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fthao
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Staff
System:
Game Boy Advance
Publisher:
Nintendo of Europe
Developer:
Intelligent Systems Co.
UPC: 45496733421

Released: 10-31-03
Players: 1-4
Country Origin: Europe
ESRB: E
Exclusive: Yes

Game Genre:
Tactical RPG
Game Perspective:
Top-Down
Genre Non-Sport:
Fantasy, Turn-based

Price Guide (USD):
Loose:  $32.99
Complete:  $72.00
New:  $99.90
Rarity:  3/10

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Play Fire Emblem (GBA) - Reviews | Game Boy Advance

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Fire Emblem

Fire Emblem Title ScreenFire Emblem Screenshot 1
Fire Emblem Box Art FrontFire Emblem Box Art BackFire Emblem Screenthot 2
Rating: 9.5
(545 votes)
Plays: 131,230
M:95%
F:5%
Filesize: 12,115kb

Fire Emblem Reviews 

Overall 9.5    Graphics 8.6    Sound 8.6    Addictive 9.4    Story 9    Depth 8.8    Difficulty 7.8



9
Fire Emblem - Strategic Combat   Mynamescox44
Fire Emblem is a turn based strategy game where you are the tactician commanding various armies in your quest to help noble lords accomplish their righteous goals. Without you, all hope for them will be lost. Be prepared to think like a chess player, as the battles play out in an extremely similar fashion. Fire Emblem finally makes it to Western shores, and it doesn't disappoint. It is the 7th title overall for the franchise. Now on to the review.
Graphics - The graphics look great. The cut-scenes are well rendered, the character's having sharp anime style designs and artwork. Their mouths don't move to match the words, but I don't think they would regardless of translation, and it's not enough to take away from the great design. The over world maps look crisp. Everything on the map down to each individual square look clean and clear, and each bit of terrain or buildings are greatly detailed. Even the units on the map look fantastic and are easily told apart from one another, even ones in the same class. The combat animations when two rival units meet are what catch my eye more than anything. Every unit's attack, evade, and damage counters all look smooth and detailed, especially the critical hits which go above and beyond what's necessary. It's obvious a lot of effort was put into making this game aesthetically pleasing. The Graphics get a 9 / 10.
Sound - The sound of the game is well done. While there is a lack of voice acting, it doesn't take anything away from the experience. The back ground music plays your classical orchestra music. More than anything, it's simply for ambiance, but in a good way. It sets the tone perfectly, playing tracks that give you a feel of how grand in scale the current battle itself is. The track for the final level is deep, intense, and foreboding, which is perfect for it's circumstances. The sound effects are also well done. The menus have the signature sounds for moving the cursor and performing other actions. The combat between units is where it really shines though. Each individual unit class has it's own set of sound effects used in each attack. One example would be when a certain noble attacks, not only is there an effect for dealing damage, but every time the sword is unsheathed. There's also the signature "whiff" sound when an attack is evaded. It all sounds great and lets you feel the impact of every turn even more. The Sound gets a 8 / 10.
Addictiveness - This game has lots going for it. The combat is reminiscent of Shining Force or Advanced Wars, which you may be familiar with if you love the genre. The battles are set up like chess, but with more units moving per turn. Each turn you get to move all your units how you see fit, then the AI takes their turn doing the same, and it repeats until someone wins. It sounds simple enough, but can get very difficult very quickly. Items and weapons all have a set durability, and can only be used so many times, On certain levels there will be villages you can visit for information and sometimes rewards. There are also item and weapon shops on some levels, allowing you to re-stock what you've used. Each square of the map has a certain terrain tile which can provide bonuses including improved defense, extra evasion, and a few even health regeneration. Using the terrain to your advantage is a key part of success. There's also a "weapon triangle." To explain that concept, it works like rock paper scissors. Swords trump axes, axes trump lances, and lances trump swords. It's not an overpowered system, but adds an extra element of strategy to the battle as to use which units for what. Simply because a unit has a weapon advantage guarantees nothing, as stats play a huge role in how combat plays out also. Permadeath is a big factor in this game as well, since after the tutorial campaign is over (and even through the tutorial until it's over), all characters who die in battle are gone forever. The characters also earn EXP and level up through combat. If certain conditions are met, you can even upgrade most units class to something much more powerful. If you enjoy this genre, you will adore this game. The Addictiveness gets a 10 / 10.
Story - I loved the story of this game. Before saying anything, I would like to note this game is a prequel to another Fire Emblem title, and some of the character's stories are intertwined between the two games. There are two and a half story lines to be played in the game. The first is about Lyn. She's the granddaughter of a noble lord who reigns over his territory. When she learns her last living relative is fading from life fast, and at the hands of someone trying usurp him, she immediately rushes to his rescue. However, the mastermind behind the plot knows of this, and will do anything in his power to keep them apart. The next story is about Eliwood. He is a Noble's son, and his father has been missing for quite some time. He initially sets out to look for him, and uncovers a devious plot beyond his wildest dreams, and just as grand in scale. The half story here revolves around Hector, one of Eliwood's companions. His story is similar to Eliwood's, but from a different perspective. There are many (albeit not huge) differences between the two, so they are both worth seeing. The Story gets a 8 / 10.
Depth - This game has quite a bit to offer. In terms of game play, there are 30 main story battles, and over 10 bonus battles. It will keep you playing for a long time, which is awesome. Certain conditions must be met in the previous battle to unlock a bonus battle, and they're all tangents from the main story line. An example would be a possible unit for you gets kidnapped, and you must finish the battle in so many turns to be able to pursue the enemy and get them back. All the characters have classes and levels, and most can even turn into more powerful classes once reaching a certain level and with the right item. Another great aspect is the range of characters to choose from. Most battles allow you so many units to bring, and you choose who you want depending on your play style. This allows for a lot of replay value figuring out what works best and which characters you prefer to use. There are also various ways to recruit new units along the way, such as visiting a village or having one of your characters talk to an enemy that they have a positive history with. The Depth gets a 8 / 10.
Difficulty - The game is easy to start, and can get very difficult very quick if it's your first time with the genre. Being a perfectionist and making sure everyone survived, I had to restart missions more times than I could count. As it stands, I have actually yet to complete the game since frustration got the better of me near the end. Leveling up your characters is extremely difficult in this game. There are varying difficulty levels (your standard easy, normal, hard options), and the Hector story is designed to be extra challenging as well. Permadeath definitely adds another notch to the difficulty, ensuring every move you make is as precise as possible. You really have to think every turn through, as one slip up can turn the entire tide of a battle against you in the latter half of the game. The Difficulty gets a 9 / 10.
If you enjoy this genre, this game needs to be among your list.
Hope you enjoyed the review :)
  Graphics 9   Sound 8   Addictive 10   Story 8   Depth 8   Difficulty 9

      Review Rating: 5/5     Submitted: 04-30-16     Updated: 05-01-16     Review Replies: 2


8.5
Fire Emblem - Review   FlowerPrincess
In the distant past, the land of Elibe was ravaged by a devastating war known as The Scouring: Men and Dragons fought hard against each other, and the war was finally over after the latter were defeated and then never heard of again... Flash forward over a thousand years after the war, and the player, a newbie tactician, stumbles upon a lovely girl named Lyndis, who lives on her own at the planes of Sacae. The arrival of two knights from the kingdom of Caelin who inform Lyn of her royal ancestry, prompt her to seek her rightful place as ruler of the kingdom and ask her to prevent her evil uncle's rise to power are but the first in a series of events that shall bring great change in the land, for better or for worse...
Released in the US at the winter of 2003, Fire Emblem is the seventh installment in the Fire Emblem franchise, a popular  turn-based tactical RPG series in Japan (where it was released with the subtitle Rekka no Ken, which translates to Blazing Sword), and the first to be exported to the English-speaking world. And it shows: you can tell there's an expansive world as you play, but thankfully that really isn't much of a hindrance. Quite the contrary, actually: you will either spend quite a few time in the special Fire Emblem Wikis to find more about the history of the nations, or seek out the previous games. It may take some time to learn which faction is allied to whom and why, and which lord governs which castle, but after a while the player gets drawn into the world and learns to recognise the names. The story focuses on a few selected young nobles and their quests for peace, family, identity and the occasional good brawl, and is dependant on typical fantasy tropes: lost kingdoms, end-of-the-world scenarios, evildoers seeking power, a bunch of lords and misfits gathering together to restore the balance as a ragtag group, clashing philosophies between different cultures and peoples... Add a sprinkle of romance to the mix and you have a story that's more than serviceable, even if you can see where it's headed towards. Not that one won't enjoy it: there's something to be said for a story that plays all the tropes straight and still manages to make you care.
And even if they don't, there's always the characters to keep the player interested. While not exactly having the deepest of personalities, the people that gather around the tactician are all interesting and lovable. They all have a clearly defined goal, a few quirks to tell them apart, and have great chemistry with each other. From the calm and collected monk Lucian to hilarious and honey-tongued (not always successful, but he tries so damn hard!) womanizer Sain to dedicated and strong Lyndis, troubled troubadour Priscilla, mysterious and stoic horse rider Rath, innocent but just young lord Eliwood, big brother figure knight Oswin, brash and impulsive but ultimately good-natured Hector, bright archer Rebecca,  and even "For goodness sake, what have I even gotten myself into?" Erk or Sera, a healer with alarmingly tsundere-ish sensibilities, almost all of the characters are memorable and a lot of fun. You might be tempted more than once to keep a unit in your team just because you have grown to love them a lot and can't force yourself to leave them behind. The brand-new (for the franchise) Support System even encourages the player to keep certain characters who happen to like each other together for a long time, both as a way to increase their stats and also progress each character's individual storyline. It's this adorable way that the characters bounce off of each other that can force one to play the game quite a few times, just to see all the different interactions and the resolutions to the different story lines that greatly enhance the gaming experience.
But Fire Emblem is not a visual novel, it's a strategy RPG first and foremost, and its real potential as a great game is revealed at the battling grounds. As the heroes make their way through diverse terrains (planes, mountains, hilltops, beaches, thick forests, deserts) and varying weather conditions (sunshine, rain, fog, snow), they will have to battle foes of increasing difficulty. This is where the game asks of the player to be at their most active, arranging the positions of the allies you have gathered in your journey in a chessboard-like arena to face your opponents and win under certain, specified conditions. You will have to carefully use every unit, item and terrain at your disposal (or as many as the game limits you to, since there are number restrictions) and be victorious, while also having as few casualties as possible and managing your budget well. After a while, you will even be rated based on five criteria with stars (from one to five): Tactics (how many turns you have taken to finish the game so far), Survival (the fewer allies have died, the higher the rating), Funds (how much money you have, both in cash form and as the total price of items at your collective inventory), Experience (how much experience your characters have gathered from their battles), and Combat (how good you are in single combat with the enemy). The first section of the game is largely a tutorial: the enemies never quite flood the team, allies are added to the group generously, items and money are bountiful. It is in the second section of the game where the game show its true complexity, and things get rather difficult.
Organizing your team is one of the most important things to consider before entering the field of battle. The various characters are divided into Classes, groups of characters who share roughly the same attributes. Each has special advantages and disadvantages over other opponents and team mates. For example, Pegasi Knights ride on flying horses, therefore they can traverse very long distances in comparison to most units and come to their friends' aid, but they are rather frail warriors and very susceptible to the Archer's arrows. Here's another example: magic users can use magic to attack from a distance and defeat an opponent while he hasn't yet reached them, but they are weak against direct physical hits. One can organise their team in any way they so desire before any battle in a special screen, and there is no set strategy to beat the game, so one is free to experiment. Take your time to use every new recruit you become allies with and familiarize yourself with as many different and diverse battle styles you can.
Of special mention is the Weapon system. Not all Classes can use all equipment, and they also can use them to better effect than others. The same applies to magic. Furthermore, both Weapons and Magic have strengths and weaknesses. For example, Swords are stronger against Axes, while Axes are stronger against Lances, and Lances are stronger against Swords, a la rock-paper-scissors. This is called the Weapons Triangle. It is best to either make notes of these pieces of information whenever they appear on screen or memorize them for future reference, as they can prove invaluable to get a player out of a pinch. Moreover, one always need to keep an eye out for the amount of times a character can use an item. Unfortunately, weapons can break if one uses them for too long, and the same rule applies to magic books used for spell casting. Thankfully, one can turn to nearby villagers who can donate useful weapons and items if you visit their homes and talk to them, or buy anything they need from shops scattered all over the maps. One can inspect the area before a battle and find out where the shops are and how to get there, and even move items between the units, so that they all have what they can actually use.
As if the game wasn't challenging enough, there's also the feature of permanent death. If a character dies during a battle, they cannot be brought back to life, you lose all of the items they were carrying, and you cannot progress their individual story line. This is a rather divisive addition to the game play: some players adore it, as it makes every turn count and every decision more important, while others loathe it, because it punishes even the smallest mistake and forces them to replay entire campaigns if something goes wrong. This is the reason why the game focuses on a few selected protagonists: if you lose them, you have to replay a match, but keeping track of more than thirty characters would be next to impossible. Either way, expect to play a few levels more than once, just to make sure you don't lose any precious team mates.
Thankfully, one can also strengthen their team during the course of the game, as the great number of opponents can be reduced with clever tactics and a few good knocks to the head. Whenever a character enters single combat (an event that is triggered when two units are adjacent to each other, or within a specified range that varies with the character's Class), they get awarded experience points, which lead to leveling up and stats boosts. As units grow, they can even receive special items that allow them to change into more powerful Classes and get even stronger. This is an RPG, after all, so make sure you grind every once in a while. Also make sure to unlock hidden levels by performing exceptionally in specific maps. These extra missions have significantly harder opponents for you to face, but also feature big rewards, both in the form of items and training experience, and are worth the risk.
As one can see, Fire Emblem has quite a deep and complicated game play, and while it might strike a few gamers as too familiar with that of Advance Wars (the previous hit by developers Intelligence Systems), it manages to feel fresh and different thanks partly to its presentation. In contrast to the more cartoony and round art style found in Advance Wars, Fire Emblem adapts an art style reminiscent of anime artwork for the dialogue scenes and the cut scenes, and short sprites for the battle maps, with small changes for the single combats. They all look exceptional. The visual novel-like dialogue scenes feature handsome character designs, with big expressive eyes and many details indicating a character's social status. Even the villains and the side characters get their share of memorable portraits. The bright and pleasing colours are also a big plus. The sprites are distinguished by Class and while they lack the details found on the artwork before, they still have a lot of charm. "Charming" would be a fitting word to describe the art of the game in general, actually. The single combat scenes feature wonderful animation for the attacks (which can be turned off if one is bored), and you sometimes wish to enter battle only to see these delicate sprites vanquish entire armies with their awesome swordplay or magic moves. Also of note are the lovingly drawn static shots of certain important events in the story: while having a different colour pallet than the portraits (they give off the feel of old, saturated photographs, or half-remembered memories), they look very good and immediately catch the eye, as they emphasize the importance of certain events in the story. As for the music, the tunes used are catchy and upbeat, though some battle themes may get tiring the millionth time one gets to hear them. Still, there are some pretty nice and delicate tunes to be found here, like Ninian's theme.
I think it's time for a personal confession: I thought I'd be bored out of my skull before I played Fire Emblem. I never was one to play strategy games, and the thought of losing a character I had grown to love for ever was pretty daunting. Still, I don't think there's a bigger recommendation to be made than by someone who changed their mind after trying. Fire Emblem is an addictive, exciting game, a journey with some lovable characters, and a window to an entire new plane in gaming more people should venture to.
  Graphics 8   Sound 7   Addictive 10   Story 8   Depth 10   Difficulty 8

      Review Rating: 4.8/5     Submitted: 12-02-13     Review Replies: 2


9
Fire Emblem: A tragically underrated series   Uzar
Fire Emblem for the Gameboy Advanced. Just Fire Emblem. But actually it's Fire Emblem 7 in Japan. But this is the first game us...Non-Japanese got. :P Two more were released for the GBA, and they are both playable in the RGR. But for now we're focusing on FE7. This game...blew me away, to say the least. But now it's time for me to go more in-depth to why this game is great.
Graphics: 8/10
  The graphics have a few layers of effort done into them. The maps themselves all look nice. But there are a lot of reused sprites. Making each map look alike, albeit structured differently. It's not the worst visuals though. The intro, and all the still images in cutscenes look amazing, however. You can tell tons of time and effort went into them all.
  Each character has a few different sprites. One for how they appear on the map, one for when they are talking, and one more for when you select them on the map. Each class of character shares a similar map sprite. Only your team's sprites will be colored in to look like the characters they represent. Everyone else just has a red sprite. Each class has their own art depicting each class. It's relatively pointless, but neat. :P
The dialogue sprites are basically close ups of each  character from mid-waist up. These are impressively detailed. Like, seriously, these are some amazing examples of spritework. Anyway, one of my favorite details here are mouth movements. I don't know why, but I like how it all syncs up.
  The sprites that appear next to each unit's name is just a rough version of their dialogue sprite. Nothing special really. Actually, it looks a little shabby. But what can you do?
Each sprite, along with each character, looks incredibly unique. You can easily identify classes, along with who's who with just a glance. Which is really helpful seeing as how the actual gameplay is going to take up most of your focus. :P
Sound: 7/10
  The music for this game are pretty great! Although there's not the widest selection of music in this game. There's a few different songs for a different variety of levels. And they are actually pretty nice to listen to. Albeit a bit forgettable. It all sounds like the music you'd expect for a fantasy setting large scale battle. The three tracks you'll hear most are the themes for when one of your units starts a battle, when an enemy unit starts a battle, and when victory is near. It makes you feel hyped, like you're in danger, and all sorts of excited no matter what! Unfortunately there's not much in the terms of sound effects. There's a sound effect for when you get hit that sounds like the one from Kirby Super Star. Or there's a critical hit sound effect that sounds dramatic. Then...there's just a generic sounding click for going through menus. This one will be what you hear the most. It's not bad, per-say. But it does get a bit repetitive.
Addictiveness: 10/10
  This game really should come with a warning label. This is dangerously addictive! Whether you're just casually playing, going on a no-deaths run, or even if you're going through *gulp*...hard mode. You'll be almost unable to put the game down. I think it's almost on how unique the gameplay is, and the fact the game is portable. Which means you have little reason to not play it when you're bored. 
  Anyway, with hard mode, or just wanting a no death run, that can cause a ton of replay value to anyone. It certainly does for me anyway. It's highly challenging, and very addictive.
Story: 8/10
  The story is pretty long. But it can ultimately be boiled down to a Mr. Niceguy vs Satan Mc Puppystomper type of struggle.
 The plot goes like this. Spoiler free, of course. Long ago dragons and humans lived side by side in peace. But for vague reasons, the two races of beings waged war on each other. This conflict ended in the human's victory, and dragons being driven away from the land, and sealed away. (In another dimension prehaps?) A few thousand years have passed since then. And a sorcerer has began to crave their power, and plots to bring dragons back to destroy the world!
...Now help Lyn get to the castle of her long lost grandfather and stop a conspiracy to usurp the throne? What, that intro? Nah, that's not important right now. We'll get to that later after Lyn's story.
  Eliwood's Story is where absolutely any of the intro to this game comes into relevance. There are even a few good twists and turns here and there. It really kept me interested the whole way through. And if anyone says that Nintendo isn't ever dark, mature, or serious, really should give this game a try. Prepare to have that assumption crushed painfully. :P But with it's darkness and maturity. It doesn't try to be WAY over the top edgy and serious to the point of campiness (i.e Shadow the Edgehog). Here it feels more natural. Like a manga, or a comic book. Or just a really good fantasy movie. This game feels fight at home among well done fantasy stories. It genuinely kept me interested and engaged the whole time. Even when the story deviates a bit from the overall plot
Depth: 7/10
  This game is pretty long. A bit over 30 levels. Which seems like not all that much on paper. But these levels can go from really easy and short, to really long, and really difficult. Making their completion time range anywhere from 5 minutes, to an hour or more! So there's quite a bit to do in each level.
  Another thing to depth is the sheer amount of items and weapons there are. One thing you'll notice is if you put your pointer over an enemy you can view their weapons. This will come in handy when considering who to send to fight said enemy, and with what weapon. With all the varations of each weapon, and there are lots, they fall under certain categories. Swords, Axes, Lances, Bows, Earth Magic, Dark Magic, and Light Magic. And basically, the strategy to weapons is basically a simplier version  of Pokemon. Swords are stronger against Axes, but weaker against Lances. While Earth Magic is strong against Light, but weak against Dark. While Bows are just a ranged weapon all to themselves. But they are super effective against flying units.
  There are also a lot of classes too. Each with various strengths and weaknesses. Sometimes it's higher stats, or just being able to use certain items or weapons. Each is good for something, and with so many classes and weapons, you'll eventually find a combination and team that'll work just right for your plans.
Difficulty: 8/10
  This game gets progressively difficult. But after awhile it feels like you've gone way past the deep end. A few chapters come to my mind right off the bat. To simplify my feelings about it...Lord of the Rings and The Hobbit movies lied to me. 4-12 guys can, in fact, not completely destroy an army with no trouble. :P The difficulty in levels mainly comes from bosses, lucky crits the enemies land on you, or just facing off against better weapons.
  Another thing here is what strategy you take. The earlier chapters are a bit more lenient on it. But as you progress, you'll need to take a lot of time into developing an inpenetrable defense, or an unstoppable offense. The enemies can and will rip through any holes you make, or pick off your weaker units. So in order to make sure everyone gets back safely, and to stop your enemies. You'll need to quickly become the expert tactician they need!
  An interesting mechanic here is...When someone is killed on the battlefield, that's it! No coming back from it. And they all have such sad deaths too...So it's probably a good idea to play this with save states. :P Or at least a lot of resetting....
  The controls however are fairly easy. You use the D Pad move your cursor around the grid. And hit A to select characters and options. And B to go back. You can use R to look at more in-depth details. But this isn't really crucial to gameplay.
  This game grew on me from the minute I started playing, until now. And I think I'll always be a fan of this series here on out! The characters are pretty likable, the gameplay is interesting and makes you think, and it's always either tons of fun, or infuriating. I love it!
  But if strategy games aren't your thing, or you get frustrated easily, this may not be a game for you. I'd suggest you try it out for yourself and see how you like it. It seems to be a hit or miss kind of game. Who knows, maybe you'll end up with a new favorite game. 
Overall: 9/10
  Graphics 8   Sound 7   Addictive 10   Story 8   Depth 7   Difficulty 8

      Review Rating: 4.7/5     Submitted: 09-15-15     Review Replies: 7


10
Fire Emblem   Totts

With "fire emblem" system and the world famous Publisher the game giant Nintendo did the developer a very big hit, because even on the game boy advance, which boasts a long list of really good titles, there are only a few games of a high-calibre . This strategy role-playing game in the guise of fantasy that can most closely be compared to Sega's "Shining Force", boasts one to combat sophisticated to the smallest detail and game system and an absolutely flawless technical performance, resulting in the sum of course a perfect whole. Of course, this perfection was rewarded by the trade press with positive criticism and by the players with a total sale of engine stocks so that it should be no longer easy to find even a new fire emblem copy anywhere.

More announced sequels of the series in the current Nintendo consoles are the result of this development.
However, we must say at this point, that "fire emblem" on the GBA is not the first part of this really very ingenious strategy RPG series but only the first part, which was released outside of Japan. Therefore, the Japanese subtitle became "Rekka no Ken," which is translated as "The Blazing Sword", with us. The first fire emblem game was already released in 1990 on the Famicom (NES). It is called "Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi", what so much as "fire emblem - the Dragon of darkness and the sword of light" means. Was followed by yet another Famicom game ("Fire Emblem Gaiden"), three Super Famicom title ("Fire Emblem - Monshou no Nazo" - > "fire emblem - the mystery of the emblem", "Fire Emblem - Seisen no Keifu"-> "fire was emblem - the genealogy of the Holy" and "Fire Emblem - Thracia 776") as well as a first part of the GBA ("Fire Emblem - Fuuin no Tsurugi" - > "fire emblem - the sword of seals"), before you finally decided not withhold this series also Western players. Thus, the first title published with us is already the seventh part of the series ("tear ring saga", not the part referred to by some as unofficially on the Play Station). This is Game Boy Advance games to a prequel to the first, mentioned above, and only in Japan appeared. Since, why you so long with the release of wonder course of "fire emblem" had hesitated in our regions? Can this explain times someone to me? These are questions we can ask again and again, but if you the current and longest release lists for Japan and the relatively short release lists for Europe with each other…

But enough of history and of past games. We must turn our full attention now to the game. With a clean and error-free English translation -Nintendo quality, I think that is a huge plus. So you as a player itself becomes a part of the game and the interesting story and must not feel to be simple as other games in some perhaps only the distant audience. And this has certainly a much larger appeal to the players, who want to play then just this game and not another. The main task of the strategist based only and alone is the friendly units communicate how they have to fight or how to behave and to lead them to victory.

To make the acquaintance of a young woman that alias, the player with the strange career of a strategist in the vast plains of hailed an unconscious unknown right at the beginning of the game.
You belong to the root of Lorca and introduces himself, after it has come again to as Lyn. Come in the conversation, it is immediately attacked by two bandits. The first subsequent battle then serves the hearing aid and may not be lost because one must follow only the clues given a. So are the Bandit Batta, called the beast, and his cronies quickly defeated. After this brief confrontation, Lyn decides to travel to go. It turns out that their parents, like most members of the nomadic tribe of the Lorca, came during a robbery of the bandits killed six months ago. She, the daughter of the late head is recognized as a woman of the survivors of the traditional people not succeeding her father, and for this reason, it must become stronger. These unfortunate circumstances, you can of course raise no objection and travels along with Lyn in the nearest large town. There, it runs as the chance it will, the two Knights Kent and Sain from Caelin in Lycia on the way. And from this meeting, the events reside. It comes out that Lyn is in fact Lyndis, and is the granddaughter of the Marquis of Caelin, whose Tochter Madelyn is blown 19 years ago with a nomad. Lyns existence is her great-uncle Lord Lundgren in the way which would be the next heir of the title of his brother, he slowly but surely after poison can be, as it turns out later but now. It is along with the two new travel companion Caelin, where Lyn hopes to save her grandfather on the perilous journey to the Castle.
At this point, I just make a cut in the short play of the storyline, as this is very large and very intertwined, so that she do not just play as a whole can be.
And I would like to take this attempt here would not be. It is only said that before and after each level pretty extensive cut scenes appear, where you may follow the conversations between the individual characters. These are partly wool so that it can be much longer reading as engaged in the subsequent or previous level. The whole story of "fire emblem" is already more or less like a book. You could play as a kind of interactive fantasy book … Anyway, the game is divided into two sections first, with the first and shorter of the two Lyn and her journey to Caelin deals with. When I first "fire emblem" played, then I thought (there are even in between bonus chapter, which however must not be accepted) that after the official tenth chapter to an end, but then in this game with a new main character. Eliwood, the son of the Marquis of Pharae, makes the way to find his missing father. He fights with a rapier and distinguishes itself due to its strong sense of justice. Then Hector, Eliwoods best friend and the brother of the Marquis of Ositia in the game comes from the twelfth chapter. His gift of gab and his heavy axe of Wolf make it a very interesting and powerful character. He is the third of the three main characters, which may fall in no way in the fight, because if this should happen, you get the game over screen to see. The same thing happens also if the objective is not met. Long story short, after many passing threats comes one step by step the black Fang, a gang of misguided hero, and Nergal, the evil masterminds and troublemakers behind the black Fang, which is responsible for the disappearance of Eliwoods father and for many more war in the country, on the go. And of course come at some point even the dragons in the game, which were presented to the player in the short intro. In this part of the fire emblem, which gave the name of the series of games, is a relatively unimportant object that is required only for the young Prince's adolescence ceremony. And I will now do not reveal much more.

Now I would like to only a few words about the playful aspects of "fire emblem" lose.
It is a classic turn-based game, in which first the player may command all his forces, before then the opponents come to the course. It is to achieve always a particular mission, which can look really very different. Times must defeat the enemy leader, once someone protect a given number of laps long, times reach a certain point, to name a few. The individual characters are characterized this genre-typical by different attributes such as strength, defense, magic, speed, and luck. Especially interesting is the attribute ability here, because with a high capacity value, the preferred weapons can be mastered faster. The highest the weapon level is small, with each character level can bring only a single type of weapon on top of this. All others can be reached at most only A. Of weapons there are in "fire emblem" the following categories: swords, axes, Spears and bows. The first three types of weapons are thereby subject to a law that is referred to as the weapon triangle. That as much as, that swords are more effective against axes, have a clear advantage over Spears and lances are in turn much better if you facing a horde of swordsman means in practice. Arches are particularly effective against flying enemies such as Pegasi-or Wyvern Knights. The same principle as the weapon types also applies to the use of magic. Anima (which is elemental magic) is strong against light, is strong against darkness and darkness is strong against Anima. This law is known as the Trinity of magic. We always heed these two laws, then the victory is already as good as one. There are still some other and not unimportant features that you should attention even. On the one hand, it is the firmly defined durability of weapons, magic wands, potions and Magic books. All items used in the fight use up at constant use, and at some point they're going to break. Therefore, it is advisable always a supply of weapons to lead. In the course of the game there is fortunately a traveling trader who joins the Group and then fulfilled this task an exemplary way. A holding is important and necessary, in any case because there not everywhere are shops and arsenals, where you can stock up against bares with the necessary items. There are also some thieves in his ranks, which can facilitate the opponents ever to the one or the other. The terrain should also always taken into account and used as possible to the own advantage. Forests provide as good coverage so that characters who appear, can be made more easily. Fortresses, Castle gates and throne are also very coveted positions because there positioned units each round can regenerate a small part of their life energy. That can be often extremely important, because most of the characters have not many life just at the beginning and can bless already after only two matches the time. And if a character in the fight, you can regenerate it no longer and must abandon the remaining game on him. If you would like to take this not in order, then nothing else is left a start over as the chapter. But at this point, I must say that there are many characters in the game, which gradually to join the Group Eliwood, Hector and Lyn, for example, if you speak to hostile and non-player characters and it is able to draw on his page. However, one is forced to decide if you would like to end the game for some selected figures. With many weak and little experienced characters, it no longer depends on against a single powerful enemy General. With a few well-established and strong characters to create all the obstacles, however, easily out of the way. The design works again according to the classic. It rises to a level all 100 experience points, and then some of the values automatically can increase by one point each (it can also happen that nothing will improve at some step ascents).

Each character can drop but only up to the 20th level, then at the end. However, you can carry all characters with a specific object from the 10.In a better fighting class. Then again, their level is set to 1, be improved once quite heavily, have missed a new look, and can use then Additionally a new type of weapon in the fight. To create very strong characters, you should but they carry, if they have reached the 20 level, because only in this way they can take all level rises. You should also bear in mind that you can improve not all characters, because the items needed are relatively rare. Only once, for this reason, I cannot stress that you should choose this game really only some selected favourite characters. Still, the fact that weakened units can be saved by others what however is dependent on the value of the Constitution, is interesting because light and physically weak.G. Package not a fighter in full armour on the shoulder. Logical, doesn't it? This option is still an additional tactical approach into the game, which does not occur in other me known games of this genre. A very good idea, as I find. And another thing: friendly characters such as Eliwood and Hector can even during the fighting talk to each other, which then increases the support level of their weapons. Also a nice idea.
From the technical side, there is criticism not least to this small module.
Beautiful and very detailed graphics, a great anime-style and this wonderful-looking animations (these can be shutdown by the way, if you would like to quickly move forward in the game) as well as beautiful melodic music. So it's all in the green area. I cannot find a cause for criticism in this game. Also the fact that you often need to repeat some levels, can fall into the game evaluation does not adversely, because after all this depends on the approach of the player. Cautious players be faced but not too often with these issues. The great storyline, the large playful variety (only the weather conditions such as rain or snow require very different approaches) and last but not least make the absolutely best save feature, which allows the player to cancel the game anywhere (if necessary also hurry, by one just makes this game boy advance or Nintendo DS), "fire emblem" to an absolute previous flagship title. After the first issue you can try is on Hector's legend and the hard difficulty, which significantly raises the long-term motivation. If there are games that are worth 10 points, then is "fire emblem" one of them.


  Graphics 8   Sound 7   Addictive 10   Story 9   Depth 9   Difficulty 10

      Review Rating: 4.6/5     Submitted: 08-05-11     Updated: 08-05-11     Review Replies: 1


9
Here is the best RPG on the Game Boy Advance   Anti_W
Fire Emblem came out in 2003 for the Gameboy Advance and it
has been hailed as one of the best games in the Strategy and Role-playing genre,
if not for the console. Although this game was the debut for the series in
Europe and America, the Fire Emblem series has actually been around since the
days of the NES back in Japan with massive success. In fact it was the
popularity of Super Smash Bros Melee characters Marth and Roy, who were from a
couple of these previous games, which caused this particular game’s worldwide release.
Although those characters aren’t here, anybody lucky enough to still own this
game will agree with me that it is brilliant in all departments and, for the
most part, hasn’t aged at all.
 
The story of Fire Emblem is split into two parts, set in the
world of Elibe. Upon selecting New Game and a save slot the player has to name
your character, a tactician who will direct the characters’ actions, as well as
select the month (each corresponding to a different affinity) they were born in
The first ten chapters focus on your character being found by one of the main
characters named Lyn, a lone surviving tribeswoman of her clan. Lyn and your
tactician set off to avenge her parents’ slaughter by brigands, but ultimately
she finds out that she is an heir to a Marquis through her mother, so she must
make her way to a council. Lyn’s story is pretty linear and as you can guess
she succeeds in defeating her evil uncle. However, despite being a longwinded
tutorial to the main portion of the game, these ten chapters do tie to the plot
in that you meet many characters who return later on.
 
The actual story of twenty or so chapters follows Eliwood,
the son of another Marquis. At the time the game starts his father is missing
and Eliwood decides to find him with his own team including you, his best
friend Hector, Lyn again and many more minor characters to form your fighting
party. Along the way Eliwood encounters an ill-intentioned assassin group
called the Black Fang who are involved with his father’s disappearance and plan
to bring destruction to the world. My description may sound lacking to some,
but in fact Fire Emblem’s story is amazingly well-told, with minor but clever
plot twists and complex characters that you will learn to love and hate, in a
game that can make you laugh or cry.
 
So let me explain the main gameplay system in Fire Emblem.
Each battle takes place on a grid-like map; you deploy and equip your characters,
all of whom have different strength and weaknesses, from a menu before starting
the battle. Once ready you and the enemy take turns moving your units across
the map to attack. Attacking an enemy has a zoom in where you see how much
damage is inflicted between each unit as well as how many experience points
(used for levelling up) are gained. The overall objective is either defeating
all the enemies or “Seize the throne/gate” which means putting a main character
on that tile once you’ve defeated the boss unit sitting there. There are many
factors affecting combat, including the terrain which your units are on
(mountains and forests will provide better defence both damage and
accuracy-wise compared to open plains), the type of weapon being wielded and
the basic stats of the unit attacking. There is a “weapons triangle” and a
“magic triangle” with each weapon/spell book being strong and weak against
another element, whereas bows are strong against flying units but cannot attack
adjacent to a unit.
 
It is important to remember all this information since the
game is quite difficult compared to others in its genre on this console, mainly
because in the Fire Emblem series, if your characters die in battle they are
gone for good, so if you want to keep all your characters alive then you’ll
have to restart the chapter. You can’t revive them and they aren’t automatically
available at the start of the next battle- it is permanent! This “permadeath”
as it has been nicknamed carries into other aspects of the game as well; if you
miss rare treasure items on a map you can’t ever find them again, and if a
weapon runs out of uses it will break, meaning that when unique weapons are
finished, they’re finished! Winning battles requires persistence and a tiny bit
of luck so that the enemy boss doesn’t kill your character in the off-chance he
scores a critical hit and make you have to restart the whole level. That
scenario can happen a lot in this game if you’re careless with how you move
your characters, so expect to restart on the harder levels many times.
 
Yet the difficulty is one of the many reasons why Fire
Emblem is so compelling. After all as turn-by-turn you will have to risk your
characters to make sure they can survive swarms of reinforcements,
long-distance spells and sneak attacks in Fog of War, you will soon find
yourself dedicating hours of spare time to this game. With opportunities to
promote each character’s class to make them more powerful and increase stats
temporarily with the game’s Support system (where putting two characters next
to each other over many turns gives an insight to their relationship) you become
even more invested in the story as well as your characters’ abilities, meaning
that gameplay and story elements aren’t segregated at all.
 
Fire Emblem’s graphics are 16-bit
and 2D design and therefore not spectacular by recent standards. Yet given this
is a Gameboy Advance game this is forgivable. Furthermore what did impress me
were the attacking sequences; on the map your units would be represented by
basic sprites, but when you or the enemy attack each other it zooms into a
close combat sequence where the actual characters will hit the other with their
weapon/spell. Although contact with weapons in the sequence aren’t great
(surely an enemy brigand cleaving into my cleric’s head should kill them in one
hit, not just take off half their HP?) critical hits look amazing, with
characters making more powerful or just plain awesome gestures/fancy moves
before taking off huge chunks of the opponent’s hit points. Equally remarkable
is the game’s soundtrack, with the main characters having their own theme songs
and different scenes having an orchestrated tune that perfectly reflects each
scene whether it’s something horrifying or sad.
 
In general, Fire Emblem is simply
brilliant. It has a deep story, relatable characters and easy to pick up but
hard to master battle system. Even if you complete the story first time you can
come back and play harder versions of the game that will challenge even the
most hardened strategy players, or attempt to beat your final ranking. I have
long since moved on from Fire Emblem but it’s easily one of the best games I’ve
played. If you should ever come across this game at a car boot sale or
something then by all means pick it up and pop it in your Gameboy Advance or
DS, as Fire Emblem blows many current games out of the water!
(This review may be posted on other sites under the name 'Anti_W'. It is still mine, I have chosen to also put it here. I hope that it is within the guidelines as it is my own work).

  Graphics 8   Sound 9   Addictive 9   Story 10   Depth 9   Difficulty 9

      Review Rating: 4.6/5     Submitted: 03-23-13     Review Replies: 4


9.6
An Unforgettable Game   Maguc
This is my first review ever, so feel free to add some criticism, as long as it is nice. also please forgive me if its bad.
Fire Emblem is an astounding game, though not the first like a lot of people thing it is. It does not star Marth (Marth being in some games, like Shadow Dragon and Heroes of Light and Darkness) But it does have a cameo of Roy, as seen in the ending. (He stars in the game Swords of Seals, though).
Anyways, a bit of Fire Emblem back story is that is was made by the people who made Advance Wars, so it feels like it. Fire Emblem (This game) is the seventh game in the series, but the first to make it out of Japan. And good thing too! This game is awesome! one of the best tactical RPGs on the system, maybe even the best! Anyways, on to the review.
Graphics-9
This game had amazing graphics for the time, and they still stand tall to this day.On the field the characters don't look like much, but when 2 people clash you can see the full action! the sprites are really nice animated, the characters and their weapons are really nice to see, it's almost like eye candy! I didn't rate it a perfect 10 because the graphics look a bit bland compared to other games, but it still has some of the best graphics of the system.
Sound-9
The sound in this game is near perfect, the music is awesome, you can hear the horses galloping, the swords hitting the target, it evens has a nice special sound when the attacks do no damage, which I didn't see much games do at the time. It has some of the best songs of the whole GBA soundtrack, But again, could still use more work.
Addictiveness-10
This game is so addicting! With growths that the game determine what stats your character levels up and with such a huge amount of characters, along with extra modes, this game would make you want to keep playing it until you unlocked everything! there is even a support count, so you can see whatever support you have unlocked, and there is even a link arena! it lets you get a team from one of the 3 save files and allow them to fight the teams of other players, even your own from other save files!
Story-10
The story is amazing, you have 3 main different characters, with each having a story to play out with. All the characters you encounter have a back story too, so they are not just bland ordinary guys/girls that join your army. Certain characters have a ending together if you get their support levels to A, which most of the time is worth it(At least for me)
Depth-9
Like is mentioned briefly in Addictiveness, this game has a lot to offer, like a ton of characters to choose from, secret characters and chapters, you can unlock a new main character after chapter 10, and you can unlock another one once you beat the game, as well as having a hard mode for the 3 of them, making for a lot of game time! Since this game has a RNG element to it, most characters will have different stats each play through, which means you might want to try different characters, or use the sames one and they will still feel different.
Difficulty-9
Now this is where the game gets interesting, the difficulty. This game has characters actually die, so once they are killed, they are gone from the game all together, with the exception of the 3 main characters, and some special ones in some chapters, which those result in a game over if they are kill. this game isn't too hard, except in Hard Mode, which is a special mode, which makes every single enemy unit in the game have better stats, though that is good for characters that start out as an enemy, because they will get a stat boost too. This game is hard, but not extremely hard,which is why I give it a 9
Overall Rating-9.6
This game is brilliant, and I would recommend it to anyone who enjoys playing RPGs, even people who don't, this game might make you change your thoughts about it. Once again, one of the best game I have played in my life.
  Graphics 9   Sound 9   Addictive 10   Story 10   Depth 9   Difficulty 9

      Review Rating: 4.4/5     Submitted: 06-27-13     Review Replies: 1


8.5
Fire Emblem - Not the same game as I remember it   pray75
Hello once again, readers (Tobuscus reference!).
I'm back with another review of a game I beat not too long ago. Fire Emblem is the first game of the Fire Emblem series to make it to America, in large part because of the inclusion of Marth and Roy in Super Smash Bros. Melee. This proved to be a good move by Nintendo and Intelligence Systems, because there was a huge market of gamers who were hungry for something new. In a lot of ways, this game delivered. Its turn-based tactical system was fresh, as was the medieval theme and the tale of dragons and kingdoms. Characters like Lyndis, Hector, and Eliwood wowed gamers, and being able to name your own tactician really brought you into the fray of the battle. Because of the success, more games were made and brought to America, many of them also commercial successes. But with age and wisdom comes a bit of cynicism, because as you learn, you begin to see things that you've never noticed before. In this case of Fire Emblem, a lot of the problems I have with the game are with one of the most well-loved things about the game, the story. I will get to that in a moment.
Graphics: 9
I love the graphics of this game. I believe that it utilizes the limited power of the Gameboy Advance well, and it all around has a crisp and clean look. Particularly, interactions between characters look excellent. I really enjoy the detail put into many of the characters' overall appearances and I think the artists did a good job in rendering just what their characters looked like. I also felt that battle scenes were pretty well done, and my favorite aspect of that was Lyndis's critical hits in both her Lord and her Blade Lord form. What takes the score down a point is that I felt it was a little sloppy to have Lyndis's hair green in battles but blue in her portraits.
Sound: 6
I like the music of this game, but it got old very quickly to me. I didn't feel like there was a major amount of variety in the music itself, as it was limited in upbeat tunes. The final chapter's battle music was excellent, though, giving it a real dramatic feel suitable for an end-game scenario. Other than that, I felt the music could have been a lot more diverse and a lot more intense at times. Part of the reason I think I feel this is because I have started playing a Fire Emblem hack that has a wide variety of different types of music, so perhaps this is a little bit too biased.
Addictiveness: 7
I'd play this game again for many reasons, all of which include how fun the gameplay is. In fact, I'm continuing playing Fire Emblem games because I really do enjoy the gameplay so much. However, the story gives me pause to play the game many more times, because I really have several qualms with it. The Hector game mode increases the incentive to play, though, especially because you have the option not to play through Lyndis's mode again to get to Hector's mode after you get through Eliwood's. The extra levels are cool, and there are a few more options for characters in Hector's mode, but the story is overall the same and other than the challenge, the reward is not as great as it needs to be.
Story: 6
So I've made a couple of references to the fact that I am bothered by this story, but I'm going to start off with what I like about it first. The story itself was deep and complex, and I really felt the political disputes between the territories and countries in the game really felt legitimate and interesting. There were some elements of tragedy in which I thought were expertly done, like where you would have to kill enemies who were not innately evil but instead were compelled to fight you despite knowing they were going to their deaths. The characters themselves were done pretty well, especially Eliwood, because he shows his strength by setting aside grief to accomplish the task at hand. The interactions between the characters were excellent, too, particularly in the realm of support conversations, where you got to see into the back story of your many units in the group. If it wasn't for the bad aspects of the story, this 6 would be much higher.
Unfortunately, though, for everything Fire Emblem did well, there were a slew of problems that caused issue. Mostly, I take issue with the horrible villains in the game. Their actions, other than being stereotypical villain in nature, were even worse than that, as their ineptness did not stop with their henchmen, but the villains themselves. For instance, the main villain, Nergal, took three tries to kill a starving and wounded character, and he didn't even kill him out-right. Before the death, the wounded character took a shot at Nergal and wounded him to the point of fleeing. One of the villain's henchmen, Ephidel, acted as a creepy catalyst for some of the political movements between some of the Lycian states, but as hard core and awesome he portrayed himself to be, he too was inept, because he could not adequately kill a king that no longer was useful to him. Not only that, but his death was so anticlimactic and ridiculous, especially considering that one of his powers were revealed one chapter beforehand. I also feel like there were a lot of situations where the game simply gave to you rather than you earning something, such as the game's ultimate weapons in the final chapter. And then there was the situation the fairy tale-esque revival of a character whose death would have rivaled the impact of Aerith's in Final Fantasy VII. This, to me, frustrated me more than anything, because I like a good story and I love a great plot twist, and Fire Emblem ruined this opportunity to create a lasting memory in gaming history.
Depth: 8
There is a lot to do in this game, and there are a lot of ways you can get things done. Moving through the chapters, you can take your diverse cast of characters and mold them to fit your personal style and desire. Some of the extra items and the various percentages of stats increase sometimes leads to characters being used in ways that they weren't exactly designed or expected to be. The arena allows you to make money and grind out characters to make them stronger. Conversations with NPCs in houses and towns are diverse and interesting, as well. Good depth, particularly for a game made for the Gameboy Advance and the first Fire Emblem localized in America.
Difficulty: 6
The game is not too difficult in some areas and pretty tough in others. The weapons triangle is simple, the attack window is easy to understand, and the grid layout really makes the gameplay easy to understand. Early chapters provide a limited challenge, but as the game progresses, it gets harder. Strategies range from full-on assaults, to tactical defense procedures, to a combination of the two that allows you to accomplish tasks while defending a position that otherwise would harm your team in a big way. Adding elements of fog, rain, and snow make you rethink everything you've already learned and sometimes forces you to choose characters you haven't utilized very much (Matthew!). After you beat the game, you can increase the difficulty, to where there are more strong enemies, which is very nice. But overall, the game is manageable, it is beatable, and the difficulty should not give people too many fits.
I'm going to conclude by saying I really do enjoy this game. It was extremely fun and brought back many good memories of grade school. There are problems with the story, particularly the villains, that I think weakens the game's overall score, but I still love this game and feel it's one of the better games that the Gameboy Advance has to offer. I would love to see a remake of the game in the future, with some added content and perhaps some tweaking to the story. I would definitely buy it.
Overall: 8.5
Hope you guys enjoyed the review. Let me know what you guys think about it!
  Graphics 9   Sound 6   Addictive 7   Story 6   Depth 8   Difficulty 6

      Review Rating: 4.2/5     Submitted: 04-16-13     Updated: 04-16-13     Review Replies: 4


9.7
Fire Emblem: Blazing Sword review   merf
Fire Emblem: Rekka no ken/Blazing Sword
Today I will review Fire Emblem: Blazing Sword. Blazing Sword is a turn-by-turn RPG game, based in a medieval era. In the first 10 chapters of this game, you follow Lyndis and her cadre. Lyndis (or Lyn for short) is the only survivor of a bandit attack on village, the bandits killed the rest of her tribe. She is the only living member of the Lorca tribe, and she has survived on her own in Sacae (the country of indians) ever since the attack. The story begins when she meets up with you, the tactitian. You've fallen unconcious in the plains and don't remember anything, except your name. Lyn nurses you back to health, and then bandits come to loot the nearby villages. You help her defeat the bandits, and then she asks to travel with you. You head to a nearby village, where you meet up with 2 knights, Sain and Kent. They give you the news that her grandfather, the marquess of Caelin, is sick and wants to see her. She goes with them, and you must fight your way through Lyn's great-uncle's army to see her grandfather. The marquess is being poisoned by his own brother. You fight through many battles with her and her cadre, meeting up with new friends along the way. After you defeat the great-uncle, you, the tactitian, head to Pherae. There you meet up with Eliwood, and decide to help him find his father. You meet up with Hector, the brother of the marquess of Ostia, and eventually even Lyn! You help Eliwood find his father, but you arrive too late. He dies in Eliwoods arms. You now travel back home to Pherae with Eliwood and co., to help his greaving mother. Eliwood and co. now decide to kill the man responsible for killing his dad, and you set out again. Eventually, you find him and fight an epic battle. Once you defeat Nergal, he summons a fire dragon with his dying breath. Now, you must use your units wisely, because the dragon can kill with ease. If you can defeat the dragon, you've won the game. Congrats!
Graphics:
The fights in this game are great, every class has a different cutscene for fighting. The graphics are not bad, actually good for the Gameboy system. All in all, 9.
Sound: The music in this game is great, appropriate, and fun to listen too. The soundtrack is diverse, yet captures the game fully. All in all, 10.
Addictiveness: I can't even count the number of times I've played this game, but I know that I will play it again. With so many different things you can do with this game, It's hard not to play it more than once. I give the addictiveness a 10.0!
Story: The storyline is stirring, enjoyable and interesting. All these things make for a good game. Story gets a 10!
Depth: The depth in this game is good. It has approx. 32 chapters, with many sidequests. It takes a while to play through this game, and I really like all of it. I'm giving Depth a 9.
Difficulty: Blazing Sword is not very difficult, if you upgrade the correct people. If you don't, it's challenging. For the first-timer, I'd give this a 9. But, once you've played through it once, on your second time playing through the game, It will not be hard. I'll give this category a 7.
Conclusion: Fire Emblem: Blazing Sword is worth your time. It's a good, in depth game that will become addicting. I love this series, and this game is no exception! I'm rating this game at 9.7. Enjoy it! Hope you enjoyed the review! If you want me to review any other games, let me know via PM!
      Review Rating: 4.1/5     Submitted: 12-26-12     Updated: 02-15-13     Review Replies: 0


8.9
Fire Emblem Review   InsaneGamer
I love Fire Emblem even though it does not have a ten I still love the game. This Fire emblem is great with the multiple playthroughs to do just to get 100%. It does give a bit of challenge besides the constant bombardment on your units is that when a unit dies they are gone for good. The story to it is great and appealing to anyone who is willing to play through it. Trying to get 100% can be easy or difficult depending on the person and how much patience they have. The game here will draw people but turn them away because of difficulty and the way people look at strategy and the way the graphics are. Many look to graphics instead of game play and story. While this game has okay graphics the story and the play style will never change. Every Fire emblem that has been released has never changed it's play style while it may have evolved in some ways it never changed. The main points of Fire emblem will stay a flame as long as it goes on. The story is strong and can be extremely heart wrenching and almost bring a tear to anyone. I have to admit it choked me at parts but it will always remain a great game in my heart and will keep me playing this game series. I have beaten this multiple times and going through it yet again so I can beat it yet again. It draws me to play this game more and more because of trying to strive and get 100%. I still have yet to make it 100% even though I beat each story. The variety of characters give it a good challenge and figuring out who you want to use and who will be your best unit. The varieties of weapons and the durability in the game requires a great strategist to figure out how you shall conquer this great game. Many and I mean Many will keep stalling and get frustrated in it but eventually when you beat it, it shall be worth it seeing the credits roll. The animations of the battles are appealing and entertaining to watch and keeps you on your toes if someone is low in health and needs to be healed and your at the end of a battle. The dialogues with the battles are always interesting to read. The conversations and the supports in it are quite difficult to get but worth it when you actually have them and being able to reread the supports will help when you want to see it all tie together and also the extra maps add a bit of difficulty after beating the game and gives you more to do. This game I suggest if you want a nice challenge but a great story and a time consuming game that will take a good 50 hours for 100% through the whole game. This is my review and I hope people will play the game after reading my review.

  Graphics 8   Sound 9   Addictive 9   Story 9   Depth 9   Difficulty 9

      Review Rating: 4/5     Submitted: 10-16-12     Updated: 10-22-12     Review Replies: 9


9.9
Fire Emblem 7 Review   gamer29475
Introduction:Hello! It's gamer29475, back from the dead. I haven't been on here for a while, but I'm back with a review of Fire Emblem 7. This game, also known as Fire Emblem: Blazing Sword or simply Fire Emblem, is a Strategy RPG created by Intelligence Systems, an in-house company of Nintendo. Fire Emblem 7 is considered by a lot of people to be the best of the series. Why? We'll see.
Gameplay:
The game is a Strategy RPG where you control a small army of units(ranging from 9-12) led by the three lords, Lyn, Eliwood, and Hector. You must use your army to accomplish various objectives, like looting treasure chests, murdering enemies, and accomplishing the main chapter goal. To do this, you must train your units. Your units all have strengths and weaknesses. Some are harder to train than others.
All of them can be viable given enough luck with the Random Number Generator. In this game, there is no conventional grinding, aside from the Arenas, which can be risky to use, and are in limited supply, so you have to distribute experience points carefully to the units that need it most.
 However, there are a few flaws with this game. First, the RNG. It's generally not a problem, but sometimes it can screw you over. An enemy can kill you with a low chance of hitting and force you to reset. Another problem is that it can screw over characters in level ups. This can very rarely be playthrough destroying. Second, this game has one of the most long and boring tutorials in any game: Lyn's Story. It has a series of 11 chapters that railroad the player. Aside from that, and a few other irritating chapters, this game is very enjoyable.
Graphics: This game has amazing graphics! It's clear that the artists that designed the maps and sprites were very talented and enjoyed their work. The character sprites are simple and detailed at the same time. And the animations are excellent! The sprites move seamlessly and the animation is very enjoyable to watch, especially the critical hit animations.(unless it's the enemy that critted...) They should've retained this art style in the DS games. Bottom line, this game's graphics are amazing.
10/10
Sound: Much like the art, this game's soundtrack and sound effects are amazing. The story music conveys urgency and the music fits each scene. The sound designers also made sure the music fits each level. A great example is Chapter 16x. It's a level taking place in a port town. The music playing in it is very jolly and something you'd expect from a pirate town. The game not only has great tracks, but also good placement.
10/10
Story: The game follows three main characters, or lords. Their names are Lyn, Eliwood, and Hector. They are on a mission to stop the evil assassination guild, the Black Fang, and their leader, Nergal. Nergal seeks power and immortality. Sadly, Lyn and Eliwood are fairly bland, but Hector is a very fun character. Each character is reasonably developed over the course of the story, and the story, though simple, is a pretty good one.
 The real strength of the game is the cast. The characters each have their own personalities and backstories that are developed through a game mechanic called Support Conversations. These conversations give insight to a character's personalities and backstories. This adds to one of Fire Emblem's greatest strengths: none of the characters are generic. They all have unique personalities, stats, and appearances to differentiate them.
Depth:This game is reasonably long. Depending on your skill, this game could take up to 7-14 hours to beat. This also depends on how long you spend on unlocking Support Conversations. A perfect length.
10/10
Difficulty: The difficulty varies depending on your difficulty level. On Eliwood Mode and Hector Normal Mode, the game is a decent challenge. Not too hard, not too easy. However, if you decide to try Hector Hard Mode, the game becomes very hard. The enemies have special bonuses called HM bonuses, so they become much stronger(this also applies to enemies that you can recruit, so that's an advantage) and sometimes come in greater numbers. In addition to higher difficulties, there are also self-imposed ways to make this game harder. Low Turn Count runs, 0% growth runs,(a run with stat growth disabled) ranked runs, and solo runs.
Eliwood Normal Mode: 5/10
Hector Normal Mode: 6/10
Eliwood Hard Mode: 7/10
Hector Hard Mode:9/10
Addictiveness: As said before, there are many interesting ways to play this game, including LTC runs, 0% growth runs, ranked runs, solo runs, and randomized runs. This gives it high replay value.
10/10
Overall: Fire Emblem 7 is a great strategy RPG for the GBA. If you are a hardcore SRPG fan, then definitely come here.
For FE players reading this review, I encourage you to try the GBA Universal Randomizer. This link will lead you to this Serenes Forest thread where you can download it. It was made by OtakuReborn.
[url]http://serenesforest.net/forums/index.php?showtopic=55809[/url]
  Graphics 10   Sound 10   Addictive 9   Story 8   Depth 10   Difficulty 7

      Review Rating: 4/5     Submitted: 06-22-16     Review Replies: 0


9.8
Chess: The Game   ForceSky
Let's start at the very beginning. As the title suggests, this is basically a video game version of the board game chess. Each member of your party can move and attack your enemies when it's your turn. Every time you or the enemy attacks someone, the target has an opportunity to counter-attack. One huge aspect of this game is the Weapons Triangle. Think of it like Pokémon's attack types, some of them have advantages against other weapons. The melee weapon triangle goes Axe<Sword<Lance<Axe, where swords have an advantage against axes. But, there are also ranged units in the game. Ranged units can attack from different angles and over obstacles, but cannot counter-attack if a melee unit attacks them. This opens up tons of new strategic plays. In outdoor maps, where there are not many obstacles that ranged units can reach over, I tend to keep my ranged units surrounded by friendly melee units. There are also magic units, which can attack from both ranged and melee, but they have little health and defense in comparison to the other units.
That's only the basic combat system, though. Weapons and equipment play a large role in this game as well, but unlike other RPGs, you cannot buy weapons or consumables in between battles. Armories and Vendors are located throughout most battle maps, so it is typically advantageous to send a fast unit to quickly get some equipment. Once you get the equipment, however, it's not universal. You have to move units next to each other and transfer the items to one another before they can be used, adding to the strategy of the game. Also located throughout the map are houses and villages. If you send a unit to visit a house or a village, there are many advantages. You can get useful information about the enemy, elaboration on the story, or even equipment and more units. There are tons of undiscovered secrets that can be found in the seemingly simple map.
One thing that distinguishes this game from most other RPGs is the idea of permanent death. If a unit dies, a small cut scene will occur at the end of the battle and the main story cut scenes could change. Thankfully, you do get new units often, but most of them play much differently from the one you lost and the characters are very memorable. (I think I squealed when I saw Matthew and Serra come back in chapter 12) Another cool mechanic is the Support system. Characters standing next to each other can get a small stat boost, and certain pairs of characters can have amplified stat boosts, sometimes even having the option to talk in the middle of a battle. This both adds to the mechanics of the game and to story and character development.. Having dynamic, memorable characters makes this game much different, and makes you extra careful when planning your next move.
The graphics and sound do leave a bit to be desired. There are small, repetitive sound clips that change very frequently, and in my opinion it seems a bit choppy. In terms of graphics, all units of the same class look alike on the map, until you view their face. In battle, their sprites are the same with some different colorings. I don't really mind this, but it does get a bit confusing at times. Also, this game has a huge learning curve. I've gotten to chapter 15, and chapters 1-10 basically served as a long tutorial. The execution of the tutorial is wonderful, but with any game with such deep mechanics difficulty will always arise.
  Graphics 9   Sound 8   Addictive 10   Story 9   Depth 10   Difficulty 5

      Review Rating: 4/5     Submitted: 05-08-15     Review Replies: 0


10
Review: Fire Emblem (GBA)   MisakiMei
Another review for another game made by the infamous publisher Nintendo, which is probably one of the most well known game publishers to date because of game franchises like the Mario franchise, The Legend Of Zelda, Metroid etc. This game belongs to the franchise Fire Emblem, which started around 1990. This game is one of the first games of the franchise which was published in Europe and also one of the first Fire Emblem games for the GameBoy Advance. And like every time before one starts playing a game, one could ask what the elements of this game are and what this game makes so special and unique.
And like in every single one of my reviews, we take a look at the graphics first. Even if this is a GameBoy Advance game, it offers very great graphics. You can look at a lot of different and very detailed artworks of landscapes, characters. The characters are drawn in an anime like style, everyone has an unique appearance, and a lot of them look very adorable or amazing, you can not simply hate most of the characters' appearances. I will give 10 points of 10 for the amazing art.
Next we will talk about the sound. The sounds do fit to everything, and do not sound annoying or unreal at all. But something that is really worth mentioning in my opinion is the music. It doesn't just fit to every situation, it is also very diverse and unique. You have some upbeat catchy tones, some dark and sinister melodies and also very sad and melancholic ones. I really enjoy listening to the music during this game, and this is why I have to give 10 points out of 10, 10 points for a very unique diverse and memorable soundtrack, which isn't often the case in games.
Then one could also ask how addictive the game is. This game is also a very addicting story: not just the game play is very entertaining, but also the story makes someone very excited for what happens next. One can put a lot of hours in playing this game for sure because it has a big and complex story with a lot of turning points. So I will also give 10 points out of 10 for this very addictive games which makes a lot of fun while playing for sure.
Now I will talk more about the story in detail. The story starts with the main character, which can be called whatever you want to call him, being found by another one of the main characters, Lyndis. The more and more the story develops, the more you get to know about Lyndis, and the more the story gets complexer and complexer. You get to know more and more characters too, which you simply can't dislike, the same as Lyn. Sorry that I have to annoy you with the 10 points again, but I also have to give for the story 10 points out of 10 because it has a lot to offer.
We only have to talk about the depth now. This game offers a lot to the player. It offers great pieces of art which one could stare at for hours, it offers a very interesting combination of RPG elements and strategy elements, it offers a complex story with a lot of lovely characters... it's a very complex game which makes someone keep playing, so therefore I will give (I bet you can already imagine what I will say right now) 10 points out of 10.
The controls of the game will be described very well during the game, but still, the battles are getting more difficult and difficult from battle to battle, there are a lot of new factors coming after every battle so one has to think longer and harder about the strategies how to master these levels. It also makes it more difficult that if an unit dies, that this unit can't be resurrected anymore.
Long and hard.
The scores:
Graphics: 10/10
Sound: 10/10
Addictiveness: 10/10
Story: 10/10
Depth: 10/10
Overall: 50/50
10/10
I have to say that this game is a very unique way, and that I probably found my favorite game franchise of all time with this game. I played Fire Emblem: Radiant Dawn for the Nintendo Wii which I loved so much, so I decided to play more and more Fire Emblem games, and I definitely don't regret playing them. Fire Emblem games are probably the most complex games which I have ever played before, and also the games which offer the most. So I will definitely recommend everyone to play this game, it has everything: a very well structured story, a game play which makes a lot of fun, great graphics... you definitely won't  regret playing it.
Well, thank you very much again for reading this review, I really hope you enjoyed reading this review and hope you will also read my upcoming reviews here on Vizzed :) If there is something what I could do better, tell me, ok? ^-^ Greetings from Germany,
MisakiMei
  Graphics 10   Sound 10   Addictive 10   Story 10   Depth 10   Difficulty 8

      Review Rating: 4/5     Submitted: 02-21-15     Review Replies: 0


9
Fire Emblem   gfnAjax
   Fire Emblem for the GBA is actually the seventh installment in the Fire Emblem series and is only known to us in the states as Fire Emblem because it was the first one that Nintendo Japan saw fit to give us, about which I am ever so slightly peeved. But I'll take what I can get and thankfully the game more than lives up to it's predecessors which makes me a very happy, though still slightly peeved, boy.
   The graphics for Fire Emblem are pretty basic. However if you play video games for the graphics then you're doing it wrong! The only time graphics come into play with a video game is if they are so bad as to make the game unplayable and Fire Emblems graphics are far and away from doing that. While they don't do anything particularly special to add to the experience they certainly don't take anything away either landing it a solid 7.
    On to sound. Fire Emblem's music isn't anything spectacular either and there isn't that much of it which is a shame because after listening to any song on an infinite loop on levels that can and will last upwards of an hour it starts to get slightly irritating and with Fire Emblem's music being nothing special to begin with it gets pretty tiresome fast. The rest of the game's background sounds fit and the sound of landing a hit brings a certain kind of satisfaction with it. Especially the critical hits that allow you to hear their health bars drop to zero. The sound of this game lands a solid 8 from me.
   And here we have addictiveness. Hmm this is a tough one. While for the first play through you probably won't be able to tear yourself away from this game except to eat and sleep, there isn't all that much to bring you back for a second round except for the unlockable hard modes and Hector's side of the story it really depends on how into the game you can really be making this a very arbitrary score. For myself  I'd give it a 9 and sit down for hard mode.
   Anyone who has made it all the way through the game should know how I'm going to rate the story. Fire Emblem does something for it's story that many games just can't match. Every thing you do in the game has the full weight of the story behind it every fight is important there's just none of the cookie cutter clutter enemies that infest many JRPG's. Not to mention that every single one of the character's that you will meet along the way will mean something to you whether that be a dear friend (oh Dart what can't you do?) a hated leech (I'm talking about you Marcus) or a secret crush (marry me Lyn!). And with that I give Fire Emblem's story a well deserved 10.
   And now on to depth. This game if you haven't already noticed is pretty big even with out the secret levels and additional hard modes and story lines, add those in and this game could clock in at 100 hours in game time easy, landing it a solid 9 in depth.
   Like addictiveness the score for difficulty can vary pretty greatly from person to person. Each level s carefully thought out and will require some thinking on your part to get through especially if you're on a no casualty run (the only true way to play). But while being challenging the game is almost never cheap and losses feel fair while still being frustrating. Difficulty clocks in at a respectable 7 from me.
   Over all I award Fire Emblem a deserved 9/10 and with that I thank you for your time and any feedback you see fit to send me.-gfnAjax
  
  Graphics 7   Sound 8   Addictive 9   Story 10   Depth 9   Difficulty 7

      Review Rating: 3.9/5     Submitted: 06-23-12     Review Replies: 7


9.8
Fire Emblem   jts0424
Fire Emblem is a very awesome game and theirs so much to go over about it, Lets start with the graphics. For the gba it was really good. Usually the gba has not so good graphics not overall bad and I'm not saying it sucks because for the gba what do u except from games back in 2003 but still for a the graphics for a gba game it was really awesome. Sound all I can say is that it has a very good sound track. Fire Emblem is a very addictive game. The rating for the game speaks for itself. A 8.4 is a really good score. I could play it over and over again non stop and would still enjoy it. The story behind the game was a great story I thought. The story is about a saceae chief girl who wants to see her grandfather before he dies. The depth behind the game is huge. When u beat the main game theirs still more to do. I cant tell u because it might give away the ending of the main story. As for the time it takes to beat the game. It took me about 4 hours and 30 mins but it might take some people longer or shorter. Last but not least is the diffuctly. It all depends how good are you at strategy games. If you are really good at strategy games then it might not be to hard but if you are not good at it then it might be a little hard. Overall FireEmblem is a great game.
  Graphics 10   Sound 9   Addictive 10   Story 10   Depth 10   Difficulty 8

      Review Rating: 3.8/5     Submitted: 06-02-13     Review Replies: 2


9.9
Best RPG Game   kenbeyblade
Overall = 9.9 Awesome
   
        Graphics = 8   The Graphics are probably the only non perfect thing about this game. In the following games, Graphics get improved, but the Graphics don't affect this game since it is still amazingly amazing.
         Sound = 8       The sound is very addicting but usually only comes during speaking parts. Battle music isn't as loud, but still impressive.
        Addictiveness = 10     Well DUH, this is the most addicting game out there. If you're not addicted to this game in under 2 hours, you must hate all RPGs. You'll have to like at least one of the Fire Emblem games.
  Story = 9     A very good story. With Lyndis ( Lyn )  living alone and they even involve a boy who likes every girl he sees Sain. Kent, the know-it-all guy in this game is part of the story and the Special Knife. Without the story, this game isn't addicting, kind a.
     Depth = 9   This is a game that is practically impossible to beat in a week. Unless you play 24/7, this game could last you several weeks ( 7+.) Numerous chapters make you want to keep on playing. I never beat it, but I started 3 days ago, Chapter 5 for me.
    DIfficulty = Not the hardest game, but certainly challenging. No one would play it if it were easy, refer to the Addictiveness. When you start it's easy, but around the 6 chapter the difficulty increases, making you want to play even more.
  Graphics 8   Sound 8   Addictive 10   Story 9   Depth 9   Difficulty 8

      Review Rating: 3.3/5     Submitted: 12-21-12     Review Replies: 8


9.5
Unbiased Review   LazerTurnip
The Fire Emblem series is one that I've always heard of but never actually played. Since I am a fan of the tactical grid RPG genre, I was excited to get into this franchise which I've heard so much about. I've had many people tell me how amazing Fire Emblem is, or how it is the epitome of its genre. In all honesty, I thought that this was all just talk from fans of the series, but then after playing the game for only 20 minutes I realised what all the talk was about. Fire Emblem for the GBA is probably one of my new favourite GBA titles. Since the story is so good I won't say much other than that it is very good. The gameplay perfectly blends simplicity with ingenuity, and whenever the player makes a mistake its there own fault, not that of the game. Although, going into this game I was told to expect a difficult journey ahead of me, but in all honesty I never felt overwhelmed or underpowered. The game is fair at its most challenging, but this could simply be because I've played so many games from the genre that I'm accustomed to overcoming unending mass of enemies that are thrown at me. This game is by no means an easy game, but if you're a veteran of the genre you won't run away screaming in pain. Being that this is the first american release of the series(at its time of release) its a good kicking off point. If you want to get into Fire Emblem, or at the very least play an excellent tactics game, Fire Emblem(GBA) is a good starting point. I can't wait to continue playing through the franchise.
  Graphics 8   Sound 7   Addictive 10   Story 10   Depth 9   Difficulty 8

      Review Rating: 3/5     Submitted: 04-11-13     Review Replies: 2


9.5
Fire Emblem Review   Marcmoney
Overall - 9.5
This Fire Emblem game is I think the first American Fire Emblem game released.  This game is so fun to play, but not as fun than Fire Emblem - The Sacred Stones.  This game is fun to start out before playing the second game because if you play Sacred Stones first and then this one, you won't enjoy playing this as much as the second one.  It is a very good game to say, but most people prefer the other one than this game.  The game play is magnificent and is an awesome strategic game.
Graphics - 10
The graphics are amazing.  The characters look good and the area looks perfect.  From what I see is when you drag your cursor on your character, their portrait looks a bit messed up, probably because the image was squeezed in there and it seemed to have messed up the image a little, but other than that it is good.  I like the effects on during the battle and the critical hits just make it astonishing with flashing graphics that show how powerful the damage is being inflicted to the enemies.
Sound - 10
The sound is good.  The music has good melodies and the sound effects sound almost realistic when a character hits the other one.  It is just perfect, no mess ups or anything.
Addictiveness - 5
The reason why I put 5/10 for Addictiveness is because this game seems to be a hatred of me.  It does not like me at all.  I was at a far chapter (around the 20s) and I was having so much trouble.  I was one of those people that wanted to have all the characters in the game and if I lose one, I am starting over the chapter.  It was very hard for me because the characters do not seem to get a lot of experience points, which is bad for them if they do not get a lot.  I would rather play Fire Emblem - The Sacred Stones than this game.  Once I beat this game, there is no chance of coming back to this one and playing all over again.  I am close to beating the game and I seem to have a lot of trouble with it, so hopefully I will be able to beat it and finally be done with this cursed game.
Story - 8
The story seems to sounds a bit like back in the Knights day.  It starts out with having peace in their land, till dragons and demons come in and vanquished their homeland and heroes try to stop them and be able to have peace once again.  I am not sure if I am saying this right, but it is what I think the story seems to look like.
Depth - 7
The game has some good features in the game like equipping items, leveling up people, and playing online with people.  Another thing is that your people can change class and have better stats in the game.  Once you beat the game, you can play "Hector Mode" (I think that is what it is called) which I have no idea what it is since I have not beaten the game yet.  It probably has something to do with Hector in the game (obviously).
Difficulty - 6
The game is quite easy at first, but when you get far into the game, it gets very hard.  Like I said, I had a lot of trouble in this game, but once it is over, I am finally free from it.  The enemies seem to play fair in most parts of the game.
Wrap Things Up...
Fire Emblem on the GBA is not bad to play and can be fun for people that like playing strategic games.  I recommend trying this game out because it is a whole lot of fun, but not more fun than Fire Emblem - The Sacred Stones.  Play this first because if you play Sacred Stones then this one, you won't seem to enjoy this game at all.

  Graphics 10   Sound 10   Addictive 5   Story 8   Depth 7   Difficulty 6

      Review Rating: 3/5     Submitted: 09-18-11     Review Replies: 1


10
Fire emblem smash   evilcon09
Hello everyone and welcome to the review of Fire Emblem.this is the 1st game in the series that was in English thanks to smash brothers characters Marth and Roy. From Melee any way this is totally different from another Nintendo game that plays like this (advance wars)
Story: well this game has 3 main campaigns with each lord as the lead character for their own campaign. with the player (depends on the players name) showing up on lyn's story for her fight to reclaim her kingdom on which severs as the tutorial also. then if lyn's story is done time for Elwood's story on which is about stooping a cult from awaking a dragon that causes destruction( forgive me if that's wrong since i am not that far into the game yet) and hector's story is the same as Elwood's but in his point of view
Gameplay: the game is an turn based strategy rpg where you have like 8 characters on the field and they have their own classes like healers who heal allies or barb's who play music for one character giving them a another move. and there and layer of planing your moves one of them is once that unit has done something or fell in combat and its final unless you wish to do a do over. which save's after making a move it can be a good and bad thing. the other part is attacks some weapons has an advantage over other weapon the same applies for magic too. also units can rescue allies for defense or they about to get killed
the bad thing i can say is the autosave feature too bad once your made your move with that unit its final even if that will land you a game over in the process or at least dead units. With your only hope to prevent that is pay attention to your moves. and its only useful thing is when the battery dies or turned off the system and you can pick up from where your at that's only good thing.
thanks for reading this review don't be afraid to point mistakes as usual in this review Happy gaming everyone
  Graphics 10   Sound 10   Addictive 10   Story 5   Depth 5   Difficulty 10

      Review Rating: 3/5     Submitted: 09-17-14     Review Replies: 6


9.5
fire emblem   epicpokenerd!
This game has a ton to offer. You can play through it the first time as Lyn, and when you beat her story you can continue playing as eliwood.it is a super fun turn-based strategy game, where you can find more and more people to help you and join your team. Its kinda like Pokémon, where you level up your team, and at a certain point when they reach a special level and you have a certain item, you transform them into a super fighter! Its super awesome,  and there's tons of stuff to go through. If I had to recommend anything, it would be to not let ANYONE on your team die. You might come across someone who will only join you if they talk to them. Its hard to do that, but it is seriously rewarding in the end. And this game has virtually every class imaginable. There are knights, paladins, generals, assassins, thieves,  Pegasus knights, mages, monks, pretty much everything! So if you are someone who can never decide who to be, then you don't have to worry! As I said, there is almost every class imaginable. And there are even more in the second quest! I would say the only downer to the game would be the fact that it is turn based.
Graphics: They are pretty good, considering the fact that it is a pretty old game. I would give them a 9/10. 
Sound: they did pretty good on the music, and its not all weird sounding like most are. 9/10 
Addictiveness: it is such a great game! I am sure to play it over and over again, trying to keep everyone alive. 10/10 
Story: the story is pretty good, I liked it. If you play the game, I am sure that you will to. 10/10 
Depth: the game is huge! There is a ton for you to do. There are I think 26 chapters for you to play through. Definitely 10/10 
Difficulty: I would say, since I am pretty good at games like these, I would say and 8/10. 
Overall: i would have to say that overall it is about a 9.5/10.
  Graphics 9   Sound 9   Addictive 10   Story 10   Depth 10   Difficulty 8

      Review Rating: 2.3/5     Submitted: 07-26-11     Review Replies: 0


9.4
Fire emblem review   austipokedude
Perhaps one of the best RPGs is here in the retro game room so lets get started
Graphics:they look pretty good especially when the characters interact with each other
Sounds:I love the music in this game especially the victory music
Addictiveness:this game is highly adicting so addicting that I restarted the game a couple of times
Story:I loved the story and characters my favorite character was hector because I loved when he attacked somebody with his wolf beil
Depth:it's a pretty long game there's many characters you can get just be careful if they get defeated say bye to them
Difficulty:it gets harder from the beginning to end so good luck
Now it's time to list the ratings
Graphics:6
Sounds:9
Addictiveness:10
Story:10
Depth:9
Difficulty:7
I recommend playing this game if you love RPGs have fun

  Graphics 6   Sound 9   Addictive 10   Story 10   Depth 9   Difficulty 7

      Review Rating: 2.2/5     Submitted: 01-03-13     Review Replies: 1

Fire Emblem Box Description

Build your army, plan your strategy and command the field of war!

Lyn, Elwood and Hector must amass and army strong enough to fight back the shadowy figure that threatens their homelands. Train your soldiers to master a wide array of weapons from swords, bows and lances to the powerful legendary items. Know your units' strengths and guide them the fray, but guard them carefully - if they fail, they're lost forever. Even expert tacticians will find a world of challenge awaiting them.

Fire Emblem (Game Boy Advance) Screenshots

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Videos of Fire Emblem Gameplay

merf
01-17-14 03:33 AM
00:16:51  Views: 52
Fire Emblem - Fire Emblem: Blazing Sword Prologue - User video4.8/5
Fire Emblem: Blazing Sword Prologue
merf
02-12-14 02:14 AM
00:21:40  Views: 20
Fire Emblem - Walkthrough pt. 2 of via Vizzed by mrfe - User video4.8/5
Walkthrough pt. 2 of via Vizzed by mrfe
Supermegama15
11-11-12 06:34 PM
00:10:58  Views: 18
Fire Emblem - Fire Emblem part 2 - User video4.6/5
Fire Emblem part 2
pray75
04-12-13 03:31 AM
00:04:54  Views: 240
Fire Emblem - Fire Emblem Mine Glitch - User video4.6/5
Fire Emblem Mine Glitch
Supermegama15
11-11-12 07:00 PM
00:11:50  Views: 21
Fire Emblem - Fire Emblem part 3 - User video4.5/5
Fire Emblem part 3
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Fire Emblem Rom Hacks

Fire Emblem Highscores

There are no submitted highscores for this Game

Fire Emblem Cheat Codes

View picture gallery
Go to the sound test once you have unlocked it, then press R. The screen for selecting songs will disappear. Every time you press A, the picture will change-It should have all of the the still pictures of events that you have gotten, with several more in addition. Press B or Start to exit.
Control Enemy Units
Place a Mine anywhere on the field. When an enemy unit walks onto it, while they are taking damage, reset your game. When you continue your game, it shows the enemy being damaged again, and then you can control your enemy units. Use this to make them discard all of their items, retreat, or attack units that you want to level up. Note* Enemy units can only be controlled for one turn.
Keeping ring effects for more than 1 turn
If you wish to keep the effects of Nil\\\'s/Ninian\\\'s rings for more than one turn, have the affected character be rescued. This will allow you to keep the effect for another turn.
Repair Items to Full Usage
To do this little nifty trick, first you must have an item such as a lockpick, or a healing item (Vulnerary or Elixer.) Okay, now the only thing you have to do is let an enemy thief steal your item, then just steal it back from him, and it will be completely usable at full.
Example: Lockpick 9/15 Usage, Enemy theif steals it, Your theif steals it back, it is now at full potential once again, and voila
Battle History (view ratings for complete games) Beat Eliwood\\\'s Tale once.
Eliwood\\\'s Tale, Hard Mode Beat Eliwood\\\'s Tale once.
Hector\\\'s Tale (more chapters/enemies) Beat Eliwood\\\'s Tale once.
Hector\\\'s Tale, Hard Mode Beat Hector\\\'s Tale once.
Lyn\\\'s Tale, Hard Mode (no tutorial) Beat Eliwood\\\'s Tale once.
Support Conversation (read unlocked supports) Beat Eliwood\\\'s Tale once.
Fell Contract Defeat Sonja or steal from Sonja in Chapter 26x
Guiding Ring In Ch.22(23), have a Thief STEAL it from Jasmine.
Guiding Ring In Ch.27(29), have a Thief STEAL it from one of the Snipers on the wetern side of the temple.
Hero Crest In Ch.20(21) have a Theif STEAL it from Oleg.
Hero Crest In Ch.22(23), send a unit w/high luck to the area left of the top-left most skeleton.
Knight Crest In Ch.24(26), have a Thief STEAL it from the southern-most Cavalier.
Ocean Seal Found in Chapter 22 by moving a thief onto the bottom right corner of the map.
Sound Test, Movie Gallery, and Tactician Rating
Beat the game once and in the Extra section,you will find Sound Test, Movie Gallery, and Tactician Rating.

You wont get all of the songs if you dont get 100% and play every side quest.

Same thing for Movie Gallery, you must beat the all of the game once to see all the cutscenes.

Tactician Rating rates you in four catergories on how well you did on the whole game.
Sound Test Beat the tutorial
Tactician Rating Beat the game once.
Special Scenes w/ Hector or Eliwood
Hector:Get an A support w/ either Florina, Farina, or Lyn before beating the game.
Eliwood:Get an A support with either Ninian, Fiora, or Lyn before beating the game.
Eliwood Chapter 13x Visit the village in the top left-hand side of the map.
Eliwood Chapter 16x Keep at least one of the NPC soldiers alive.
Eliwood Chapter 18x Finish chapter 18 in 15 turns or less.
Eliwood Chapter 22x Recruit Hawkeyes and gain 700XP or more with your entire party. Each member\\\'s XP gain contributes to this total.
Eliwood Chapter 26x Recruit Nino and have her Talk with Jaffar.
Eliwood Chapter 29x No special requirements.
Hector Chapter 13x Visit the village in the top left-hand side of the map.
Hector Chapter 17x Keep at least one of the NPC soldiers alive.
Hector Chapter 19x Finish chapter 19 in 15 turns or less.
Hector Chapter 19xx Before chapter 11, train Nils to at least level 7 and kill the magic barrier in chapter 19x.
Hector Chapter 23x Recruit Hawkeyes and gain 700XP or more with your entire party. Each member\\\'s XP gain contributes to this total.
Hector Chapter 28x Recruit Nino and have her Talk with Jaffar.
Hector Chapter 31x No special requirements.
Hector Chapter 32x Finish chapter 32 in 20 turns or less.
Lyn Chapter 7x Finish chapter 7 in 15 turns or less.
Sound Test: Random Mode
In the Sound Test, simply press select and you will go into Random Mode. By pressing left or right on the control-pad you can switch to a different song. Press either B or Select to return to the regular setting.
Different Game Endings
Fire Emblem 7 actually has three different endings with changes in each. Here is how you obtain them:
Ending 1: The \\\"default\\\" ending. Complete one or fewer Kishuna chapters to obtain it.
Ending 2: A hidden ending with minor changes to the final boss fight, such as a different death quote. Complete two Kishuna stages to obtain it.
Ending 3: The hardest ending to recieve. It has major changes, including a different death quote from Nergal, new dialogue, and a new \\\"Fin\\\" picture at the end of the game with Nergal and his wife. Complete all three Kishuna chapters to obtain it.
*Note: The \\\"Kishuna\\\" chapters are 19xx, 22x, and 32x.
Secret Shops
Secret Shops are hidden on the maps and can only be found by a character with a Member\\\'s Card special item, which can be stolen from an enemy in chapter 19. These Secret Shops sell high-level weapons and even items to promote your characters.

Chapter 19 - One is in the clearing between the two broken walls above the room with the two treasure chests in the upper left corner of the map, and the other is behind a wall in the lower-right corner.

Chapter 21 - The empty room in the upper-left corner of the map.

Chapter 23 - There are two versions of this map. If the boss is Linus, the shop will be on the right side of the map, on the island. Otherwise, it will be in the trees above the lone house slightly left of center.

Chapter 29 - In the two-by-two square area left of the lone treasure chest at the bottom-left. You must use a warp staff to get there.

Chapter 30 - In the very upper-right corner of the map, among the trees.
Silver Card
In chapter 18x were there is a magic seal, have a thief steal it from the boss. The silver card will make the prices of items from shops cut in halve. NOTE: Make sure to steal the silver card before you break the magic barrier. You must be playing on Hard difficulty as well.
Triangle attack (Automatic critical)
In Hector\\\'s story, obtain Farina, Florina, and Fiora. Then, use all of them on the field of battle. Have two of them WAIT right next to an enemy (on your turn). Use the third (most powerful out of those three is highly recommended) to attack that enemy. In the battle sequence, you will see a really cool battle scene and you will do an automatic critical attack. NOTE: This will only work with these characters!

Fire Emblem Guides and Walkthroughs

There are no submitted Guides for this Game

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Game Characters in Fire Emblem

Comments for Fire Emblem

Lord Freeze 02-24-19 - 07:13 PM
 How are people still playing this game?
Mynamescox44 04-22-16 - 06:35 PM
 This is an amazing title. Anyone who enjoys strategy games will enjoy playing this one. The day Fire Emblem was finally brought to the West :)
Blazer 31 03-17-16 - 06:24 PM
 Thanks yoshirulez ol buddy, I saw it and now I think this is going to affect vizzed for the worse I fear.
yoshirulez! 03-17-16 - 05:15 PM
 David is going to make an announcement about that.
Blazer 31 03-17-16 - 05:14 PM
 What the fish? the game link, it was removed by Nintendo of America! NOOOOOOOO!
jackzwirk 02-19-16 - 08:25 PM
 Never had a death, beat that =3
Blazer 31 01-24-16 - 11:25 AM
 A bit challenging in many ways but good nothing-less.
SkywardLord 01-08-16 - 04:00 PM
 BEATEN LYN'S STORY
zokuza 11-26-15 - 04:48 AM
 just got to ch24 this game rocks and Rebeca is the best sniper around will cant hold a candle to her
scraft_games 06-06-15 - 07:12 PM
 yhis game needs a new comment. Priscilla, Nino, Jaffar, Lyn, Wil, Raven, Hector, / Rath are the best. i remember first getting this game back in Christmas of 2003 or 2004
Lexatom 01-11-15 - 10:19 AM
 I can't believe I haven't played this before! It's so good!
Snodeca 08-12-14 - 04:40 AM
 lol http://www.vizzed.com/boards/thread.php?id=77790
FangKidd 07-21-14 - 02:23 AM
 @Mecha Leo I did too idk what happend
merf 07-11-14 - 07:36 PM
 You're probably just using the wrong emulator
Nincompoco 03-26-14 - 12:54 PM
 did anyone else lose their save file!?!?
vidim557 03-07-14 - 06:44 PM
 why wont the controls work for me?
merf 02-06-14 - 02:44 AM
 hmm, that could be awesome. I could just raise the stats of the bosses though. Wouldn't that accomplish the same thing?
yoshirulez! 01-28-14 - 03:38 PM
 or something
yoshirulez! 01-21-14 - 04:39 AM
 Oooh I know! Minimal needed stat ranges to defeat certain enemies and bosses! Hows that sound Murph?
merf 01-17-14 - 11:55 PM
 Working on a very in-depth walkthrough, anything specifically you guys want me to cover?
merf 01-15-14 - 11:56 PM
 Hey all! If you have questions regarding Fire Emblem, just PM me here: http://www.vizzed.com/boards/profile.php?id=241056
Prince_Haou 09-07-13 - 12:34 PM
 it's not working...says the plugin is loaded, but the screen is just white!!!!!
supergamer3679 05-04-13 - 08:26 PM
 LOVE THIS GAME!!!!!!!
logemaster7 05-01-13 - 10:15 AM
 how do you soft reset???
manutdboy5 04-18-13 - 06:28 PM
 how do i select english so i can play the game

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