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    my own ass
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    28 / 04-05-96

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CP: 1149.4 Trust Points: 8.0 Post Rating: 51
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Registration: 02-20-14 11:58 AM (3710 days ago)
Last Activity: 07-28-23 08:49 PM

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Last Post: 06-20-15 10:50 PM
   
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NVTaks's Last Game Reviews
Ori and the Blind Forest
06-18-15 11:15 PM
Ori and the Blind Forest
As I’m sure many of you know (and the rest of you will soon know) 3 months ago Moon Studios, in a partnership with the much larger Microsoft Studios, released the unbelievably beautiful title, Ori and the Blind Forest. You play as a white, sprite-like, orphan creature named Ori, questing with your friend Sein for the three elements: Waters, Warmth, and Winds. Albeit not the most original of storylines, the execution and gameplay is familiar and brilliant.

Very reminiscent of the 2013 release, Dust: An Elysian Tale along with literally any Zelda game ever, Ori and the Blind Forest is a 2D, open world, visual masterpiece. I’m not sure that my limited vocabulary can do this game even a fragment of the justice it deserves, but I’ll try
.
Graphics - 10

Unquestionably the most awe-inspiring part of this game is the graphics. I promise you all you have to do is watch the trailer on Steam and you’ll see how beautifully designed the worlds are (I’m actually using a screenshot of the world as my desktop background). Each area of the game looks like it’s been meticulously painted by hand. The all white character of Ori and his attacking moves contrast beautifully against the darker, sometimes ominous backgrounds. I’m also a huge fan of the fluid art style used for Ori’s attacks both because of personal preference, and also because it makes the game more quick paced and prevents you from just charging headfirst into enemies.

The only caveat to my 10/10 is that if you don’t appreciate the aesthetic of 2D games, then you probably won’t agree with me. Also from what I’ve heard from others the game does tend to lag a little bit at the larger, more action-packed moments, however I cannot comment on this first hand as my machine handled basically the entire game with relative ease.

I can say with absolute certainty, that Ori and the Blind Forest is one of the most visually po... Read the rest of this Review
Kingdom Hearts: Birth by S leep
04-09-14 08:33 PM
Birth by Sleep: MOAR CUTSCENES
As I'm sure most of you who know me on the board already know, Kingdom Hearts is my JAM. My favorite series of video games by far coming in first even ahead of Pokémon and Zelda. The amazing graphical detail, and the exploits of the brave protagonists create a comfortable gaming atmosphere that reaches a whole new level of immersion and Disney-filled fulfillment.

Kingdom Hearts: Birth by Sleep is unique because there are three protagonists that are all playable characters. Ventus, Terra, and Aqua have all grown up on the Land of Departure trained by Keyblade Master Eraqus. The game revolves around their exploits and adventures in managing being responsible masters, and controlling the darkness that attempts to control them. Unfortunately while one of them, Terra, falls into darkness, the struggles of himself and his comrades prove to be effective against fighting back Xehanort in the hopes that Terra will once again be able to reclaim his true self.

Gameplay follows an identical pattern to previous games; Birth by Sleep is largely about fighting hordes of enemies. After choosing your hero, you travel through various game worlds, most of which are based on Disney franchises. The likes of Peter Pan’s Neverland, Sleeping Beauty’s Enchanted Dominion and Snow White’s Dwarf Woodlands are all here to explore, and while there you’ll meet up with the likes of Minnie Mouse, Winnie The Pooh, Pluto and many more familiar characters.

Let's go! Review #4!

Graphics: 10/10

I honestly bought a PSP to play this game. That being said, anything less than a 10 in terms of graphics would be a tad disappointing.

What's truly remarkable is how a portable console can have graphics that are as visually appealing as BBS. The gameplay is incredibly well designed, and the combat system improves upon that of previous KH titles, and at the same time remains true to the typical imagery and animation found in the af... Read the rest of this Review
Legend of Zelda, The: Ocarina of Time 3D
03-12-14 10:19 PM
Legend of Zelda: Ocarina of Time 3D - Re-Re-Remake!
Here's the truth. You can't call yourself a gamer if you haven't sat down to play Legend of Zelda at least once. Enshrined in Video Game culture as one of the most successful, addictive, and all around fun games of all time sits the Legend of Zelda: Ocarina of Time. Originally released in November of 1998 for the Nintendo 64, Ocarina of Time proved to be one of the greatest games of it's age, and is widely regarded as one of, if not the best Zelda game created to this day.

But that's not why I'm here.

I'm here for the remake. Now normally I hate remakes. A lot of times I feel like they simply take an original character and dress it up in a fancy costume to make it look different without having any actual changes. But 3D Ocarina of Time for the DS is a different story. The game transfers beautifully to handheld and created an adventure that I thoroughly enjoyed replaying on my 3DS.

So, without further ado, let's review (hey look, I rhymed).

Graphics - 9/10

The revolutionary graphics OoT presented for Zelda games in 1998 came over to the handheld realm and had a similarly incredible affect. Long story short, the graphics are freakin sweet.

While the locations of items and dungeon layouts remain the same, textures, character models, and animations have been dramatically improved. Now, while Nintendo could have messed with the graphics to make it look a bit more realistic *cough*Twilight Princess*cough* I don't think that would've been honoring the game. The 3D version of Ocarina is how the game is supposed to look. Cartoony yes, but also incredibly well defined.

The only reason OoT 3D doesn't get the 10/10 is because I'm a nit-picky guy, and I always manage to spot problems. My only issue graphically is that some of the roof architecture and stair designs are a bit outdated, and look flat as compared to the rest of the game.

Other than that it's a visual gem.

Sound/Music - 10/10

... Read the rest of this Review
Sly Cooper
03-06-14 12:02 PM
Stealth + Furries = Gaming Win?
   There are very few decisions we make in childhood that we remember for the rest of out lives. For me, one of those rare decisions occurred when I was faced with whether or not to buy a PS1 or PS2. Although the decision might seem obvious now, I was 9, so it was…… well…… a bit more challenging. I ended up with the PS2, and one of the first games I ever received was Sly Cooper and the Thievius Raccoonus. The game revolves around a daring raccoon named Sly who, with his friends Murray (the brawn) and Bentley (the brain) works as a world class thief. The plot is centered on a group called the Fiendish Five who ransacked Sly's house when he was younger and killed his parents. Sly is forced to quest for his birthright, the Thievius Raccoonus, a book which has been split into pieces by the Five.

   As a kid I remember loving Sly and all his seemingly impossible adventures as an honorable thief, stealing from criminals for the fun of it. I became immersed in his story, his failure of a love life, and his daring exploits. Suffice to say, Sucker Punch Productions hit the nail so hard on the head that it went through 4 times, and gave the gaming world 4 great games.

Review time? Review time.

Graphics 8/10

The graphics Sly 1 are superb, albeit somewhat problematic

A major problem I had when playing the game as a kid was seeing what the heck I was doing. In Chapter One, Tide of Terror, I found myself constantly squinting at my TV too see through the marshy scenery. After that chapter was over I thought I was done with it, but no. In Chapter Three we return once again to a marshy/bayou-like landscape that really tested my eyes, and this leads to my next point, graphic originality.
While the 5 chapters in the game are diverse in nature, Chapter 1 and 3 are incredibly similar to one another in terms of setting.

The only other thing I can think I can think to compla... Read the rest of this Review
Kingdom Hearts
03-04-14 09:45 PM
Kingdom Hearts I: I hope you like cutscenes
  Growing up Disney movies were an integral part of my childhood. Yeah, I was that kid who was infinitely more obsessed with Snow White, Beauty and the Beast, and the Lion King as compared to basketball or football. Some might argue I still am. I had always dreamed of a crossover game between the Disney world and the video game world that was more than just a crummy game based on a movie. And thus, my passion for Kingdom Hearts began.
 
    The brain child of a Sony system and Square Enix design, Kingdom Hearts revolves around the protagonist Sora, his friends Donald and Goofy, and their quest to locate the 7 Princesses of Heart and seal the keyhole to every world. What are worlds you might ask? Imagine every disney movie setting turned into a 3-D adventure wonderland. Agrabah, Atlantica, 100 Acre Woods, and even Halloween Town are all included. In order to perform his duties, Sora wields a key blade, giving him powers to unlock/lock any door and combat the enemies of the game, the Heartless. Who are controlled by various disney villains, and their overlord, Ansem.

So let's get reviewing!

Graphics: 8/10

The graphics in Kingdom Hearts I are superb.

The great part about Kingdom Hearts graphics is that the world isn't painstakingly detailed. The whole point of Kingdom Hearts is to create an atmosphere comparable to most disney movies, and the cartoony style of graphics greatly contribute to that feel.

What really sets the Kingdom Hearts graphics apart though, is how they dramatically change when you enter a cutscene. The graphics of the cutscenes are far superior to those seen in standard gameplay. What impressed me the most in the animation was how well the mouths were animated during cutscenes (of which there are a TON). I was also incredibly impressed with the graphics of the Keyblade. In game, you can collect different "keychains" which change the attributes and strength of your k... Read the rest of this Review

NVTaks's Game History
Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Final Fantasy I & II - Dawn of Souls (gba),   Final Fantasy I & II - Dawn of Souls (gba),   Final Fantasy I & II - Dawn of Souls (gba),   Final Fantasy I & II - Dawn of Souls (gba),   Final Fantasy I & II - Dawn of Souls (gba),   Beyblade G-Revolution (gba),   Final Fantasy (nes),   Final Fantasy (nes),   Final Fantasy (nes),   Final Fantasy (nes),   Final Fantasy (nes),   Donkey Kong Jr (nes),   Donkey Kong Jr (nes),   Donkey Kong Jr (nes),   Donkey Kong Jr (nes),   Donkey Kong Jr (nes),   Pokemon Crystal (gbc),   Pokemon Crystal (gbc),   Pokemon Crystal (gbc),   Pokemon Crystal (gbc),   Pokemon Dark Rising (gba),   Pokemon Dark Rising (gba),   Pokemon Dark Rising (gba),   Pokemon Dark Rising (gba),   Pokemon Dark Rising (gba),  
 
Game Boy Advance Games NVTaks owns (2)

Super Nintendo Games NVTaks owns (1)

Nintendo NES Games NVTaks owns (2)

Game Boy Color Games NVTaks owns (1)


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