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NVTaks
06-18-15 11:15 PM
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Ori and the Blind Forest

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.1
10
10
7
7
10
6
NVTaks's Score
9.1
10
10
7
7
10
6

06-18-15 11:15 PM
NVTaks is Offline
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As I’m sure many of you know (and the rest of you will soon know) 3 months ago Moon Studios, in a partnership with the much larger Microsoft Studios, released the unbelievably beautiful title, Ori and the Blind Forest. You play as a white, sprite-like, orphan creature named Ori, questing with your friend Sein for the three elements: Waters, Warmth, and Winds. Albeit not the most original of storylines, the execution and gameplay is familiar and brilliant.

Very reminiscent of the 2013 release, Dust: An Elysian Tale along with literally any Zelda game ever, Ori and the Blind Forest is a 2D, open world, visual masterpiece. I’m not sure that my limited vocabulary can do this game even a fragment of the justice it deserves, but I’ll try
.
Graphics - 10

Unquestionably the most awe-inspiring part of this game is the graphics. I promise you all you have to do is watch the trailer on Steam and you’ll see how beautifully designed the worlds are (I’m actually using a screenshot of the world as my desktop background). Each area of the game looks like it’s been meticulously painted by hand. The all white character of Ori and his attacking moves contrast beautifully against the darker, sometimes ominous backgrounds. I’m also a huge fan of the fluid art style used for Ori’s attacks both because of personal preference, and also because it makes the game more quick paced and prevents you from just charging headfirst into enemies.

The only caveat to my 10/10 is that if you don’t appreciate the aesthetic of 2D games, then you probably won’t agree with me. Also from what I’ve heard from others the game does tend to lag a little bit at the larger, more action-packed moments, however I cannot comment on this first hand as my machine handled basically the entire game with relative ease.

I can say with absolute certainty, that Ori and the Blind Forest is one of the most visually powerful games I have ever had the pleasure of playing.

Music - 10

Tbh I was really tempted to leave this section blank except for the sentence “Listen to the soundtrack.” So. Uh. Yeah. Listen to the soundtrack.

The soundtrack (with most song credit going to Gareth Coker) is beautifully done and matches the game’s visuals very well. The music ranges from light, and upbeat to slow, booming, and morose, fitting perfectly with the games rapid emotional shifts. It’s actually on Spotify and I’d definitely recommend listening to it outside of the game if you can.

Addictiveness - 7


One thing Ori and the Blind Forest is not is the most addictive of games, only because it’s not supposed to be.

This is an incredibly heavy game that puts the player through a lot of emotional hoops very early on, you’re not going to want to keep going and going. If anything you’ll be wanting to take a break for reflection time, and that’s okay! Addictiveness doesn’t have to be the mark of a great game, and Ori and the Blind Forest stands tall even if you can only muster up the strength to play through 1 or 2 times before collapsing into a puddle of tears.

Story - 10


Look, there are a few things in my life that have been easy decisions. Like getting a cat, deciding to go to college, but above all else the easiest thing I’ve ever had to do was rank this game’s story 10/10. Imo the first 10 minutes of Ori is sadder than the first 5 minutes of Up.

The premise of the story is that you (Ori) a newborn creature fell off of the Spirit Tree during a violent storm. You are then adopted by a large, bizarre, bear-like creature named Naru who raises you as it’s own child. Eventually the forest begins to decay and your adoptee parent gives you the last apple, choosing to let you live, as they in turn starve. Realizing that your old home has nothing left for you, you head off into the woods. After an incredibly depressing scene in which you pass out unconscious, you’re united with your companion ball of light (much like Navi, but much less annoying) Sein, and you begin your epic journey to restore the life of both Naru, the forest, and the Spirit Tree.

It’s an incredible adventure. End of story. (No pun intended)

Depth 7

Honestly, it’s not an overly complex game. As gameplay goes, there are three talent trees to choose abilities from and there’s a lot of double tapping and platforming and holding down buttons, but nothing massively complicated. You’re more caught up in the beauty of your surroundings than in how difficult it was to get there.

The story isn’t really that complex or deep either. It’s the typical unlikely hero saves the world kind-of-theme. However the twist of fate with the main antagonist Kuro (no spoilers) is lovely, and definitely more on the original side of things. Another interesting twist is how the game handles boss battles. In each dungeon, once you reach the end, instead of fighting a massive evil boss you’re instead confronted with a timer rapidly counting down forcing you to escape the crumbling dungeon as fast as your little legs will carry you.

It’s also not a particularly long game, there isn’t much in the way of post-game content, and as far as I know there aren’t currently any plans to offer DLC (the game’s only been out for a few months). So even if you’re one of those gamers who couldn’t care less about the story or plot, the game’s quick and easy to beat and has relatively easy achievements. So outside of not liking the genre, there’s really no reason not to play this game.

Difficulty - 6

If you can platform, you can beat this game. But it’s not the kind of game you focus on beating so much as playing (if that makes any sense)?

The only potential difficulty I experienced was the end of dungeons during the escape sequence. Normally you’re allowed an ability called Soul Link which basically allows you to save your game everywhere you go. However in dungeons this ability is disabled, so if you mess up it’s a long way back.

Graphics - 10*30% = 3
Sound - 10*20% = 2
Addictiveness - 7*15% = 1.05
Story = 10*20% = 2
Depth = 7*15% = 1.05

Overall Score = 9.1

Note: Difficulty does not go into calculating overall game score.

All in all I really recommend this game for the PC, Xbox 1, or 360. It’s nothing especially new, but if it’s the type of game you like then you’re sure to love it! <3
As I’m sure many of you know (and the rest of you will soon know) 3 months ago Moon Studios, in a partnership with the much larger Microsoft Studios, released the unbelievably beautiful title, Ori and the Blind Forest. You play as a white, sprite-like, orphan creature named Ori, questing with your friend Sein for the three elements: Waters, Warmth, and Winds. Albeit not the most original of storylines, the execution and gameplay is familiar and brilliant.

Very reminiscent of the 2013 release, Dust: An Elysian Tale along with literally any Zelda game ever, Ori and the Blind Forest is a 2D, open world, visual masterpiece. I’m not sure that my limited vocabulary can do this game even a fragment of the justice it deserves, but I’ll try
.
Graphics - 10

Unquestionably the most awe-inspiring part of this game is the graphics. I promise you all you have to do is watch the trailer on Steam and you’ll see how beautifully designed the worlds are (I’m actually using a screenshot of the world as my desktop background). Each area of the game looks like it’s been meticulously painted by hand. The all white character of Ori and his attacking moves contrast beautifully against the darker, sometimes ominous backgrounds. I’m also a huge fan of the fluid art style used for Ori’s attacks both because of personal preference, and also because it makes the game more quick paced and prevents you from just charging headfirst into enemies.

The only caveat to my 10/10 is that if you don’t appreciate the aesthetic of 2D games, then you probably won’t agree with me. Also from what I’ve heard from others the game does tend to lag a little bit at the larger, more action-packed moments, however I cannot comment on this first hand as my machine handled basically the entire game with relative ease.

I can say with absolute certainty, that Ori and the Blind Forest is one of the most visually powerful games I have ever had the pleasure of playing.

Music - 10

Tbh I was really tempted to leave this section blank except for the sentence “Listen to the soundtrack.” So. Uh. Yeah. Listen to the soundtrack.

The soundtrack (with most song credit going to Gareth Coker) is beautifully done and matches the game’s visuals very well. The music ranges from light, and upbeat to slow, booming, and morose, fitting perfectly with the games rapid emotional shifts. It’s actually on Spotify and I’d definitely recommend listening to it outside of the game if you can.

Addictiveness - 7


One thing Ori and the Blind Forest is not is the most addictive of games, only because it’s not supposed to be.

This is an incredibly heavy game that puts the player through a lot of emotional hoops very early on, you’re not going to want to keep going and going. If anything you’ll be wanting to take a break for reflection time, and that’s okay! Addictiveness doesn’t have to be the mark of a great game, and Ori and the Blind Forest stands tall even if you can only muster up the strength to play through 1 or 2 times before collapsing into a puddle of tears.

Story - 10


Look, there are a few things in my life that have been easy decisions. Like getting a cat, deciding to go to college, but above all else the easiest thing I’ve ever had to do was rank this game’s story 10/10. Imo the first 10 minutes of Ori is sadder than the first 5 minutes of Up.

The premise of the story is that you (Ori) a newborn creature fell off of the Spirit Tree during a violent storm. You are then adopted by a large, bizarre, bear-like creature named Naru who raises you as it’s own child. Eventually the forest begins to decay and your adoptee parent gives you the last apple, choosing to let you live, as they in turn starve. Realizing that your old home has nothing left for you, you head off into the woods. After an incredibly depressing scene in which you pass out unconscious, you’re united with your companion ball of light (much like Navi, but much less annoying) Sein, and you begin your epic journey to restore the life of both Naru, the forest, and the Spirit Tree.

It’s an incredible adventure. End of story. (No pun intended)

Depth 7

Honestly, it’s not an overly complex game. As gameplay goes, there are three talent trees to choose abilities from and there’s a lot of double tapping and platforming and holding down buttons, but nothing massively complicated. You’re more caught up in the beauty of your surroundings than in how difficult it was to get there.

The story isn’t really that complex or deep either. It’s the typical unlikely hero saves the world kind-of-theme. However the twist of fate with the main antagonist Kuro (no spoilers) is lovely, and definitely more on the original side of things. Another interesting twist is how the game handles boss battles. In each dungeon, once you reach the end, instead of fighting a massive evil boss you’re instead confronted with a timer rapidly counting down forcing you to escape the crumbling dungeon as fast as your little legs will carry you.

It’s also not a particularly long game, there isn’t much in the way of post-game content, and as far as I know there aren’t currently any plans to offer DLC (the game’s only been out for a few months). So even if you’re one of those gamers who couldn’t care less about the story or plot, the game’s quick and easy to beat and has relatively easy achievements. So outside of not liking the genre, there’s really no reason not to play this game.

Difficulty - 6

If you can platform, you can beat this game. But it’s not the kind of game you focus on beating so much as playing (if that makes any sense)?

The only potential difficulty I experienced was the end of dungeons during the escape sequence. Normally you’re allowed an ability called Soul Link which basically allows you to save your game everywhere you go. However in dungeons this ability is disabled, so if you mess up it’s a long way back.

Graphics - 10*30% = 3
Sound - 10*20% = 2
Addictiveness - 7*15% = 1.05
Story = 10*20% = 2
Depth = 7*15% = 1.05

Overall Score = 9.1

Note: Difficulty does not go into calculating overall game score.

All in all I really recommend this game for the PC, Xbox 1, or 360. It’s nothing especially new, but if it’s the type of game you like then you’re sure to love it! <3
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07-15-15 05:28 PM
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This was a very good review on your part. Excellent structure, good details and you support your awe for the game with clear words. However I feel like you could have used more details. How do the graphics compare to other games? What are some of the tracks that stand out? Would you see other potential hardships for completing the game?
This was a very good review on your part. Excellent structure, good details and you support your awe for the game with clear words. However I feel like you could have used more details. How do the graphics compare to other games? What are some of the tracks that stand out? Would you see other potential hardships for completing the game?
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07-16-15 10:54 PM
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This is a very good review. You added a great amount of details and you did a great job with separating the review into different categories. There's one thing that I'd like to say though, and that's I would've liked to see a little more detail in the difficulty category. Other than that, I think you did a great job with this review.
This is a very good review. You added a great amount of details and you did a great job with separating the review into different categories. There's one thing that I'd like to say though, and that's I would've liked to see a little more detail in the difficulty category. Other than that, I think you did a great job with this review.
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