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warmaker's Last Game Comments | Gemfire | I am! |
warmaker's Last 25 Game Reviews |
Dragon Warrior 02-02-15 01:39 PM |
Original RPG Dragon Warrior was the original Role Playing Game with a built in battery for the Nintendo Entertainment System. The game follows the story of a descendant of a famous warrior who is now tasked to defeat the new darkness in the continent. The Dragonlord is your named enemy and you fight monsters, level up, improve your stats, and buy new weapons and gain information through various towns and cities, all in the name of the defeat of this terrible scourge. The game is good for the time. It doesn't age well and it's very one dimensional after you get the idea. The story telling is basic but good enough to pass muster and the RPG side of things don't make you go fetch this that and the other. Later RPGs, notably Dragon Warrior III, fall into a trap of "Get this for this particular person." Dragon Warrior I stays true to home where every item you seek drives your own development, not that of random characters you don't see again. GRAPHICS: The designs of monsters are good for the time. They flipped the orientation and color to make three types of monster per image and it plays well because different monsters have different skills. I remember being floored by the overworld map and how huge it was. It also lets different cities have different themes and feelings. There's a town surrounded by walls, there's a town destroyed long ago, and so on. Each continent has different enemies and fun towns to investigate. The graphics of the towns are respectable and the terrain makes sense. SOUND: Magic and battle sounds start to blend together and the music is repetitive. There's nothing special here except it was the first of its kind. ADDICTIVENESS: Personally, I hate the word addictiveness the same way I hate the word 'obsessed." This game is not addictive only because it is fairly straight forward without much change. You can explore, see new things,... Read the rest of this Review |
North & South 05-27-14 08:14 PM |
The American Civil War |
Ice Hockey 05-20-14 08:38 PM |
Skatin' for your Nation |
Silent Service 05-20-14 06:26 AM |
The Submarine Business Silent Service is the major submarine simulator title for the Nintendo Entertainment System. The player takes command of a World War II submarine and goes into the Pacific hunting Japanese shipping vessels and warships. There are simulators, single battles, and campaigns available to give different scenarios for quick play or a longer game. Graphics - The graphics are decent. The interesting piece is moving between the map, the damage station, the periscope, and the interior of the submarine. You can use several different parts of the submarine to control different aspects of the game. It also serves at a pause option. Sound - The sound is horrendous given the other titles out at the time. The usual sounds you'd expect, from pings of enemy sonar and crashing of firing torpedoes, are present but they sound terrible. Even explosions and shots firing sound bad. Except the introduction music which may be one of the best intro songs in NES history, the droning of the engines and the whine of the battery, should never have been used. You're better off making your own explosion sounds. Addictiveness - Silent Service is a game that will make you play for 30-45 minutes and be done with it. It's a play, learn, check off the list kind of game that once you've done a few run throughs, you're all set. You can try to challenge yourself with tonnage and total number of ships sunk and increase the difficulty but there is very little past the major game play that you can experiment or improve. Once you're gone through a few patrols, you are going to say, "That was fun. What a great theme song. What's next?" Story - The story is simple. You're a World War II submarine captain and you're fighting the Japanese. You can pick and choose targets, sneak around underwater, sink ships, repair your ship in Australia and continue patrolling. Depth - The g... Read the rest of this Review |
Jackal 02-02-14 12:32 PM |
Jackel - NES shooter Jackel is a traditional NES up-scrolling shooter. You command an Army Jeep and your mission is to rescue prisoners of war and destroy enemy bases as you go. You are armed with an upward firing gun and a grenade launcher which upgrades to missiles as you progress. Story: The story is basic and doesn't have too much depth. You're on a mission to rescue your buddies and get them to helicopter landing pads to evacuate them. Once they're gone, you can continue on with your mission to destroy various bosses and bases on the ground. The truck is equipped with some firepower and you can improve it as long as you're not hit while driving. You can use the vehicle to run over infantry but you have to shoot turrets and other tanks. You're susceptible to air attacks as planes and helicopters fly overhead and drop bombs on you. Graphics: The graphics are generic and you'll see the same sort of scroller combat simulator as most other NES games. The game does move quickly and there are a tremendous number of enemies, debris, and bullets and missiles that can hit you. The graphics do well to show the volume of artillery flying through the air at any given time and you fight in ruins, in jungle, on sand and beaches, and over bridges. The scenery is engaging and adds to the flavor of the game. Sound: The music is attractive and upbeat. You may find yourself humming the songs and tunes after you're done playing and in the night while trying to fall asleep. The generic beeps and boops of shooting and explosions are nothing special but the music does make Jackel a more entertaining game to play. Addictiveness: The game is a challenge and hard. You can play it over and over trying to beat it. Once you have succeeded and checked it off your scorecard as "NES Game Done" it is unlikely you'll come back except for nostalgia. Fighting through and succeeding is what will... Read the rest of this Review |
Bard\'s Tale, The - Tales of the Unknown 05-12-13 07:42 AM |
Bard's Tale Bard's Tale is an average RPG with average playability and is moderately forgettable. The game opens in a tavern. There is no back story nor do you know why or who you are. You create a party of six members with various classes available. Hunters and Warriors are strong physical attackers. Rogues are nimble and can disarm the many chests you find. Bards can sing various songs and work like a power mage. The bard has a full compliment of songs at the beginning and makes him the best class to start. Wizards and sorcerers round out the magic-using part of the team. When you order your characters, you can only allow the first three to attack physically. The back three can only sing or chant spells. This leads to some strategy as you outline your party system. The battle system is menu based and you can select attack, guard, cast, sing, or use items. The menus are familiar to any RPG player. The graphics are interesting only in the game is a first-person view. Think Wolfenstein at the time. You get an overhead map and you can explore the area around you. The monsters have average graphics and the world around you is not detailed. Generic is the word of the day for graphics. The music and sounds are average at best. It is a repetitive song played depending on the action. The battle music is fun, fast-paced, and engaging. The story is incredibly weak with very little to catch your attention. This was before the time of Final Fantasy sprawling, detailed, shocking stories but came after a believable Dragon Warrior. An evil mage has taken control of the city and you have to find a way into his tower. You battle him to free the town of control. The problem is there is nothing more than that. He doesn't even seem to be doing anything bad as the city folk you talk to have their taverns and businesses open as usual... Read the rest of this Review |
Rampage 09-21-12 08:30 PM |
Rampage! Rampage is the story of humans turned into giant monsters. The options are Izzy, similar to Godzilla, and a King Kong character, of which name means nothing. You roam the city, destroying buildings, helicopters, bridges, trains, police cars, tanks, trunks, and eating people. This sounds fun but the repetition quickly slows the game down. There are in the neighborhood of 126 levels, all of which are similar except the occasional bridge or background change. Graphics: Decent. The game has bombs, bullets, thunderbolts, and big guns shots at the monsters. Buildings have nice texture and brick buildings V's. Steel buildings look good. The animation is decent and open windows in buildings contain good and bad treasures. You can eat people in the shower, eat coffee, get points, or get electrocuted or poisoned. For the time, the graphics were great. The game has not aged well and is dated. Sound: Weak. The sound is repetitive and the same noises and cues are used throughout the game. There is nothing special and the sound is the same the whole game. Music is even worse. Addictiveness: Me. The game is fun and you smash things but after the first ten levels it becomes tedious. The only real goal at the end is to finish the map and destroy the United States. Outside of that, the game quickly slows down and turns into a grind with no real rewards or changes of scenery. Story: Not great. The story doesn't advance and there's no more plot line than something cooked up by 8 year oldies who wanted an excuse to knock down buildings and destroy things. Depth: Punch, jump, climb, eat, repeat. That's it. You can either punch or jump or eat things. There is no depth and the first two minutes of the game are exactly the same as two hours into the game at the end. Nothing is exciting and nothing really k... Read the rest of this Review |
River City Ransom 04-27-11 02:16 AM |
River City Ransom River City Ransom is a story of a guy (or two brothers in multiplay) who has his girlfriend kidnapped and held hostage in a high school. You must fight your way through gangs of high schoolers to save her. This game is flat out fun. It's an open ended game where you punch, kick, use and throw objects at people to defeat them. The battle system is just like Double Dragon. You don't earn experience but you earn money, which you use to buy power-ups in the form of food, clothes, music, and other consumables in the malls of River City. You can buy skills to increase your jump, your weapon attacks, your punches, kicks, and other bonuses. You build your strength, defense, and attack power through eating food. River City Ransom is addicting because it's easy to play but tough to beat. The gangs get increasingly more difficult and boss battles are wide open. You fight on streets, in gyms, and in parks around the city. You can jump on benches, fences, and walls to gain advantages over your enemies. It has a nice plot, a good linear path to travel and do battle, fun places to shop and improve your skills, and good, difficult enemies. Set the difficulty on hard and watch how much effort it takes to win. Go save your girlfriend! |
Gemfire 04-27-11 12:44 AM |
Gemfire Gemfire is a game I grew up playing in my basement on SNES. It is the story of warring families on a large island, like England perhaps, all fighting for control of six gems. Whoever controls the gems and all the lands becomes supreme ruler of the land. You must simultaneously run the domestic side of your provinces, including building up protection against natural distasters, harvesting crops, providing food to keep your citizens happy, and building armies. You can hire monsters, steal from neighbors, and get other provinces to join your nation. The whole time, good and bad events affect every part of daily life. The territories are won or lost on the battlefield. Square-mapped combat with the use of five units, a horseman, two infantry, a ranged bowman, and a 5th special unit, is easy to learn. Unfortunately, the AI is weak on the battlefield. Different characters have different stats and your battle stats can put you at a disadvantage. 5th units can range from Ogres to wyverns to dragons, skeletons, mages, troops, and other people (uruk-hai for the win). Gemfire features an enjoyable combat system but once you figure out the AI, you can win handily. Both parts of the game come together to form Gemfire. This is a fun play and a fairly deep multi-strategy game. It often takes a while to get a hold of your territories but when you do you can win easily. The Game Over animation and music is nice to watch. They took some time to do the last scenes. Gemfire is a fun game. It's a not-to-difficult strategy game that is above and beyond the usual hack'n'slashers or sports game. |
Guerrilla War 04-26-11 04:41 PM |
Guerilla War! Guerilla War is a childhood standby for a lot of us who grew up with the NES. It is a top-down shooter game in the same vein as Commando or Jackel and allows one or two guerillas fight a massive army of soldiers to overthrow the evil dictator of the island. Guerilla War gives you two weapons: Grenades and a handheld gun. As you progress you find different weapons, from machine guns, to missiles, to flamethrowers to give you a leg up against your opponents. You can even operate a tank for short periods of time before they are destroyed. The game consists of several different levels where you fight in rice paddies, city streets, sewers, towns, and even a minecart. You have to kill enemies while saving prisoners. You can also shoot chickens and pigs for extra points. OVERALL: Guerilla War is a solid trip down memory lane. It won't hold up against other newer generation games but it is still plenty of fun with a lot of explosives. The graphics and sound are decent and you can imagine people using their mouths to make the pshhew! sounds of some of the guns. The music is high-tempo and makes you fight onward to free the island of the terrible General. You can play once or twice and really be satisfied with the experience. The game is not particulary deep but it's worth playing a few rounds. It's straight-forward with a weak AI enemy so you can mow them down. They run in the same patterns and you can figure out who's coming from where after a while. Guerilla War allows you to go forth and emancipate! Free the people! |
warmaker's Last Game screenshots (5 total) |
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Super Nintendo Games warmaker owns (11) |
Nintendo NES Games warmaker owns (47) |
Atari 2600 Games warmaker owns (12) |
Apple II Games warmaker owns (4) |
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