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Main Profile siksiksikki's Profile Game Profile : Collection

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    Michael
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    29 / 12-28-94

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Registration: 10-07-13 06:06 PM (3846 days ago)
Last Activity: 07-13-18 12:33 PM

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Last Post: 06-08-15 04:32 PM
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siksiksikki's Last 5 Game Reviews (view last 25)
Borderlands 2 Game of the Year Edition
05-30-15 02:30 AM
Wickedly Fun, Wickedly Weird
   Borderlands 2 was a grungy and in-your-face first person role-playing game with a heavy emphasis on cooperative multiplayer that released in September of 2012. After the commercial success that was Borderlands, Gearbox decided to go bigger, better, and ultimately funnier as they worked on it's sequel which is heavier in plot-content and contained hundreds of thousands more guns than it's predecessor. Combined with an oddly unique love for the community which resulted in constant updates and multiple events that practically anyone could participate in and a plethora of DLC and free goodies- Borderlands 2 is easily one of the greatest and most addictive games I've ever played (with over 100+ hours no less).

GRAPHICS - 8
   Right from the very beginning with the original Borderlands Gearbox traded off realistic and polished graphics that the majority of shooters actively strive for in lieu of a cel-shaded comic book style which favors thick and heavy black lines over minimal cartoonish textures. It's a style that is applied to literally everything in the game, from the characters and monsters to the architecture and landscape. A fantastic move for a developer who doesn't work on Nintendo games- since more animated and exaggerated styles tend to be a little more timeless instead of eventually feeling outdated like graphics that strive to be 'real' due to being stuck in the technology available at the time.

   This time around with the sequel Gearbox added on a number of new visual features that stick out really well on top of the aforementioned cel-shaded modus operandi. A subtle depth-of-field is the main feature noticeable from the onset of the game since you start out in the middle of a blizzard and continue on into a snowy region for awhile before seeing more color aside from white, but it's effective nonetheless making the foreground feel brighter and closer compared to the blurry backdrop of mountains and oth... Read the rest of this Review
Fallout 3 Game of the Year Edition
05-28-15 04:35 AM
A Return of Nuclear Proportions
   Fallout 3 released in 2008 to an excited, loving, and BOOMING reception. Fallout 3 was born out of an agreement between Bethesda Softworks and Black Isle Studios (who created Fallout to begin with) to create a modern
entry in a series that hadn't seen a new game in over 4 years since Fallout: Brotherhood of Steel released on Playstation 2 and Original Xbox. Due to the critical failer that WAS Brotherhood of Steel, Fallout 3 was a breath of
fresh air- and with Bethesda behind the wheel after the success story that is The Elder Scrolls, nothing could go wrong- and nothing did. Almost. While the game was widely recieved on launch, it didn't walk through the door without a fair amount of controversy surrounding it's blood and gore, use of drugs, and even it's nuclear content wasn't well-recieved in Japan. (I mean, sure, it makes sense- but the game is called FALLOUT, Japan. Take it all, or have none of it.) Regardless, following the open-world third/first-person action of The Elder Scrolls series, Fallout was given a new perspective that was sorely needed as the age of isometric turn-based strategy was dying.

GRAPHICS - 8
   2008 was an interesting time for graphics in video games (though it could be argued that every year is, I suppose) in that one game might have fantastic visuals with terrible gameplay, or mutated looking potato people with
great gameplay. Fortunately, Fallout 3 has a very generous mix of both, though it can fallout in some ways on both ends as well. Starting the game, the player is greeted by a beautifully pre-rendered cutscene showing off the broken
and dilapidated Downtown Washington, D.C. before panning out to show a gruff and weathered Brotherhood of Steel patrol sporting new and improved armor over the previous games representations.

   Further gameplay reveals that Bethesda worked HARD on character creation this time around after the hideous monstrositie... Read the rest of this Review
Metal Gear Solid V: Ground Zeroes
05-27-15 03:19 AM
It's Not Big: It's Fun-Sized!
   Metal Gear Solid V: Ground Zeroes serves as the third chapter in what could be called the 'prequel arc' of the Metal Gear solid franchise and serves mainly as a teaser in both plot and gameplay for the next title The Phantom Pain. The short and satisfying entry released in March on the Playstation 3, 4, Xbox 360 and One consoles before being released later that year in December for PC through the Steam digital distribution platform. On launch the game was received relatively well, though there were definitely a notable amount of complaints regardless.

GRAPHICS – 10
   Mind blowing, to say the least, Ground Zeroes truly shows the power of Kojima Studio's proprietary Fox Engine. From the sweat and rain that trickle down the subtle wrinkles on Big Boss' face and sleek Sneaking Suit to the surprising render distance and lighting mechanics once could log a couple hours in the game just by admiring the details that have gone into this appetizer.

   I searched for anything- ANYTHING- that I might be able to toss a complaint at and failed as spectacularly at that mission as usually do at any other mission in any of the Metal Gear games: which is to say very, very badly. No obvious seams, no missing textures where a player may never even try to look, and not once in my many breakthroughs did I experience any even minor 'whoopsies'.

 Even on the lowest settings in the graphics menu Ground Zeroes looks better to me than many other next-generation games that have released so far- though this can be easily attributed to the fact that it is such a small game.

SOUND – 7
   Oddly enough, the sound design in Ground Zeroes will receive a lower score than I generally tend to give titles from the Metal Gear franchise. Sure, everything... Read the rest of this Review
Metal Gear Solid 3: Snake Eater
05-25-15 04:27 AM
Not for Honor, But for You
   Ah, Metal Gear Solid 3: Snake Eater, which originally released in 2004 for the Playstation 2 console before being re-released in HD in the aptly titled Metal Gear Solid HD Collection as well as a sadly sub-par 3DS release cleverly titled Metal Gear Solid 3DS. For many gamers, and even fans of the series, Metal Gear Solid 3 served as the prime entry in the series and one of the all-time greatest stealth-action titles to date. Featuring many departures from the previous three-dimensional Metal Gear games, MGS3 was an experience like any other and is still remembered- heck, still PLAYED- fondly to this day.

GRAPHICS - 9
   Right from the very moment the opening cinematic sequences end it is made very clear how different Metal Gear Solid 3 would be when compared to Sons of Liberty and Metal Gear Solid. The previous games, due to console limitations, were generally confined to urban environments and would place the player in or around the enemy base from the very beginning. Kojima instead decided to drop the main character, Naked Snake (or Big Boss if saying Naked Snake makes you as uncomfortable as it does with me), into a lush and beautiful jungle environment.

   Every area is unique and wonderfully crafted in such a way that can leave a lasting impression, which aside from the obvious boon of looking fantastic also helps out when going through the game on a second, third, fourth and/or fifth play-through. The models in the game have also been improved drastically over the pixel-faced and somewhat-dough-faced iterations of Metal Gear Solid and Metal Gear Solid 2 of previous titles- just in time too thanks to the ever-expanding cast of characters introduced.

   The only real issues one might have with the game lay mainly on the textures when viewed up-close, as well as the filter that is ever-present throughout the length of the game. Upon closer inspection of uniforms whether it's Snake's or a f... Read the rest of this Review
Syphon Filter
05-23-15 04:45 AM
007: The Metal Gear Who Loved... Something, maybe?
   Syphon Filter is a third-person shooter game that released on the Playstation 1 console early in 1999. According to it's specific wikia page, since every title for everything has it's own wiki now, tells me the story revolves around Gabriel Logan as he investigates a terrorist faction that is behind a series of biological attacks across the globe before the opening of the game which comes to a boiling point as they strike out at Washington, D.C. which sets the stage for the first level of the game.

   I've played many Playstation games in my day, but non have been able to lose my attention quite as quickly as Syphon Filter, which is why after playing through about half of the game I still wasn't able to follow the story very well and had to resort to wikia surfing which I can't stand doing if I can help it. Let's get into who, what, where, when, and most importantly- why?

GRAPHICS - 7
   Surprisingly enough, graphics are actually one of the strong points in this action shooter- depending on where you're looking. The in-game models and level design holds up relatively well as it gives players a rather sizable world-space to explore for such a linear game. The levels are well crafted and as a whole is able to achieve and maintain a somewhat interesting atmosphere that doesn't break very often.

   Character wise, we of course have your standard polygonal affair which is of course natural for Playstation titles. The characters are unique, and have a nice look to them that fits well into the aforementioned "somewhat interesting atmosphere". Despite this uniqueness, however, the whole thing feels relatively generic and had me thinking quite often throughout my playthrough of a weird love-child between Metal Gear Solid and James Bond.

   The FMV's are severely lacking compared to the in-game graphics as well as FMV's from other games from the time period like Final Fantasy or Resid... Read the rest of this Review

siksiksikki's Game History
Resident Evil (psx),   Resident Evil (psx),   Resident Evil (psx),   Resident Evil (psx),   Resident Evil (psx),   Resident Evil (psx),   Super Mario Star Road (n64),   Super Mario Star Road (n64),   Super Mario Star Road (n64),   Super Mario Star Road (n64),   Super Mario Bros 3 (nes),   Super Mario Bros 3 (nes),   Super Mario World (snes),   Tenchu: Stealth Assassins (psx),   Resident Evil 2 (psx),   Super Mario 64 (n64),   Spyro: Year of the Dragon (psx),   Spyro: Year of the Dragon (psx),   Spyro: Year of the Dragon (psx),   Tenchu: Stealth Assassins (psx),   Tenchu: Stealth Assassins (psx),   Tenchu: Stealth Assassins (psx),   Tenchu: Stealth Assassins (psx),   40 Winks - Dream Story (psx),   40 Winks - Dream Story (psx),   Jersey Devil (psx),   Jersey Devil (psx),   Metal Gear Solid (psx),   Metal Gear Solid (psx),   Metal Gear Solid (psx),   Metal Gear Solid (psx),   Metal Gear Solid (psx),   Banjo-Kazooie (n64),   Banjo-Kazooie (n64),   Pokemon Snap (n64),   Pokemon Snap (n64),   Rugrats: Search for Reptar (psx),   Dragon Ball Z - Buu\'s Fury (gba),   Pokemon Moemon (Emerald) (gba),   Pokemon Moemon (Emerald) (gba),   Super Mario 64 (n64),   Crash Bandicoot 2: Cortex Strikes Back (psx),   Crash Bandicoot 2: Cortex Strikes Back (psx),   Crash Bandicoot 2: Cortex Strikes Back (psx),   Crash Bandicoot 2: Cortex Strikes Back (psx),   Spyro: Year of the Dragon (psx),   Spyro: Year of the Dragon (psx),   Spyro: Year of the Dragon (psx),   Resident Evil 3: Nemesis (psx),   Syphon Filter 2 (psx),  
 
Game Boy Advance Games siksiksikki owns (8)

Super Nintendo Games siksiksikki owns (5)

Nintendo 64 Games siksiksikki owns (15)

Nintendo NES Games siksiksikki owns (3)

Game Boy Color Games siksiksikki owns (1)

Arcade Games siksiksikki owns (2)

Sega Dreamcast Games siksiksikki owns (2)

Atari Jaguar Games siksiksikki owns (1)


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