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Mega Mewtwo X
08-12-14 08:39 PM
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08-13-14 07:47 PM
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A shooter worth playing.

 
Game's Ratings
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9.2
7.7
8.3
8.6
7.9
8.3
7.4

08-12-14 08:39 PM
Mega Mewtwo X is Offline
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Mega Mewtwo X
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~~~~Mega Mewtwo X’s Review of Goldeneye 007~~~~


Hi guys! Would you believe I don’t like modern shooters? I don’t know…..I just don’t like them. (Maybe the cod “fanbase”.) But retro shooters? HELLZ TO THE YUS! I luv retro shooters. Once again, don’t know why. But I think it’s time to give one of my favorite retro shooters some praise. Can you guess? (Well I don’t think u need to…….it’s kinda in the title.) Yup! It’s Goldeneye 007! Goldeneye 007 was made for the N64 on August 8th, 1997 by Rare. (Aka: the n64’s MASTER) the game was made by a lot of newcomers into the game-making business but that really didn’t mean a thing in the long run. Now that that’s out of the way, it’s time to get started! *plays Mario recoding* “Let’s-a go!”


Story (5): The story is too cliche. I could leave it at that and go on to the next part, but that’s not fun. The story is that one of 007’s allies, 006, (aka: Alec Trevelyan) backstabs 007 and tries to use a giant satellite called the goldeneye to blast the world to bits. 007 stops him, and the world can go on with its wars and tax raises. But once again, and let’s all say it together now, IT’S TOO. DAMN. CLICHE. One huge problem with this is that the story in every 007 is kinda the same. They don’t all have to deal with the goldeneye, but it’s usually about someone trying to blow up the world, or take over it, or something I’m too lazy to mention. And as a result, it really bogs the story down for me. So I think the story will get a 5. For being too cliche and never changing it up.


Graphics (9):
The graphics look impeccable for an N64 game. Everything looks polished, and then some. Don’t get me wrong, sometimes things can just get all screwed up, (infamous spaz cartridge glitch. )but everything runs at the smooth fps it should run at. Oh, and the explosions. Everything you shoot in this game explodes as if the game developers poured gasoline onto everything. One of the things that I have to get a little mad at Goldeneye 007 for is that there’s barely any blood. I mean, blood isn’t the MAIN thing when it comes to the graphics, but still. When you shoot someone in the game, rather than have blood come out of them or even a squirt of blood, you’ll see a reddish tint where you shot them, signifying blood. But that’s it. Not even when you can run them over in a tank (yes, there is a tank in the game, but only in about two levels) do you see any blood, which seems surreal. But for the most part, the graphics are very polished and look like blood, sweat, and tears was put into them, so I will give graphics a 9.


Sound (10):
The sound is awesome! First up, the sound effects are very realistic. (As far as the N64 goes.) If you shoot someone, it depends on the gun that you shot them with. A laser has a sci-fi sound effect, while a silenced pp7 sounds very quiet, and sneaky. When riding a tank, you can hear the tank move along the level, when you shoot something; you get a different sound effect depending on what you shot. (Crate = wooden-ish sound effect, Metal = bangs and dings and ricochet sound effects.) But notice I haven’t even talked about the SOUNDTRACK. Dear. GOD! I love the soundtrack. Some tracks are remix’s from the movie itself, but that really doesn’t mean much to me. My favorite track, however, would have to be the final track, where you have to “Settle the score with Trevelyan” (or……kill him…..for a blunter term.) Where it gets very upbeat and throws in part of the Goldeneye main theme for good measure. I can’t think of one problem with the themes, with the exception of one or two being mediocre. So I will give sound a 10. For having a stellar soundtrack all the way though.


Depth (7):
The depth in this game is iffy. Thereal game doesn’t have much depth in it, but the game has depth in the form of unlocking the cheats. If you beat a mission on a certain difficulty level under a certain period of time, you unlock a cheat. The cheats range from ones as pointless but funny as DK mode to all guns! (Yup, every single gun at your hands.) But that’s about it for depth, and I suppose you can go for 007 mode, which is only useable if you beat every mission on 00 Agent difficulty. But after that……what is there? Multiplayer? I suppose…..but you’ll get bored of that soon enough. And that’s everything in Goldeneye, nothing else. So I have to award depth a 7. For just not having a lot to explore.


Addictiveness (7):
The game really isn’t that addicting. Addictiveness and depth kind of go hand-in-hand with this. So when you don’t have a lot of depth, you won’t have a lot of addictiveness. That’s not to say it doesn’t have its addicting points though. You can set personal challenges to beat, try to find exciting ways to kill enemies with cheats, and then some. But notice how I said PERSONAL. The game itself doesn’t offer a lot of addictiveness from the game. It just has the tools for you to make your own challenges. And for that, it kind of suffers. One thing a game should always try to do is make the player come back for more, something that Goldeneye just falls short of. Once you collect everything, what purpose is there to play the game again? Maybe your own reasons, but ignoring personal reasons there really isn’t much of a reason to keep playing once you have everything. So addictiveness gets a 7. For suffering due to a lack of depth.


Difficulty (9):
The game gets very irritating at a lot of points. Mainly when trying to go for a cheat or trying to beat a mission on a higher difficulty setting. Non-stop barrages of enemies get very annoying. (Especially on 00 agent, where there is no body armor to help you.) Some missions make you deal with objectives that aren’t too hard, but enemies get in the way too many times for you to accomplish the task at hand. A GREAT example would be the final mission itself. Where when you try to defeat Trevelyan, he keeps summoning his minions to dispatch you. Too many of them keep flying at you, and it becomes damn near impossible to find Alec. And don’t get me started on the drone guns. In certain levels you can find drone guns on the ceilings. They aren’t out in the open, but they usually are placed where you need to go, and can cause a miserable time for poor old James. They fire non-stop and knock you back every time they hit, making it hard to aim at them since Goldeneye’s lock-on system also locks your movement while you aim. I would make a comment or two about the Aztec, but I never got to it, so I can’t unfortunately. However, the game can respect what you can do as a gamer on the Agent and sometimes Secret Agent difficulties, barely missing a 10 in difficulty. But still, difficulty gets a 9. For several times that made me want to crack my controller in two.


Overall (9.7):
Taking into account its grueling difficulty, its lack of depth or addictiveness, and other crap, I LOVE this game. It was one of the only shooters that I do not mind popping in every now and then to play. The story is cliche yes, but it really doesn’t bog down the graphics, the sound, or a lot of anything else really. A lot of the negatives are outweighed by the positives. So in conclusion, for a stellar soundtrack, good graphics, and many, many other things, this game gets a 9.7 out of 10. The game was awesome back then. (I would think.) And it’s awesome today. This has been a review by Mega Mewtwo x. Thank you for stopping by to see this review, this has been Mega Mewtwo x: signing out.


EDIT: If you're wondering why this review went through EIGHT edits.......it was because the text was displayed in the middle and to the left. Sorry about that!
~~~~Mega Mewtwo X’s Review of Goldeneye 007~~~~


Hi guys! Would you believe I don’t like modern shooters? I don’t know…..I just don’t like them. (Maybe the cod “fanbase”.) But retro shooters? HELLZ TO THE YUS! I luv retro shooters. Once again, don’t know why. But I think it’s time to give one of my favorite retro shooters some praise. Can you guess? (Well I don’t think u need to…….it’s kinda in the title.) Yup! It’s Goldeneye 007! Goldeneye 007 was made for the N64 on August 8th, 1997 by Rare. (Aka: the n64’s MASTER) the game was made by a lot of newcomers into the game-making business but that really didn’t mean a thing in the long run. Now that that’s out of the way, it’s time to get started! *plays Mario recoding* “Let’s-a go!”


Story (5): The story is too cliche. I could leave it at that and go on to the next part, but that’s not fun. The story is that one of 007’s allies, 006, (aka: Alec Trevelyan) backstabs 007 and tries to use a giant satellite called the goldeneye to blast the world to bits. 007 stops him, and the world can go on with its wars and tax raises. But once again, and let’s all say it together now, IT’S TOO. DAMN. CLICHE. One huge problem with this is that the story in every 007 is kinda the same. They don’t all have to deal with the goldeneye, but it’s usually about someone trying to blow up the world, or take over it, or something I’m too lazy to mention. And as a result, it really bogs the story down for me. So I think the story will get a 5. For being too cliche and never changing it up.


Graphics (9):
The graphics look impeccable for an N64 game. Everything looks polished, and then some. Don’t get me wrong, sometimes things can just get all screwed up, (infamous spaz cartridge glitch. )but everything runs at the smooth fps it should run at. Oh, and the explosions. Everything you shoot in this game explodes as if the game developers poured gasoline onto everything. One of the things that I have to get a little mad at Goldeneye 007 for is that there’s barely any blood. I mean, blood isn’t the MAIN thing when it comes to the graphics, but still. When you shoot someone in the game, rather than have blood come out of them or even a squirt of blood, you’ll see a reddish tint where you shot them, signifying blood. But that’s it. Not even when you can run them over in a tank (yes, there is a tank in the game, but only in about two levels) do you see any blood, which seems surreal. But for the most part, the graphics are very polished and look like blood, sweat, and tears was put into them, so I will give graphics a 9.


Sound (10):
The sound is awesome! First up, the sound effects are very realistic. (As far as the N64 goes.) If you shoot someone, it depends on the gun that you shot them with. A laser has a sci-fi sound effect, while a silenced pp7 sounds very quiet, and sneaky. When riding a tank, you can hear the tank move along the level, when you shoot something; you get a different sound effect depending on what you shot. (Crate = wooden-ish sound effect, Metal = bangs and dings and ricochet sound effects.) But notice I haven’t even talked about the SOUNDTRACK. Dear. GOD! I love the soundtrack. Some tracks are remix’s from the movie itself, but that really doesn’t mean much to me. My favorite track, however, would have to be the final track, where you have to “Settle the score with Trevelyan” (or……kill him…..for a blunter term.) Where it gets very upbeat and throws in part of the Goldeneye main theme for good measure. I can’t think of one problem with the themes, with the exception of one or two being mediocre. So I will give sound a 10. For having a stellar soundtrack all the way though.


Depth (7):
The depth in this game is iffy. Thereal game doesn’t have much depth in it, but the game has depth in the form of unlocking the cheats. If you beat a mission on a certain difficulty level under a certain period of time, you unlock a cheat. The cheats range from ones as pointless but funny as DK mode to all guns! (Yup, every single gun at your hands.) But that’s about it for depth, and I suppose you can go for 007 mode, which is only useable if you beat every mission on 00 Agent difficulty. But after that……what is there? Multiplayer? I suppose…..but you’ll get bored of that soon enough. And that’s everything in Goldeneye, nothing else. So I have to award depth a 7. For just not having a lot to explore.


Addictiveness (7):
The game really isn’t that addicting. Addictiveness and depth kind of go hand-in-hand with this. So when you don’t have a lot of depth, you won’t have a lot of addictiveness. That’s not to say it doesn’t have its addicting points though. You can set personal challenges to beat, try to find exciting ways to kill enemies with cheats, and then some. But notice how I said PERSONAL. The game itself doesn’t offer a lot of addictiveness from the game. It just has the tools for you to make your own challenges. And for that, it kind of suffers. One thing a game should always try to do is make the player come back for more, something that Goldeneye just falls short of. Once you collect everything, what purpose is there to play the game again? Maybe your own reasons, but ignoring personal reasons there really isn’t much of a reason to keep playing once you have everything. So addictiveness gets a 7. For suffering due to a lack of depth.


Difficulty (9):
The game gets very irritating at a lot of points. Mainly when trying to go for a cheat or trying to beat a mission on a higher difficulty setting. Non-stop barrages of enemies get very annoying. (Especially on 00 agent, where there is no body armor to help you.) Some missions make you deal with objectives that aren’t too hard, but enemies get in the way too many times for you to accomplish the task at hand. A GREAT example would be the final mission itself. Where when you try to defeat Trevelyan, he keeps summoning his minions to dispatch you. Too many of them keep flying at you, and it becomes damn near impossible to find Alec. And don’t get me started on the drone guns. In certain levels you can find drone guns on the ceilings. They aren’t out in the open, but they usually are placed where you need to go, and can cause a miserable time for poor old James. They fire non-stop and knock you back every time they hit, making it hard to aim at them since Goldeneye’s lock-on system also locks your movement while you aim. I would make a comment or two about the Aztec, but I never got to it, so I can’t unfortunately. However, the game can respect what you can do as a gamer on the Agent and sometimes Secret Agent difficulties, barely missing a 10 in difficulty. But still, difficulty gets a 9. For several times that made me want to crack my controller in two.


Overall (9.7):
Taking into account its grueling difficulty, its lack of depth or addictiveness, and other crap, I LOVE this game. It was one of the only shooters that I do not mind popping in every now and then to play. The story is cliche yes, but it really doesn’t bog down the graphics, the sound, or a lot of anything else really. A lot of the negatives are outweighed by the positives. So in conclusion, for a stellar soundtrack, good graphics, and many, many other things, this game gets a 9.7 out of 10. The game was awesome back then. (I would think.) And it’s awesome today. This has been a review by Mega Mewtwo x. Thank you for stopping by to see this review, this has been Mega Mewtwo x: signing out.


EDIT: If you're wondering why this review went through EIGHT edits.......it was because the text was displayed in the middle and to the left. Sorry about that!
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(edited by Mega Mewtwo X on 08-12-14 09:05 PM)     Post Rating: 4   Liked By: juuldude, kramer4077, Spicy, TheReaper7290,

08-12-14 11:31 PM
Vizzed Ghostblood is Offline
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I have to say, this is very impressive review of Goldeneyes 007. However, I do not really quite like the game as much as you do so I didn't even bother playing it. Don't get me wrong, I sort of like Call of Duty because of their modern warfare series but that's it. Nothing more like Black Ops and nothing less like original Call of Duty. Anyway, back to the track, I do happened to watch few of Goldeneyes 007 gameplay on youtube and it does amazed me on how well the graphic, details and such for such old game.

I do believed that you make a good review, and I hope you would keep it up no matter what.
I have to say, this is very impressive review of Goldeneyes 007. However, I do not really quite like the game as much as you do so I didn't even bother playing it. Don't get me wrong, I sort of like Call of Duty because of their modern warfare series but that's it. Nothing more like Black Ops and nothing less like original Call of Duty. Anyway, back to the track, I do happened to watch few of Goldeneyes 007 gameplay on youtube and it does amazed me on how well the graphic, details and such for such old game.

I do believed that you make a good review, and I hope you would keep it up no matter what.
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08-13-14 08:14 AM
Mega Mewtwo X is Offline
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Mega Mewtwo X
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Vizzed Ghostblood : thank you!
Vizzed Ghostblood : thank you!
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08-13-14 03:26 PM
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I'd have to agree with everything in this review, I'd like to say that in my opinion, the best thing about this game is its engine, which other great games have also used (like Perfeck Dark and TimeSplitter2). Just how many things it can do (everything said in the graphics section, load whole maps and objects into memory, ect.) and later games that used this engine just improved how good it is (especially in multiplayer with all sorts of challenges and bots and gametypes). Really great review my friend!
I'd have to agree with everything in this review, I'd like to say that in my opinion, the best thing about this game is its engine, which other great games have also used (like Perfeck Dark and TimeSplitter2). Just how many things it can do (everything said in the graphics section, load whole maps and objects into memory, ect.) and later games that used this engine just improved how good it is (especially in multiplayer with all sorts of challenges and bots and gametypes). Really great review my friend!
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08-13-14 07:47 PM
Mega Mewtwo X is Offline
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Mega Mewtwo X
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yup! i also like some of the items that they put into goldeneye, like the moonraker laser IN GOLDENEYE!
yup! i also like some of the items that they put into goldeneye, like the moonraker laser IN GOLDENEYE!
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