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Main Profile EideticMemory's Profile Game Profile : Collection

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    27 / 08-15-96

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Registration: 12-30-13 11:12 PM (3766 days ago)
Last Activity: 10-25-23 02:02 PM

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Retro Game Room Scores
Frappy SNES (flappy bird clone)   Rank 6/19 : 47
Mega Man   Rank 9/44 : 2,502,400
Pokemon Pinball - Ruby & Sapphire   Rank 10/42 : 344,289,520
Super Mario Bros.   Rank 10/22 : 160,950
Bubble Bobble   Rank 12/40 : 232,850
Spy Hunter   Rank 12/21 : 19,335
Ms. Pacman   Rank 13/14 : 18,080
Gradius III   Rank 14/22 : 132,400
Tetris (nintendo)   Rank 22/91 : 73,680
Dig Dug   Rank 33/44 : 18,810
 
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EideticMemory's Last Game Comments
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EideticMemory's Last 5 Game Reviews (view last 25)
Pirates of the Caribbean Dead Mans Chest
03-31-15 04:13 AM
Long-life and Pirate are Antonyms
As we wait for the Dead Men Tell No Tales release in 2017, it’s easy to forget just how long it’s been since the first few movies were released. In fact, the second of the series, Dead Man’s Chest, has been out nearly 10 years now. It comes as no surprise, then, that it was released the same year for DS.

Released in 2006, Pirates of the Caribbean - Dead Man’s Chest is an adventure brawler game for the Nintendo DS. You fight and play minigames as you progress through the game.

It’s worth playing as a diversion - In other words, it’s basically a brawler. Button mashing is your key to progressing through the game.

Let’s dive in.

Decent Graphics with Minor Issues - 6 / 10

As you start playing, the graphics do give you a feel of the setting of the game, which adds to the experience. Along the walls litter items, and you’ll quickly notice an impressive amount of object detail. However, very few of the objects in the background allow a player to interact with them. This means that the level of detail can actually hinder gameplay, since most of it is extraneous and distracting from the objects that the player can interact with.

The actual fights look little better than what I might expect on the GBA. This is unfortunate, as most of the game is fighting off opponents. Characters have a distinct lack of clarity. It is sometimes difficult to see which direction a character is facing, which might be necessary when throwing objects. I will not be particularly harsh, because as a 2006 NDS game, the graphics are decent.

One aspect of the graphics the game lacks is a POV change. This lack can be particularly annoying in itself, as we are used to having control over such a feature in modern games. However, such a critique would be superficial as very few NDS games allow for POV changing. Instead, what I am talking about is the POV interfering with gameplay itself. In a few instances,... Read the rest of this Review
Mazes of Fate
02-28-15 11:37 PM
An Older RPG ported to a Newer Handheld
In my experience, few NDS games manage to grab your attention within the first few minutes. Usually the characters and scenery will look decent enough, and the true fun of the game gets uncovered as you play, usually with others. In Mazes of Fate, the game deviates from this path, and does so quite successfully.

Released in 2008, Mazes of Fate is an adventure role-playing game for the Nintendo DS. It is the story of a kingdom in need of a king, and a character (of your choice) that must go from being nothing to becoming a great leader.

Most reviews I’ve read on the game have ripped on it for a combination of both inane and reasonable reasons. I’ve personally found plenty of redeeming qualities to the game, so while my analysis will include it’s faults, it will also go at length to describe it’s better qualities, something which other sites have neglected.

Let’s dive in.

Decent Graphics and Nice POV Changes - 7 / 10

The game starts off with a beautiful cut scene. It’s not particularly impressive in terms of the level of graphical detail, but it does look nice. This cut scene goes through the back-history of the game. It does name throw, which can be a bad thing if the game can’t grab your attention. Since this one does, it’s easy to remember both names and the chronological sequence of events that leads up to the game. The graphics are a utility; meaning that while they aren’t the fanciest, they are very useful.

You get to choose your character, which is nice because the extra effort was expended to let your choice of character play in the game. You get choose between 7 characters and an 8th customized character. The customizable character allows you to change stats for the most part, and the graphics for the character come from whichever of the seven characters you want.

While you’re traveling within a specific region, your perspective is third-person. However, thi... Read the rest of this Review
The Hardy Boys: Treasure on the Tracks
12-30-14 02:19 AM
A Hardy Boys Adventure -- On the DS
Most of us are familiar with the Hardy boys - or should be. It started as a mystery series that released several decades ago. It was the story of two brothers who worked with their friends (and sometimes family) to solve mysteries. I was curious to see how it would translate to the NDS, so I decided to check it out. This will be a critical analysis of the game, so nostalgia won't have an impact on ratings. Though I will point out differences or interesting similarities between the two when they come to mind.

Released in 2009, The Hardy Boys - Treasure on the Tracks is the only Hardy Boys game made for DS. It mixes history and fiction as you solve your way to a long-lost Russian treasure.

While Treasure on the Tracks is worth checking out for curiosity's sake, it is only mediocre as a game.

To see why, let's dive in.

Well drawn graphics, but too much clutter - 7 / 10

In a game where clue-finding is the main activity, graphics are not just important.

They're crucial.

The detail with which the designers drew individual items is one way of measuring the quality of graphics for our purposes. Looking at it this way, the graphics were very clear and well drawn. Under this standard of measure, at the very least, the graphics are successful.

However, if we look at the screen as a whole, it almost appears as if there's too much detail. In a game where only a very small proportion of the objects can be activated, having a cluttered green makes the game much harder than it needs to be. It's unfortunate that this clutter has a significant impact on the playability of the game. What's even more unfortunate is that a lot of time were put into the graphics.

Cut scenes and text are easy to interpret and read. Their clear graphics are a strength of the game and tell the story well if one does not get lazy on reading dialogue.

One note I would like to add is about the n... Read the rest of this Review
Need for Speed - Underground 2
10-31-14 10:19 PM
Unique NFS Port
After Underground's spectacular release to the GBA, gamers were impressed at the extent to which developers were able to harness the GBA's hardware for 3D graphics. Underground 2 (2004) is the sequel of that innovative leap, and it features many improvements to the first port.

But it's much more than that. Underground 2 is without a doubt the most unique of the NFS ports. The developers tested out different ideas, and most turned out to be wildly better than could have been predicted.

Without further ado, let's dive in.

Large Improvements, and Uniquely Well-Made - 9 / 10

The graphics showed a clear effort was made to improve upon Underground. Not only were they more fine in detail, but they also had major gameplay improvements that rival the newest of the GBA Need for Speed ports.

One of the major problems in most Need For Speed games is predicting upcoming turns. However, the level of quality in the graphics for Underground 2 make this problem one that you don't have to worry about.

In my review of Underground, I suggested that they adding minimap would have helped. There's still no mini-map in this one, but frankly, you don't need it. I find that pleasantly surprising, as even Need for Speed Carbon: Own the City and Need for Speed - Most Wanted had me utilizing the mini-maps. And they were released years after this one.

As for the design quality of the cars, they were slightly lower than what I expected, and they did contrast with the detailed surroundings. However, I want to note that they were, in fact, better than those from Underground. They simply didn't improve as much as compared to other facets of the game, such as the race track surroundings, and visual clarity of the track itself.

As is the case with most NFS ports for the GBA, this one held to high quality graphics that take GBA racing to another level.

9 / 10.

Fantastic Music, but Me... Read the rest of this Review
Avatar: The Burning Earth
09-30-14 07:00 PM
Best of the Series
When I first checked out this game, I had low expectations. The NDS hasn’t been particularly good when it came to this series. The prequel was ridiculously difficult, and the sequel looked as if the developers had put in zero effort and wanted to cheat the fans. Soon after I started playing, I found Avatar: The Last Airbender -- The Burning Earth to be a pleasant surprise.

Released in 2007, The Burning Earth is the second of the three Avatar games released for the DS. You play through the plot of the second book, Earth.

With it’s graphics and fun gameplay, The Burning Earth is worth playing.

Let’s dive in.

Graphics are a Strength - 9 / 10

The graphics are a true strength of the game. It’s very similar to the graphics of the prequel with minor refinements, particularly for calligraphic text and items. The character sprites look unchanged, but they were already of high quality. It’s easy to distinguish between characters, and they were used for the cut scenes. That wouldn’t have worked nearly as well had they been of low quality.

The environments were of decent quality. Unfortunately, they highly restrict movement and there’s very little to interact with. They also get somewhat repetitive in the larger cities, but not overly so.

With it’s high quality graphics, there is very little to improve upon. The designers took a component that worked in the last game, and found a way to make it even better. The graphics weren’t perfect, but they’re undoubtedly impressive.

9 / 10.

Thematic Music - 7 / 10

The music was thematic and fit well in the context of the game. There’s special music for battling, and tense situations had music that matched.

The sound effects were decent. They were repetitive, but it wasn’t bad. The only sound effect that truly annoyed me played during the speech bubbles during character conversation. It r... Read the rest of this Review

EideticMemory's Last 7 Game screenshots (36 total) (view last 250)

EideticMemory's Last 7 Game Videos (23 total) (view last 250)

EideticMemory's Game History
Pokemon X (3ds),   Pokemon X (3ds),   Grandma Got Ran Over By a Reindeer (nes),   Grandma Got Ran Over By a Reindeer (nes),   Pokemon Yellow (gbc),   NASCAR Thunder 2004 (psx),   NASCAR Thunder 2004 (psx),   NASCAR Thunder 2004 (psx),   NASCAR Thunder 2004 (psx),   NASCAR Thunder 2004 (psx),   Tetris (gb),   Need for Speed II (psx),   Need for Speed - Underground 2 (gba),   Need for Speed - Most Wanted (gba),   Need for Speed - Most Wanted (gba),   Need for Speed Carbon - Own the City (gba),   Pokemon Red (gb),   Pokemon Red (gb),   Pokemon Red (gb),   Pokemon Red (gb),   Pokemon Emerald (gba),   Dig Dug (nes),   Dig Dug (nes),   Excitebike (nes),   Excitebike (nes),   Excitebike (nes),   Excitebike (nes),   Dig Dug (nes),   Mega Man (nes),   Mega Man (nes),   Mega Man (nes),   Mega Man (nes),   Mega Man (nes),   Mega Man (nes),   Mega Man (nes),   Mega Man (nes),   Mega Man (nes),   Mega Man (nes),   Mega Man (nes),   Mega Man (nes),   Mega Man (nes),   Mega Man (nes),   Dig Dug (nes),   Mega Man (nes),   Mega Man (nes),   Excitebike (nes),   Teenage Mutant Ninja Turtles (World 4 Players) (mame),   Need for Speed - Underground (gba),   Gradius III (snes),   Gradius III (snes),  
 
Game Boy Advance Games EideticMemory owns (30)

Super Nintendo Games EideticMemory owns (5)

Nintendo 64 Games EideticMemory owns (4)

Nintendo NES Games EideticMemory owns (15)

Game Boy Color Games EideticMemory owns (2)

Arcade Games EideticMemory owns (2)

Sega Genesis Games EideticMemory owns (2)

Game Boy Games EideticMemory owns (4)

Commodore 64 Games EideticMemory owns (2)

Sega Master System Games EideticMemory owns (1)

Turbo Grafx Games EideticMemory owns (1)

Wonderswan Color Games EideticMemory owns (1)

Turbo Grafx CD Games EideticMemory owns (1)

SuperGrafx Games EideticMemory owns (1)


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