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Main Profile Deadman9001's Profile Game Profile : Collection

Real Name:
   
Location:
    Death Valley
Age / Birthday:
    31 / 08-20-92

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    19,917     Male

CP: 529.6 Trust Points: 5.0 Post Rating: 4
Position: Trusted Member

Registration: 02-02-11 03:18 PM (4825 days ago)
Last Activity: 09-28-22 06:13 AM

Online Status / Last page: OFFline
    Unknown Action

Last Post: 11-01-14 04:07 PM
    in OBS doesn't like Majora? (Retro Game Room)
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Retro Game Room Scores
Duck Hunt   Rank 22/58 : 284,700
Pikachu Dig Dug   Rank 22/51 : 22,340
Dig Dug   Rank 30/44 : 20,630
 
Arcade Scores
User currently hasn't submitted any arcade scores

Deadman9001's Last Game Comments
Aerobiz Supersonic It's interesting anyway, not the best game ever. beginners should pick the basic big name cities (Moscow is hard because of the Soviet Union vs EU conflict depending on the scenerio you pick)
Pokemon Marble (beta 2) i love how the starter pokemon are similar to the red and blue starters (charmander, bulbasaur, squirtle)
Duck Hunt 319,100. If only that was when i went after the high score but oh well
Final Fantasy you just got pwned FTW!!! lol Brentalfloss and his lyrics for Final Fantasy. that's all i think about when i win a battle
Duck Hunt the dog is really evil man, laughs when you miss. and when the game's running slow its more of an insult
Tetris (tengen) in soviet russia :p we make awesome mind games

Deadman9001's Last Game Reviews
Fire Emblem - Fuuin no Tsurugi (english translation)
02-20-14 02:18 PM
Fire Emblem: Sword of Seals
Fire Emblem, a fabled series of medieval turn-based strategy games finally hits the mobile market with the game Fire Emblem: Sword of Seals.  This game would be the last Japan only release of a Fire Emblem game as its canonical prequel (known today in Western Markets as Fire Emblem, or Fire Emblem: The Sword of Flame) would be the first of the series to flood Europe and North America.  The game features class advancements, a story arch that leads the player on a journey, as well as the Perma-Death mechanic that gives the series its uniqueness.  Turn-based play, grid path movements, weapon damage as well as RPG elements advance the battles along.  Cutscenes and music are the driving force behind this historic game despite a lack of voice acting.

Story: 7
As an avid Fire Emblem fan of the games released to North America, it took me many tries to find any games made prior to Sword of Flames.  After finding Sword of Seals on an emulator with English translation (not Vizzed at the time) it was time to dive into the game.  Sword of Seals takes place on Elibe, the same continent as its canonical prequel known today in short as FE7 years after the events of FE7.  Eliwood, Hector and their children have grown older having you play as the main protagonist Roy, son of Eliwood during a time of war.  Bern the kingdom of the east has invaded neighboring countries for an unknown reason, it is up to you to stop the war and bring peace back to the land.  
For a game that canonically follows FE7, Sword of Seals story line felt rather poor.  Characters didn't have a lot of detail, and the dialogue feels a little rushed.  This game could Easily be the best Fire Emblem on hand held device, even topping Awakening, despite lacking all the features.  However Dialogue and the overall story was lacking in this game, compared to the games that followed.  Whether this is due to poor translation between the Offici... Read the rest of this Review
Fire Emblem - The Sacred Stones
02-13-14 07:47 PM
Fire Emblem: Sacred Stones
The Second  installment of the fabled Fire Emblem series to reach outside of the Japanese border, truly rocks the handheld market by storm.  One of the few Final Fantasy esq. games where the player will suffer perma death if any party member dies.  Unlike in Final Fantasy if a party member falls at any point in the game, that person is lost forever.  This feature in all Fire Emblem games is what continues to set the series apart from the rest of the Nintendo and video game library.  The series made only two trips to the consoles with Fire Emblem Path of Radiance and Radiant Dawn being released on the Gamecube and Wii respectively.  These releases followed Sacred Stones in the order release.  This game is a top view map featuring grids guiding the character movements, using RPG elements and mechanics to advance the battles along.  Cutscenes and music shine through despite a lack of voice acting.

Story: 10
One of the classic and great RPG games of the Gameboy console, Sacred Stones uses the long old tale of war to drive its story.  The many kingdoms on the continent of Magvel are driven into war, when the southern most kingdom of Grado suddenly attacks its long time ally Renais.  You play as the Princess and Prince Erika and Ephraim on a quest to discover why Grado began an unprovoked war, and to free your kingdom from its evil clutches.  Along the way the main characters meet many a friend who will valiantly give their lives to return peace to the world.  It is only after a few chapters in, that you discover the true reason your neighbor envelops all of Magvel in total war.
The twists and turns the plot line of the game puts you through are wonderfully done, and well scripted.  This game is a true testament to how well the developers of the Fire Emblem series are.

Depth: 10
With the perma-death mechanic and the many many chapters you will play in this game, the depth is tre... Read the rest of this Review
Kirby 64 - The Crystal Shards
02-13-14 04:09 AM
Kirby's Crystal Shards N64
Kirby 64: The Crystal Shards

Welcome to the world of the Nintendo 64, one of the last Nintendo consoles to date that was seen as a top contender of the console wars.  Arguably the best console of its generation with many many hit games across its boards, that continue to garner the love and adoration of today's college kids and the parents that would get confused by the consoles that were to follow.  By the time Kirby 64 was launched in North America, the world was watching for the next Gen of consoles, with Nintendo featuring the Game cube in late 2001.  Kirby 64 released to the NA market in June of 2000 was one of the instant classics, with its inspiring soundtrack, memorable characters and the single moment in Kirby game history to feature the ability to combine the copy ability, creating many fun combinations for the player to try.  But how well did this game do?  

Story: 8
The story behind the Crystal Shards is revealed during the intro to the game upon a players first play through. A home world to the fairies is overrun by Dark Matter, the games antagonist.  During the invasion one of the Fairies takes off with the planets greatest treasure the Great Crystal.  The Dark matter sends minions to retrieve the Crystal which during the chase is destroyed and shattered into pieces.  The Fairy then finds herself in the company of our hero Kirby, and it is up to the puffball to gather the shards, help Ribbon (the fairy) save her home and defeat the Dark Matter. 
The story takes some fun curves along the way, rewarding the player with discovery using hidden shard pieces that can be found across the map.  These shards are not really required to beat the game, as the player must pass the stage and defeat the worlds boss before they move on.  Kirby must travel through 6 worlds in order to save the fairy home world, each having its own theme.

Depth: 8
Depth for the 2.5D game is rat... Read the rest of this Review
Aerobiz Supersonic
02-09-14 07:30 PM
Aerobiz Something Sonic
Overall: 6.7
This game in a brief summary is an airline tycoon game, one the first mixes of Airline Transportation and Business sim games. ?Scenario's starting from the start of Jet transport to 2005, about 9 years after the North American release of the game. ?The game has goals set for you, however the basic goal is to become the number 1 transportation group in the world. ?You play against four other players (human/CPU) with a host of planes to select from. ?If you start at the very early scenario your options will be limited to one plane by each manufacturer. ?

Graphics: 6
Graphics worked for this game as far as using theme appropriate images on the screen. ?It features a brief cinematic of a plane taking off any time you open a route, and does historical events as well as random tourist type events throughout the game following the players turn. However I feel that they could've done so much more. ?Planes flying to different airports, somewhat detailed pictures of authentic aircraft are what this game offers, but most of the icons on the screen don't tell you what they do. ?Some even look nothing like the tab it takes you to. Even the end turn button doesn't really look like something that would obviously show end turn. ?

Sound: 5
The Loading Screen and the continent screen are the only places you notice much of a soundtrack. ?Every time a plane takes off it has its own "victory" theme you will hear over and over again the larger you become. ?The continent screen's audio is kinda gimmicy but that is just how the styling of 1995 games was in a simulation game. ?They could've however used some better tracks than something you'd hear in SimCity.

Addictiveness: 8
Despite the lower scores above, this game can be pretty addictive. ?With a goal to be the #1 airliner in the world, how can you say no? ?The game can be frustrating at times, however overall I just find myself coming back to this game over and over.

Dept... Read the rest of this Review

Deadman9001's Game History
Pokemon Emerald (gba),   Pokemon Emerald (gba),   Pokemon Emerald (gba),   Pokemon Emerald (gba),   Pokemon Emerald (gba),   Pokemon Emerald (gba),   Pokemon Emerald (gba),   Pokemon Emerald (gba),   Pokemon Emerald (gba),   Pokemon Emerald (gba),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Fire Emblem - The Sacred Stones (gba),   Fire Emblem - The Sacred Stones (gba),   Fire Emblem - The Sacred Stones (gba),   Fire Emblem - The Sacred Stones (gba),   Fire Emblem (gba),   Fire Emblem (gba),   Fire Emblem (gba),   Fire Emblem (gba),   Fire Emblem (gba),   Fire Emblem (gba),   Fire Emblem (gba),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Fire Emblem - Fuuin no Tsurugi (english translation) (gba),   Die Hard Arcade (UET 960515 V1.000) (mame),   Virtua Fighter (32x),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Legend of Zelda, The - Majora's Mask (n64),   Fire Emblem (gba),   Fire Emblem (gba),   Legend of Zelda, The - Ocarina of Time (n64),   Legend of Zelda, The - Ocarina of Time (n64),   Legend of Zelda, The - Ocarina of Time (n64),   Legend of Zelda, The - Ocarina of Time (n64),   Legend of Zelda, The - Ocarina of Time (n64),   Legend of Zelda, The - Ocarina of Time (n64),   Legend of Zelda, The - Ocarina of Time (n64),   Legend of Zelda, The - Ocarina of Time (n64),  
 
Game Boy Advance Games Deadman9001 owns (7)

Super Nintendo Games Deadman9001 owns (19)

Nintendo 64 Games Deadman9001 owns (6)

Nintendo NES Games Deadman9001 owns (31)

Game Boy Color Games Deadman9001 owns (1)

Arcade Games Deadman9001 owns (1)

Sega Genesis Games Deadman9001 owns (8)

Commodore 64 Games Deadman9001 owns (1)

Sega Master System Games Deadman9001 owns (1)

Sega 32X Games Deadman9001 owns (2)


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