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On Page: 1
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12-02-22 08:16 AM
Information
ⓘ  Info
Online Game Details
Views: 11,131
Today: 0
Users: 141 unique
Last User View
10-29-21
WatToDo
Last Updated
08:16 AM
Staff
System:
Nintendo NES
Developer:
Lugia2009

Year:
2013
Players: 1
Hack Of:
He Xin Wei Ji
Hack Type:
Graphic, Sound, Level, Translation, Game Mod

Game Genre:
Role-Playing (RPG)
Game Perspective:
Top-Down

Play Final Fantasy 7 - Advent Children (He Xin Wei Ji Hack) - Online Rom | Nintendo NES

Play Final Fantasy 7 - Advent Children online with Nintendo NES browser emulation for free! Final Fantasy 7 - Advent Children is a rom hack of He Xin Wei Ji (NES). Play it with our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Final Fantasy 7 - Advent Children

Final Fantasy 7 - Advent Children Title ScreenFinal Fantasy 7 - Advent Children Screenshot 1
Final Fantasy 7 - Advent Children Box Art FrontFinal Fantasy 7 - Advent Children Screenthot 2
Rating: 8.2
(9 votes)
Plays: 2,122
M:97%
F:3%
Filesize: 599kb

Final Fantasy 7 - Advent Children Box Description

It’s finally done! After 4 years of work, here it is. This is a complete overhaul and English translation of Shenzhen Nanjing's game, "He Xin Wei Ji." This hack changes just about every aspect of the game making it a much more enjoyable experience, and resembles the original PS1 version more accurately.

Firstly, in regard to the changes made during the original FFVII Upgrade Project by Lindblum back in 2008. From the original version, Lindblum translated all dialog, character names, enemy names, equipment names, item names, item descriptions, menu text, and battle text. The font was improved, the game was rebalanced to make the game faster and easier. And spell graphics were changed.

In addition, Lindblum also made these changes:
- Made it possible for the character to run by holding B while moving.
- While riding a chocobo, the chocobo music will play.
- He made the songs "Those chosen by the planet" and "Ahead on our Way" that are used in this game.

***And best of all, Lindblum created a weapon shop that you can use to purchase weapons!

Then Tsumai hacked the music engine to allow looping and branching to save space when making custom music. Tsumai also created the standard battle music and the "Prelude" song for this game. Credit also goes to Dr. Mario for creating the enemy sprites for Soldier, Guard Scorpion, Air Buster, Safer Sephiroth, and Bizaro Sephiroth. He also created many of the mugshots used in this game.

Now, onto the changes Lugia2009 made. This project began in 2009 and picked up where Lindblum left off in 2008:

* Cait Sith has been added back into the game after the Temple of the Ancients. (originally, the other Cait Sith does not appear and join the party at the Temple of the Ancients). Events and dialogue have also been altered so he will be fully a part of the rest of the game.
* All map graphics have been altered and layouts have been changed to be more faithful to the PS1 version.
* The world map was completely redone to match the PS1 version.
* All character and NPC sprites were replaced.
* All character battle sprites have been redone. Plus Lugia2009 made the Magic and Item sprites for the characters.
(Thanks to Vivify93 and Chpexo for creating the battle stance sprites for Cloud, Aerith, and Tifa)
* A better ending was added that included ending screens based on the ending in the PS1 version.
* Made it so MP is no longer restored when leveling up, this makes MP restore items much more usefull.
* Completely redid the stat growths for the characters, enemies, and bosses.
* Redid enemy groups and fixed the issue with text overflowing onto the enemy graphics.
* Changes have been made to the dialogue to fix spelling errors, and to fix parts that did not make much sense. (Such as Barret telling the group that they will meet on the bridge in front of the reactor, while they were on the bridge in front of the reactor.)
* Also quite a bit of text has been added that was not originally in the game.
* Improved many of the events in this game and created many of them from scratch.
* Redid the strength bonuses given by armor and weapons, also increased the amount of power weapons gain by leveling up.
* Increased power magic gains from leveling up.
* Altered some of the effects of items.
* Added the Battle Colluseum to Gold Saucer.
* Added 8 extra hidden bosses into the game.
* Added a Magic shop, Weapon shop, and Item shop to Shinra HQ.
* Changed the colors of Numbers that appear in battles.
- Amounts of HP restored during battle now appear as green. "Miss" is displayed in yellow and damage recieved and dealt is shown as white.
* Moved the location of these numbers to make them more visible.
* Changed the party layout on the battle screen so the characters are in a diagnal line rather than a straight line. (No special reason for this, it just looks better.)
* Altered the looks of menus a bit to make the blue color brighter and made the borders thinner.
* Added dialogue to explain bits of the story that were learned in Disc 2 and 3 of the original game. (Since most of disc 2 and 3 were cut out of the NES version.)
* Created and added 29 songs. (The original game had only 8.)

Final Fantasy 7 - Advent Children Game Description


CREDITS

- Lindblum:
Created the English patch along with other improvements.

- Chpexo:
Created the title screen logo. Created the Mug Shots for the main characters, Yuffie, Marlene, Priscilla, and Sephiroth. created the song "Underneath the Rotting Pizza".

- Vivify93 and Chpexo:
Made Tifa, Cloud, and Aerith's battle stance sprites.

- Dizzy9:
Removed the HP restore upon leveling up. (Originally, when a character leveled up, their HP and MP was completely replenished.) Altered the Phoenix Down item so it will only revive a character with a fraction of their HP rather than with full HP. Fixed the enemy difficulty setting issue with the world map. (The strength of enemies was decided by each screen of the world map. Originally, the world map was split in half. So, for example, enemies around the Northern crater would be as strong as the enemies at Costa Del Sol.) Added new battle animations to the battle system; now separate animations are called when using Items and Magic!

Originally there were only 3 animations sprites for the characters:
* Battle stance
* Attack/Magic/Item (All 3 shared the same sprite)
* Death Sprite

- Sirasu and his group (They are creating a FFVII NES demake for the PC titled FF7FC):
They created most of the enemy sprites used in this game along with the Field sprites for Cloud, Barret, Tifa, Aeris, Cid, RedXIII, Cait Sith, Yuffie, Shinra Guard, Don Corneo, Sephiroth, Zack, Hojo, Rufus, Reno, Rude, Wedge, Chocobo, Priscilla, and several of the towns people. They also made some of the Map graphics used in this game.

- Keithisgood:
Created the ending dialogue for this game and the dialogue for Shera while she was explaining what occured with Cid and the rocket.

- Vincent7:
Bug testing.

- DarkMew5:
Made the improvements to RedXIII's original battle stance sprite.

Final Fantasy 7 - Advent Children (Nintendo NES) Screenshots

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[Earning Experience]

There are 4 kinds of Exp and Levels:
* Character Exp = EXP is given to all characters participating in a battle, regardless if a character is dead. Level-Ups increase all stats for that character. Max level for characters is 100.
* Materia Exp = This is earned as a spell is used, every time Materia levels up, more spells are learned. Max level for Materia is 9.
* Spell Exp = This is also earned as a spell is used. Level-Ups increase its power of that spell, but you must visit a magic shop to upgrade the spell. Max level for a spell is 20.
* Weapon Exp = This is earned as a weapon is used. Level-Ups increase the power of the weapon, but you must visit a Weapon shop to upgrade the weapon. Max level for a weapon is 20.

[Status Attributes]

Hit Points (HP) = Endurance
Strength (Str) = Physical Strength
Vitality (Vit) = Physical Defense
Intelligence (Int) = Magic Strength
Spirit (Spr) = Magic Defense
Agility (Agl) = Affects turn order

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Comments for Final Fantasy 7 - Advent Children

Oneaphelion 03-03-15 - 02:47 PM
 Wish the in-game save function would work, or at least another save state slot.
Sidewinder 12-15-13 - 05:50 PM
 FF7 Crisis Core is a pretty modern game...if there was any chance of that becoming an NES rom, that would be pretty cool.
mrkoolnerd 12-12-13 - 09:34 PM
 i wish the whole ff7 saga would be made as nes roms
Davideo7 11-22-13 - 02:32 AM
 Thanks for the info!
tRIUNE 11-19-13 - 08:48 PM
 The Update for the 4-25-12 version was only about half complete, this has had a lot more work done to the game since then.
tRIUNE 11-19-13 - 08:46 PM
 Yeah Shenzhen Nanjing named it that way, you can see here: http://www.vizzed.com/play/he-xin-wei-ji-nes-online-nintendo-nes-6533-boxart#description This is named after that.
Davideo7 11-19-13 - 01:56 PM
 Either way, I'm really excited to trying this out and if this is the "best" "FF7 NES Remake" out there, I'll be definitely playing through the entire game and recording it!
Davideo7 11-19-13 - 01:55 PM
 I'm also curious as to how different this is to the last "Final Fantasy 7 NES Remake" game that was released on this site as seen here: http://www.vizzed.com/play/final-fantasy-7-nes-remake-%2842512-update%29-nes-online-nintendo-nes-43473-game
Davideo7 11-19-13 - 01:53 PM
 I wonder why they added the "Advent Children" to the title when it's not based on the movie Advent Children but rather it's based solely on Final Fantasy VII.

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