Hello again. I've been on a quest to make reviews on pirated games. But this time, it's Super Boy II, the sequel to the original Super Boy, but this time it's a copy of Super Mario Brothers - The Lost Levels. I have edited this to make sure it's much better. The game originally appeared on the MSX in 1989, but how did it get onto the Sega Master System? Anyway, let's get onto the review.
GRAPHICS: 2/10
The graphics are from the original Mario game. Some of them are slightly edited, like the castle tiles. Also, the colours don't actually look the same to the original on the MSX, they are just brighter or darker. Even the sprites were not used without permission by Nintendo.
SOUND: 5/10
Some of the sounds are funny, compared to the block breaking sound if Super Boy (well, he looks like Mario) had a mushroom.
ADDICTIVENESS: 3/10
I find this very unusual. Somehow I might play another game as I don't find this one amusing. There is one problem, that you only get points for collecting a coin,
not for killing enemies. Buzzy Beetles and Koopas weren't programmed properly. Instead, when you stomp on them, they just die. They are supposed to move in their shells! Some item boxes are randomized, some have coins,
some have mushrooms and some have fire flowers. Even though, you have to jump higher enough just to get a big score from the flagpole.
STORY: None
No, really. There's no story in the game. What do you think I would explain? Super Boy trying to save a Princess? That's Mario's job!
DEPTH: 8/10
The game will take a few hours or minutes to finish. But somehow the castle levels for me are tricky.
Now, you've been waiting for...
THE DIFFICULTY: 7/10
The controls are a little bad. They are very irritating and the more frustrating the controls are, the more harder the game becomes.
You know, the Super Boy series is a knock-off to the Mario series. But anyway, that's my review for the Super Boy II MSX to Master System review. See you next time!
Hello again. I've been on a quest to make reviews on pirated games. But this time, it's Super Boy II, the sequel to the original Super Boy, but this time it's a copy of Super Mario Brothers - The Lost Levels. I have edited this to make sure it's much better. The game originally appeared on the MSX in 1989, but how did it get onto the Sega Master System? Anyway, let's get onto the review.
GRAPHICS: 2/10
The graphics are from the original Mario game. Some of them are slightly edited, like the castle tiles. Also, the colours don't actually look the same to the original on the MSX, they are just brighter or darker. Even the sprites were not used without permission by Nintendo.
SOUND: 5/10
Some of the sounds are funny, compared to the block breaking sound if Super Boy (well, he looks like Mario) had a mushroom.
ADDICTIVENESS: 3/10
I find this very unusual. Somehow I might play another game as I don't find this one amusing. There is one problem, that you only get points for collecting a coin,
not for killing enemies. Buzzy Beetles and Koopas weren't programmed properly. Instead, when you stomp on them, they just die. They are supposed to move in their shells! Some item boxes are randomized, some have coins,
some have mushrooms and some have fire flowers. Even though, you have to jump higher enough just to get a big score from the flagpole.
STORY: None
No, really. There's no story in the game. What do you think I would explain? Super Boy trying to save a Princess? That's Mario's job!
DEPTH: 8/10
The game will take a few hours or minutes to finish. But somehow the castle levels for me are tricky.
Now, you've been waiting for...
THE DIFFICULTY: 7/10
The controls are a little bad. They are very irritating and the more frustrating the controls are, the more harder the game becomes.
You know, the Super Boy series is a knock-off to the Mario series. But anyway, that's my review for the Super Boy II MSX to Master System review. See you next time!