Overall 9.5 Graphics 9 Sound 9.1 Addictive 8.9 Story 9 Depth 8.6 Difficulty 7.1
9.2X parasite presence confirmed. Find origin of bio-signs. juuldude
Metroid has always been one of the Nintendo series I had never tried. I knew almost nothing about it only that it was a cool platformer and that series were not named after the protagonist just like the Zelda games. So when I couldn't think of a good game I decided to give this
game a try and I was really surprised and although I stopped with it when I played it a few minutes, a few days later I picked it up again and finished it in a few days since it really amazed me and I wanted to finish as soon as possible. Since I haven't done a review about this or any other game in the Metroid series, I thought now would be the right time to do so!
Metroid Fusion is the latest game chronologically in the timeline (it follows Metroid Other M for the Wii, one that many hardcore Metroidfans despise) Samus Aran her adventure doesn't take place on one or multiple planets but in the Biologic Research Station, also known as BSL. Just before she ended up there, Samus went to SR388 again (the planet from Metroid II: Return of Samus for the Gameboy) to help the Biologic's research team when she sees a lone creature. Not hesitating a moment, Samus fires her armgun and kills the monster when a weird flying thing comes out. Samus shoots at it but it doesn't harm the creature and suddenly it attaches itself to Samus. Not knowing what it is, Samus flies back in her spaceship to the BSL when the parasite takes over her central nervous system and knocks her unconscious, causing her spaceship to fly off into an asteroid belt!
Luckily, Samus has an escape pod and is recovered by the Biologic's vessel and is taken to the Galactic Federation HQ. Many parts of her suit are infected and surgically removed but Samus herself is given a minimal chance to survive. However, somebody discovers that the cell structure of the last infant Metroid can be used as an vaccine, and so Samus is saved again by a Metroid! The unknown creature gets the name 'X-parasite' and it's said it might be even more dangerous than the Metroid.
Now, Samus is flying to the BSL because there has been a big explosion recently. She's unsure what she'll find there, but she's prepared for the worst...
Personally I think the backstory is pretty intriguing. Samus is almost killed so easily that it's a wonder how her life is saved at the last moment and that there's a foe that might be even more dangerous than the Metroid, who were always known as the most dangerous species in the universe. Samus's suit has also changed drastically, giving her more of a blue and yellow suit that also makes her immune for X-parasites now. Throughout the game there isn't much of a story, Samus her only companion is a computer voice who orders her around with instructions from the HQ. At the end of the game however, it turns out this simple ship computer is more precious than you might expect...
The only disappointment for me in the game would be that there is an unknown person who sometimes appears in conversations between Samus and the computer but never throughout the game is his identity revealed, so nobody knows who it is.
I don't know any major Nintendo game that didn't have great graphics, and Metroid is no exception. There are places in the game with tropical plants in the background, scenes that look like creepy haunted labs and places that look like giant caves, and all of them have an unique atmosphere. Samus herself looks pretty good too with or without suit and she looks like she's always ready to save the world! The monsters look either strange or really terrifying as well, coming with strange eyes and mouths and they have the strangest moves as well, just like what you would expect from aggressive aliens. There are tons of bosses in the game as well that all look like they have come out of your dreams, one of them is even called 'the Nightmare' and he's sure a creepy and strong fellow. There are some close-ups sometimes and at the end credits you get to see some cool drawings as well depending on how well you finished the game. I seriously don't have any complaints with the graphics, even Samus her idle animation shows her suit kind of twitching which is impressive.
Some games will go for catchy music that will stay in your mind, but Metroid Fusion is more the kind of game that uses music to set the atmosphere. So that's why a lot of tunes probably won't be in your head all day but when you hear them you can instantly think of something like 'That's the creepy boss!' for example. Metroid Fusion is one of the creepiest games I've every played for a Nintendo game that is rated Everyone by ESRB because the music really made the atmosphere very creepy, most of the time you get the feeling like there will be a dragon that will be in the next room ready to crush you the very moment you set foot inside, or like one of the FNAF animatronics is going to jump at you. The music also does a good job at using sounds that fit well with the 'Sector' you are in. The BSL has 6 sectors all based on various natural environments, like a jungle, a night zone, an aquarium and many more things. So you will hear some sounds in the music to emphasize this. There are all kinds of weird lab sounds as well, and all the animals have weird sounds as well, especially one of the later bosses has really intimidating screams. You'll never get the feeling that you're alone in the BSL, there's always something around here or there...
Most of the Metroid games have been platformers, except for the Metroid Prime games and Metroid Other M. So what makes Metroid so special? Well, probably that Samus has an arm cannon as her primary weapon, making her great for far-range attacks but close attacks like Mario or Sonic can do is something that isn't easy to do with her. However, while in the beginning this arm cannon can only shoot one tiny little shot it can later get piercing shots and other cool upgrades. Since Samus her arm cannon doesn't have enough power alone, she also get bombs and power bombs, as well as ice missiles. So don't think that Samus won't be very strong at the end of the game, she becomes a powerhouse instead! The only thing is, all these abilities are absorbed by a bunch of X-parasites who together are capable of becoming an unique creature and boss, thus every boss battle leaves you with a great new power up, which makes the boss battles even more menacing. Samus will also be able to absorb X-parasites to heal herself since the vaccine has made her immune, so one of your biggest foes now is your biggest help! How awesome is that?
In terms of levels, Samus her whole adventure is in the BSL. There are 6 sectors where Samus will be sent to by the computer sometimes to download new data (for weapons) or open new locks to make traveling easier. She is often sent to the sector where there is something dangerous occurring or where it's safest for her instead, so that's a strange thing to think about sometimes. There are some moments though where you get to explore the rest of the BSL which is probably the most interesting thing as there are many secret rooms and things indicating how the BSL used to look like before the X-parasites took over. It helps to make the atmosphere better and more mysterious in my opinion and I also love to get new weapons especially when you hear the cool 'Metroid tune' as I would call it.
This game is kind of linear though, other Metroid games are known for having a more approach. It was however not a big problem for me, I like to play bit by bit getting coordinated and having clear instructions, although an open approach is cool too. And the game was very clear for me, even though I was new to the series I could understand most of it very easily.
Do you know why some platform games are said to be like 'Metroidvania' games? That's because both series are really good and addictive. As Samus has lost much of her powers you will start out like a weak canary but since there are many power ups spread throughout the game you will feel like a mighty hawk at the end of the game! What's very addictive for me is that there many monsters you can shoot and that there are many secret power ups hidden for those who try out everything or look at flaws in the wall. The bosses are all also really addictive, they're very different from one another and they have the weirdest styles and designs, making them more and more interesting. I think that the game can be less addictive because it is a little hard when you're new to the series but once you get the hang of it it's much more interesting and easier, making it more fun to play. And the game is often rewarding for returning to places you've been to earlier to look for new power ups which making searching for them cool as well.
One of the few things that might be a bit disappointing for the game is the depth. I finished the game in a bit more than about 5 hours if I recall and that's considered a slow time, as you are able to finish it in under two hours if you're really good. That makes it sound like the game is really short in terms of time which is somewhat true, but if you look at the time you need to understand and beat bosses and to look for power ups you will soon notice that the game is twice as big as you might have expected. And since it's pretty addictive you'll probably play it again just like I did to look for more power ups you forgot, or to beat that certain boss again, or just for the experience. So it's somewhat short for a platform game but that makes it less repetitive and it leaves you with an unique experience.
When I started with this game, at the very beginning I thought 'Huh, it's kinda easy so far.', but when I reached the first boss I already had some big problems as he uses a powerful move that I didn't know how to dodge. There were some other bosses in the game that took me more than an hour to beat so it sure is a difficult game, not to mention that the stronger you get the stronger enemies get as well, and there are enemies like some kind of caterpillars you encounter early in the game that later become raging hornets, making them a lot more annoying to beat. There are parts where rooms are too hot or too cold for you early in the game and when you enter them you rapidly lose energy, hence it's a shock when you enter these rooms the first time and see your energy plunging down. But when you have finished the game once it gets noticeably easier the second time you play it, something I didn't like.
Pros and cons!
New part here! I have decided to add this from now on: Pros and cons about the game, here they come!
* Creepy atmosphere * Still somewhat short
* Lots of awesome bosses and weapons * Can be difficult for not so experienced gamers
* Very clear and lots of interesting missions * Frustrating at times, especially some bosses
* Difficult but addictive enough to keep trying
I think that's the end of this review, I hope you liked to read my review and maybe that it inspires you to try out the game if you haven't done it yet. Respond and tell me what you like/didn't like and/or how I can improve and/or your opinion! See you next time :)
Graphics 10 Sound 10 Addictive 9 Story 8 Depth 8 Difficulty 9
Review Rating: 5/5
Review Replies: 14
9.6Review: Metroid Fusion (by MisakiMei) MisakiMei
Well, it seems that Nintendo knows very well how to make successful game franchises. We all know game franchises which are very successful and well known like Super Mario, Donkey Kong, The Legend Of Zelda etc, and we all know that Nintendo created all of them. And this franchise is also one of Nintendo's masterpieces: the Metroid franchise. Metroid is therefore known that the Metroid games (especially the first ones) are combining genres like Jump 'n Run, Adventure & Shooter, so that one could consider the genre as "Shoot 'n Run" or "Jump 'n Shoot". Metroid Fusion is one of the first Metroid games, and the first Metroid game which has been released for the Gameboy Advance. I have to admit that I really have been addicted to this game when I played it for the first time, but what in particular makes this game so special?
First of all, there are the graphics. And again I can only say how great and detailed the graphics are. Although there aren't that many areas, they still manage it to make them look very unique. Also the enemies are very detailed, and of course the protagonist of the game, the bounty huntress Samus Aran, who is also able to do a lot of different moves and abilities during the game. Don't forget the artworks during the cut scenes. I will give 10 points out of 10 for the unique way of how the graphics look like.
Second, there is the sound. For a Gameboy Advance game, we have some great sounds, which really fit well, and also kind of sound realistic, giving it a lot more feel, like you can empathize with Samus during the game. The music always fits so well to each level and situation, and sometimes, the music is so catchy that you will get some ear worms, like for example some boss battle themes. So I will also give 10 points out of 10 for the sound, which gives a lot of empathizing factor.
Third, there is the addictiveness of this game. And like I said before, this game is very very very addictive. One could describe the old Metroid games as "Super Mario, just way cooler and more mature" because of the Jump 'n Run elements, high addictiveness and the way more complex structure which Mario games will never have. I also finished this game a thousand times, so well, it's very addictive, and therefore, I will give 10 points out of 10.
Fourth, there is the story of the game. The story is very exciting, and also pretty complex, which isn't often the case in older video games. The story starts with a flashback that our protagonist Samus explored a planet called SR-388 and met X-Parasites, which "injected" her. This "injection" causes for heavy damages which are getting bigger and bigger, she almost died because of it, until someone injected her cells by a Metroid, so that she recovered from the X-Parasites, so that X-Parasites can't do any damage to her anymore. This is why her suit transformed into the fusion suit. Now she has to go to a space lab called BSL and fulfill missions sent by an computer, which Samus calls it Adam. The topic of trust is pretty important in this game. I really like this complex structure, one always wants to know how it continues, so I can't resist and have to give 10 points out of 10, again.
Finally, there is the depth. Well, this game has a lot to offer, you can learn a lot of different abilities and get a lot of items (mainly if you defeat certain boss enemies), and there is also a lot to explore, but except for exploring and fighting, you can't do anything else in this game. But therefore, you can also get different endings (depending how fast you can finish the game with 100%), and you get a complex story which can make you think about certain things, so I will give 8 points out of 10 for the depth.
The game is a bit more difficult than other games, because every move has a different control, and sometimes you will get annoyed because you failed to do this one move which you want to do. But well, Metroid games are like that, you just have to practice these moves a bit, I mean, nobody's perfect, so well, um, yea. <----- Master of argumentation
So if you need an answer for the question "Why this game is so special?", then you will get this answer in a very short form right now:
This game offers you very detailed graphics and areas which you can explore, very realistic sounds and background music which makes you empathize more with it, a lot of variety, a very complex story, and a game which is just very addictive. This game is probably one of the best games for the Gameboy Advance, and I recommend everyone to play this game, you will definitely not regret it.
So thank you very much for reading my review, I hope you enjoyed reading it and hope you will also read my upcoming reviews. :) And if there is anything that I could do better, than please tell me, ok? :D Greetings from Germany,
Graphics 10 Sound 10 Addictive 10 Story 10 Depth 8 Difficulty 7
Review Rating: 5/5
Review Replies: 2
9.9A True Sequel in the Metroid Saga SD_Fire
An Instant Modern Classic for New Old School Players
By far one of the best GBA games on the market. Why? Because it held true to what made games so enjoyable, despite being plunged into a modern game culture where the AAA is king and graphics are the future. While it may have more in story than it had, that doesn't exactly kill the game. Aside from all the scenes where Samus stops to monologue about Adam, at it's core, you still have to blast your way through many neatly designed levels that you'll revisit over the course of the game; no doubt finding missile caches and energy tanks as you acquire the abilities to reach them.
The Last Suit You'll Ever Wear
That being said, and speaking of abilities, there are a lot of changes to the Metroid formula that I'm sure any die-hard fan of the series would have pointed out by now. For one thing your suit, while remaining similar in appearance, has changed in the form of "Poetic Irony". See, as the story begins, it's explained that Samus Aran was at the wrong place at the wrong time. And after defeating what she thought was just your run-o-the-mill hostile, was actually a parasite that infects it's host on a cellular level. Immediately being rushed to the Space E.R., Space George Clooney used a vaccine to kill the parasite. The vaccine happened to be made from the cells of the very Metroid that Samus hunted. So, ironically, the very thing that nearly killed her in the series, happens to be the very thing that saved her life, The Metroid cells bonded with her and they created a new suit to compensate. Now fused with the Metroid DNA, she visits the very research lab that the deadly parasite was sent to.
You're Your Own Worst Enemy
This begins another change in the series that Metroid Prime 2 would later copy. The enemy is yourself! See, after the parasite attacked Samus, it bonded with her power suit as well. After being surgically removed, the pieces were sent to the same research lab for study. Unfortunately, they didn't discover the parasite's capabilities until it was too late. See, the parasite not only attacks the host's cells, but it copies their DNA and can assemble into any form is contacts. So the parasite that attacked Samus, became Samus. All her armor, weapons, and abilities were copied. This makes for a very interesting twist on the Metroid formula. Not only do you have to worry about acquiring your skills again, but you have to constantly be on guard for a Samus at full power. Who would want nothing more than to turn you into a smear on the wall. So you have to constantly be acquiring weapons and becoming stronger to take on a threat that's as qualified for evil as you are for good.
Atomic Batteries to Power...Turbines to Speed...
Speaking of abilities, this is where some changes don't feel like changes. Nearly all of your weapons and abilities in the game are from previous installments. Somersault, Morph ball, Super Missile, and Hyperbomb all make a show. There is a nice mention of the Ice Beam, but you are told you can't acquire it anymore. Due to your DNA being Half-Metroid, the thing you had to freeze before, your body would immediately reject it. So, instead, you're given Ice Missiles! YAAAY!
I'm the map, I'm the map, I'm the map I'm the map, I'm the map....
Another big change to how you acquire weapons is made with the Navigation Rooms, or Map Rooms for the old school players. Instead of finding your weapons through unexpected boss fights, they're found by "Being told from the computer where your next objective (Boss) is. While some people could say this tears from the game's roots, it doesn't really point out everything for you. While yes it tells you what room holds the "data" you need, it often is just a rouse to get you exploring. It doesn't tell you where Missile Caches and Energy Tanks are, nor does it immediately point out a boss (which still is where your powers come from).
If it Ain't Broke...
There are some things that stay the same though. You'll still have to look around for Energy Tanks and Missile Caches if you want to defeat yourself. You'll have to use all your new weapons and powers to traverse the map and find hidden items. Ridley, cause he never gets old...cough... All this while using the ever so tight (giggity) control scheme that puts you in the boots of Samus. All with the incredible design and sound you'd expect from a Metroid game that makes you want to keep playing and playing and playing.
This, to me, IS the Metroid 4 the we've been looking for.
Graphics 10 Sound 10 Addictive 9 Story 8 Depth 10 Difficulty 9
Review Rating: 5/5
Review Replies: 2
9Metroid Fusion Review Austin Winter
One of the reasons many gamers have remembered the Super Nintendo Entertainment System so fondly is 1994's Super Metroid, the third installment in a classic series of open-ended side-scrolling shooters, and one of the best 2D action adventure games ever made. Starring the tough intergalactic bounty hunter Samus Aran, Super Metroid delivered a level of detail, polish, and style previously unseen or unheard of in a game of its type. Fans of the series, which started on the Nintendo Entertainment System and continued on the Game Boy, were especially thrilled, since Super Metroid fully realized the distinctive style of gameplay of its predecessors. Samus has since made a few appearances in Nintendo's multiplayer party games, but now she's finally back in the limelight where she belongs as Nintendo unleashes not one but two outstanding Metroid games at the same time. While Metroid Prime for the GameCube is an ambitious reenvisioning of the series in full 3D, Metroid Fusion for the Game Boy Advance is a throwback to Super Metroid, offering most of that game's best qualities in an all-new adventure. It's disappointing that Fusion ends so soon, since it's such a great game while it lasts.
Samus may look different this time around, but she's still got many of her old abilities.
Unlike any other Metroid game, Fusion is heavily story-driven. The game begins with some retrospective cutscenes that explain how Samus got into her latest predicament. On a routine mission, she's assaulted by an unknown parasitic organism that infests her nervous system and fuses her power armor to her body (hence the game's title), nearly killing her in the process. Ironically, it turns out that this creature--simply dubbed "X"--was the natural enemy of the metroids, those jellyfish-like energy-sucking things that Samus had hunted down years prior. Now that metroids are apparently extinct, the X have rapidly multiplied, and they suddenly pose a grave danger to the universe, much like the metroids once did. A precious vaccine made from the last metroid's DNA fortunately saves Samus' life--but she's changed, and, among other things, she's now immune to further contamination from X. So when a distress call arrives from a deep-space research laboratory orbiting the X parasites' home planet, Samus is quick to take the job. Sure enough, the facility has been overrun. And so, under the watchful "eye" of a computerized commanding officer, Samus sets out to save the remnants of the research station and hopefully find a way to destroy the X once and for all.
It's a good story, and it effectively drives the action along as Samus' CO guides her through the research facility's numerous infected quadrants. But the focus on plot has a certain effect on the gameplay. While Metroid Fusion essentially features the open-ended design of its predecessors--Samus gains numerous new abilities over the course of the game, enabling her to access numerous previously unreachable areas--there's so much urgency to the storyline that you'll likely find yourself constantly following the CO's orders without taking the time to explore. There's never a point in the game when the situation isn't desperate, and so rather than carefully surveying your surroundings as in past Metroid games, in Fusion you'll find yourself rushing from one checkpoint to the next, all the way until you finish the game about six hours after you begin, give or take one. The fact that you can't outright skip the story sequences also diminishes Metroid Fusion's replay value, as you'll wish you could just play the game rather than have to sit and read a bunch of text every so often.
It's too bad Metroid Fusion doesn't last longer.
Now that all the bad news is out of the way, it bears repeating that Metroid Fusion is really an outstanding game. Extremely responsive controls, terrific graphics, and great audio make Fusion easily one of the best action games for the Game Boy Advance. Those who played Super Metroid will feel right at home, though this new game offers a number of new play mechanics. Samus does not have many of her signature abilities at the beginning of the game, thanks to the X parasite, but she can still run really fast, jump really high, and fire her main beam weapon in eight directions all around her. She soon gains back some of those signature skills, such as the ability to roll up into a "morph ball" to fit through narrow passageways and the ability to fire powerful missiles. Samus can grab hold of ledges this time around, which she'll need to do when trying to make some precarious leaps and is really helpful for when she mistimes a landing on a platform. While hanging, Samus can either pull herself up or can plant her feet against the nearby wall and vault off backward. Samus can also climb ladders or move hand over hand across certain types of ceilings, and she's able to shoot while doing so. Try not to wonder too much about why she's able to do all this new climbing when she's still got a big blaster for a right hand.
Graphics 9 Sound 10 Addictive 7 Story 9 Depth 9 Difficulty 7
Review Rating: 4.7/5
Review Replies: 0
9Metroid Fusion Uzar
Metroid Fusion was one of the last good-I mean the last Metroid game canonically, so far anyway. This is also one of the very few games that linked to the Gamecube. This came out two years before Zero Mission, but the engine is the same so there is virtually no difference gameplay-wise. I've seen some mixed opinions to the game also. Which I'll add my own comments to when the time comes. But for now...Samus is a bit more funny looking this time around isn't she? I wonder what's up with that...
The graphics to this game are actually pretty good! Although I can't think of many examples where there aren't good graphics on the GBA. The backgrounds have nice attention to detail, and they aren't recolored and reused as often as in Zero Mission. Which is something I highly appreciate. The cutscenes and artwork are also really good. They have a spectacular amount of detail in each piece of artwork used. It's actually my favorite out of all the Metroid games in this regard. Samus herself has a lot of detail in her sprites. The Fusion suit is organic. And the yellow parts of her new suit pulsate and move around a lot. I just found it interesting.
A lot of the sprites for enemies are very detailed. I always love that! They are all very different from each other. And there aren't many instances of recolored, yet stronger enemies. There are a few of them, but not as much as Zero Mission did. Which strangely enough, ripped quite a few sprites from this game. The only thing I'd call ugly in this game are the X-Parasites. They just feel like something someone edited into the game. Kinda like a bad special effect. They really stick out, and don't feel like they really belong in the game.
The sounds are really nice here. Almost all of the background music is catchy, and memorable. Each location has it's own theme, and so do certain situations too. I really liked the music here. All the music has notes to it that make you feel that something's off. And it gives you a weird, creepy vibe. Like you're being watched, or followed, or both! And I loved it!
There's even, wait for it...A bit of voice acting?! Yes, there is! But only in two different parts of the game. But it's in shockingly good quality. I was seriously caught off guard when it first happened.
Sound effects sound alright also. Like the rest of the sounds and music, it's all unique, and pretty well done. Although honestly there's not much more to say about them. Especially since the one you'll be hearing the most is "Pew pew pew". Or maybe the siren noises when your health is really low... :P
This game is pretty addicting! It's really fun to play, and feels satisfying to find out how to progress. Like with Zero Mission, Super Metroid, and other games. Your clear time and item collection percent give you different end screens. They don't add much to the story, or change the ending. But they are nice little rewards, I guess. But going through this game I could hardly stop! I just wanted to get to one more objective, or right after I find another save room. And I'm sure anyone else who's played it could back me up on this game's intense addictiveness.
The story here is pretty interesting. It diveates from "You're sent to shoot Metroids. Oh yeah, in the ruins of your home world. Oh yeah, the people behind the Metroids are space pirates. Oh, and did I mention they killed your family?"
Here the story takes place after all of the others so far. Here, Samus is hired by the Federation to escort some troops on Zebes' surface. During this Samus catches a strange bug. Or should I say, she kills a beast, which turns into an X-Parasite latches onto her. It starts to kill her hours later. The Federation saves her by injecting Metroid DNA into her system. Which...made her Power Suit go all funky too. Most of her old suit was surgically removed, and was locked in quarantine. Her, and her new power suit (Lovingly provided by our faceless Federation) are now part Metroid, basically. And with this comes a few weaknesses, and potential for new abilities for our Bounty Hunter. But the X-Parasite which infected Samus and her suit has gotten free. And now the whole research ship is in danger! Good thing the only thing X-Parasites truly fear is Metroids eh?
It's a story that deviates a bit from the formula of "Samus goes to a planet, kills everything, then goes home". But this story doesn't leave you guessing as often as other games. It's like a mixture of Prime's story heavy games, and the unspoken "all in the manual" type of not totally dwelling on the story of the earlier games.
And for those of you who think Samus was only given a personality (albiet a terrible one) in Other M, you should look to this game. Samus actually has a fair bit of dialogue. Not as much for a game involving her talking directly to others, or giving internal commentary. But it's an example that Other M would have greatly benefited from following.
Like most Metroid games. There's a lot of hidden items. They're everywhere! Although the area you're in is pretty small in comparison to Super Metroid, or Zero Mission. It's a almost disappointingly small. It's still a pretty big game. It's just that this game could have been bigger. Another thing about this is it's pretty linear for a Metroid game. Sure you can explore. But good luck sequence breaking. And you can only unlock certain doors, and you're even prevented from entering areas you shouldn't be in. But there are still a lot of collectible goodies. Just...You're only allowed to explore only so much of the ship at a time. It's just like...a mini Metroid game in terms of depth. Which when you think about it is still pretty deep.
The controls in this game are really simple to figure out. It just feels satisfying to shoot down baddies with the responsive and tight controls. But that's where the easy ends. It may be just be my lack of skills, but I died a LOT. Like, everything seems to hurt a lot more than it should. While in other games, upgrading your suits reduced damage taken. This is not the case here, sadly. But you do get more energy tanks here than in others. Although this leads to a higher base health, your defense isn't all that great.
The bosses in this game aren't TOO bad, but it does take a bit to learn what you're supposed to do with each of them. And with how much damage they put out, expect to have your suit fall apart about 8 times before you end up beating them.It's simple once you learn what you need to do. It just takes some time getting there. Overall, this game is pretty difficult, but NOT impossible.
Overall, this is a really good game! And to top it all off, the main selling point is in fact, NOT a soccer minigame. ;) This game is one of my favorite Metroid games. With a story I really wish that Nintendo would continue, but that probably won't happen. This is lesser known gem of the GBA. Any Metroid fan would like it. It's all the same action, platforming, and exploration of older games. But just...not as big. And anyone new to the Metroid series may be a bit confused by a few bits of the game. But they will still have fun regardless, I'm sure.
Overall I rate this game 9/10
Graphics 8 Sound 9 Addictive 7 Story 8 Depth 6 Difficulty 7
Review Rating: 4.5/5
Review Replies: 3
9Metroid Fusion: The Final Fight SavatoX
Metroid Fusion is probably one of the best games in the series (though, let's be honest, they're all good). But it's also undeniably the scariest. The game has a great soundtrack, an amazing story, and incredible new powers. Released in the same year, Metroid Prime was either going to make or break the Metroid series, so Metroid Fusion was probably a backup plan in case Prime failed. Although it's labeled "Metroid 4", Metroid Fusion is actually the last game in the series, chronologically. So, are you ready to delve into Samus Aran's scariest adventure yet?But first, let me give you a little backstory about myself. It all started several years ago when I watched a video review for a game I admittedly had never heard of before then. I wasn't a hardcore gamer back then like I am now, so I didn't know much about games. But now, after a few years of watching people play games on YouTube, I've found out so much about games. Like this one. I had heard so much about how awesome Metroid Fusion is, but I didn't own a GBA. So I got myself a GBA emulator just to play the games Metroid Zero Mission and Metroid Fusion. Though, shortly afterwards, I found out I could have played them on my DS. *facepalm* Alright, enough rambling about my life before this game. Let's start it up!StoryIn chronological order, Metroid Fusion takes place shortly after the events of Super Metroid and Metroid Other M. Samus Aran is sent on a mission to the planet SR388, home of the Metroids, once again. During the mission, she is attacked by a new parasitic creature that she had never seen before. This parasite, known as X, invades Samus's nervous system and causes her to drift into an asteroid field. She is rescued, but the X within her had multiplied and corrupted her power suit. However, while she is unconscious, the power suit is impossible to remove without killing her. But the Federation had data from the last Metroids and was able to create a vaccine. The vaccine completely destroyed the X, also granting Samus immunity to their effects. She is immediately given a new ship (I miss the old one) and is sent to the BSL Research Station to investigate an explosion, and to exterminate the X Parasites.Graphics and SoundThe developers really looked like they put in a lot of thought into the game, right down to the graphics. The enemies are all ones you have seen before, but they had been severely mutated by the X. Some of the new designs were creative, others had better designs to begin with. The soundtrack was also extremely well composed. Though, I had to lower the quality, because this game puts a huge strain on the GBA. This is by far, the laggiest game on the GBA that I have played. Or maybe it's just me? I don't know. The graphics and sound are still good.AddictivenessAs I said before, I got my emulator long before I discovered this site just so I could play this game. I would sit down at my computer and play this game for hours on end. I watched this one LP of this game at least five times. That is what did it for me: I had to play this game. And it did not disappoint.DepthThe Metroid series is well known for one thing: Massive amounts of exploration. Fusion on the other hand, doesn't have as much exploration as Metroid Prime or Super Metroid, requiring you to follow a somewhat linear style, taking orders. But in what Fusion lacks for open ends, it makes up for with being the most boss-heavy of the 2D Metroid games. You'll have to run from the SA-X occasionally, and travel through various environments to get powered so you can take on the SA-X at the end of the game. All of the environments are unique. Sector 3 is an ultra-heated environment bearing a strange resemblance to Norfair. Sector 5 is similar, except it's a sub-zero environment. This is a really unique game, even for a Metroid game.DifficultyNot exactly one of the more difficult games on the GBA. But I can definitely see where everyone is coming from. This game is FULL of hard bosses like Yakuza and the Nightmare. This is one of those games where if you're sloppy and careless, it gets really hard. On the other hand, slow is smooth, and smooth is fast -- if you take it slow and be careful, it's not too bad.ConclusionOverall, Metroid Fusion is a great game. It's balanced. It's addictive. The soundtrack is good. It has a great story. The graphics are amazing. It's even a little scary at points. I would like to see a game that occurs after this one, like maybe some X escaped and Samus has to go back to Zebes to exterminate them, teaming up with the Hunters in Metroid Prime Hunters. Hypothetically, speaking, of course. If you have 30 extra Viz to spend, I'd check it out. Even if you aren't a huge Metroid fan, this game is a must-play.
Graphics 8 Sound 8 Addictive 10 Story 9 Depth 8 Difficulty 7
Review Rating: 4.4/5
Review Replies: 2
9.5A Great Ending for the Metroid Series name543
Metroid Fusion, what do we have here? Well what you have is the end of the Metroid series for the moment, on the GameBoy advanced strange enough. You'd think that maybe they'd have the series finale on a more current console. But for now at least, this game ends the series. So how does this game hold up? Is it really worthy to be the final point for such a great series of games? I'd have to say yes to that.Graphics:
To start off, the graphics look a lot like the ones from Metroid Zero Mission. No surprise there. The games are both on the same series and on the same system after all. So it makes sense they'd be alike in a lot of ways. Though not that that's a problem. I love the graphic styles of these games, especially the way they're done in Fusion. While the basic graphics are the same, Fusion has MUCH more detail than Metroid Zero Mission. Each area has it's own details in the background that make it that much better to look at. But what about Samus you might ask. How does her model look? Well, about the same as Zero Mission. So her sprite is still nice, has plenty of animation for each action. Plus the bosses still look great. This game really stretches what I thought the Gameboy Advanced could do graphically.Sound: Metroid Fusion still rates high in the sound department, like most Metroid games before it. The sounds are still great, with each weapon making it's own noise when it hits an enemy. Samus herself makes noise during most activities, which are well synced up. Such as the clink of metal when moving and jumping around the station the game is set in. All around, the sounds are still pretty great. The only problem I have with the sounds is during one battle with a late game boss. Let's just say that I think the shriek gets a bit repetitive and leave it at that. Trust me, you'll know what I mean when you come to this boss. Addictiveness: I've done enough of these reviews that I doubt you even need me to go over the addictiveness of this game. As a Metroid game, you should know that you're gonna be playing this game a lot and having multiple playthroughs. I consider this especially true for Fusion. I found it much shorter than both Super Metroid and Zero Mission, so you'll spend a lot less time beating it. This means you'll definitely want more playthroughs, to go back through what there is of the game. Instead of a long playthrough, you might have several shorter ones. There's also what you expect in the collectible department. Though the number of collectibles to grab is much higher than in the other games. So you'll definitely be searching a long time if you really want 100% completion. The combat is also addictive, following the simple formula of most Metroid games and giving that same feeling of reward every time you kill a boss and get an item. Even more so, since most bosses give the items you need. So you end up wanting to fight these bosses often to get the feeling of killing them all over again.Story:
This is a rarity of the Metroid series, a comprehensive plot played out through dialogue and cutscenes. Though I liked how Super Metroid did it's cutscenes, it didn't add up to as detailed a story. This does on the other hand. The main thing you need to know at the beginning is that Samus isn't just a regular human/Chozo hybrid that she is in all previous games. She's not a Human/Chozo/Metroid! This comes about due to her being attacked by an X-Parasite. Seems when the Metroids were created, they were made to stop the species known as the X-Parasites from taking over the galaxy.. But due to Samus' actions in Metroid 2, the X-Parasites are thriving and manage to infect her. It takes a Metroid infusing to cure her, making her part Metroid in the process. But something goes wrong as the X-Parasites start running rampant through the federation ship. Along with a quite dangerous one that Samus can't battle. The story is pretty fun to follow and delivers some nice twists, definitely a good use of dialogue.Depth:
Another thing the Metroid series always seems to rate high in is it's depth. Well it's no different here. But depending on what you look at, it either has less or more depth than the other installments. If you look at collectible items, than it easily outclasses the others, having more collectibles than either Super Metroid or Zero Mission. A lot of rooms have hidden items that you're only a few shots away from getting. Or you just need that one special item to come back for. So there's a lot to collect in your spare time, going back through every area you've already explored and seeing what your new items can do to help get that one missile tank that previously seemed out of reach. Though with areas and ability to explore from place to place, it falters slightly. This is because the main why of getting from area to area isn't going through passages in each, it's heading back to the main part of the station and taking an elevator into another sector. This means there aren't as many points where you can directly access a sector from the one you're already in. This cuts down on exploration quite a bit, since the entrance and exit to an area is almost always the same way you came in from in the first place. This is changed eventually though, with some hidden passages and other things adding a bit of variety in how you get from place to place.Difficulty:
Metroid Fusion is difficult, but maybe not for the same reasons as the games before it. While exploration and finding the way to go was originally where a lot of the difficulty came from, this was mostly taken out due to each sector's only entrance and exit being the ship hub. Not that there aren't places where you'll have difficulty finding where to go, just it's a lot less common. Most of the difficulty in this game comes from the actual combat. Samus takes a lot of damage per hit most of the time, many enemies being able to do a lot of damage to her. Especially the freeze X Parasites earlier on. They can easily kill Samus if you're not careful. A certain reoccurring monster also can be hard to run from, meaning you'll most likely die a few times while it pursues you. Also, there is one point where you most likely will get lost. It's in Sector 4 after a boss fight. You might take a while to find your way past this. So the difficulty is definitely high.Wrapping Up:
So, the Metroid series finale for the time being, and it definitely deserves it. The game was a lot of fun, even if it added more of a combat focus than Super Metroid. The sounds were great and the graphics are definitely nice to look at during the whole adventure. Though what mostly kept me playing was the story, which took a huge advancement from most Metroid games, and the fun gameplay that always seemed to have a new challenge for me. I hope this game does get a sequel, as it's ending perfectly hints toward one. Though for now, suppose I'm just fine with this being the wrap up for the series. Besides, quit while you're ahead as they always say.
Graphics 9 Sound 8 Addictive 9 Story 9 Depth 10 Difficulty 8
Review Rating: 4.4/5
Review Replies: 1
9.8Another Old School Game Review Oldschool41
Time for another Old School Game Review!! This time I'm reviewing one of my favorite Game Boy Advanced Games. Metriod Fusion. The last Metriod Game in terms of story progression; the game offers a fresh new look to our favorite Space Pirate Hunter: Samus Aran. While the game lacks the Graphics and Boss battles send in Metriod Prime 1, Metriod Prime 2: Echoes, and Metriod Prime 3: Corruption; Metriod Fusion looks fantastic for a Game Boy Advanced Game, while still having your good old fashion Charge Beam, Missiles, and Morph Ball style gameplay. Here is a breakdown by each category.Graphics:
For a Game Boy Advanced game; Metriod Fusion looks fantastic. Despite the fact that the first level (space station) doesn't pop out as much; once you get down into each Sectors, the graphics for each Sectors look unique and individualize. When playing in Sector 1, you get the feeling like your playing a classic Metriod Game; only with much more depth in the background particulary when you see the individual monsters eyes light up, appearing as if they are stalking you in the background. When playing in Sector 2, you actually feel like your playing inside a large forest surrounded with large catepillers (later on hornets). When playing in Sector 4, you feel like your inside a large lake with individual "pools" filled with shark monsters that use these "pools" like their own breeding grounds. Later on in the game; Sector 3 feels like your playing inside a large ocean beneath those individual "pools" that truely deserve the name as the "Water level". When playing in Sector 3, you feel like your inside a large volcano with visual simmering heat that burns you if you enter the room. Later on in Sector 3 you get the sensation that your "swimming" inside a large volcano with actual lava (and sometimes that lava erupts if your not careful). While playing in Sector 5, you feel like your inside a large deep freezer and you sometimes feel like your playing a level in Antartica and you might end up freezing to death if your not careful what room you enter. While playing in Sector 6 you feel like your inside a dark cave with so little light that you sometimes can't figure out if the monsters are in front of you or where they are. One thing that I should point out is that when you see some of the damage on the doors, or the cracks in the walls (particually in Sector 6) really adds some more graphical depth to the already stunning graphics. Overall I rank it a 10.Sound:
Out of all the games that I've played on Vizzed or on my Game Boy Advanced; Metriod Fusion has the most unique sound bits. I can honestly say that the music overall is really well script. The music can start out slow while you play through each Sector, then all of a sudden you hear an emergency warning and the music starts to pick up. What I would say is the best part in terms of music, is how the music adds to the graphics. When playing in Sector 5, the music sounds "chilly", "crisp", and almost "frosty"; adding more cold to an already cold enviornment. When playing in Sector 4, the music sounds very fluid; adding to the presence that you are in an Aqua Enviornment. When one of the Emergency, Time Limit parts the music is fast paced, adding to the mood that you need to get out or your going to die. Overall I give the Sound a 10.Addictiveness:
Metriod Fusion is a very addictive game. The fact that you can enter one room, kill all the monsters, leave, re-enter, and then kill the same monsters you already killed seconds ago, makes the game great for someone who just wants to kill stuff over and over again. The Boss Battles are unique and different. When you kill a boss, you take pride in the fact that your newly acquired suit parts are going to come in handy later on in the game and make you feel so badass. The common enemies you face all have unique ways of damaging you; wheather it is using a beam weapon, raming you, fireballs, or slashing you; adding a variety of ways to either kill or avoid them. Overall I give the Addictiveness a 10.Story:
Metriod Fusion has a great, intense story. Picking off from when Metriod: The Other M ending. Samus Aran is exploring Planet SR388 with a couple of memebers from the Galactic Federation when they encounter a monster. After killing the monster; a yellow cellular-looking creature appears where the creature was just killed. Not knowing what the thing is; Samus attempts to kill it, but her attacks don't seem to do anything. Just before she can think, the creature lashes onto Samus, infecting her. Not knowing what just happned Samus leaves SR388, enters her ship, and forms up with a Galactic Federation fleet. Disaster stucks however as the unknown creature somehow makes its way into Samus' central nervous system, causing her to be knocked unconcouiss and her ship crashes into an asteriod field. Luckly her ship activated the auto-inject system and Samus survived as was brought aboard the Galactic Federation ship. When the Galactic Federation workers discover her, they find that the unknown creature has multiplied itself causing yellow blobs to pour out of Samus' body. Quickly the Galactic Federation fleet treat her, but doing so they had to remove large chunks of her suit; but with no sort of cure, Samus was most likely going to die. Luckily, someone discovered a cure and injected Samus with Metriod DNA as the Metriod feeds off the unknown creature, now called X parasite by the Galactic Federation. The Metriod Serum worked and the X parasite was completely gone; but in the process Samus appears almost "Metriod-like" and instead of her iconic Orange Mechanical Suit; she gains a Blue, Metriod-like Suit. After she recovered, Samus heads to a place called the Biological Space Laboratories Space Station (called simply BSL); where an explosion was rocked the space station, and Samus attempting to get the removed peices of her Power Suit. Using a new, less iconic spaceship Samus lands on the BSL Space Station and is told by her new superior (which just happens to be a computer) to head toward the explosion site and investatge. Samus is told that because of the fact that she now has Metriod DNA she will no longer be infected by the X Parasites, but the drawback is that she can now be killed by Ice is she comes into contact with an Ice Beam or a Frozen Enviornment. Entering the site where the explosion took place to discover that the same creature from SR388 is outside the capsule. Samus kills it and discovers that the Yellow X can now heal her. Samus heads toward the Navigation Room and is told by The Computer that a large amount of X Parasites are gathering in a nearby location, but is told to get a Missile download first before heading to the X Parasite gathering place. Samus downloads the Missile upgrade, heads toward the gathering place (killing other X infected creatures in the process), and encounters a large creature that is more difficult to kill then the other X Creatures she had faced before. Samus kills the creature and absorbs a large X Parasite which ends up holding the Morph Ball Upgrade and Samus can now use the Morph Ball ability. Samus heads back to the Navigation Room and is told by The Computer that the X Parasites have infected the Sectors Capsules and that they are using the particular enviornment to use them to reproduce. The Computer tells Samus to head to Sector 1 which is Planet SR388 Type Environment as the X are a major issue in that area. Samus heads toward toward the Sector Capsules and after getting onto the elevator an explosion erupts and shockenly another Samus appears, knocks out the elevator, and destroys the doorway you just came. Samus; only heaing the explosion enters Sector 1 and defeats the X there and gains the High Jump and Morph Ball Bomb Ability from another X Boss. Samus heads back to the Navigation Room and is told by The Computer that the Samus look a like caused the explosion that realised the X Parasites. Calling it SA-X; The Computer tells Samus that the SA-X is the infected peices of her Power Suit, recreated and mimicing Samus at full power. Samus is also told that the SA-X is equiped with the Ice Beam and to run away if she encounters the SA-X to run as the Ice Beam would kill her. The Computer tells Samus to head toward Sector 2 to unlock Security Gate 1. Samus heads to Sector 2, unlocks Security Gate 1, gains more abilities, and encounters SA-X, but luckly SA-X doesn't notice her and leaves the area. Samus is told to head toward Sector 4 to fight and kill another X Parasite Boss, where upon killing the creature gains another ability. Samus is then told to head to Sector 3 to download another ability and encounters a rogue Security Bot, but before she can finish kill it, the Bot flees. Much of the story repeats like this so I'll just post the important plot elements. At some point in the game Samus is send to download the Varia suit, which will allow her to survive in harsh enviornments thus negating the side effect of the Metriod Serum. But before Samus can download the data, an X Monster ends up downloading the Varia Suit; transforming into a more Monsterous version of an X Parasite. Upon defeating it, Samus gets the Varia Suit. Later on in the Game, The Computer sends Samus to find survivors that have been detected inside the Space Station; but Samus discovers that they are only alien creatures (which look like 3 Monkeys, a Dodo Bird, and a baby bird.) At some point in the game Samus is told that SA-X can most likely be injured by a Plasma Beam weapon, but that it will take sometime before the Plasma Beam can be download. However, later on Samus ends up fighting a "Chozo" creature and gains the Plasma Beam Weapon. Later on Samus is told to fight against a Military Weapon called "Nightmare". In one of the hardest battles in the game; Samus defeats Nightmare and unlocks the Gravity Suit. After beating Nightmare, Samus is told that the Security Bot from before has been found and is killed. While traveling back, Samus discovers a Metriod breeding lab and later on finds the SA-X trying to kill the Metriods, but it becomes stunned when 3 Metriods lash onto it. Samus escapes the Metriod Breeding Lab just as the Lab is injected from the Space Station and explodes, kill the Metriods and SA-X. The Computer tells Samus that she had defined orders. The Computer then tells Samus that the SA-X that was destroyed was not the only one; in fact their are about 10 SA-X on board since they reproduce asexually. The Computer tells Samus to leave the area quickly. Samus then ends up facing Ridley, defeats him in another intense battle and gains the Screw Attack Ability. Samus heads back to the Navigation Room, but she downloads the Diffusion Missile weapon, completely upgrading her Missile Weapon. When she arrives at the Navigation Room, The Computer tells her that her mission is complete and that she can leave the Space Station. Samus is then told that the Galatic Federation intends on capturing the X Parasites and SA-X's and turn them into weapons. Shocked by this Samus attempts to leave the Navigation Room, but The Computer has sealed the area preventing her from escaping and activating the Self-Destruct system. The Computer then tells her that activating the Self-Destruct system won't kill all the X Parasites and that she should cause the Space Station to collide with SR388. The Computer then reveals itself to be designed after her old dead boss "Adam" and opens the Navigation Room doors. Samus heads toward the control panel to cause the Space Station to collide; but an SA-X stops her from activating the control panel. After a fierce battle, the SA-X is defeated; but leaves the area before Samus can absorb it. Samus activates the control panel and heads to her ship, but a surviving Omega Metroid erupts and attacks Samus, nearly killing her. Just as the Omega Metroid is about to kill her; Samus is saved by the SA-X who she had just defeated before. Since the SA-X is equiped with the Ice Beam; the SA-X wounds the Omega Metroid, but the Omega Metroid kills the SA-X and allows Samus to absorb it; gaining the Ice Beam and a Orange Colored Suit. Samus kills the Omega Metroid and escapes just in time before the Space Station crashes. Overall I give the Story a 10.Depth:
The one part of Metriod Fusion that is lacking is depth. Yes you can get upgrades to your Health, Missiles, and Power Bomb; but once you collect all the upgrades; you don't have much to do afterward. Overall I give the Depth a 7.Difficulty:
Metriod Fusion at least to me is very tough. Bosses like The Security Bot, Nightmare, Ridley, SA-X, and The Omega Metriod are some of the hardest bosses to beat if you don't have a lot of Missiles and Health. But after those 5 bosses; the other bosses and minor enemies are not tough to beat; but they are still unique and fun to kill. Something I should point out as because we are playing on a Keyboard, you can only hold down 2 buttons. So lets say your aiming upward to shot missiles at Ridley; he injures you, forcing you out of your shooting spot. Because you can't move, aim, and shoot all at the same time it can become very difficult you those types of fights. Overall I give the difficulty a 10.Closing Arguements:
Overall Metroid Fusion is a great Game Boy Advanced Game to play with amazing graphics, challenging bosses, and an intense story. Overall I give Metroid Fusion a 9.8.
I hope you guys enjoy my review and if you have any questions please feel free to post below in the thread. Thank you for reading!
Graphics 10 Sound 10 Addictive 10 Story 10 Depth 7 Difficulty 10
Review Rating: 4.3/5
Review Replies: 4
8.5Metroid Fusion: As good as Super Metroid? justinfeena1
Metroid Fusion is the 4th Metroid game and has to fill the big footsteps of Super Metroid.
Gameplay: The gameplay is the exact same as in Super Metroid. You play Samus Aran and you're walking through a big space station, kill enemies with different weapons and look for hidden items. The only difference is that you don't have as much freedom as in Super Metroid. You get to 6 different areas but when you arrive in one area there's no way back. You have to stay in the area till you defeat the boss and then you can go back to the former areas to search for items. And as in Super Metroid you can collect many many missile expansions and energy tanks. Also different is the difficulty: Metroid Fusion is easier than its predecessor. The enemies aren't very hard and most of the boss fights are disappointing and way to easy. But in the end the gameplay is still a lot of fun and the game motivates to look for the hidden items.
Metroid Fusion starts up with a lot of story. Samus infects herself with an X-Virus and the only way to keep her alive is to give her Metroid DNA. So she stays alive and goes to a big space station to investigate the X-Virus. On the space station Samus gets help by an AI which leads her through the station and gives her some of her upgrades back. The story has some cool twists and is getting told partly with comic scenes (posted screenshot).
Graphics/Areas: The graphic of Metroid Fusion is fantastic and the areas are just wonderful, creative and beautiful (some of the posted screenshots) and look better than in Super Metroid.
The sound is good and a big part of the good atmosphere. But as good the sound in Fusion is, it's not as good as in Super Metroid. The atmosphere is still good and something special on GBA but compared to the great sound and atmosphere of Super Metroid it's worse.
Conclusion: Metroid Fusion is a good game with a great gameplay which motivates to discover the world, and very good graphic and beautiful and creative areas mixed with an interesting story. Unfortunately the sound and the atmosphere aren't as good as in its predecessor and the enemies are to easy and most of the boss fights are too simple.
Graphics 10 Sound 9 Addictive 8 Story 9 Depth 9 Difficulty 6
Review Rating: 4.3/5
Review Replies: 0
9.7Metroid Fusion GBA Trollzorz1337
Graphics: This Game has very good graphics and so I gave it a 9, For GBA The graphics are CRAZY good. Good shading, Good looking Samus suit, And everything just looks plain awesome.
Sound: The BGM in this game is some of the best music I have ever heard for a Game Boy Advanced game, and I truly wish I could buy a CD of it it's that good. Very good ambiance and sets the mood perfect, Something creepy? Mid-Paced Echo music. Something Intense? Fast paced action sounds, You get the point. I gave it a 9
Addictiveness: This being one of my Favorite Metroid games to date, I rated this a 10/10. It is so good, Making you not want to put it down, And you always want to see what happens next. Nintendo really hit it big with this game, and I don't think they could have done it better. There are many unlocks for this Including Suits, Different Beams, and many missile and power bomb drops scattered everywhere. After doing many 100% runs, It's still fun to do to this day.
The Story is a very good one, me giving it a 10. Without spoiling anything, here is the story. Samus Aran is sent by the Galactic Federation to the Biologic Space Laboratories to investigate an explosion. This area is swarmed by a very dangerous species called X-Parasites, which is a very dangerous kind of space creature, who can replicate exactly the thoughts and appearance of the host, or in simple matter can copy a person by infecting them on impact, knowing exactly what they can do, But they are stronger than the usual Host.
Depth: This game can vary on how many items you collect and what you do. There is so much to do in this game it's not even funny. There are so many upgrades, missile tanks, and so much more to collect. If you are stuck, it just adds to this equation. Not much more to say other than this game could take you a very long time to finish. Including the many secrets in this game. I gave it a 10.
Difficulty: This game can really depend on what you know your doing, if your lost, how many items you have, how well you perform these tasks, and probably a lot more. I gave a 6 since it depends on what percent you are planning to beat the game with. 1% is so difficult, only few people can do it non TAS. 100% is also difficult saying there is so many hidden items every where and how difficult they can be to reach. If your just doing a normal run where you find about 50% of the items this game could be pretty easy.
Over all I gave this game a 9.7 for the reasons I listed above. This game has a lot if potential and is very entertaining and good on so many levels. Many people who pick this game up will definitely want to finish it, and I was one of those people.
Graphics 9 Sound 9 Addictive 10 Story 10 Depth 10 Difficulty 6
Review Rating: 4.2/5
Review Replies: 0
10metroid fusion pokemon x
Metroid Fusion is a great game to play unlike metroid zero mission it is harder than it.I will highly recommend playing it I would advise watching walkthroughs I got stuck in a bunch of place.In this game you find out you are facing organisms called X which makes the enemies.
Graphics are ok some of the enemies are a bit glitchy looking to some people but they could be better all the other graphics are great.There is a bunch of secret passages that are hidden to pass the game so the game creators did very well with the passages it might take sometime to figure this game out.
Sounds are ok not really much sounds the thing here the most i your weapon.There is some parts of the game that sounded good but not all places.The best sound areas are around the boss are or when you are facing them not really much of a change of the sounds through out the game.
Addictiveness not really very addictive when ever you beat the game you might say this game was ok but I don't won't to play again.There is some parts that are addictive but I won't say where to me. There is some parts addictive but they don't really seem so addictive after a while.
Story this game has a big story with a different twist every time you figure something out.There is a few parts that might confuse you I got confused when I first played.Like your main enemy a bit confusing till the end of the game.
Depth I will say this game might take a few hours if you watch the walkthroughs without the walkthroughs its a bit more challenging for you sense some parts are hard to find I even had to use walkthroughs.The hardest enemy I would say is the hardest which is the most confusing part.
Difficulty this game is pretty hard there is enemies that could pop up out of nowhere and kill you thanks to the X's they heal so sometimes you may get saved a few times I would save every time you get the chance to save. There is a person you have to avoid through out the game if you know who it is then you played this before.If you meet the person you are guaranteed to die from it.
Graphics 9 Sound 7 Addictive 7 Story 9 Depth 10 Difficulty 10
Review Rating: 4.2/5
Review Replies: 3
9.8Metroid Fusion Review Xenthou
This game is one of the few masterpieces I've ever played, and ever will play. So much effort went into devising the plot for this game, it goes very, very in depth. It also morphs the player's point of view, it shifts their feeling and insight to Samus, who undergoes some phenomenal changes in Metroid Fusion. In the previous games in the Metroid saga, Samus was equipped with all of her abilities- but now, you have very little to defend yourself with, leaving the player watching in despair as they enter into heated combat. The in-depth story line takes many sudden twists and turns- some even sparking fear into the player's mind. Feelings of triumph, worry, controversy and secrecy make the jerking story line one of the best elements of the game.But the story is accompanied by excellent graphics- It's not 1080p HD or anything, but for that small amount of pixels on that small screen, they managed to work in as much detail as possible. The detail of the enemies and the stage were impeccable. When traveling throughout the BSL station, many different events take place that make changes to the stage itself; things like explosions, plant infestations, and mass destruction. On the journey throughout the station, Samus also undergoes many changes- accommodated by amazing graphics makes the game much more enjoyable. This isn't one of your average run-n'-gun shoot em' up games, instead it is a thrilling masterpiece of a story weaved into a game with amazing graphics and sound- sound that would grip the player's heart with emotion. During cutscenes and missions, the music changes to set the mood, whether that should be triumph, seriousness, or fear. The game is very addicting; The enticement of getting a special ending when all items are collected encourages players to repeat the game until they finally can say they "beat" the game. And even then, I would play the game again simply because it is so well done, and for the story. The game is very hard to fully complete, but skimming along the basics of the game will allow you to finish in about 3.5 hours on average. There are a lot of items to get, most of them are well hidden, and most you can't get to until later in the game, and are forgotten. There are several boss battles in which many people get stuck, but it becomes easy when you learn to exert the A.I.'s flaws.The game itself is pretty big, if you count all the total stage blocks, it becomes a very big environment when proportionally basing of of the size of the character. The system is intelligent and only allows access into certain areas at certain points in the game. One can very easily get stuck if they slip up or do something wrong. The game has a lot to offer- interactive environments that really put the game in to the player's control, and a massive stage that soaks up every last bit of the player's attention. I highly recommend this game to thrill-seekers and Metroid lovers alike, you'll be in for a wild ride of a game that you can't put down.
Graphics 9 Sound 9 Addictive 10 Story 10 Depth 9 Difficulty 7
Review Rating: 3.8/5
Review Replies: 2
9.5Ahh, memories. (Spoilers) Guitarguru007
Man, the nostalgic feeling I get just booting up this game almost brings a tear to my eye. I can remember many years ago, I was maybe about 12 or 13, when I first got this game for the GBA. I was totally addicted the moment I began to play. I suddenly found myself trying for 100%, beating it again on hard difficulty, etc.
Oh the time I would devote to learning every secret in the game, trying to see if I could damage the SA-X before the final confrontation with it, trying to beat the game in under 2 hours (Of course, we all know what that's about ), all of these things nearly took up my entire 8th grade summer period. But it was worth it.
I've played and beaten the original Metroid, all of the Prime games for the GC and the Wii (Other M included) and have been currently working on beating Super Metroid (Hey I'm not that old, it's new to me) but even throughout all my Metroid experience, Fusion will still hold a very special place in my heart as one of the best.
Who can forget the final battle of Fusion, when the SA-X saves Samus from certain defeat (Sound familiar?), from the hands of Omega Metroid. True, the SA-X's reasoning may of been because it found the Omega to be a greater threat, but hey, as a young kid I still never lost the idea that maybe it had a change of heart and became your friend. It was these types of moments that really brought back the old gamer inside of me and got me ready to make yet another run on planet SR388, and face the SA-X and the X parasite once again.
This game is easily one of the greatest games ever for the GBA, and in my opinion, one of the best Metroid games. I highly recommend this game to any self respecting gamer who is looking for a great GBA game.
Graphics 10 Sound 10 Addictive 9 Story 9 Depth 9 Difficulty 7
Review Rating: 3.8/5
Review Replies: 2
9.8Metroid Fusion Review Marcmoney
Overall - 9.8Metroid Fusion on the Game Boy Advance is so cool. I really enjoyed playing this game a lot. What is cool about this game is that you are blue instead of orange, which I like to look like. This game has some good quality and the adventure is very interesting. I guarantee you that this game is fun to play.Graphics - 10The graphics are amazing. I see it as a very realistic figure of Metroid and it has some good effects too. The effects make the game fun because it has all these shooting and items that make the game look a whole lot fun than what you would think it is.Sound - 10The sound is awesome. The music really gets the player's attention, whether you are playing the game or you are reading what the navigator is saying and changing the music of it really gives the emotion of it when the reading makes it sound shocking or calm. The sound effects are very good too. The hearing of the walking, jumping, and shooting really shows more to the game.Addictiveness - 8I would play this game a lot and it can get addicting for me. It is so awesome to play these kinds of games. At first I was not at all a big fan of Metroid, but when I got to try some of the games, I was surprised to how it was made. So this game is very fun for me.Story - 9The story is very interesting. Samus Aran explores planet SR388 with some of her crew and she encounters an X Parasite. She kills it and it happens to infect her with a virus. After losing consciousness, the Galactic Federation recovers her and cures her with the vaccine and it gives her the ability to absorb and use the nuclei of X Parasites and her vulnerability is cold temperature. Her infected suit was sent to the BLS station to check on it and knowing that some parts of her suit is bonded to her body, it forms an armor suit called Fusion Suit (this is how her suit turns blue). Now she is to destroy all the X Parasites in the space station and Omega Metroid. This was a big story and in overall, it turned out to be perfect and very good.Depth - 9This game has a lot to offer. For instance, you go around getting items to upgrade yourself to do awesome things. Another thing is that the levels are more serious-looking. Also, the game play of it is very interesting and you would have to do a lot of things that is so fun to do. There is so much things in the game that offers this game to be very good.Difficulty - 5The game is not that hard if you are careful. Getting the health items and missile items can really help you in the game. The enemies are the main cause of this game to be difficult. Some enemies can come back to life and some are just very energetic. Other than that, the game plays fair.Wrap Things Up...Metroid Fusion is a wonderful game and a great hardcore game to play. I highly recommend trying this game out if you have not already. I guarantee that all you Metroid fans will enjoy this game a lot. :)
Graphics 10 Sound 10 Addictive 8 Story 9 Depth 9 Difficulty 5
Review Rating: 3.8/5
Review Replies: 4
9.6Metroid Fusion (GBA) StuffAllstar
Playing as Samus in Metroid 4 with a whole new cellular make-up! Recover all the items you lost when the mysterious X organisms invade your body! Graphics-8 For a Game Boy Advance game it has really good graphics. Each enemy looks improved and somehow stronger since Super Metroid. The items and weapons (when in use) are great .Each time I play this game I am always amazed at the great graphics, which is why it is rated 8. Sound-7 The sound is only at 7 due to the fact that during a majority of the game each song is the exact same as the other one. Though the boss music is different, it kinda makes since why you wouldn't make more music for each place you go. The sound effects though are spectacular and all the screams from when you hurt the enemies. Addictiveness-9 As a gamer I love playing this game over and over again just to see if i can get a better time than my last file. For those who have played a Metroid game before you would understand that there are a lot of items to collect for a 100% run. Playing this game for fun or for 100% is great and is why i rated it a whopping 9! Story-10! The story behind this game is great and although named Metroid 4, this game makes it seem like a sequel to Metroid: Other M. For you to understand what is going on in the game, Metroid: Other M is the game to play. Anyways the story is quite interesting if you pay attentin to every detail. The enemies of this game are the X parasites and they are quite deadly until your luck gives you a Metroid cure but will leave you somewhat new.The story is excellent and is rated a whopping 10! Depth-8 The games depth is amazing, even though a majority of it is collecting items and progressing through the main story. with much to do and with little time you are bound to find a lot of items and have a ball of fun.(That's funny since Samus has the morph ball ability.) Difficulty-7 The main game is quite easy but after you beat the final boss the game gets quite a bit more difficult. Such as finding items that were placed in weird to get to places. For difficulty it wraps it up with my rate of 7. Overall-9.6 All-in-all this game is quite fun and holds more than you think. The game brings back many references and some Easter eggs,, you will never be bored. Play it to your hearts desires and see what you think of it!
Graphics 8 Sound 7 Addictive 9 Story 10 Depth 8 Difficulty 7
Review Rating: 3.7/5
Review Replies: 0
9.5Metroid Fusion review. themojogamer75
Ok, my first true review. I'll just say this now; I haven't been a massive Metroid fan. This game however I'm really liking, but I digress. Metroid Fusion's graphics are swell. I can't really say much however since I'm not a graphics person. The sound track is very intense however. From the tense piece that plays when you encounter the SA-X to the epic piece that plays when your grasping on to a colossi, whoops! I meant the epic boss theme. Sorry, I'm playing through Shadow of the Colossus for the first time as of now. SOTC aside, the game is quite replay-able but what Metroid game isn't! Throughout different playthroughs you maybe will get items you didn't even know where there on previous playthroughs! Now let me get something else out of the way; I'm not a story person, so I'll skip story though out my reviews. The game gives you a fair challenge as you are quite vulnerable in the beginning. Later on though, you'll get upgrades to your arsenal to increase your survival chances, such as missile expansions and energy tanks. And that wraps up my first review! Give me some advise for further reviews, please! Sorry for any bad grammar. So take care and God bless!
Graphics 9 Sound 9 Addictive 10 Story 7 Depth 9 Difficulty 6
Review Rating: 3.5/5
Review Replies: 0
9.5Metroid Fusion Mobouis1
Metroid Fusion is the first Metroid game for the Game Boy Advance. I play it as a kid, and I have to say that the game is awesome. I like the fact they change the power suit color from orange to blue. Now onward to the review.
Graphics: 9 The graphic is great on this game. I like that added a more bit background to the game. The cut scene are well made.
Sound: 9 In my opinion the music fit perfectly in each situation. The music give you big hints when something about to chase you. The people who play this game should know what I am talking about.
Addictiveness: 9 The game is addicting, because it was so fun to play. Also the story of the game might want you to keep playing it until the very end.
Story: 9 This is the first Metroid game I play that focused more on the story. When you start a new game, the game tell you what happen to Samus, and how she got her new suit. I don't want to give out to much spoilers, so I going to version. Samus got infected by a parasite. The parasite create a heartless clone of Samus. Samus destroy the clone including the ship. It wouldn't be a Metroid game without the self destruct timer. The sad part you only fight one metroid in this game.
Depth: 9 The game have a lot to offer. The place you go have a lot of passages. They also hide the expansion very well, so it will take you some time if you are going for 100%.
Difficulty: 7 The game is easy as long you know how to dodge stuff. If you don't know how, then you going to have a hard time against most bosses. In this game the bosses are fairly easy. Some of them might give you a hard time. Especially the second to last boss.
Overall I give this game a 9.5. The game is fun to play, and I love the story of the game. I think no huge Metroid fan should miss out the fun that this game bring you. Plus it portable so you could bring anywhere you want, and play it. If the battery is alive.
Graphics 9 Sound 9 Addictive 9 Story 9 Depth 9 Difficulty 7
Review Rating: 3.5/5
Review Replies: 3
10Metroid Fusion darthyoda
You have been infected by the X virus, but survive. You are the Galaxies last hope against this virus! Hurry and save the galaxy!
The graphics are amazingly clear, no blurry spots, and no glitches. The movement is smooth, and I have had no problem. 10
The sound is a little repetitive after being stuck in a certain spot, but still the sounds are still good. 8
The Game is extremely addictive. You have many puzzles, and also have motivation to find hidden missile and energy packs! You also have cool bosses. 10
The story is better than the first Metroid game, and is also very involving. You get bits and pieces from them from assignments,and even get a little background of Samus Aran. 10
The has much to offer, but you can't practice, and you also can't redo some things, that would help you get farther... 7
The game gets very difficult at parts, for instance, the nightmare is very hard to kill, also you have other bosses that you may have to fight many times over because you keep dying... 8
Over all this is one of the best games ever! 10
Graphics 10 Sound 8 Addictive 10 Story 10 Depth 7 Difficulty 8
Review Rating: 3.3/5
Review Replies: 1
9.6Metroid 4 LazerTurnip
Metroid Fusion is the last canonical entry into the Metroid series. Metroid is a game series that lumped in with Castlevania as Metroidvania, that being said, the fact that Metroid and Castlevania are compared in such a way is borderline insulting. The Castlevania RPGs that are compared to the Metroid series are the epitome of 'grind' oriented gameplay. For example, Castlevania's enemy layout is to obstruct the players path with little to no resistance, in Metroid any enemy is liable to not only disrupt your progress, but also kill you. Most enemies in Castlevania can be killed with little to no effort, in Metroid enemies are versatile and dangerous. Being that this is a review of Metroid Fusion I'll stop comparing the two series, I simply wanted to establish the tone of this review. Metroid Fusion is without a doubt my favorite entry in the series, and one of my favourite GBA games. If you are a newcomer to the franchise you may want to start with a previous entry to better understand the story of this game. That being said, the focal point of the game is more so the gameplay than the story. Bits and pieces of the overall story are given to you throughout your journey, and the all satisfyingly come together in the end.The game is fun, and may challenge casual gamers, but will be a breeze for a more intense action gaming crowd. My only major complaint is that the game is somewhat short, but considering that its a GBA release, and was meant to be played on-the-go I can forgive the game's length. All in all, Metroid Fusion is an excellent action/adventure game if it can even be categorized as such. I sincerely wish that the series would return to such a streamlined gameplay model that this game uses. This game is definitely a must-play for GBA and Metroid fans.
Graphics 8 Sound 10 Addictive 8 Story 9 Depth 6 Difficulty 7
Review Rating: 3/5
Review Replies: 3
9.1A bright gem worthy of being Super Metroid's sequel SWTerra
Foreword: I suppose it’s only right if I stuck with reviewing a few more platform/adventure games for now. They're my strong suit, so I should definitely keep writing up reviews on these guys as I continue to try and improve.
Metroid Fusion was the first Metroid game I have ever played, alongside Metroid Prime. While it might be the case that I simply don’t remember it, I never saw the commercials for any of the Metroid games and never asked for them. Nonetheless, I got them, and I don’t regret being introduced to this amazing series.
Metroid Fusion is a game for the Gameboy Advance that was developed and published by none other than Nintendo in late 2002. It is a very polarizing title to Metroid fans for several reasons. For one, this addition to the series is far more story-driven than most of the other titles, causing the gameplay to be more linear, much to the dismay of many seasoned fans of the series. At the same time, unlike a certain other game in the series, they use this linearity well, for reasons I will mention soon enough. But what do I think of the game as a whole?
I’ve decided to explain this before the other categories since I’m going to be constantly referring to what I talk about in here through the rest of the review.
Metroid Fusion, as was just previously mentioned, is much more story-driven than its previous counterparts, and 100 percent more talkative. This is one of the games in the series that really has dialogue-driven story, and it shows right from the intro, which is admittedly long, boring, and slightly unnecessary. Would it be too much to ask for faster text scrolling? It requires a prompt to continue, anyways. First Super Metroid, and now this game.
Intro aside, the story is something that I can get behind.
It starts off with Samus being asked by the Federation to assist a survey group as they explore the surface of SR-388, which was the home world of the Metroids (before Samus pretty much mercilessly hunted them all down minus a Metroid hatchling who thought she was its mother). During this visit, she encounters a gelatinous lifeform, the likes of which she had never seen before. It was seemingly absorbed into her body, and she didn’t think of it much. Once the exploration was finished and she was making her return to a Federation ship, she began to lose motor control and consciousness due to the lifeform she absorbed. Unbeknownst to her, it was a very dangerous parasite that infects, kills, and reproduces those it infects.
Samus’s ship crashed into an asteroid belt, but her emergency escape pod activated and was picked up by the Federation. By that point, Samus Aran was in critical condition due to the parasite, which was simply given the name X. Since she was in a comatose state, large portions of her power suit (and abilities along with it) were surgically removed in order to try and save her from her seemingly inevitable fate. That is, until someone found a cure using a culture of the Metroid hatchling she saved, in order to create a vaccine, since Metroids were actually the sole predators of the X parasites. However, this changed most of her genetic makeup permanently, and her suit as well, which was now known as the Fusion Suit. It is a more unburdened suit than her traditional Power Suit, but is more susceptible to damage overall. Moreover, she, like the Metroids, is extra vulnerable to the cold.
After being cured, Samus now goes to investigate a large explosion in the BSL Station in the Quarantine Bay, where all of her removed Power Suit parts were placed. As is soon found out, the mysterious explosion was actually caused by an X mimicking Samus at full power, given the name of SA-X (Samus Aran X…creative, I know). Your ultimate goal in the game, of course, is to eradicate the X parasites, while recovering your abilities in the process.
This story works for a number of reasons. For one, this is the first (and, in my opinion, only) time that a legitimate reason was given for the loss of Samus’s abilities. No “get a purse” jokes here, because this is a serious reason, and not some dinky explosion that somehow made her lose ALL of her gained abilities (yes, I’m looking at you, Metroid Prime). Second off, the story is something that’s easy to follow. Maybe a little too easy to follow at times, but there’s never a point where you’re absolutely clueless of the events that are unfolding, which is a very important thing in plot (not to be confused with the element of surprise, which is a welcome addition to plots).
The biggest reason as to why this story works, though, is because of the main antagonist: the SA-X. You may think I’m joking if you’ve never touched this game, but the SA-X is truly an unnerving creation, and a great take on turning some Metroid conventions on their head. The hunter, for the majority of the game, becomes the hunted, unable to put a dent on the SA-X’s full-powered armor while also being susceptible to being frozen solid if it spots you and shoots, and then eating a Super Missile as you’re frozen. You are now in the position that you have put countless Metroids in, hunted by a merciless killer. This doesn’t get as much credit as it deserves due to the SA-X’s admittedly poor AI, but as a story element, the SA-X is just a masterpiece overall.
If not for the painful amount of exposition that you have to grind through near the beginning of the game, this story would be a perfect 10. It works on so many different facets, and truly deserves more credit than it gets.
Wow, is all I can say.
Much like another GBA game, The Legend of Zelda: Minish Cap, Metroid Fusion has plenty of aesthetic quality to it, to the point where I sometimes forget that I’m looking at a GBA game in the first place! They manage to blur a few of the hardware limitations (especially considering its release date, which is over a year earlier than Minish Cap’s release) with very detailed shading, colorful but dark spritework (this is a Metroid game, after all), and identifiable backgrounds.
However, it doesn’t come without its share of flaws (although they are more due to hardware limitations than the game’s design, so they get a pass from deduction). Since Samus’s in-game sprite is so small (most likely in order to give extra screen space for boss battles), many of the details of her power suit are hard to identify, especially important in this game since she dons a newly modified Power Suit called the Fusion Suit. At the very least, it avoids excessive pixelation, showing in rather convincing fashion (although Rayman Advance already did this at launch) that this is not a “16-bit” system people are dealing with, but instead a “32-bit” system (to compare, the Sega Saturn and Sony Playstation are “32-bit” systems). This is more powerful than just being a portable Super Nintendo system.
Another really problematic flaw is the stress on the GBA that this aesthetic causes, especially when facing large-scale bosses. It’s hard to give this mistake a pass; it’s up to the developers of a game to try to avoid this sort of issue at all costs. It only just avoids losing a point for it, since most of these slowdowns do not affect your ability to play the game, and don’t last a long time. Overall, the graphics of this game are one of the best overall on this handheld, and fit the mood nicely. Just hope that you’re not playing this game on the original GBA.
This is Nintendo we’re talking about here. Much like Sega in this field, this is one thing that never fails to impress. But…it unfortunately falls just a little bit into generic territory. And by a bit, I mean truly not much; it’s practically negligible. Many of the songs in the OST are some of my favorite Metroid tunes to date, including (but not limited to) the Sector 1 BGM (which was remastered beautifully in Super Smash Bros. Brawl), the SA-X encounter music, and the several different boss battle tracks. However, generic tracks including the Sector 2 BGM and Sector 3 BGM keep this game as a whole from hitting a 10.
The sound effects, though, are very crisp and solid; you can figure what you’re doing by the sounds each action makes alone. The Screw Attack, for once, actually sounds like something formidable and dangerous to those in its path. Each beam type has a unique sound effect, each one sounding more powerful than the last. When you charge up your beam, you can really hear the charge of immense power contained within Samus’s arm cannon, ready to be released at your command. But at the same time, most of the SA-X’s actions have even more powerful sounds than your own, adding on to the fear of being hunted upon by a more powerful being. Its Screw Attack IS more threatening than yours, and you’re made aware of that immediately. Its power beam IS more powerful than yours, and you know to stay out of its way. Its slow, methodical walk knocks at your skull with a chilling sound that comes with every step it makes. Almost every sound is where it needs to be, and that’s how it should be.
Okay, I know what you seasoned Metroid fans are thinking. “How can someone who claims to be a fan of the Metroid series really enjoy all of the hand-holding that goes on in this game? You have no real chance to explore on your own and are told EXACTLY where to go.”
One, you are not told “EXACTLY” where to go in every case. There are still security rooms that are completely hidden from the map and are things you need to find on your own. Moreover, Metroid Zero Mission does exactly the same thing to point you in the right direction, and yet it barely gets any flak for having that system. While it is true that the computer should stop over-explaining what’s happened at times, it doesn’t get too much in the way of the game itself.
Second, while it is rather linear, the game makes up for it. Even as a Metroid fan, there is no reason why linearity should be seen as an objectively bad trait. What this game lacks in non-linearity, it makes up for in fast pace, fun boss battles, and an overall intriguing storyline that wouldn’t work if it stayed non-linear. And that’s why this category takes a nine. No, it’s not traditional, but the people of Nintendo DID know what they were doing with this game, and it shows. It’s designed very well, using the linearity as an advantage rather than a crutch, and continues to be fun over a decade after its release. Non-linearity isn’t always the answer.
Samus also feels very natural to control, and everything is very precise overall. The graphics and sounds do an excellent job to keep you hooked, too, really setting in the ambiance and playing your emotions like a fiddle through some of the key elements in the plot. This game has withstood the test of time for over a decade, still being an incredibly fun game to play, and there’s plenty of reason for that.
Of course you saw this coming.
While non-linearity isn’t always the best way to deal with a game, it IS an undeniable fact that it helps with game depth, and Metroid Fusion’s slightly lacking depth reflects this.
There is still a lot to this game, for a linear game, but it is definitely one of the shallowest games in the main Metroid series due to that very difference. Especially if you’re normally very skilled at Metroid games, this game will go by rather quickly. There are only a couple of places that will really make you wonder what to do, but the Metroid series has been far less forgiving before; these “stumped” moments will be over in even a minute or two if you’re a skilled player, and the game will be finished in a few hours overall, most likely.
Sure, 100 percent completing the game still takes some time, but even that has been slightly reduced, as there are far less secretive areas as a whole through the research station, and many of the items are in plain sight and, in one particular case, unavoidable (while it technically is avoidable, it requires a near TAS-level amount of technique to pull off).
Following up on depth, Metroid Fusion doesn’t exactly lack in difficulty; however, instead of having that difficulty come from having to figure out where to go next, the difficulty comes from the high number of boss battles and their overall difficulty. Sure, there are some easy bosses, but then come the notoriously difficult bosses of the game, some of which really test your skill with the arsenal you have at your disposal.
…Too bad none of those harder bosses make appearances in the endgame.
The game suffers from plenty of spikes and dips in difficulty, due to the difficulty as a whole being controlled by the upcoming boss battle in an area. It doesn’t stay consistent because there is no real threat or source of difficulty outside of those battles. The only exception to this is a revisit to Sector 2, which contains very powerful enemies that will definitely kill you if they hit you a few times. Other than that one small section, however, boss battles are that source of difficulty. So when the final boss comes at you and doesn’t even pose as much of a threat as the first boss, you’ve just created a very anticlimactic end to an otherwise great game. And that is this game’s biggest weakness right there.
==Final Result: 9.1/10==
Yes, this game is very great. It’s even exceptional in almost every facet.
…But, “almost” is the key word here.
Metroid Fusion’s weaknesses are hard to ignore, and even harder to ignore if you’re familiar with the conventions of a Metroid game to begin with. However, many of these weaknesses can be understood when you realize what it adds in its place. The one thing that keeps this game from really being one of the greats is its problematic lack of consistency in its difficulty. It’s definitely this gem’s Achilles’s Heel, and one I can’t ignore or find reason for.
Despite the big weakness, Metroid Fusion still continues to be a fun, fast-paced, and solid game that deserves to be given a chance by all fans of the series. Don’t overlook this game if you’re a fan of action-adventure; you might be missing out on a very enjoyable experience. Find out for yourself what makes this game so great.
…Any objections, lady?
Graphics 10 Sound 9 Addictive 9 Story 9 Depth 7 Difficulty 6
Review Rating: 3/5
Review Replies: 4
10Metroid Gone Awesome Gameboy6
Metroid Fusion. The first Metroid game I EVER played. When I was seven. Of course I have awesome things to say about this game.You get put on a spaceship and almost always gets destroyed in some manner.I definitely like the Fusion suit. I know other people don't like it, but I think it's a fresh step away the Varia Suit.The X provide a new generation of enemies and bosses. The only issue I have is that it isn't a lollipop game. There are moments when you will get scared, especially with the sound all the way up. Otherwise, check if you can get this game on the Game boy. It's definitely worth it. I'm not saying the Vizzed version is bad, just saying the original has way more experiences to be made
Graphics 9 Sound 10 Addictive 10 Story 10 Depth 10 Difficulty 4
Review Rating: 2.8/5
Review Replies: 0
10Metroid fusion mario.ad
Overall: 10. this game's really great because it has the bosses, i like ridley & nightmare. Graphics: 10. the graphics are really great, the animation looks really great. Sound: 10. the sound's really great, i like the music, espesoly on ridley & nightmare. Addictiveness: 10. i like to keep on playing it for the rest of my life 'cause it's fun & because of the bosses. story: 10. the story's really long. the sa-x, ridley, & nightmare, & total deststruchen. depth: 10. the game takes a while to beat it & it's eye popping 2D fun. Difficulty: 10. the game's kind of hard, espesoly without getting hurt. this is Metroid fusion, AKA (also know as) Metroid 4. i like it because it's that hard, but it gets easy each time i play it. :)
Graphics 10 Sound 10 Addictive 10 Story 10 Depth 10 Difficulty 10
Review Rating: 2.8/5
Review Replies: 4
10Awesome game mastergamer7163
Very good game the story is awesome cause u fell it will always happen something those weird zombie like things got me shocked for the first time I saw them they look like human but no they were mutated humans the areas u explore sometime blew up my mind due to the good design of the explore able areas cant stop playing this game its very good make me wane kill some evil aliens the graphics could be better but for a game boy advance game its a very good graphic I remember when playing the very first metroid colored game it was good but not as good as this game the intro was abit long but I just sat there and readed everything like a real gamer would do
Graphics 8 Sound 9 Addictive 10 Story 10 Depth 10 Difficulty 5
Review Rating: 2.6/5
Review Replies: 5
10New style Brotamon
This game is not only one of my favorite metroid games, it is one of my favorite games of all time. The game really takes a turn from the traditional metroid games, for instance, the metroid games up until that point (and after) have been fitted with the same style that is a little something like: "shoot this, collect that, beat the boss, you one". Metroid Fusion on the other hand has a much darker, richer story. I really felt like I was alone, being chased by something very powerful and very deadly. You actually are being chased and you really are alone. This game made me scared and worried, for once in a metroid game there is something more powerful than you that you cannot defeat until you get to full power.
Aside from the atmosphere of the game, the graphics are nice for that kind of system. The new suit design is really awesome and some of the introduced mechanics are something to admire.
Graphics 9 Sound 10 Addictive 10 Story 8 Depth 6 Difficulty 6
Review Rating: 1/5
Review Replies: 1