I finally beat Pac Man: Championship Edition about a week or two ago. I am just now getting to post about it. I know I went crazy in chat over it after I finally beat the final level I had yet to beat.
I finally beat Pac Man: Championship Edition about a week or two ago. I am just now getting to post about it. I know I went crazy in chat over it after I finally beat the final level I had yet to beat.
UserMike : The last game that I beat on vizzed was Metroid fusion (latest) Just before that--outside vizzed--I beat the Transformers Prime game on the Wii
UserMike : The last game that I beat on vizzed was Metroid fusion (latest) Just before that--outside vizzed--I beat the Transformers Prime game on the Wii
The last game I beat was Tales of Xillia. I haven't platinum'd yet.
Tales of Xillia
Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are refereed to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs. Tales of Xillia uses the Dual Raid Linear Motion Battle System during battles. The bottom of the screen contains contains portraits of the characters in battle. The bottom right shows the link supporting character. The bottom left contains the Linked Artes Gauge. During battle sequences, the game uses the Dual Raid Linear Motion Battle System, a variation of the Linear Motion Battle used in the Tales series. Four characters from the party are chosen to battle and characters not controlled by a player are controlled by artificial intelligence with instructions set by the players beforehand. The enemy mob's number, appearances, behavior, vary and are dependent on the mob's avatar. Both side's objective is to deplete the other side's health points (HP) using attacks and skills. When a party member's health falls to zero, the party member faints until revived with items, by a healer, or resting at an inn on the field map; Mobs with zero HP disappear from the arena. Killing all the mobs will yield experience points, items, and allows the player to return to the field map. If all four participating party members are defeated, a game over will occur. Skill and attribute development is based on a system of orbs placed on the nodes of a hexagonal web called the Lilium Orb. When characters level, they receive GP which can then be allocated to the orbs on the web in a uni-linear path. Each orb activated contains either a new skill or an attribute upgrade. Battles take place in real-time. Player actions include moving, dashing, standard attacks, and artes; artes are special attacks which consume "Technical Points" (TP), the in-game synonym for magic points. Dashing, standard attacks, and artes usage are also restricted by the "Assault Counter" (AC), a synonym for action points.[Game 1] Party members are able to link to each other to perform unified attacks called linked artes. While linked, the supporting partner provides unique abilities to the character, while also increasing the Linked Artes Gauge. When the Linked Artes Gauge is full, the player character can enter Over Limit which gives them immunity to stagger, unlimited AC, and allows them to use Linked Artes in succession
The last game I beat was Tales of Xillia. I haven't platinum'd yet.
Tales of Xillia
Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are refereed to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs. Tales of Xillia uses the Dual Raid Linear Motion Battle System during battles. The bottom of the screen contains contains portraits of the characters in battle. The bottom right shows the link supporting character. The bottom left contains the Linked Artes Gauge. During battle sequences, the game uses the Dual Raid Linear Motion Battle System, a variation of the Linear Motion Battle used in the Tales series. Four characters from the party are chosen to battle and characters not controlled by a player are controlled by artificial intelligence with instructions set by the players beforehand. The enemy mob's number, appearances, behavior, vary and are dependent on the mob's avatar. Both side's objective is to deplete the other side's health points (HP) using attacks and skills. When a party member's health falls to zero, the party member faints until revived with items, by a healer, or resting at an inn on the field map; Mobs with zero HP disappear from the arena. Killing all the mobs will yield experience points, items, and allows the player to return to the field map. If all four participating party members are defeated, a game over will occur. Skill and attribute development is based on a system of orbs placed on the nodes of a hexagonal web called the Lilium Orb. When characters level, they receive GP which can then be allocated to the orbs on the web in a uni-linear path. Each orb activated contains either a new skill or an attribute upgrade. Battles take place in real-time. Player actions include moving, dashing, standard attacks, and artes; artes are special attacks which consume "Technical Points" (TP), the in-game synonym for magic points. Dashing, standard attacks, and artes usage are also restricted by the "Assault Counter" (AC), a synonym for action points.[Game 1] Party members are able to link to each other to perform unified attacks called linked artes. While linked, the supporting partner provides unique abilities to the character, while also increasing the Linked Artes Gauge. When the Linked Artes Gauge is full, the player character can enter Over Limit which gives them immunity to stagger, unlimited AC, and allows them to use Linked Artes in succession
Just beat Street Fighter II Collection for the Sega Saturn. Check out the screen shots for Ryu's ending though it is the same as the SNES version as far as I can remember.
Just beat Street Fighter II Collection for the Sega Saturn. Check out the screen shots for Ryu's ending though it is the same as the SNES version as far as I can remember.
The last game i beat was Naruto Shippuden Ultimate ninja storm 3 full burst. It honestly is not a very hard to complete once you get the hang of the basics though some of the fights can be a bit aggravating, when they mix long distance attacks with short distance attacks as it is extremely hard to dodge them effectively...
It is a solid game i recommend it.
The last game i beat was Naruto Shippuden Ultimate ninja storm 3 full burst. It honestly is not a very hard to complete once you get the hang of the basics though some of the fights can be a bit aggravating, when they mix long distance attacks with short distance attacks as it is extremely hard to dodge them effectively...
The last one I finished was: Assassin's Creed I. A rather fun game, I didn't do everything in the game, but I did beat the main story line. I would recommend it, but only if you want to get a feel for Stealth games...
Fun, but feels a little over repetitive at times...
The last one I finished was: Assassin's Creed I. A rather fun game, I didn't do everything in the game, but I did beat the main story line. I would recommend it, but only if you want to get a feel for Stealth games...
Fun, but feels a little over repetitive at times...
Last game I beat was Pokemon Cyan Beta it was actually very long for a beta and it was very fun to play it had a great story line and cool pokemon and fakemon
Last game I beat was Pokemon Cyan Beta it was actually very long for a beta and it was very fun to play it had a great story line and cool pokemon and fakemon
The last game that I beat was grand theft auto sa. Then the data got deleted, so I started over and am going slower now. It's a really awesome game that I'd recommend.
The last game that I beat was grand theft auto sa. Then the data got deleted, so I started over and am going slower now. It's a really awesome game that I'd recommend.
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