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Online Game Details
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Users: 48 unique
Last User View
02-21-23
ale83
Last Updated
06:01 AM
Staff
System:
Nintendo NES
Publisher:
FCI
Developer:
T&E Soft
UPC: 22909100070

Released: 6-01-89
Players: 1

Game Genre:
Action RPG
Game Perspective:
Top-Down
Genre Sport:
Medieval / FantasyMedieval / Fantasy
Genre Non-Sport:
Medieval / FantasyMedieval / Fantasy

Price Guide (USD):
Loose:  $3.49
Complete:  $15.00
New:  $36.10
Rarity:  6/10

External Websites:
Play.Rom.Online
Ebay Listings
Amazon Listings
PriceCharting Info

Play Hydlide (NES) - Online Rom | Nintendo NES

Play Hydlide online with Nintendo NES browser emulation for free! Hydlide (NES) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Hydlide

Hydlide Title ScreenHydlide Screenshot 1
Hydlide Box Art FrontHydlide Box Art BackHydlide Screenthot 2
Rating: 5.4
(16 votes)
Plays: 1,084
M:97%
F:3%
Filesize: 23kb

Hydlide (Nintendo NES) Screenshots

Videos of Hydlide Gameplay

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Hydlide Featured Review

Hydlide Review by: Redrunelord - 2.8/10

Hydlide
The Legend of Zelda was a factor in kick-starting the concept of the roleplaying-adventure genre, mixing action and puzzle into one game. In a respect, is also helped start multi-genre games in general. However, a common misconception is that The Legend of Zelda was the first. It was actually very similar to a number of other games, with them having varying degrees of quality. Hydlide, originally on the MSX later ported to the Famicom and NES, is compared almost constantly to the Legend of Zelda. Hydlide is usually considered a cheap rip-off of TLoZ, and an abomination to the genre, but the MSX port is excusable as it was an early foray in uncharted territories. It could be forgiven as an experiment, but the Nintendo Entertainment System port, which came nearly five years later, must be held to the standards that were vaguely being put in place. 

On a visual level while the game isn't the worst in the world, it is well below par. The images are virtually identical to the MSX port, with no upgrades beyond some contrasting changes based on different hardware, which is a minor disappointment. The game makes no innovations with the visuals, and it comes off as plain at times. As well, it is difficult to distinguish what is what at times, which defeats the purpose of graphics in the first place. The single biggest issue is actually with the animations, particularly with the attacking. There is no animation for the sword, making it nearly impossible to tell who is attacking who, and considering this is one of those games that there is no room to die even once, it is a huge problem. When the indistinguishable enemies perish in combat, there is no animation indicating such either, but that is far from game crippling. The majority of the audio is a loop of what is essentially a rendition of the theme song from Indiana Jones: The Last Crusade." Using similar music is not a problem if done well, and used in a limited quantity...but literally the entire game is composed of this single loop, which could grow extremely annoying extremely quickly. The only differentiation in this music is towards the end of the game, which is also an Indiana Jones song remixed slightly. One redeeming factor is that the music is an 8-bit mess like something off of Action 52. The other audio is very upbeat and bright, but also can easily be perceived as annoying. Overall, the audio is definitely a lot weaker than the visuals.

The story-line follows basic formula: the kingdom is in danger, as is the princess, and you [the player] needs to rescue it. Nothing wrong with this, and the concept of having the princess turned into three fairies is rather unique. The story would be provided through the manual or, what is used most in recent years, across the Internet, but nothing else is provided. Since it was in the third generation of gaming, it was rather rare to see an in-game story so a player can't hold this against Hydlide. It is good to see a vague story-line because it leaves room for the gamer to use their imagination and fill the gaps properly, fulfilling an almost adventure-like atmosphere which the game would have been going for. It is not the story that has earned this game it's reputation for being horrendous however....

It was the game play.

Virtually every single documentation that reviews Hydlide will mention it's game play being much like the original Legend of Zelda by using an overheard perspective with a hero in a fantasy environment and individual screens for areas. As far as actual movement goes, it is extremely responsive and deserves top marks in that regard. It quickly goes down hill from there. Again, with the lack of animation for a sword, enemy damage and enemy death, it is virtually unplayable for that reasons alone. The player can not tell if they are doing any damage, or even if the swinging sword is within a mile of the enemy. The player do have magic attacks, but they are nearly impossible to use on the fly because there are several steps that are all done in real time when the enemy can still attack. The player also starts with a low life meter, which can be raised to stand a feasible chance of survival against the hordes of enemies. The problem is that it can only be upgraded by killing said enemies en mass to slowly fill the meter, which completely defeats the purpose of even having an experience bar in the first place. If the game was trying to replicate real life in that the hero has to slowly grow stronger, and they can in all actuality die easily...then it is quite logical as to why this game is designed in that respect. However, why is the weapon still invisible, and why did the game feel the need to implement a one life, game over policy? It's still a video game, and implementing that type of system is asinine. 

There is a one life, but there is also a save system. This save system is unlike Zelda, where the player is supposed to simply press the save button. In this game, the player presses the save button then goes to the password screen to get a code. This code would then be enters to put the player in the game following the specific items, health, experience etc. That they had when pressing the save button. This is comparable to the lack of GUI in earlier computers, and text commands would be necessary to perform the simplest tasks on some, and it makes sense why the MSX version would have this early save prototype. It is inexcusable, though, that the game should be released in 1989 with this unnecessarily complicated and time consuming means to save the game (lessened slightly through an emulator).

In the end, this early foray into the genre of role-playing adventure games was exactly that: an early experimentation. When it was later released on the NES with no improvements to reflect it growing, Darwin's theory of evolution rang through and this game died. Is it worth revisiting? Only as a curiosity in its historical context, and only on the MSX where it's quality can be forgiven. To play as a proper game like one would play TLoZ is absolutely not recommended, and should the player find it in a pawn store or at a flea market to avoid it if possible. 
  Graphics 4   Sound 2   Addictive 1   Depth 2   Story 7   Difficulty 10

Hydlide Game Description

An evil demon named Varalys casts a curse upon the princess Ann, turning her into three fairies. You control Sir Jim and set out to find the fairies, and then slay Varalys. Only by vanquishing Varalys can the curse be lifted. Once the princess is restored the kingdom will be saved.The fighting is a little more in-depth than hack and slash. You can either fight with a defensive or offensive stance, or you can use magic spells.

Hydlide Reviews

Overall 5.4    Graphics 3.3    Sound 2    Addictive 1    Story 5    Depth 3.7    Difficulty 8.7


2.8
Hydlide   Redrunelord
An official staff review...
  Graphics 4   Sound 2   Addictive 1   Story 7   Depth 2   Difficulty 10

      Review Rating: 5/5     Submitted: 11-12-11     Review Replies: 3

1.5
Could they have ripped off Zelda ANY more?   totaldramaman2
Oh crap, THIS game. Hydlide on NES. Ugh... Hydlide. It's like Shaq Fu, it sounds worse every time yo...
  Graphics 3   Sound 2   Addictive 1   Story 3   Depth 4   Difficulty 8

      Review Rating: 3/5     Submitted: 11-28-11     Review Replies: 28

Hydlide Highscores

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Hydlide Threads

Threads
Creator
Date
09-28-11

Hydlide Guides and Walkthroughs

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Comments for Hydlide

tRIUNE 12-14-16 - 02:48 AM
 wait a while, maybe a couple days to a week and the vNES Java will be back up.
tRIUNE 12-14-16 - 02:44 AM
 It looks like the vNES Java Emulator is no longer an option, but all others still work.
ATARI5555 12-14-16 - 02:09 AM
 how can i play
nick/08/08/06 07-10-15 - 05:05 PM
 The story of this game is: There's a princess. There's a dragon his name is Varalys. He aufyha's the princess and she splits up into three fairys. you collect the fairys and murder Varalys. THE END! (this came from projared)
endings 12-13-14 - 01:28 AM
 i hated this game then and I hate it so much now.
www.megamanzero 11-05-14 - 09:34 PM
 hello guy I shall be used angry video nerd as my second so here how know it me:I will just talk while my altar ego: will said YOYO before talking so hope you all know to see ya
mastersword2799 07-06-13 - 01:55 PM
 projared anyone?
dumlink23 06-26-13 - 04:17 PM
 This game came before zelda... but zelda added a key element... FUN
thegamingpromas.. 09-05-12 - 03:23 PM
 The dragon instantly kills you if he touches you so use magic
Pravtsios 01-31-12 - 06:42 PM
 Ahhh, slime kicked my butt.
Jordanv78 01-30-12 - 01:20 AM
 This game isn't a rip-off of Zelda...because the PC version came out before Zelda did ;) ...still though, this game sucks
brandonrock 07-12-11 - 05:24 PM
 avgn bought me here
DARKANINE 12-05-10 - 05:27 PM
 i like this game
PyGuy 02-18-10 - 06:04 PM
 ...lurking on this page...
PyGuy 02-18-10 - 06:03 PM
 I smell the AVGN

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