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12-02-25 03:58 AM
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Game Details
Views: 1,061
Today: 0
Users: 4 unique
Last User View
11-21-16
greg1975
Last Updated
05:25 PM
Staff
System:
Sega Master System
Publisher:
SEGA of America
Developer:
ORIGIN Systems
UPC: 974365635712

Year:
1990
Players: 1

Game Genre:
Role-Playing (RPG)
Game Perspective:
1st-Person Perspective, Top-Down
Genre Sport:
Medieval / Fantasy, Turn-based
Genre Non-Sport:
Medieval / Fantasy, Turn-based

Price Guide (USD):
Loose:  $44.24
Complete:  $44.24
New:  $44.24
Rarity:  9/10

External Websites:
Play.Rom.Online
Ebay Listings

Ultima IV - Quest of the Avatar (SMS) - Sega Master System

Ultima IV - Quest of the Avatar is a Role-Playing (RPG) game developed by ORIGIN Systems, Inc. and published by SEGA of America, Inc. in 1990 for the Sega Master System.

Ultima IV - Quest of the Avatar

Ultima IV - Quest of the Avatar Title ScreenUltima IV - Quest of the Avatar Screenshot 1
Ultima IV - Quest of the Avatar Box Art FrontUltima IV - Quest of the Avatar Box Art BackUltima IV - Quest of the Avatar Screenthot 2
Rating: 9 (11 votes)

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Ultima IV - Quest of the Avatar (Sega Master System) Screenshots

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Ultima IV - Quest of the Avatar Game Description

The fourth game in the now well-established Ultima series featured an improved game engine, with color graphics and better character interaction (you could now have actual conversations with NPCs). But what really makes Ultima IV shine is its radical departure from any other RPG made before or since in terms of the story and goal.

Instead of building up your character by any means possible in order to face the Ultimate Evil in a big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for the people of the land. This meant upholding the "eight virtues" and basically trying to become a better person. In most RPGs you chose to be a just/nice hero because the people you'd help would usually provide you with some nice equipment for your services, but in Ultima IV you helped people not for a reward or to advance the plot but simply because it was the "right thing to do". The game actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd never finish the game.

This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years later, and became the sort of design philosophy that made all the following Ultimas so unique in their genre.

Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final "Holy Grail" type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood.

Ultima IV - Quest of the Avatar Reviews

Overall 9    Graphics 7    Sound 8    Addictive 10    Story 10    Depth 8    Difficulty 7


9.4
The Game That Set Standards in RPG   Monkeyboy123
Ultima IV will always be more than just a game for me, it was also a gateway into a new world that m...
  Graphics 7   Sound 8   Addictive 10   Story 10   Depth 8   Difficulty 7

      Review Rating: 3/5     Submitted: 05-04-16     Review Replies: 0

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Comments for Ultima IV - Quest of the Avatar

Jordanv78 10-28-10 - 07:52 PM
 Although this game does follow the PC format more closely, and has nice "Cutscene" artwork that the NES version doesn't have....I like the NES version better. I like the music better, and the graphics overall I feel are better on the NES version.

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