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Main Profile ZeroTails's Profile Game Profile : Collection

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CP: 18922.4 Trust Points: 17.0 Post Rating: 765
Position: Vizzed Elite

Registration: 11-30-14 11:53 AM (3433 days ago)
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Retro Game Room Scores
Snorlax's Lunch Time   Rank 3/5 : 3,620
Thunder & Lightning - Easy Graphics   Rank 9/9 : 11,540
Simpsons, The (4 Players World, set 1)   Rank 10/10 : 68
Balloon Fight   Rank 26/36 : 75,450
Mega Man   Rank 30/44 : 347,800
 
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ZeroTails's Last 25 Game Reviews
Mountain
06-03-16 07:40 PM
Mountain: Screensaver simulator
   “ZeeTee, what is this game?”
   “ZeeTee, is this even a game? Why are you reviewing this?”
   Well, uh, this is a mountain simulator, where you can look at your mountain and stuff. Let’s get onto the review though. Also keep in mind that it's been over 11 months since I last reviewed so I may be a little rusty :s.

Graphics are okay, but not really that great. 5/10
   The mountain doesn’t look that great or realistic, and while I’m usually the person that doesn’t mind that, this is basically a mountain simulator game where there isn’t much interactive elements in it, so the enjoyment of the game when the graphics are meh is pretty limited. Which is disappointing, especially since the game does use a lot of computer resources for some reason…However, the atmosphere is decent, and does calm you down for the most part.

Neat little stuff about the graphics I noticed! Hey, the graphics does have some positives
   -Whenever you input a code to have snow or whatever fall, the mountain changes colors. It’s not much, but it’s a nice detail. The normally changing weather and time also changes the color of the mountain.
   -Shaking the mountain has some nice effects. It usually cleared the mountain of clouds, and in some instances it has a pretty nice attention to detail. For example, if you shake the mountain during a meteor storm, the meteors are actually moves from their original path and goes in a more wavy path.
   -Scrolling out reveals that the mountain is actually a planet in space :o. Also playing notes with the keyboard speeds up the rotation of the mountain (and time) and created a blue force field around the mountain which changes color at times. Pretty nice.

There isn’t much music, and the sound effects are simple. Helps set t... Read the rest of this Review
Sonic the Very Useful Engine
07-01-15 10:22 AM
Thomas was Everywhere
Sonic the Very Useful Engine. A hack that was just recently added to the RGR. How well does it stand up? Well, this review will tell you all you need to know.



Graphics are... Thomasified. Yes, that's a word now. 10/10

The first thing you will notice while playing this hack is that... there are a lot of interesting changes to the graphics. And all of them have to do with Thomas the Tank Engine. You see, that's the whole point of this hack in the first place :P.



The things that have been Thomasified

Now, I can't list every change, since there are a lot of graphic changes, but here are some of them.

-The rings have Thomas on them.

-The Chaos Emeralds are now the Thomas Emeralds, with a Thomas face on them for good measure.

-Dr. Eggman (or Robotnik) is now replaced by the Conductor. I guess conductors are evil in Thomas's world.

Aaand a lot of other graphical changes unique to each zone, and each enemy.



How good ARE the graphical changes?

You might be thinking that the creator just pasted a lot of Thomas heads everywhere. While you are sorta right, you are also sorta wrong. There are a lot of Thomas heads, true, but that's not it. Jaws have been turned into Thomas the Tank Engine, body and all. And honestly, the graphic changes are a big reason why this hack is amazing in the first place. Reason is, the Thomas heads look like they were meant to be there. It's weird to explain, but for example, the Thomas heads in the walls look like they were engraved there. Anyways, time for the sound...



The sound is also very Thomasified, with some other tracks in it. 7/10

The sound, like the graphics, have also taken on a Thomas theme. You might think that there are a lot of variety, but you'd be WRONG. There's literally like only a few different tracks, and only one of the tracks are played a decent amount.

Read the rest of this Review
Mega Man X4
05-02-15 04:54 PM
WHAT AM I FIGH- *gets killed*
Hello, after a month or two of review hiatus, I’m back with Bubsy 3D!!! Okay, not really, you can laugh now. This review is dedicated to Mega Man X4, the game that got me into the X series to begin with. Most people think that this is the best X game for the PSX. I think it’s better than the first X game (gets attacked by angry mob). Well, let’s jump in, shall we?



The Graphics really got an upgrade! 10/10

Oh no, a pun! Well, it’s still the truth. Well, take the last game, Mega Man X3 (SNES version). Compare it with this game. See the difference? Yep! There are a lot more details put into the sprites, and the animations are fluid. Here are a few examples...



Dash4Fun

Like, the dashing animation. In the SNES games, you just went faster and dust was “kicked” up. In this game, there are after images! Not just one, though. There are lots! They give a feeling of your character going fast, and that really helps :).



Anime? *mindblown*

There aren’t just sprites in this game, oh no. There are- ANIME CUTSCENES! Yep, since the PSX can make anime, there are cutscenes in this game. How are they? Well, they were like typical animes around that time. Still, that was amazing for that time. I mean, this is from text boxes to voice acting and animations! Well, the games after went back to text boxes, unfortunately.



Sprites vs Models

Well, unlike most games on the PSX, this game used sprites as opposed to 3D models, which were the hype back then. How do I feel about that? Well, I liked how Capcom stayed to sprites. If they used 3D models, the game would have (in my opinion) aged a lot worse. I mean, 3D was still pretty new considering, and it didn’t really get polished until the GC/PS2/Xbox era. So, yay sprites :D.



Bottom line

The Graphics are good. They were upgraded a lot since the SNES games, and it... Read the rest of this Review
Tails Adventures
03-10-15 07:31 PM
Tails Adventure: Review edition
This game. The game that made me search the web for a playable version, with no luck. When I finally played the game, I was not disappointed. This is Tails Adventure, a Tails-only game that I just love to death, and I’m gonna review it! On to the review!

Graphics:10/10
This game looks great for the Game Gear! The sprites are detailed, there isn’t any flickering from what I can see, and it looks better compared to your average Game Gear game. I’ll even say that it looks better than Super Mario 3! Well, the Game Gear is better technology than the NES... so that could have something to do with it. The Sonic games on the Game Gear does tend to look good, but I’ll say this tops MOST of the games. The only Game Gear game that looks better is Sonic 3D Blast, and that game sacrificed everything else that makes a game good for its graphics. Needless to say, this game gets a perfect 10 in graphics for me.

Sound:9/10
The music in this game is very underrated. Why? Well, the music is memorable, and they depict the right mood for the levels. The chaotic theme of Poloy Forest shows how the Battle Kukku Army, the main villain of the game, burned down the forest. Wouldn’t you be in chaos if you just had a vacation, and someone decided to burn everything down? The theme of Volcanic Tunnel is very catchy and gives you the feeling of being in a cave. The only problem that I have with the sound is how ear-grating the beeps can be. I understand that this is the Game Gear, but Super Mario 3’s soundtrack didn’t hurt my ear! This might be a little unfair, considering other Game Gear games also hurt my ears, but still! At least the sound effects made the music not hurt my ear as much.

Speaking of sound effects, they are done really well. The bomb sound effect sounds like a, well, bomb, and all the other sound effects are also very well done. The fact that the music hurt my ears a little is the only downside to the ... Read the rest of this Review
Mega Man X
01-25-15 05:08 PM
Mega Man X the first
Hello everyone, ZeroTails here, and I am here to review a game I am also doing a walkthrough on, Mega Man X. When I first played the game, I had mixed feelings. Now, my feelings has changed quite a bit. Let's see what I think of the game.

Graphics:10/10
The sprite work is awesome, the animations are great, and it's pretty to look at. First off, Mega Man X looks distinctly different from the original Mega Man, so they took time to differentiate the sprites. The sprites look clean, and not cluttered. The animations are pretty smooth and not choppy, which is always a good thing. The color scheme is not hard to look at, Spring Man's stage from Mega Man 7, and the sprites aren't unusually big, unlike Mega Man 7. I don't hate Mega Man 7, it's just that I wish the sprites weren't as big. This game doesn't look as good as Mega Man X4, but that's a PSX game. Comparing them isn't fair.

Sound:9/10
The soundtrack is, well, nice to listen too. I have mixed feelings, since I don't like all the tracks of music here. Let me explain. Even though the tracks are well composed, I don't think it's the best soundtrack of a Mega Man X game ever. I do enjoy some tracks such as the intro stage and Boomer Kuwanger's stage, but I feel that some tracks are equally meh, like Chill Penguin's stage, and some tracks ride the middle road, like Flame Mammoth's stage. I like most of the tracks, but it's the few that are meh that drops the rating.

Addictiveness:8/10
I can't imagine playing this game over and over again for fun, but two playthroughs a year is fine with me. That's pretty good by my standards, since I was in the mindset that replaying a game is a waste of time. This game is fun enough to play that you wont be bored out of your mind when you play it, especially since you have to dodge things or lose a life. Also, if you can't beat this game on your first run through, you can try again after a few months, since you will most likely be better at gaming... Read the rest of this Review
Sonic Erazor (v4.0)
01-25-15 10:42 AM
Sonic: Michael Bay version
This hack is so fun! It's also a bit hard as well. Hello, ZeroTails here, and for my fourth review, I will review Sonic Erazor, which I hinted in my last review. So lets go!

Graphics:10/10
This hack has some same graphics as the original, but that's for a good reason. Like Green Hill Zone and the Special Stages. Green Hill Zone has the same graphics because it's supposed to reflect on this dimensional rift changing Green Hill Zone so much. The Special Stages stayed the same because, you get chaos emeralds by finishing the stage (the chaos emeralds are mandatory and useless). Some of the graphics that did change are former Marble Zone (called something else) and some other small changes that happen to help make this experience as unique as possible.

Sound:10/10
The sound changed a lot from the original. Most of the songs changed to another song that was remixed to fit the Genesis's sound chip, and they sound AWESOME. One of my favorites are Inhuman mode (Mega Man Zero 4: Straight Away), the hub world (Mega Man 7: Freeze Man) and probably all of the songs that were changed to Mega Man. I have absolutely no problem with this if it's done well, and it is done well. This category gets a perfect.

Addictiveness:8/10
This game doesn't take THAT long to complete, but your first play through will probably take the longest since this hack is pretty hard. Not impossibly hard, and each level feels new enough that you don't feel like your playing the same thing over and over again. Therefore I like to play this hack again once in a while, to experience the awesome music again, or see the explosions, or to see how I breeze past sections that once gave me trouble. Point is, this game was fun the first time around, and it's still fun every time I play the game again. This is just fun to replay once in a while.

Story:7/10
Now the story is better than the original, but I find that it's not as great as other games. This hack does have... Read the rest of this Review
Sonic 1 - YOLO Edition
01-24-15 05:36 PM
Sonic the Hedgehog no rings edition
Now for my 3rd review, Sonic the Hedgehog YOLO edition. This hack basically takes Sonic the Hedgehog, takes away all the rings, and leaves you with one life. Aka Sonic kaizo edition without bad level design.

Graphics:10/10
I've always been fond of the graphics for Sonic the Hedgehog. Since this hack does nothing at all to change the graphics of this game, the graphics get a perfect 10 since that's what I would rate the original. I've seen other hacks change the graphics and have it turn out terrible (cough cough Sonic in paynt cough cough) so this is actually a pretty good move on their part.

Sound:10/10
The music in this game also stays the same to the original, which is also why this category gets a 10. I have heard other people's custom music for Sonic hacks and they do sound awesome but that's for the more complicated hacks. This one is quite simplistic to be honest. It also doesn't seem to try to get it's own identity other than it's a hard Sonic hack.

Addictiveness:4/10
Ask yourself: How likely are you to replay a kaizo-like game? Well, I personally prefer challenging games that aren't cheep. This game is cheep for the sole reason that you die instantly and that you only have 1 life. I don't know about you, but I don't like playing games that are really hard, and near impossible. Good thing I don't play kaizo games often.

Story:6/10
The story is the same to the original. I know I said this was the last freebie, but this is a hack. Stay with me. Dr.Eggman steals the animals and blah blah blah...you get the point. The story wasn't that good in the original game, so that's why the story gets a rating of meh. Other Sonic hacks have a different story but I still find them to be meh.

Depth:4/10
There isn't that much to do in this game. You can't get the chaos emeralds, and the only thing extending game time is that there are no rings. If anything, the depth degraded from the original. Other Sonic hacks... Read the rest of this Review
Tatsunoko vs. Capcom: Ultimate All-Stars
01-24-15 02:47 PM
Tatsunoko vs Capcom: the other Capcom vs series
Tatsunoko vs Capcom is a solid fighting game that was oddly my first. I'm glad it was, since this introduced me to the whole fighting game genre, and I'm eager to play some more fighting games. Why is this fighting game so good? Well, this is what this review is all about!

Graphics:10/10
I really like the models in this game. The attacks go very smoothly (except when the attack hits, for obvious reasons), the models are very easy to recognize, and I like the background of some of the levels you fight in. An example is Aensland Castle. In the background, you see these mirror like things. They reflect your character when they move around the stage, and when I noticed that for the first time, I just thought it was SO COOL! I know, I'm a bit too exited about things, but that's just me. My favorite character model is Zero because, well, I'm a bit of a Zero fangirl. Zero looks great and all the details are there, but I could say that about all the other character models, honestly.

Sound:6/10
This is one of the downfalls of the game. The soundtrack to me is, meh. I mean, there are some tracks I really like, for example I really like Yami's 3rd form's theme, and the intro song that plays before the title screen. I just don't like the soundtrack in general. However, the sound effects are great, and the voice acting! Unlike other Capcom games, this one has great voice acting. Only problem is, the voice acting is Japanese. The voice acting alone justifies the sound just enough to land it above meh (a rating of 5).

Addictiveness:9/10
This game's arcade mode is short, and you can make it easy by fiddling with the options. That makes it easy for you to replay the game over, and over and...you get the point. There is also incentive to replay the game because of character costumes, Zenny (the currency in the game), and extra unlockable characters. I have pretty much finished the game, and yet I find myself replaying it just for the purpos... Read the rest of this Review
Kirby\'s Epic Yarn
01-24-15 11:56 AM
Kirby's Epic Yarn
Ah, Kirby's Epic Yarn. A game I have spent hours on and almost finished. It's not a traditional Kirby game, but it's still a good game, never less. I have enjoyed it, and that's why I will give it a decent score. It's not the best game on the Wii, but, you should still at least give it a chance.

Graphics:10/10
This is for the Wii, therefore, it's impossible to look as good as the PS3 or anything like that. However, what Nintendo managed to do was amazing. I don't know WHO came up with the idea to make everything out of yarn, but, well, everything's made out of yarn. Or beads. The yarn graphics look amazing and new, what other game has yarn that you walk on, yarn that you attack, and a character made of yarn? My favorite levels in terms of graphics have to be the underwater levels. I, unlike many other people, like underwater levels. I especially like how they made the top of the water blue yarn. One of the levels have dust-like particles that just look so cool to me! I just like the sereneness of the water levels. The space levels also look pretty cool and original because, yarn!

Sound:8/10
I just love the music in this game. It's composed so that you feel a certain way in each level, and it does a pretty good job as well. Most of the time the music is happy and cheerful but some tracks just make you sad for some reason. Like Kirby's Pad. The melody there is all cutesy like the rest of the game, but you get a sad feeling as well. Now, not every track is memorable, like Mega Man or Sonic, but the soundtrack is decent enough that I remember some tracks. Like the Squashini boss track. That track was very memorable and fits SO well with the boss fight. Also, who could forget the classic Kirby songs they brought back and remixed for the last world? Those were some of my favorites.

Addictiveness:7/10
This can go two ways. Either you breeze through the game or you try to find every little collectible. The first scenario will pass by p... Read the rest of this Review

ZeroTails's Last 5 Game Guides (view last 25)
Boy and His Blob, A - Trouble on Blobolonia
11-29-15 08:23 PM
A Boy and His Blob Walkthrough
Introduction: Well well, what do we have here? A weird NES game? Noice. It even has the origin story of geeogree in it :’D (dun kill me geeo)

Controls and stuff:

Control pad: Moves the boy.

B button: Whistles for the blob to come to you, and also gets him out of transformations.

A button: Throws the Jellybean selected.

Start button: Starts the game, and also pauses the game.

Select button: Selects Jellybeans

-----


Top left of screen: What your score is

Top middle of screen: How much treasure is left.

Top right of screen: How many lives you have.

Bottom of screen: The Jellybean you have selected and how much you have of that Jellybean. It also says PAUSE when the game is paused.

Bean Guide: This area will refer to jellybeans. The beans give the blob specific powers, and it’s the main mechanic of the game. The beans will be listed in order based on what order the select button selects Jellybeans, starting with licorice, except for the last two because you get the later in the game.

Licorice Jellybean: You start out with 72 of them in the beginning of the game. It turns the blob into a ladder, and it’s used to get to higher areas.

Strawberry Jellybean: You start out with 15 of them. It turns the blob into a bridge, and is used to get you across gaps since you can’t jump.

Coconut Jellybean: You start out with 6 of them. It turns the blob into a coconut (dur), and it’s used to throw. And not much else, at least not from what I could find.

Cola Jellybean: You start out with 18 of them. It turns the blob into a bubble, and it’s used to traverse water without drowning.

Cinnamon Jellybean: You start out with 24 of them. It turns the blob into a blow torch, and it’s used to burn stuff.

Apple Jellybean: You start out with 12 of them. It turns the blob into a jack, and it... Read the rest of this Guide
Balloon Fight
10-31-15 11:57 AM
A pretty basic Balloon Fight Walkthrough
Introduction: In this guide, you will get some tips on how to survive, and high score tips (no level to level guide since for this type of game it would be redundant. Also, no Balloon Trip guide). This is a different format than I’m used to doing at the moment, so sorry if it doesn't maintain the quality my guides usually have. Even if my very first guide was still amazing <.<. Also, no pictures, sorry :(.

Controls and um IMPORTANT STUFF: The controls are a tad weird. First, the B and A button. If you hold down B, then you “flap” continuously as you hold it. The A button just makes you flap once, regardless of whether you hold it or not. The weird part is that you’re controlling yourself like you’re tied to a balloon (so basically floaty). You can’t really move that efficiently if you don’t flap, but flapping too much can mess you up. Also, if you go to one side of the screen (horizontally) then you will appear on the other side.

For the important stuff (basically gameplay), you have to defeat all the enemies on the screen to go to the next level. You fight the enemies, which are bird-like guys, by bouncing on top of them. That pops their balloons, which makes them float down using a parachute. If you bounce on them when they’re in parachute form, you’ll get more points than you would if you bounced on them after they landed (or dropped in the water. Which then you would get no points).

Survival: This part will name all the dangers, explain them, and tell you how to avoid them.

Danger: Enemies

There are three colors of bird guys: Pink, Green, and White. Pink is the slowest with the worst AI, White is the fastest with the best AI, and Green is in the middle. They can all hurt you by popping your balloons. Bounce on them twice, once in the air and once on the floor or in the parachute. Try to get higher ground than them for height advantage, but try not to hug the... Read the rest of this Guide
Tails Adventures
08-23-15 06:53 PM
Tails Adventure Walkthrough
Introduction:
This was a guide that I partly finished in February. And now I’m gonna finish it fully this time >:3.

Characters/Story (at the beginning of the game):
After Sonic 2, Tails was bored. He took a vacation on Coco Island. Unfortunately, these bird people wanted to make his life miserable. So Tails fought back, without the help of Sonic. Yep, that’s the story in a nutshell.

Controls:
The 1 button is the “use” button. You can use the item you have selected. The 2 button is the jump button. You can jump, and if you press the 2 button when you are in the air, Tails will fly! Yay! The start button pauses the game, and allows you to choose items you have with you (max is four). If you get hit, you lose rings. You can replenish the ring you lost by collecting them from enemies.

The Actual Walkthrough:
You start off on a map, highlighting your house. Go to that cave area you can go to on the map. You will be in the first area of the game, Poloy Forest.

Important: The house is the only place that you can change the items you are holding (max of 4 at a time). Go to Equip to do this. You can also go to “Cont.” to see what password will let you go to the same spot you left at. “Dock” isn’t important in this stage of the game, but it will later. Also, going to your house refills your health.

Poloy Forest: This is the first area of the game. Go left, and you will see a bird enemy that is flying. That bird is part of the Battle Kukku, the birds that interrupted your vacation. Use the bomb, and it should die. Now there is a bird on land. Same technique. Okay, now there will be spikes, and another bird guy. The spikes won’t insta-kill you like Mega Man, but they take away 4 rings… owch. Now you are walking right, with another bird guy, and rocks! Whatever shall we do? Well, blow them up with your bombs, of course!



There will be more rocks below you, but t... Read the rest of this Guide
Mega Man
06-16-15 10:53 AM
Mega Man Walkthrough
Introduction:
Well well… I guess this is my first game guide as a Staff member :p. So, let’s get into it, shall we?

Story:
There was this smart scientist named Dr. Light. He created robots to make life better for everyone! But, Dr. Wily, his rival, was jealous of all the attention Dr. Light has gotten. So, Dr. Wily decided to reprogram all of his robots (save two) to work for him, and he ordered them to cause chaos. One of the robots that Wily decided not to reprogram, Rock, had a strong sense of justice. So by Rock’s request, Light made him a super fighting robot by the name of Rockman, better known in North America as Megaman.

Controls:
-The A button makes you jump

-The B button makes you shot the Mega buster or one of the special weapons

-The Start button pulls up the menu where you can look at your life count, or choose a special weapon you have gotten.

Note: This mystical “special weapon” I keep on mentioning is acquired by beating a Robot Master, the six robots that Wily reprogrammed.

The Actual Walkthrough:


You start off on a screen where you can pick what Robot Master to go after. You can go after any in any order, but I have picked a path that will be easy to go through, without much backtracking. First Robot Master is Bombman!

Bombman’s Stage: You start off… somewhere. When you inevitably go right, you will be greeted by a “Flea”. This Flea will try to jump into you. One buster shot should kill it easily. After a few Flea’s, there will be some pits with “Bombombs” coming out of them. MARIO REFERENCE SPOTTED! Anyways, the Bombomb will “jump” out of the hole, and split into four tiny bombs. Two tiny bombs will go to each side, and explode on impact. It’s also invincible. To get past it, wait until the Bombomb has went up and split, then jump across. You don’t want to jump when... Read the rest of this Guide
Donkey Kong Jr
04-26-15 08:10 PM
Donkey Kong Jr. Mini Walkthrough
Introduction:
Another guide so soon?  Yes, one week is “so soon” Well, this is a mini guide, so I guess so. This is for Donkey Kong Jr., the sequel to Donkey Kong. This should be about as long as the Donkey Kong one.

Story:
Donkey Kong Jr.s dad, Donkey Kong, has been kidnapped by two evil Marios, those douches. You must get your dad back. ‘Nuff said.

Controls:
Same as the first game. Button 1 makes you jump.

The Actual Walkthrough:

Level 1: This level has a new mechanic… vines! You can climb up them! Being on one vine allows you to go down faster, while being on two vines allows you to go up faster. However, on the vines, there will be crocodile like things that want to bite you. Yea… you don’t want to get bitten. You can kill them by dropping a fruit on them. To drop a fruit, touch a fruit. Amazing logic there, guys.

Your goal is the same as the last game- a platform. The platform is the one that’s above evil Mario, that jerk. You get to the platform by touching that keyhole thing. That triggers an automatic sequence of you going to the platform.


My preferred path

Go across the vines, and go to that platform. Go on the top one if the crocodile thing is below, and vise versa. Next, go up the other set of vines, and go to the upper route. Now, go to that keyhole. Go on the vines that are near the keyhole if the crocodile thing is near. You have now beaten the first level!

Level 2: Well, second level. This level has birds instead of crocodiles. The birds go in a pretty set pattern. They go down through this hole at the top area, then they fly left and drop eggs (height varies). Okay, drop on that spring to the right. After that, jump on the floating platform that’s the lowest. Ride it to the other side, then go up the chain (yes, it’s a chain now). Now go right, hanging onto the closest chain on this contraption. Now drop ... Read the rest of this Guide

ZeroTails's Last 7 Game screenshots (270 total) (view last 250)

Undertale
Misc: Snowdin

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Misc: Snowdin

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ZeroTails's Last 7 Game Videos (9 total) (view last 250)

ZeroTails's Game History
Mega Man X4 (psx),   Rockman X - 2016 New Year's Hack (snes),   Rockman X - 2016 New Year's Hack (snes),   Donkey Kong (nes),   Snorlax's Lunch Time (pm),   Snorlax's Lunch Time (pm),   Snorlax's Lunch Time (pm),   Drama Mistery 2 - Alegria Paradoxal (super mario world hack) (snes),   Mega Man X4 (psx),   Mega Man X4 (psx),   Valkyrie Profile (psx),   Sonic Boom (hack) (gen),   Mega Man X4 (psx),   Mega Man X4 (psx),   Mega Man X4 (psx),   Mega Man X (snes),   Mega Man X (snes),   Mega Man X (snes),   Mega Man X (snes),   Mega Man X (snes),   Mega Man X (snes),   Mega Man X (snes),   Mega Man X (snes),   Mega Man X (snes),   Mega Man X (snes),   Mega Man X (snes),   Mega Man X (snes),   Mega Man X (snes),   Mega Man X4 (psx),   Mega Man X4 (psx),   Mega Man X4 (psx),   Mega Man X4 (psx),   Mega Man X4 (psx),   Sonic the Hedgehog (gen),   Sonic the Hedgehog (gen),   Mega Man X4 (psx),   Mega Man X4 (psx),   Mega Man Xtreme 2 (gbc),   Mega Man Xtreme 2 (gbc),   Sonic the Hedgehog (gen),   Sonic the Hedgehog (gen),   Super Boy 3 (msx),   Digimon - Battle Spirit (gba),   Super Boy 3 (msx),   Super Boy (msx),   SegaSonic The Hedgehog (Japan, rev. C) (mame),  
 
Game Boy Advance Games ZeroTails owns (4)

Super Nintendo Games ZeroTails owns (4)

Nintendo 64 Games ZeroTails owns (1)

Nintendo NES Games ZeroTails owns (7)

Game Boy Color Games ZeroTails owns (1)

Sega Genesis Games ZeroTails owns (8)

Game Boy Games ZeroTails owns (1)

Sega Game Gear Games ZeroTails owns (1)

Turbo Grafx Games ZeroTails owns (2)


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