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Murnjendoof's Last 10 Game Comments (view last 100) | Sonic 2 Recreation - Part One | Not sure why this uses graphics from Puggsy, they're not a great fit for Sonic's graphical style | Sonic 2 - The Hybridization Project | giant tails | Sonic 2 - Retro Remix | Why does the game keep crashing any time I homing attack a buzz bomber? | Garfield | The game description is just straight-up describing a different game. Great job, guys! | Garfield - The Search for Pooky | This game is rancid garbage. Not even the most die-hard Garfield fan could squeeze a single ounce of enjoyment out of it. | Sonic 4 - Cybernetic Outbreak | the game won't load, it's just a black screen. | Sonic 1 The Next Level | Decent hack, but the boss is needlessly frustrating. | Puggsy | Is this the US version, or the European version? They've got different levels in the Junior mode. | Knuckles' Chaotix | Is it just me, or are the EmulatorJS screen filters not working on this game for some reason? | Garfield - Caught in the Act | Why are there two listings for this game? |
Murnjendoof's Last Game Reviews |
Desert Demolition Starring Road Runner and Wile E. Coyote 10-06-22 03:53 AM |
Desert Demolition: Demolished My Expectations This game is just plain fun. Instead of doing my usual shtick of talking about the graphics, then the sound, then the presentation, I'm just going to list all of the reasons why this game is great, because I really like this game. [b]1. Simple, Easy Gameplay[/b] The gameplay is refreshingly simple. You can play as either Wile E. Coyote or the Roadrunner, and even though each character runs through the same levels, the layouts are different for each of them to accommodate the different playstyles. You'll be doing exactly what you'd expect; as Wile E. Coyote, your goal is to catch the Roadrunner. As the Roadrunner, you avoid Wile E. Coyote. However, these are only your secondary goals, because the main thing you're working towards is getting to the end of each level. The time limits are really, [i]really[/i] strict, but if you catch the Roadrunner or pummel Wile E. Coyote, you'll be rewarded with extra time. The platforming is just plain fun. Running and jumping feels snappy, fast, and oh so satisfying, and even though the powerups change how you move, the controls stay simple and intuitive no matter what. [b]2. Looks, Sounds, And Feels Just Like A Cartoon[/b] Well, maybe not [i]exactly[/i] like a cartoon. This is the Sega Genesis after all. But it comes pretty darn close. The character animations are fluid, expressive, and can even be pretty funny sometimes. Almost everything that you can interact with, even the walls and ceilings that make up the levels, trigger some sort of cartoony, well-drawn animation. Plus, each character gets a different ending, and they're both awesome! The approach to sound design is surprising at first; levels don't have music, but when you walk, move, or interact with the environment, short stings and tunes play, and the end result is that it sounds just like a Looney Tunes cartoon. [b]3. Multiple Gameplay Styles And Good AI[/b] Playing the game as each character is almost (... Read the rest of this Review |
Chester Cheetah - Wild Wild Quest 10-05-22 01:13 AM |
Chester Cheetah: Wild That They Thought People Would Like This Garbage This one is just plain bad. There, that should save you some time. It's not a fun game and there's really no reason to play it. Want to know why? Well, let's start with... [b]The Graphics[/b] Wait, no, this is the good part. Uh... well, look, I'll get to why it's bad later. For now, let's look on the bright side; the graphics and animations are pretty darn good. They've got complex shading, and look like they use more colours than should be possible on a Super Nintendo. Most of the animations are pretty smooth, although they get pretty stingy for a lot of the enemies, with some only having two frames of animation. Chester Cheetah himself doesn't have a whole lot of personality, but it's not for lack of trying; his animations are smooth and communicate his actions well. The main issues are, again, the stingy enemy animations, and the fact that some of said enemies look almost like they use a different artstyle to Chester himself. However, the consistent colouring and shading adds enough consistency to the few designs that would otherwise look out of place, so again, this one isn't really an issue. [b]The Music And Sound[/b] Strangely, this one is a step down from the previous game, Too Cool To Fool. The music in Wild Wild Quest sounds more like actual music and less like deranged psychosis, but as a result it sounds a lot less unique. The range of quality is also a lot broader than Too Cool To Fool. "Omahog" and "Numb" are absolute jams, but then you have tracks like "Quakers-Field" and "Lostin", which just go on and on and on and on, aimlessly whittling away at your sanity whilst going nowhere and saying nothing. Still, the good tracks outweigh the bad ones, and although I wouldn't say that the game is worth playing for the soundtrack, I would say that you should check it out from the safety of a dedicated music player. Perhaps the one on this very site, which seems to be one of the only places on the internet where you ca... Read the rest of this Review |
Murnjendoof's Last Game screenshots (7 total) |
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