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Views: 6,585
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Users: 56 unique
Last User View
03-27-22
rasikiller123
Last Updated
03-28-24
Staff
System:
Arcade
Developer:
SNK

Year:
1996

Game Genre:
Fighter / Versus

Play Art of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden (MAME) - Online Rom | Arcade

Play Art of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden online with Arcade browser emulation for free! Art of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden (MAME) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Art of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden

Art of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden Title ScreenArt of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden Screenshot 1
Art of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden Box Art FrontArt of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden Box Art BackArt of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden Screenthot 2
Rating: 9
(11 votes)
Plays: 849
M:99%
F:1%
Filesize: 17,087kb

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Videos of Art of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden Gameplay

Shogun Gamer
11-09-12 01:24 AM
00:06:10  Views: 473
Art of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden - Vizzed: Art of Fighting 3 Gameplay - User video4.5/5
Vizzed: Art of Fighting 3 Gameplay

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Art of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden Featured Review

Art of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden Review by: Shogun Gamer - 8.8/10

Art of Fighting 3 - It's not about Ryo Sakazaki this time, WHAT!?
"Art of Fighting? Never heard of it."

Ever heard of Art of Fighting? If you have, you most likely heard of it from Dan Hibiki's famous win quote in Street Fighter Alpha 3 "I hate the Art of Fighting, but I want to become the King of Fighters."

Or...You knew the game because you played plenty of Neo-Geo games, you owned an SNES and came across Art of Fighting 2, you owned an SNES or Neo-Geo system or at the arcade played Fatal Fury Special and beat the game perfectly without losing a single round and met the special cameo appearance of Ryo Sakazaki, you owned a Neo-Geo and played every Art of Fighting, or you went to the arcade often in search of something other than Street Fighter II. Yes, these were ways you could find the game, especially through that Fatal Fury Special Cameo appearance of Ryo Sakazaki.

I was the guy who owned Fatal Fury Special for the SNES and managed to battle against the hidden fighter Ryo Sakazaki. I searched into it, and that's when I found out about Art of Fighting. Funny enough, the fighting game followed a retro fighting game style focusing on the main character of the game for single player mode and having you challenge everyone arcade style (except your best buddy) with a bit of story dialogue to it. Using 2-Player mode would unlock the whole roster of characters on the other hand. However, that wasn't the main point of the game.

What I saw as Art of Fighting's uniqueness was the screen moving closer or further depending on how far each opponent was from one another, using walls to dive kick into your enemies, and the fact that you could not spam virtually any special move due to the additional energy bar. The concept of the Energy Bar either brought players to love the game or hate it and banish it to the netherworld (or at least my friend did). Not to mention, the energy bar also affected how strongly your character fights in some cases.

Art of Fighting 3 continue such tradition, but also added a few new ideas to the game which came from steadily growing fighting games.

Art of Fighting 3 - Path of the Warrior

Graphics 10:

So, Art of Fighting 3 came out 3 years before Fatal Fury/Garou: Mark of the Wolves...and yet the character fighting detail is so smooth and beautiful! I'm talking about the graphics first simply because I am stunned by the them at the time the game was released! Not even Street Fighter III can speak a word against this work of art. Of course, fighting games designed today with 2D art are amazing, but by the mid 90's standards, this is a little unbelievable for me, but just the characters alone. In terms of special effect animations and projectiles, it's okay, nothing to brag about, and its also the field where Fatal Fury: Mark of the Wolves wins the gold medal...but Art of Fighting 3's character graphics are simply just. Want to know why?

Motion Capturing. Motion Capturing was used in designing the characters animations to look realistic in some way.

The frame of each move performed by the character is very sweet and just looks so well done for the most part. Perhaps it was because it was the last game in the series that the creator just went all out? Regardless, of all 90's fighting games, I feel that these are the best character graphics to boot. Throwing punches and kicks have never felt so good before...just to watch that limb fly to my opponent...pure victory. In fact, these graphics beats some PS2 2D graphics fighting games I've seen which is a little sad.

The stage designs and ideas in the game are all pretty nice also. Stages take place in a train yard, gas station, cafe, mansion, underground fighting bar, Cinco de Mayo, and more. Not to mention, some stages may take place at different times of the day adding a more interesting feature to each location, just like Fatal Fury.

Depth 8 & Addictiveness 7:

Art of Fighting 3 deserves a nice whopping eight for its depth. The game once against sticks to its traditional style of combat utilizing the same screen movement depending on how close or far you are from the opponent, the good old anti-spam energy bar, and the ability to jump off walls and smack your foot right across your opponent's cheek OH and boy did it feel like a slap from mom! However, with smooth gameplay involved, things become a little more interesting.

The game features a punch, kick, hardblow, and taunt scheme to play the game. Different moves are performed similar to a light, medium, heavy attack scheme but keep in mind...not every special move has a light, medium, and heavy version to it because of the set up. Some moves are literally standalone due to there being a one button kick, while others make cost more due to having better speed, strength, or range with hard blow. However, that wasn't the reason for the punch, kick, and hardblow necessarily, but rather the preset link combos that can be performed with ease.

Link Combos, similar to tekken, as I would call them, or perhaps also known as chains, are performed through pressing the light, medium, and heavy buttons in a certain predetermined order (meaning the characters actually have these are real moves, not moves you can make however you please.) For example, Ryo Sakazaki as a forward+Punch Punch Kick combo, or even a Forward+Punch Punch Hardblow Hardblow. *This would be referred to as A, A, C, C, with an A, B, C, D style of Neo-Geo*

Aside from having such combos, Art of Fighting 3 also uses a juggling combo system similar to tekken...except a little broken from experimentation I've tried and a combo video on youtube. This is why Art of Fighting didn't receive a beautiful nine, or godlike ten, because the game can be a little broken due to the juggling in the game. A juggle for those who don't know is when you combo a person when knocked into the air and try to keep them there, hence the word juggling. Art of Fighting 3 has 100% life bar juggle combos, meaning you will die regardless of what you try, and if not 100%, at least high damage from juggles in general. This game punishes you by not letting you recover when knocked into the air, and therefore, tends to make the fight more interesting, but deadly at the same time when fighting someone who can juggle you...thank goodness I've never seen the A.I. on hardest setting do that.

The game is pretty interesting and definitely worth playing. But will you come back to it often? Probably not as much as King of Fighters or Fatal Fury Mark of the Wolves, or only on occasion, if you love Street Fighter more. But for those who do love the game, it is pretty fun to come back to due to the difficulty, perhaps the graphics, or just the gameplay itself.

Sound 9:

Look...I know I know I know it's not THAT amazing...but it's unique for being one of the jazziest games I've ever played. Honestly, Art of Fighting 3 has to feature a soundtrack I love entirely rather than hating a few songs and liking some. There's funk jazz, bebop, blues, jazz rock, latin jazz, swing, and experimental. Not to mention, for Neo-Geo CD owners or people who listen to music on youtube, or jazz musicians looking for more great jazz pieces to play or listen to, look into the ARRANGED version of Art of Fighting 3's Soundtrack...it's pure beauty I feel in love with with live performers.

Anyway, music that calls out to you is a nice touch, especially when it matches the background. Somehow, everything just seems to fit to me. Not to mention, some of the music will have you bobbing your head to it or sound really catchy. Not to mention, there is a common theme in a few stages that are all arranged in different styles allowing them to sound very unique to one another. Overall, the music is just great and I have to leave it at that opinion which I am entitled to. Sure, others would argue other songs are better, but, I'm a musician...and my specialty is being a jazz musician and I can't ignore that.

Story 2:

"A story in a 90s fighting game!? NO WAY!? YOUR LYING!" I'm not lying, this game's 1 player mode is literally a story mode. Someone working towards a goal from beginning to finish with dialogue in between and a narrator dialogue of what they plan to do next when searching for clues towards their goal, that's a story isn't it? That's all the game is pretty much. However, considering the game is more centered around Robert Garcia unlike previous Art of Fighting games, I'll just mention his story for now. Basically, Robert is trying to find a childhood friend who is important and needed by the boss of the game to create an elixir that would make the user very strong. So, technically, why I gave Art of Fighting 3 a 2 for its story...well, I felt the story in Art of Fighting 1 was actually there since the question of who kidnapped Ryo's sister was always there on each stage. But, if someone just wanted to get on with the fight, they wouldn't have to do that as often since the story only comes up ever few rounds or so if I am correct. So, the focus might not have been the story this time around and rather the dynamic gameplay and motion capture graphics.

Difficulty 7:

So, perhaps I did say Matrimelee was a pretty challenging game, especially for that annoying boss it has...but, Art of Fighting 3 I feel is, not more difficult, but it keeps a constant difficulty based on YOU the player. Yes...You are at fault for any damage you take. It's not because the character is better than yours, nor is it because you weren't thinking fast enough. The A.I. in this game is so....awesome. The difficulty is probably one of the other coolest features of the game. I've tried plenty of different settings for Art of Fighting 3 and I've always found the game likes to maintain a constant difficulty that centers around you making mistakes and leaving openings to get hit.

Basically, the game loves to punish you and force you to learn how to to fight like a pro to think twice about every move you make. Your mission is to figure out, what leaves your opponent open, what attacks to block, what attacks not to block, when to actually take a hit to close the distance, and most of all...when to taunt. If you were wondering why Dan Hibiki is allowed to taunt and not be thought disrespectful for it, it's because of Art of Fighting. Taunting is amazingly useful in the game and will save you from getting beaten to a pulp, I kid you not. What it does is lower your opponents energy bar, and the longer you taunt without moving or getting hit, the larger the effect. You can literally turn the tables just through one...single...taunt. Going from using a super move to looking like the biggest clown in the universe of fighting. I know I should have mentioned taunting's effect a lot earlier, but it's effect in helping you as a gamer when struggling with this fighting game is much better placed in the difficulty section.

Regardless, the game can become a little tough, but in the greatest of ways that it will help you grow as a fighting gamer to learn how to fight even the cheapest or "most impossible to beat" looking characters. If anything, this game might as well be educationally valuable for opening up the mind to try new strategies to find other ways to beat an opponent, whether it be rushing down the enemy or being patient for revealed openings.

Overall:

Art of Fighting 3 deserves an 8.8 out of 10 by my standards. However, don't let a score be your opinion also. It's better you decide yourself, this is vizzed.com after all. If anything, I recommend AT LEAST trying the game and then say what you think.

  Graphics 10   Sound 9   Addictive 7   Depth 8   Story 2   Difficulty 7

Art of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden Reviews

Overall 9    Graphics 9.5    Sound 8    Addictive 8    Story 3    Depth 7    Difficulty 7.5


8.8
Art of Fighting 3 - It's not about Ryo Sakazaki this time, WHAT!?   Shogun Gamer
"Art of Fighting? Never heard of it." Ever heard of Art of Fighting? If you have, you most likely...
  Graphics 10   Sound 9   Addictive 7   Story 2   Depth 8   Difficulty 7

      Review Rating: 5/5     Submitted: 02-10-13     Updated: 03-16-13     Review Replies: 0

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Comments for Art of Fighting 3 - The Path of the Warrior + Art of Fighting - Ryuuko no Ken Gaiden

Shogun Gamer 09-28-12 - 05:04 PM
 Yep, still can't take screenshots yet. Guess I'll stick to the korean version.
Shogun Gamer 09-27-12 - 08:16 AM
 juggle combos are pretty important also. Funny enough, Robert is the main character in this game instead of Ryo Strange though, screeshots won't work.
Shogun Gamer 09-27-12 - 08:13 AM
 gotta love cactus gas and sieste cafe, quixotic temple too
Shogun Gamer 09-27-12 - 08:10 AM
 This is probably one of the most polished art of fighting games. Very smooth and nice looking. Not to mention, the arranged soundtrack is legit jazz. However this isn't neogeo CD, good music either way. Gameplay, very awesome, but tough

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