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Views: 7,778
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Last User View
01-28-22
PositivelyShi.
Last Updated
09-30-16
NovemberJoy
System:
Game Boy Advance
UPC: 14633143454

Released: 11-15-01
Players: 1
Country Origin: US
ESRB: E

Game Genre:
Action & Adventure

Price Guide (USD):
Loose:  $4.37
Complete:  $7.99
New:  $12.50
Rarity:  5/10

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Play Harry Potter and The Sorcerer's Stone (GBA) - Reviews | Game Boy Advance

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Harry Potter and The Sorcerer's Stone

Harry Potter and The SorcererHarry Potter and The Sorcerer
Harry Potter and The Sorcerer's Stone Box Art FrontHarry Potter and The Sorcerer's Stone Box Art BackHarry Potter and The Sorcerer
Rating: 8
(11 votes)
Plays: 1,264
M:88%
F:13%
Filesize: 5,688kb

Harry Potter and The Sorcerer's Stone Reviews 

Overall 8    Graphics 7    Sound 6    Addictive 3    Story 5    Depth 4    Difficulty 7



5
Executive meddling in action   NovemberJoy
EA is not a very good company. They're infamous for doing all of the things that people hate from gaming companies - buying up well-liked studios and running them into the ground, microtransactions, incredibly stupid business decisions, and more. I could go on all day about the things that EA has done that won them the Worst Company in America award, but that's not what you're here for, is it? Well, this game just happens to be published by EA, and comparing it to the GBC version of the same game shows just how much meddling they were doing even before being named the worst company in America.
I really like the graphical style of this game. It's detailed and colorful, especially for a GBA game, and it's a treat to look at. The animations are fluid enough that you can tell a lot of talent went into designing them. The GBC version of this game tried its best and is impressive to look at in its own way, but I honestly think this game wins out in the graphics department, partially because it's on a significantly more powerful system.
I wish I could say the same about the music and sound, though. The sound effects are fairly decent and fairly memorable at the same time, but the music isn't. It sounds extremely muffled as though it's being played underwater no matter what track you're listening to, and the tracks wildly vary in quality - some are somewhat pleasant to listen to, while others feel like an icepick in your ears. If the same level of work that went into the graphics went into the sound and music as well, this game would have an excellent presentation. The GBC version, despite using significantly less powerful hardware, has much better music than this game. Although it's a bit primitive at times, it still has a lot more work put into it than this version.
As far as I can tell, the storyline attempts to follow the movies instead of the books. Even with this in mind, it doesn't follow the movie all that well. The more memorable moments are there, such as the troll in the dungeon, but some other moments are mysteriously missing. To compensate for this, the developers decided to tack on their own subplots that don't fit in with the story at all and feel like they were just added in for the sake of making the game a little bit longer. I know movie-to-video-game conversions aren't the easiest thing in the world, but you could do a LITTLE better than this.
It's a fairly standard action-adventure game from a top-down perspective, and it seems to work out pretty well at first, although the issues start becoming more apparent when you advance further into the game. Almost every major objective in this game is a collect-a-thon that asks you to collect a bunch of some object and return to the start of the area. It's fine the first two or three times it happens, but it starts getting old very fast when you have to do it so many times. The first objective in the game is to collect a bunch of golden stars inside a maze, and then the second objective is to collect a bunch of glass vials from an underground maze...You get the picture.
This game's level design seems to favor repetitive mazes more than anything else. Forests are mazes, greenhouses are mazes, classroom challenges are mazes, the castle itself is a maze at certain parts of the game, everything's a maze! They're all very repetitive, and not all that fun to trek through just to collect a bunch of items. What's with all the holes, too? The level designer must've had some weird fascination with holes, because they're just about everywhere! There's so many holes that even the enemies fall into them occasionally! They're also the worst obstacle in the game, because falling into them forces you to restart the entire area from scratch. Considering how annoying it is to get through these areas in the first place, I really didn't need the added frustration of having to start the entire area over again.
Combat seems like it might be fun, considering the wide range of spells you'll have...right? Nope. The only spell that actually does anything to enemies is Flipendo, and the only enemies that are actually harmed by it are snails and gnomes. The rest just shrug it off without taking any damage. Even when you're fighting gnomes and snails, though, you have to be careful, since casting a spell has almost a full second of wind-up time before the spell is actually cast. I've been hit quite a few times simply because I was too close to the enemy and couldn't finish casting Flipendo in time to keep them away. Who decided to put that delay in there? Who could possibly think that was a good gameplay mechanic?
This game also has stealth for some reason. I didn't think there was all that much Metal Gear-style sneaking in the movie, but the creators of this game thought differently. One of the biggest problems that I had is that your view isn't large enough to easily see and react to enemies before they can run up and spot you, which sends you back to the beginning of the area. If they just added a feature that lets you move the camera freely, or even a feature that lets you see more of what's ahead of you by shifting the camera slightly forwards, I wouldn't have quite as much of a problem with this section. There's also some very poorly placed enemies, which will inevitably lead to you getting caught a lot, especially when an enemy that you already sneaked past appears right in your path just offscreen. You can probably see why I didn't like this section of the game, especially since it never happened in the movie or the book.
Although it seems like a typical action-adventure game, there really isn't much exploring to do. I didn't find any optional areas, and the only collectibles I could find were useless Wizard cards that you can't even get a description of and Pumpkin Pasties that raise your max health. As a result, there really isn't all that much replay value, and it doesn't help that some of the cards are in the aforementioned annoying stealth section. It's a very linear game from start to finish.
Overall, this game isn't all that great. It's extremely linear, doesn't do the greatest job of following the movie, and has a lot of major flaws in the gameplay, such as delayed controls and poorly-implemented stealth sections. Even if you're a Harry Potter fan, I would advise you to go for the GBC version of this game instead. It's got much better gameplay, a lot more optional things to do, follows the movie and the book much better, and is overall a much better game, especially if you like RPGs.
Overall Rating: 5 teleporting professors out of 10
  Graphics 7   Sound 5   Addictive 3   Story 4   Depth 4   Difficulty 7

      Review Rating: 4.5/5     Submitted: 09-30-16     Review Replies: 0


6
The Game That Existed, And That's About It   JamesJameson
This was my first venture into the old Harry Potter handheld games, and honestly I expected a lot more from this than what I got. I haven't played the Game Boy Color version which I heard is much better, but I will after playing this. Despite the fact that this game has been out for a long time, and the book and movie it is based on are both cult classics, I won't spoil anything, unlike what the creators of this game did near the end, which is something I will get to at a later time, once I talk about the Story. 
The Graphics of this game are probably the best part of it. It looks beautiful, however, there are a lot of flaws, especially concerning the environments. In this game, there's only about 3 main environments you will see throughout the game. You won't be able to really go to a new area and say to yourself "Hey, I wonder what this area is going to look like!" Because after about an hour of playing, you'll realize that what you're going to find, are one of these 3 environments:
A. Gray Stone Castle
B. Grassy Grounds With Hedges And Trees
C. Wooden Floor
These three environments, I can't stress this enough, will become boring after a while, and you'll start to get sick of seeing them. There's a few good areas around that look unique, but they are few and far between. The enemies in this game look relatively good, and you can tell the difference between them, so I can't complain about them and their looks too much. However, halfway through the game, they decide to make a gnome variant that is just a regular gnome but blue, because that means they're tougher, as with all video game color changed enemies. This common trope ticks me off a bit, but I have to get used to it, considering it's everywhere. The characters look decent, and you can tell which house a student is from just by looking at them, or what unique character each of them are. However, the cutscenes can look weird at times, with the last cutscene having Ron look like he was smoking meth, and Harry looking like he had a bit too much to drink at the Leaky Cauldron. Overall, most of my problems with the graphics of this game, are just the environments and how repetitive they are. In true Harry Potter fashion, I give this section an A for Acceptable, or in this scale, a 7.
The Music in this game is relatively unmemorable, and you really won't remember a single note of it after you beat the game and wait a week.  There's not a single ear worm to be found in the entire soundtrack, it seems. None of the songs will really catch your interest. The only song I really had any interest one as one at the end of the game, as the console version used the same song at a point, so it made me feel a bit nostalgic, but for those that played none of the console games, you probably won't feel the same. The sound effects are alright, and are on par with most other games for the system. All in all, I have to give this section another A for Acceptable, with my main problems coming from the relatively uninspired soundtrack. 
This game is one of those games you buy, beat once, and let it sit on your shelf for all eternity collecting dust. It's pretty difficult to feel addicted to this game, as there's no real replay value, and once you beat the game once, any subsequent playing of the game would feel slow, due to the fact Harry moves as slow as a slug and sloth combination. There's really no reason to play a second time, unless you feel really bad about not collecting the Wizard Cards around the area, which inevitably are useless and don't give you anything after collecting all of them. I definitely would never play this game again, and I don't believe it's one that you would pick up after about a year to relive your memories with, considering this game has barely any moments that would actually give you any memories. I give this section a T for Troll
The Story in this game focuses mainly on both the book and the movie, with different parts that are specific to each showing up. The game carries over the 3 Quidditch matches from the books, while the movie only had one. However, these games are just regular games of Quidditch, due to the sad fact that the Jinxed Broom section from the story was cut out. Speaking of removed portions of the story, the Invisibility Cloak that appears often in the series, is completely gone. There's no mention of it, nor is their mention of the Christmas holiday in general. When you get to the point of actually using the Cloak, you just go to the area at night in a relatively mild stealth section and grab the thing you came for with barely any opposition. To people who haven't read the book or watched the movie, one could think that the game only took place throughout a few months because of the lack of holiday. Peeves also appears at the beginning of the game, warns you that if he sees you out at night, he'll tell on you, and then he proceeds to never appear again after the beginning sections. The scene where Neville tries to stop the main three from leaving the common room to go to where they need to go at the end, is cut out as well, considering the fact you don't even go to the common room in this section of the game, and go straight to the endgame area after your detention. Other minor things are changed, such as Hermione going to the bathroom to cry because Harry used Alohomora to sneak around at night, breaking his promise to her, instead of Ron saying something mean about her to Harry. But what really grinds my gears, is that the big twist at the end of the story is spoiled due to EA's laziness. There's a section where the antagonist is supposed to be hidden in a hood, and you can't tell who he really is. However, this game decides to have that portion in the daytime, and instead of making a character model that's unable to tell you who the person really is, it instead blatantly uses the character model of the actual guy, making the twist pointless. Harry, however, is apparently blind as a bat, and thinks nothing of the character, still being surprised with the reveal, despite the fact the truth was literally 3 feet away from him. This spoiler took off major points off of this category, and I'm disappointed they handled this so poorly. The real way Harry beats the antagonist is also never mentioned, despite the fact it's kind of important in the source material. If I were to nitpick, the spells are learned in a weird order as well, with Wingardium Leviosa being the last spell you learn in the entire game, despite the fact it's one of the first you learn as a First Year. Lumos has the same effect, being put way later than it should have been, considering it would have also been useful for the various stealth sections set in the dark before this time. All in all this category gets an A for Acceptable. They followed the source material decently, but there's just so many plot-holes.
The Depth of this game is pretty nonexistent. All this game really has, is a main story, barely any exploration value, and one collection sidequest that leads to getting absolutely nothing of value, and becomes pointless due to the fact Ron says at the end of the game, that your collection was complete whether you actually completed it or not. The game can go on for about a day, more likely 10 hours if you know what you're doing, but most of that time is spent waiting for Harry to get from place to place extremely slowly. There's no sprint option in this game, you just have to deal with the fact Harry moves slower than an Elderly man trying to make his way to the retirement home bathroom. The game tries to switch things up a little by adding stealth sections around, but all it does is make the game feel even slower, due to the fact the prefects and teachers around the area take forever to move from their positions. It's also hard to see them sometimes, making their appearance a bit of a shock. It would be nice to use Lumos during those sections, but as stated before, by the time you get it, most of the stealth sections are pretty much done. The combat system is also boring, due to the fact all you can really do is spam Flipendo at the various enemies. Speaking of enemies, there's not much of a variety for them. 90% of the enemies you'll find on your adventure are the same Gnome. After the halfway point, you start to see BLUE gnomes, which are just tougher versions that take 2 hits instead of 1. You can find some Doxies sometimes, who annoyingly follow you faster than you can run away from them, who you have to lead to a Venomous Tentacular to get eaten. You can find snails who move almost as slow as Harry does, who you hit three times with Flipendo. Then there's the Fire Crabs, who are barely around to really explain much about. You only have to encounter one throughout the main game, and I don't even know how to defeat them. I believe you just Flipendo them into a pit. With all the pits around the game, it's honestly surprising you don't see these little guys more. Bosses are very few, with there being the main boss, and Trolls, one of which you can just walk past. Overall I wouldn't come to this game expecting a whole lot of stuff to do, and anything being too unique. The Depth gets a P for Poor. 
The Difficulty of this game is only true at three different points, the other chunk of it being fake difficulty due to the poor design choices. One of the tough parts of the game is the battle against the Troll. You get thrown into the fight with absolutely no hints as to how to defeat the darn thing. Ron and Hermione don't say anything to help once you talk to them, and you just have to figure it out on your own. After a while, you realize the giant pit in the room is where you need to push the Troll into, but then you have to figure out how to actually do that, and how to have the animation you need to have play for you to be able to even do that play. It's a complicated fight that honestly was more difficult to figure out than it needed to be. Another hard bit of the game is the Wand Movement Minigames at the beginning of most of your classes. It's basically Simon Says, but with wands. The first class is the easiest one to remember, and you can get the mandatory star and the 2 bonus stars that give you house points without too much effort. Then the difficulty starts to rise up to abnormal amounts, and by the final class, it takes a genius to actually memorize everything. The occasional puzzles can be a bit tricky, but adults and teens playing won't find too much trouble with them, but kids most likely will struggle a great deal. 
The fake difficulty comes in with the combat, and the fact Harry has an addiction to falling into the nearest pit to him. It can be hard to defeat gnomes at times, due to the fact they follow you and don't seem to stop their chase for a long time, and it takes about 2-3 seconds for Harry to actually cast his spell, which gives them enough time to run up to you and hit you before you can actually hit them. The pits are self explanatory. They're literally everywhere, and Harry will fall into them if he's even one inch away from one. There's a point in the game near the 3/4ths mark, where Harry will constantly fall in between a moving platform and the floor, even if the platform is right up against the floor. I fell here about 10 times before he actually made it on the platform. I had to resort to save states after about 5 attempts. If you fall into a pit, you will have to restart the entire area, which makes this bad design choice all the more frustrating. All in all, rating Difficulty is rather complicated, when you think of its main and intended demographic, children, who will most likely have lots of problems, and adults, who will most likely go through with a few problems, but nothing major. I feel 7 is a reasonable number for this section.
All in all this game isn't bad, it's not great, but it's just really mediocre. This game is a game that exists, and that's about it. There's nothing really memorable to find here that you can't find done better anywhere else, but if you really want to play it, it's not the worst thing to pick up and play just once. I don't personally like it much, but someone out there might have it appeal to them a bit more.  

  Graphics 7   Sound 7   Addictive 3   Story 6   Depth 4   Difficulty 7

      Review Rating: 3/5     Submitted: 08-16-18     Review Replies: 0

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