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realplayer109's Last 5 Game Reviews (view last 25) |
Prince of Persia - The Sands of Time 10-15-17 05:42 PM |
An outstanding puzzle-adventure, fit for all ages! A game is indefinitely a piece of art, created to immerse the player in a bit of experience, deaths, and a sensible story. Prince of Persia: Sands of Time does all three. Released in 2003 near the end of the GBA's life cycle this was a masterpiece containing not only fluid gameplay, however, empowering visuals and sounds unimaginable for the specifications the system upheld. ------------------------------------------- Please note that my reviews contain three categories: which are Graphics, Sound, Gameplay. If you need extra information on any of the scores given above please let me know and I'd be happy to give you more detail. ------------------------------------------- Firstly, we will discuss the graphics. They are outstanding, and the animations are completely smooth and show by frame by frame detail of the character itself. Speaking of which, the animations allow for fluid gameplay making the jump cues safe and reliable. It definitely shows aspects of great delight throughout the entire game. All sprites, including the backgrounds, have some sort of detail visible and generally look interesting enough, though it doesn't divert, or distract your eyes from focusing. Adding to this: GUI elements have a gracious style to them and often aren't derelict, looking abstract and meaningful and contains subtle differences depending on the character you are playing as. It is a great, and ambiguous feat and it shows that a lot of energy went into the game as a whole. However, as with all categories, there are flaws. Personally, I believe that the title screen and inventory menus are plain, only showing bare fundamentals with some sprites not even appearing correctly. It looks rushed and rigged. It doesn't seem smooth like sand at all. Even though that is true, the presentation also matters in this case, and it is clear that the game blows it out of the park. It is very clean and subtle... Read the rest of this Review |
Psychic Detective 05-01-17 04:20 PM |
Once, yet never again. The old Full Motion Video format, a genre used in a variety of games on the Sega CD itself, utilized not only the omniscient nature and specifications of the console itself, but also using it to its fullest advantage. Then came Psychic Detective, the only game deemed worthy of bringing the format to various other consoles, including the PlayStation, where it promptly, might I add, fell flats on its face with the execution. The graphics start shallow, with pixilated and low-quality graphics spread all over the screen as the first clip plays. This can be very defiant and takes from the realism of the drama / comedy, not that is was very real to begin with. What makes the graphics so horrible in the game especially however, is the huge border planted around the slow moving, rickety screen in the middle of the gameplay. This is infuriating, as the game simply doesn't want to give enough space. Though this may be tolerable due to the lack of game play shown in later acts. I can safely say though this is very annoying, the item sprites for different interactions are very pleasing to look at and can be modest on the eye, these include but are not limited to; cigarettes, lighters, notes etc. Overall due to their small size, they are very easy and pleasing to see. The story is.. well, another story, ironic, right? Psychic Detective portrays itself as a mere mystery game. Eric, the psychic, works in a nightclub / lounge where he performs certain acts to different people. As the game develops, the initial goal of Eric is to find the murderer of Lana's grandfather, though this quickly dilates into other objectives, including religious cults, tombs, and even a game of Black Diamond for a boss fight at the end of tour 45 minute journey. Though this story seems interesting enough, none of this is explained in detail at all and it quickly becomes a mess of, "Go to X Point, do something.". The mystery aspect also coun... Read the rest of this Review |
Trauma Center: New Blood 12-09-15 03:18 PM |
The patients gone into cardiac arrest! Doctor? The patient has gone into cardiac arrest! Truama Center New Blood Review Note: This review does have a few spoilers, but I don't think it'll affect you players too much that it'll spoil your game. Truama Center New Blood is a classic on the wii but me, personally, Truama Team is the best! I'm getting off track now. The game is basically a surgery game much like the adult swim ameatuer surgeon games. Made by Altus, it's a good game. The controlls are easy to master, even when they require the full wiimote and nunchuck combo. The player must operate on patient after patient while also dealing with the game's disease, Stigma, (which leads into GUILT in the second game.) As always, let's move on to the review. Graphics: 6/10 The graphics compared to other games on the console aren't bad, their TERRIBLE! Especially in the first few operations. They look cartoony and have a bit of a anime feel to them. I wasn't expecting the graphics to be really real. But I think they can be a little more authentic. As for menus, they look bland and boring but at the same time give lots of info without cluttering the player with a load of objects. The HUD around the operation view is the nicest out of all the graphics. Gameplay: 9/10 But what makes me forgive graphics is the Gameplay. It's unique, and its absolutely amazing and intense at the same time! Your hands will wobble, your pointer will scream and shout, don't fail the operation! The controls are slick, use the thumb stick on the nunchuck to select your tool, and use the A (maybe B) to use it on the patient, even with these simple controls, Altus made (most) operations fun and engaging, even on Easy, this game can give a hard challenge. Altus also has a way of making a twist throughout the operation, so you ... Read the rest of this Review |
Rock N' Roll Racing 12-08-15 12:08 PM |
I've got 99 problems but this game ain't one. I've got 99 problems but this game ain't one. Rock and Roll Racing Review Note before we start: This is a review for the SNES version of the game. Somethings may be diffrent in other versions! Released in 1993 by Blizzard Entertainment, Rock and Roll Racing is the tip top of the top down racing genre. Even though the game is really good. It is really underrated. There was also a port to the Game Boy Advance. (Which I may cover in a later review) For those who don't know, a top down racer is where you play the game on a birds eye view, and you race! Pretty simple? The controls usually take a bit getting used to especially if you play any of the Mario Kart series and that's also the same with this game. Anyways, let's start with the review. Sound : 9/10 The songs in this game are your typical rock and roll songs. But with this game they create a feeling that gets you so pumped up! Seriously, I don't think the game would create the same atmosphere without it. The sound effects are also on par with the music. I think they make it easier to play the game, knowing whether your driving or not and if you picked up a powerup. Of course, this is standard with all racing games, but I think this game makes it a little extra special. Just, be warned though, I have occasional pauses within the music on emulators if you want to play it yourself. Graphics: 7/10 The graphics are nice to look at, but are not the best out of all the games on the Super Nintendo. Tracks are bland, and they look the same in a world. powerups look like typical lasers stolen from a another game. But the worst is an armour powerup, they just look like stacks of bricks. Contary to this, the menus look simplistic and effective, and the planet textures and backgrounds on the level select screen (and sometimes in t... Read the rest of this Review |
Five Nights at Freddy\'s 2 07-12-15 02:42 PM |
There are good games, but this is not one. I really don't know why you praise this game. I really don't. Five Nights at Freddy's is a horror game released by Scott Cawthon in 2014, the game went viral and it soon became the most popular game in the world. This game is awful. The story goes that the Fredbear Entertainment is a place for children and adults can enjoy entertainment and food in the day, but in the night the animatronics come out and like to stuff humans into suits. You, Jeremy, have to work the night shifts and watch over the animatronics from 12 - 6 PM. That's basically how the first two games roll. The Bite of 87 is mentioned briefly, but really, who wants to hear a story about a kid who's frontal lobe was bitten off? It was a stupid plot line that was only there to extend the story just a little so it makes the game actually scary. Overall, the story isn't bad, it's unique at its best, but extra plot lines like that (and some of the others too!) don't make the story great, they just cause chaos for the player actually trying to play the game who is thinking, "Ummm, okay? I don't get this story!". But still, the overall basic storyline is unique and it is quite pleasing that he tries to differ from other games. Gameplay? What, you call pressing a few buttons gameplay? Come on Scott, you can do better than that! Anyways, the goal is to avoid the animatronics and try to survive the night, it sounds simple, but the way it's laid out means that it's more of a challenge than it actually is, oh, and you have better read or seen a tutorial online before hand, because they throw you straight into the action, Phone Guy's attempt at explaining the game are laughably horrific, and you might not even survive til 1AM without re-trying 100s of times. Back to the gameplay, the main thing is the torch and the monitor, the torch you can use to flash in the hallway to see... Read the rest of this Review |
realplayer109's Last 5 Game Guides (view last 25) |
Double Switch 11-09-14 03:53 PM |
The Game Genie : Double Switch Do I have to do this one? Introduction : Double Switch is very similar to Night Trap in the way that you are trapping people. In this strategy guide, I'm going to put down some tips and tricks to help you not to mess up! Act I: Here are the instructions for Act I, this is where the game will teach you all the basic mechanics like arming and disarming, most of the stuff in here is optional so don't worry if you mess up! Where you most need to be careful here is when the thugs try to switch the power off. Act II : Here's where things get hard, make sure your timing Is absolutely perfect when dealing with these bad guys, disarming is the key to getting this right! Another tip is when Brutus is running from the mummy, disarm the trap quickly, as soon as Brutus is off the trigger, quick re-arm it! Act III : This act is quite short but requires perfection to beat it, Eddie, you main companion, is ready to pull the plug at the end of this act! Also make sure to keep an eye on the thugs that try to pull the switch, literally Tips and Warnings! When in Brutus's and the Janitors scene, make sure to not switch between them otherwise you cannot save Brutus, and thus, cannot continue Act II! When the intruder appears in Brutus' room, don't go there! Instead, wait till the cage appears in your trap bar and then go there! |
Ghosts 'N Goblins 11-05-14 01:00 PM |
The Game Genie : Ghosts N Goblins It's spooky halloween! What? Bonfire night already! Ughhhh! Well, we could still do another Game Genie guide! Introduction This is a very hard and a confusing game especially for the NES, luckily, there are unlimited continues. It doesn't help that much, but is a nice touch to the game. Level 1 This is the easiest level... wait what am I saying? This game generally ramps up the difficulty straight away on the very first level. Zombies with barrels on them can drop a weapon, or some armour that gives you points. You have to look if they drop the knife, if they do, get it! It is one of the best weapons in the game, in addition to this, most people struggle with the first boss. Levels 2-5 These levels are pretty much your average side scrolling levels, just avoid any Red Devils you may encounter, you can end up losing a life from them 80% more than other enemies. Level 6 This is the last level gamers will encounter. it is insanely difficult, even for a skilled gamer. Remember to grab the shield before fighting the final boss otherwise it will send you back a few levels! There is also a flame thrower that appears on the last floor of the tower, avoid it, it's the best you can do to stand a chance vs level 6. Tips and Warnings : Do not lose any armour in the final stage! It's worth it! Use only the knife for all the bosses with the exception of level 6. |
Night Trap 11-04-14 11:32 AM |
The Game Genie : Night Trap Welcome to the next Game Genie Guide, this time I might as well do the the other cult classic that is Night Trap. Introduction Night Trap is a very fast paced game especially when your aiming for the best ending. It is considered one of the best games for the Sega CD, but this is also why we have the age rating system today. Trapping As you can probably tell, trapping is the main point in the game, well, this is all you do in the game! You press B to trap the augers and some 'vampires' throughout the game. It must be the access code that the characters have specified, otherwise the traps won't work. When dealing with people you have to trap, aka The Martins, try and get the augers first if their are any, then switch immediately to the room they are in and carry on with what's happening. Endings There are 5 main endings to the game, 3 are the bad ones, the others are the best endings. Bad Ending #1 and 2 Since their basically the same thing, I'll explain both in this category, once you get to the bedroom in the final showdown, you can trap either of the Martins, but do not trap the other one once you have done so, then switch to Hall 2 and trap Sarah, then you will experience ending 1 and 2. Bad Ending #3 Once you get to the bedroom in the final showdown, make sure to trap both of the Martins, but do not trap Sarah, this will lead into Bad Ending #3 Good Ending Before the final showdown, miss more than one auger. In the final showdown, trap all of them, then Kelly will lecture that you could of done better, but done the job correct. Best Ending Capture all the augers, then switch to the Bedroom and capture all of the Martins, then Kelly will say that nobody has ever capture all of the augers, this ending lets you trap Kelly when she's ... Read the rest of this Guide |
Sewer Shark 11-03-14 11:33 AM |
The Game Genie The Game Genie is back, and is giving you tips and tricks on retro gaming, instead of giving you stupid cheat codes! I'm going to give you some tips and tricks on one of the cult classics for the Sega CD, Sewer Shark. Introduction Sewer Shark is a game about shooting your way through the sewers and taking directions here and there, it's a very fast paced game, but when you finish reading this, you'll be a pro! Directions : This is what will confuse you if it's your first time playing, if you want to succeed in the game, you need to know 2 things. Now the first one is the easiest, when a direction lights up, hold the B button and the direction listed, this will make your ship go in that direction. The next thing is complicated, at the beginning of the game, Catfish will list all directions you have to go, (Note: Every sequence are in trios) Ignore all directions after except the ones Catfish listed. The only time you can miss these directions is when you find a recharge station. Energy and Health You cannot miss a recharge station in this game! Whenever your given the chance, take it. Your energy depletes even if you avoid everything. Health operates in the same way but cannot be healed! So be careful! Characters Ghost : Your backseat driver in case things go wrong.. Falcon/???: I forgot her name. Anyway, one of the other ship drivers Mayor/President : Your arch nemesis, he is trying to slow you down! Catfish : Your direction instructor. Tips and Warnings! In the last stage of the game, the bird that Falcon was following will come into your view, as so, you can ignore Catfish's directions and follow the bird. Sometimes, if you don't have a high enough score your boss will feel... Read the rest of this Guide |
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