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Main Profile Tails the Fox's Profile Game Profile : Collection

Real Name:
    Luna
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    England
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    28 / 02-23-96

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Registration: 04-24-09 06:48 AM (5479 days ago)
Last Activity: 01-17-15 10:25 AM

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Last Post: 12-09-14 09:02 AM
    in Why choose pc gaming over console (Video Games)
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Retro Game Room Scores
Super Castlevania IV   Rank 3/10 : 122,280
Sirius Mario Bros 1   Rank 6/11 : 310,650
Road Fighter   Rank 7/15 : 39,040
Warpman   Rank 10/17 : 39,680
Super Mario Bros   Rank 112/169 : 65,200
 
Arcade Scores
Snake
Rank270
Times Played7
Highscore732
Scored On12:56 pm 06-02-2010
PacMan
Rank179
Times Played7
Highscore10810
Scored On08:11 am 12-03-2010
Tetris
Rank164
Times Played7
Highscore10108
Scored On06:12 am 03-12-2009
Hexxagon
Rank133
Times Played5
Wins0
Win Percentage0%
Space Invaderss
Rank138
Times Played7
Highscore7490
Scored On08:06 am 12-03-2010
Simon
Rank126
Times Played1
Highscore13
Scored On10:48 am 13-05-2009
TicTacToe
Rank835
Times Played28
Wins1
Win Percentage8.33%

Tails the Fox's Last Game Comments
Tomba! I came.
Galaga - Destination Earth The PlayStation version is so much better.
Halo 2600 This is actually pretty good.
Final Fantasy V (english translation) This game is awesome!
Trip World This game is awesome!
Super Mario Bros Spam

Tails the Fox's Last 25 Game Reviews
Klonoa: Door to Phantomile
09-26-13 09:41 AM
The fruits of my labour
Is it not rather peculiar how the oddest of games manage to find a way into our hearts? The case is usually with furry animals that go around beating the crap out of weird creatures. Sonic is another example. (And I too would be if I was spending my time breaking things instead of playing games) It would seem that not too many people (though still a fair number) have actually played this game and that saddens me. Namco has never really been a developer of interest to me, not even Pac-Man interests me. This however came out as something special. I shall elaborate, as I usually do.

These days, Klonoa is ignored for the most part. The last game was a remake of the first but on Wii. There have been other games, such as the ones on GameBoy Advance, but none compare to the original that was Klonoa: Door to Phantomile. I never actually had this game, or had even heard of it until I saw the Wii version in a shop. I had no money with me at the time but when I got home I looked it up. I was amazed by my findings. How could I have missed this when I had played such strangeties as Tombi? (or Tomba if you're a yank)

When I first played the game, I didn't know what to think - it was bloody weird, Not on the level of LSD Dream Simulator, but still weird. The game, like many games at the time, starts out with an FMV (a Full Motion Video for those who don't know) which shows off the characters and places in the game. A beautifully done video, setting the overall mood for the game. It's hard not to feel happy at this point as it's all so bright and cheerful. (mostly)

This game does what I think all games should make you do: it forces you to change the settings before the game starts. It may sound like a minor thing, but I always do it in a game as a way to make sure that my play experience is as good as possible. This game does not really go much in depth with the settings, having just moving the screen, speaker setup, and controls. It's usually P... Read the rest of this Review
Crash Bandicoot
05-27-13 09:45 AM
Sometimes we have to start small...


Hello peopleses of whom I have never met, never will, and don't intend to! This little bunch of typery here is my Crash Bandicoot review - Which I am doing after my Crash Bandicoot 2 review... because I am a complete ponce and also because I played that game first. This was in fact the second Crash Bandicoot game that I played, and I had immediately learned to hate it after the colossal bar that was set by Crash 2. Back then, I never really cared what order games would come in, and just played them for the game – similar to what I do now, except I do care slightly what order they are in. I had never owned this game when I was young, and played it at my cousin’s house. I could never grasp how he could play that game instead of Crash 2. I was young, and I am better than that now.

Crash started out as a way of trying to have an image for Sony. They needed someone to represent them, similar to how Mario is with Nintendo, so he needed to be very child friendly. (Unlike Nathan Drake, who seems to be Sony’s mascot these days) The character that was made was originally called Willie Wombat, which I don’t think works as well as Crash Bandicoot, that and he is also the wrong colour to be a wombat – but then again we have Sonic the Hedgehog. Speaking of Sonic, when this game was in development, it went under the working title of ‘The Sonic’s Arse Game’ since it was a 3D platformer in which you would be looking at a blue rear end. The game surfaced in 1996 (the year that I was born) and I did not know, and did not care because I was a bloody Kit at the time. The game was a huge hit almost immediately and sold a million billion trillion copies which meant they had to make another one, but I have already reviewed that. (No it did not.)

The story consists of Cortex and N. Brio putting Crash into the Cortex Vortex with the intention of turning him into a slave. Crash is rejected by it and (somehow) escapes from it and falls out of t... Read the rest of this Review
Galaga - Destination Earth
05-06-13 09:06 AM
Shoot 'em with your zappy gun!


Galaga has always been rather devoid to me. I got this one with my PlayStation (or possibly shortly after I got my PSX) and loved it. I had never played the original, or any other in the series (though I have played the original now). None of my friends had any Galaga games (as far as I knew) and this was also the first space shooter I had ever played, even before Star Fox on SNES. At first, I could not grasp the concept of shooting the stuff in front and could not quite see the depth properly, but after a lot of practice I could understand it well. This is another review where I going back to one of the games of my childhood and seeing if I still love it just as much.

This is one of those staple PlayStation games that are full of FMVs and I think that games even today should do this. The game starts with a strangely drawn intro (which has changing art styles) which explains the story, which I shall do as well, briefly. In 1981 (the release year of the original game) the Galaga tried to take over by force, but were stopped three months later by earth forces. Humans start to expand to other planets, but the costs mean fewer defences. Years later, a ship called Centurion is sent out to planet M1123 for testing purposes. Near the end of the journey, thousands of flying objects (the Galaga themselves) start moving towards Earth, but the Centurion was told not to return until its mission was complete. Once it does reach the planet, its transmissions completely stop. It is from here that the game starts on stage 1: Shipwreck.

Once the game begins, another FMV shows the player character (the same ship as was played in the first game) flying around the Centurion, likely searching for enemies. Some are found and he flies into position. Then the game begins with its actual graphics. The camera spins into position and it goes into the classic Galaga view, with the player at the bottom going left and right shooting up. Like in the original, ene... Read the rest of this Review
Castlevania: Symphony of the Night
05-01-13 06:58 AM
The second direct sequel - Much better


Castlevania Symphony of the Night is a classic and brilliant game; everyone loves it. I for one am unable to decide whether this is my favourite Castlevania game, and likely because I started playing Castlevania rather late. I first played this game through the PSN re-release and have played the crap out of it since. I also own the game in the PSP Dracula X Chronicles which has a 3D remake of Symphonies previous game, Rondo of Blood. There, I simply cannot decide my favourite between the two – they are both just so good.

The game originally came out on the PlayStation on the 1st of October, 1997 – a year after I was born. Back then I had never even heard of Castlevania, let alone this legend. I had a PlayStation a year after and still did not have this game. No, my first experience with Castlevania was with the GameBoy Advance game, Circle of the Moon (Although here in England it was just called Castlevania, and so was Lament of Innocence) and ever since then I was addicted to games that are similar but mainly I stuck to Castlevania.

This game starts off on the last stage of Rondo of Blood, likely to create ties between the two games. In this stage, like the final stage of nearly every other Castlevania game, is a bloody long staircase leading to the keep, where Dracula is sitting. One thing I have always found funny about the keep in Castlevania games is how it always seems to have a cross in one of the candles. It makes no sense considering that Dracula is unholy. (As if I know anything about religion.) I have always liked the consistency of the keep in games, how it is always the same shape, even if the castle is completely different. Anyway, I’m rambling without progressing.

The player character from Rondo of Blood that is played in this stage is Richter Belmont, and in this revamped final stage, he is given a few extra moves such as sliding, and spinning his whip (Which was done only once before in Super Cas... Read the rest of this Review
Crash Bandicoot 2: Cortex Strikes Back
04-27-13 05:43 AM
Crash Bandicoot 2 - My Ultimate Retrospective
[img]http://www.crashmania.net/images/2/logo2.png[/img]

Crash Bandicoot was originally released on the PlayStation in 1996, which is also the year I was born. That game was incredibly popular and loved, and all my friends had only good things to say about it. I never played it. No, I did not have my PlayStation at that time, I had a SNES. It was two years after that I got my PlayStation, and it came with a copy of Crash Bandicoot 2. Since that was the first one I had I will review it, and you will read it.

Crash Bandicoot 2 is in every way a sequel to the first game, improving on everything that the original had – as far as I know. The original only used two abilities, jumping and spinning. This one by adding a single button, increased how much could be done with the game drastically. This may possibly be the greatest sequel ever made, and in a year no less.

The game starts off as most do, with a cut scene. This cut scene is set immediately after the end of the first game - Literally. And then the initial reason to play. Crash is sleeping on the floor, looking particularly stupid whilst his sister, Coco is using her laptop... in the middle of a jungle for some reason. Her battery runs out, and instead of charging her laptop like anyone else would, she instead sends her brother Crash to go find a new one. It is strange how she never considers the fact that you are not going to find a battery in the jungle, but that is irrelevant. The game play seamlessly starts here, in which crash leaps up passing over control to the player. I like this style of combining game play with cut scenes, and Naughty Dog seem to know that all too well considering that they still do it with the Uncharted games.

Once this small stage is done, the main area of the game is accessed. The warp rooms each have five stages to play, and a save point. The save point does exactly what you would expect it to, so I won’t explain it. Each stages gateway i... Read the rest of this Review
Monster Hunter Tri
04-25-13 01:08 PM
Monster Hunter 3 - Need I say more?
[img]http://images.wikia.com/monsterhunter/images/8/83/MH3tri-logo.png[/img]



Monster Hunter games have always been good and ever since the original release have given a fresh perspective on RPGs. Most people are used to the Monster Hunter remakes that came out on the PSP.(This one got it's remake for 3DS and WiiU) It has been a long time since Monster Hunter 2, and that game is awesome so I had to buy this one. I haven't played the 3DS and WiiU remakes yet, so I don't know if they are better.



Monster Hunter 3 was originally going to be for Playstation 3 since the last two were for Playstation 2, but for some reason got moved to the Wii and considering the sales, for the better. This one also seems to have much improved online play when compared to the others, even scrapping the annoying Nintendo friend code fashion and replacing it with actual usernames.



The game starts, like the others with an opening cutscene. This one shows off one of the new monsters (Jaggi) immediately. It also shows off the new Lagiacrus monster which is a giant electric sea dragon. This movie actually supplies useful information showing off how these monsters attack. I do find it odd how they escaped the urge to show off the switch axe in it. Maybe the switch axe was added after they made the video. Who knows?



In this game you play as a hunter (Shocking, I know) who is sent to an island which appears to be made completely of planks to try and find out and stop what is causing constant tremors. The village chief is a rather odd fellow who tends to sit in random places. He is permanantly smoking which means it is amazing that he lived to as long as he is. He is not too much use to the player as he does not provide any sort of service. It is the village chiefs son, aptly and lazily named Junior. He will give information about the local area such as what monsters are around on which days, which is one of the new ... Read the rest of this Review
Contra (US, set 1)
04-20-13 11:51 AM
Contra Arcade - A comparison


Contra (or Gryzor (or Probotector)) was originally released in Japan by Konami for arcades on the 20th of February, 1987 and was so popular that it demanded several ports, sequels, and is a beloved gaming icon. (Just not any more it seems) This review will say how well it stands up today. (Or at least how well the Arcade version does)

Now I for one bloody love Contra, as do many others. However, most have only played the NES port of this game. This was actually the first Contra game I played which is part of the Konami Arcade collection on the Nintendo DS. I think for once I will label the sections of my review.

And I shall be starting with the gameplay.
Contra has always been a very simple to play game that anyone can pick up and play. This is not to be confused with how difficult it is to get through stages, which I will be getting to. On the NES the controls are as simple as A to Jump, B to shoot, and the directional pad to aim shots and duck. This version is no different. In fact, if you have played the NES version, you will feel a lot at home with this one. The characters are a little larger, and seem to move a little slower than they do in the NES version, but it is easy to adust to that. Each of the stages are well laid out and compliment the controls (And not to mention also the tall screen) very well. The enemy layout however is not as forgiving as a lot of the time you will end up walking into an enemy you didn't see if you are playing with someone else who plays a little slower. This problem is alleviated if you are both good at the game. The game has two kinds of stages, one being a 2D platformer that allows you to jump around and fire in each direction, and the other is a stage made to look 3D and has you firing into the background. Because of the latter not actually being 3D, it is hard to judge distance and wether something will hit. This was done in actual 3D in Contra 4 for the DS which I think worked beautiful... Read the rest of this Review
Mortal Kombat
04-12-13 05:36 PM
Mortal Kombat 9 = Mortal Kombat 3 HD?


Mortal Kombat vs DC was a pretty good game, but not a pure Mortal Kombat game. Too many Mortal Kombat games tried to be something special when the answer was simple, go back to the roots. That is just what they did with this game, and with more than the title. (Of course that is why we commonly call it Mortal Kombat 9) Also the Playstation 3 version has Kratos.

This game's story mode begins with Raiden getting pulverized by Shao Kahn. Right as Raiden is about to die, he sends a message to his previous self from the first game and says 'He must win!' Of course this is incredibly vague, so the past Raiden from the original game assumes that this is for Liu Kang to win, and therefore does what he can to ensure this happens. The story mode has the player going as different characters through each chapter. Most of the cutscenes seamlessly go into a fight, and are all well animated and surprisingly well voice acted. I would actually go to say that the story mode for this game would by good enough to have as a movie. Because each chapter has the player as a different character, it gives him/her an opportunity to find his/her favorite easily, without the annoying trial and error of constant versus matches. The story has sixteen chapters, with the first five being the story of the first Mortal Kombat, the second six chapters applying to Mortal Kombat II, and the last five are the story of Mortal Kombat III.

The gameplay goes back to series roots by being on a 2D plane which means that up is jump and down is crouch again. The controls are a little different. In the old games the buttons were for high and low punches and kicks, it seems this time that it refers to each limb, similar to Tekken. The controls for most special attacks are taken straight from Mortal Kombat 3, meaning that being good at Mortal Kombat 3 will likely make you good at this game. The fatalities are however different from Mortal Kombat 3. A lot of attacks will launch an... Read the rest of this Review
Castlevania: Lords of Shadow
04-07-13 09:08 AM
The Gaiden Prequel
[img]http://www.mexat.com/vb/attachment.php?attachmentid=1060682&stc=1&d=1264159787[/img]



Just going to get this out of the way before I begin, I bloody love this game. It is my favorite Playstation 3 game, and this is my review of it.



Castlevania Lords of Shadow was a gamble for the Castlevania series. Konami handed it over to another developer, Mercurysteam as an attempt to bring the Castlevania series to Playstation 3, and that is just what they did. The main character of the game is Gabriel Belmont (Who is voiced by Robert Carlyle) who is fighting for his deceased love, Marie. He is aided by his brotherhood knight ally called Zobek (Who is voiced by Patrick Stewart, who is also the narrator) who guides Gabriel through the task of saving the world from it's own ends by destroying the Lords of Shadow. Gabriels motivation comes from him hearing about the God Mask, which he is told can bring back Marie from death.



In this game, Gabriel uses a variation of the classic Vampire Killer chain whip, now called the Combat cross which is a long spiked chain which retracts into the handle. Use of this weapon is very similar to the Blades of Chaos from the God of War games. In fact, the combat system is incredibly similar to God of War, with close up enemy finishers requiring quick time events and button mashing. There are many combo attacks which can be unlocked about bought, and the Combat Cross attacks can be seamlessly combined with the other powerups obtainable in the game. The combat cross has two attacks which can be combined to different combos. It has a light, fast frontal attack and a slower, but largely wide area attack. But gabriel can also improve his attacks using Light and Dark magic, which will heal him on attack, or increase his damage, respectively. They each have their own bar on the bottom left and right sides of the screen and are replenished by sucking up the yellow orbs that enemies drop Read the rest of this Review
Gauntlet Legends
04-06-13 10:09 AM
Gauntlet Legends-Playstation
[img]http://i4.ytimg.com/vi/sSG3bNwZlfM/mqdefault.jpg[/img]

Gauntlet games had been legendary for many years before this game came out, so it would only be appropriate that this one be named 'Gauntlet Legends' (And then later 'Dark Legacy'). However, is it truly as Legendary as it's name suggests?

In October of 1998 the arcade version of this game came out, containing four player multiplayer and plenty of stages to play through. The game was one of the best multiplayer experiences and it was always worth taking a few friends, and a few pounds to the arcade to play this game. Of course, when an arcade game gets popular, the developers have to make console versions. A year later the Nintendo 64 version came out and in on the 28th June 2000, we got Gauntlet Legends on the Playstation.(And soon later the Dreamcast version)

When the game opens, like a lot of games on disc based consoles, the game shows a rather low quality FMV explaining an amount of backstory to the game. As the game itself says (In a rather low quality voice) "In ancient times a greedy young mage, using the power of the rune stones released a great evil upon the world. This demon Skorne, Fearing the power of the runestones, cast them to the far reaches of the four mystical realms in hope that they will never again be assembled and used against him. No one has dared try... Until now." (Sorry if I got any of that wrong. This begins by foreboding the player with what they will be facing in the game, along with what they need to get (The Rune Stones) in just a one minute movie. I for one find that not enough games do this as well as this game has, and that is a large disappointment on newer games.

The game has four playable characters (Along with four secret ones) that are the Warrior, who is the best at close quarters combat, the Valkyrie who takes the least damage, the Wizard who has the most effective magic attacks, and the Archer who has the fastest move spee... Read the rest of this Review
Castlevania - Legends
04-06-13 05:53 AM
Castlevania Legends-A female Belmont?!?!


After the great Castlevania Symphony of the Night, Konami had a lot to live up to. They decided to try something different with this title. Was the change worth it?

Castlevania Legends on time of release was the earliest point in the Castlevania timeline (Until Lament of Innocence came out on PS2) and explains links between the Belmont family and Dracula through the supporting cast of Alucard, Dracula's son.

At first this game looks like any other Castlevania game, you jump, you whip candles, and you kill bosses. There is more than it looks like beneath the surface. For the first time in the Castlevania franchise, a female protagonist is the main character. Sonia Belmont comes to us as one of the more able Belmonts, being able to change directions whilst jumping, and also able to walk whilst crouching, something only done once before in Super Castlevania IV. And yet it still feels like she plays like a true Belmont, and fits into the game well.

The candles contain hearts and powerups again, except this time the whip powerups are not increased range, but more a fireball attack, as seen in Christopher Belmonts two games. Subweapons this time are not the classic knife, axe, cross, etc and are not found in candles. Instead, they are obtained and kept after beating bosses. And these differ from the other games as well, consisting of the souls of Bat, Flame, Ice, Saint, and Wind, each having their own magical effect.

Visually, the game looks heavily inferior to Belmont's Revenge, with repetitive and lacking backgrounds, and most characters have only a few frames of animation, and not as many shades of grey that could be used have been used. The graphics overall look lacking and unfinished. Some of the bosses are fleshed out however such as the dragon looking nice taking up nearly half the screen, but other than that it is not a nice game to look at which is disappointing considering how well the Castlevania series ha... Read the rest of this Review
Konami Krazy Racers
04-05-13 05:24 AM
Review of Konami Krazy Racers
[img]http://i44.tinypic.com/126ahwp.png[/img]

Konami Krazy Racers is a surprisingly unknown clone of Mario Kart for the GameBoy Advance which for me at least holds some sentimental value as it was my first GBA game, and one I loved playing. But why did I love playing it when Mario Kart Super Circuit was available to me? Let me tell you.

The game will begin with a surprisingly inviting intro movie with a rather high quality song playing through(Note that by high quality I mean sound quality, it's not good as a song. At least not to me) that can get in your head rather quickly. This intro serves it's purpose well, as it shows off the in-game graphics(I will get onto that more later) and (quickly)displays the cast of characters who are all from Konami games.

From that you are given the title screen, and after putting in a name to use, you will begin with the Grand Prix mode, which for the most part is a rather standard affair but the stages that have surprising interest to them. The stages are based around popular Konami games, though sadly there aren't a very large amount of variety, but for what there is of the stages, they start with Ganbare Dochu, which I believe is based around Goemon, and end up with Cyber Fields, which has the Metal Gear Encounter theme playing through it. Most of the tracks are fun to play on, though the angle of the mode 7 display of the roads can make certain tracks hard to see properly.

The characters are from many different Konami games(As I have already said) and each one plays slightly differently(though in no place does the game display this) and the character select screen looks nice being a large image with the selected character lighting up. Speaking of selection, the games whole user interface seems to be based around looking like it is on a computer, with the different modes being applications, and the cursor being a mouse arrow.

The soundtrack is from the appropriate game to ea... Read the rest of this Review

Tails the Fox's Last Game Guides
Castlevania: Harmony of Despair
04-11-13 01:46 PM
Castlevania Harmony of Despair Trophy Guide
Hello. And welcome to 'How to get all the trophies of Harmony of Despair really easily', the Thread. Now before I begin, I would like you to know that I am pretty sure that these are the same for the 360 version so it should help everyone, I don't have a 360, and have never played the 360 one. If there are any differences in the 360 version, please let me know in a reply.

There are not many trophies in Harmony of Despair. In fact it is a very low amount at 12. This games trophies are not too hard to get, but I thought I might make a guide for those who have that one trophy that has been annoying them. Without further ado, let's begin.

[img]http://www.trueachievements.com/imagestore/0000995100/995168.jpg[/img][b]Lifeguard[/b] is pretty easy to get. All you have to do is resurrect someone. When someone dies, they become a skeleton. They have a halo above their head so you don't mistake them for a normal one. When you have the water of life item (Which is in the achievement icon) just walk over to someone who is a skeleton and press the R2 button. They will be revived back to their normal character.

[img]http://www.trueachievements.com/imagestore/0000995100/995169.jpg[/img][b]Slick Kick[/b] is not too easy to do, and will require practice (or luck). Getting this achievement requires you to kill a boss with a slide attack which is done by pressing X while crouching. The challenge is to make sure that the kick will kill the boss. The easiest boss to do this on it the first one, Gergoth. Fight him like you normally would, but once he has fell, try to destroy the armor on his legs as this will reveal his weak spot. You slide kicks will do a lot more damage there. Just keep doing that when you feel he is low on health and you should get the achievement easily. Oh, and if you don't know the exact length of a slide kick, then you will slide through him, and take damage afterwards, so it is recommended to have a lot of defense if you try this. ... Read the rest of this Guide

Tails the Fox's Last 7 Game screenshots (329 total) (view last 250)

Tails the Fox's Last Game Videos (1 total)

Tails the Fox's Game History
Rhythm Heaven Silver (English beta 8) (gba),   King\'s Field (US) (psx),   Sonic Jam (ss),   Sonic Jam (ss),   Sonic Jam (ss),   Sonic Jam (ss),   Sonic Jam (ss),   Golden Axe (tgcd),   Link: The Faces of Evil (cdi),   Blackthorne (32x),   Blackthorne (32x),   Dark Castle (gen),   Killer Instinct (snes),   Killer Instinct (gb),   Dragon Spirit - The New Legend (nes),   Dragon Spirit - The New Legend (nes),   Dragon Spirit - The New Legend (nes),   Oddworld Adventures 2 (gbc),   Killer Instinct (gb),   Killer Instinct (gb),   Killer Instinct (gb),   Sonic Advance (gba),   Earthworm Jim (scd),   Earthworm Jim (scd),   Super Mario World (snes),   Star Fox (snes),   Room of Doom (a2600),   XI Little (wsc),   Frankenstein's Monster (a2600),   SwordQuest - Waterworld (a2600),   SwordQuest - Waterworld (a2600),   SwordQuest - Waterworld (a2600),   SwordQuest - Waterworld (a2600),   Wolfenstein 3D (aj),   Metal Gear Solid II (gbc),   Metal Gear Solid (gbc),   Sonic the Hedgehog 2 (gen),   Sonic the Hedgehog 2 (gen),   Sonic the Hedgehog 2 (gen),   Wheel of Fortune - Deluxe Edition (snes),   Wheel of Fortune (n64),   Family Feud (snes),   Kirby\'s Avalanche (snes),   Contra III - The Alien Wars (snes),   Kid Icarus - Of Myths and Monsters (gb),   Killer Instinct (gb),   Castlevania - Bloodlines (gen),   Haunting Starring Polterguy (gen),   Haunting Starring Polterguy (gen),   Contra (nes),  
 
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