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Lexatom's Last 10 Game Comments (view last 100)
Pokemon Gold FIGHTINGGG GOOOOOOOLD
Spider-Man 2 Big nostalgia right here
Mega Man Zero 3 yes pls i agree
Mega Man ZX This takes place after the Zero series.
Mega Man 7 The best original Mega Man game :)
Final Fantasy VI Advance Man I really need to get further in this one...
Sonic Forces stupid
Mega Man The beginning of one of my favorite franchises. Glad to see its resurgence as of late, too.
Sonic Rush Adventure Best Rush-style Sonic game.
Sonic Colors Very very high nostalgia for this.

Lexatom's Last 5 Game Reviews (view last 25)
Pokemon Ultra Moon
01-03-19 06:41 PM
Pokemon Ultra Moon - An Ultra End to the 3DS
Welcome to my review of Pokemon Ultra Moon, the last Pokemon game to be released on the 3DS and the last game to take place in the Alola region (at least until remakes are made in 15 years).  If you follow the Pokemon series at all, you may have heard this game as being a very divisive game in the series. What are my thoughts on it? Well, let's get on with the review and find out.

Graphics - 8
Gen 7 brought some really good graphics to the Pokemon series, the character models look better than ever before, and a lot of things have been changed and polished up when compared with the last generation. However, due to the 3DS’s limitations on graphics, a lot of the graphics here are have really low quality textures, and I mean really low. It would be very nice if the quality was raised up a bit, but I understand that this was needed considering the hardware they were working with. However, the texture quality seems worse than in Gen 6, possibly due to more models being used on the screen in battles than usual. Another thing, the game still lags at times when in double battles, which just gets annoying.

Sound - 10
If you know me, then you have probably heard me gush all over the Alola games soundtrack. It’s so perfect, you have everything in here, and everything happens to be wonderfully created as well. It is my favorite Pokemon soundtrack to date, and I can’t wait to find out what Gen 8 has in store and see if it will top this soundtrack. Absolutely no complaints about this soundtrack here.

Addictiveness/Gameplay - 9
Not much to really put into this category, it’s the usual Pokemon battle formula, just with a few adjustments and new features. Z-Moves return from Sun/Moon, only this time there are even more of them. Instead of Zygarde Cells, we now have Totem Stickers to collect, which can grant you your own usable Totem Pokemon, which is pretty cool. There is actually 1 gym in this game, but it’... Read the rest of this Review
Marvel's Spider-Man
01-01-19 01:10 AM
Spider-Man: A True Webhead Experience
Spider-Man for the PS4 was released for, well, the PS4, in September of 2018. Hype for this game was through the roof, I remember hearing about it everywhere. I sadly wasn't too invested in the hype, since at the time of its reveal, I didn't have a PS4. Following the game would just get me depressed. It wasn't until November 2018 that I got a PS4 bundle that came with Spider-Man on Black Friday. Now, fair warning, this review may have a little personal bias attatched to it, but the praise this game gets is defintiely deserving of it. You see, Spider-Man was my biggest childhood icon besides Sonic, I saw both Spider-Man 2 and 3 in theaters, and I own every Spider-Man movie in some physical form. Yes, I realize how much of a nerd I am and I am proud of it. With that out of the way, let's jump right into this review. 

Graphics - 10
Oh my gosh, these are probably some of the best graphics I have ever seen in a video game. It looks like a live action movie the entire time. There's this really cool thing the game does where it plays a cutscene, and with no loading transition or anything, it returns to gameplay, and the graphics still look just as good as the cutscene. It's like a playable movie, I swear. I have absolutelty no gripes with the graphics in this game, absolutely stunning.

Sound - 10
Every sound in this game has an impact on you. If there's at least one thing this game does very, very well, it's that it makes you feel like you truly are Spider-Man. Usually, with a lot of the impactful sounds, the controller vibrates correspondingly, adding even more to the experience, getting you truly immersed into the game. And the music, oh my the soundrack to this game is wonderful. Beautiful orchestral pieces such as the main theme of the game, really gets you hyped up for what's coming to you. Intense symphonic melodies for the big baddie fights such as Mr. Negative's theme. There is not one single track in this game that I despise and I lo... Read the rest of this Review
Sonic Forces
11-30-18 07:09 PM
Sonic Forces Review - Sans Saves the World
In July of 2016, Sonic Team held an event at Comic-Con, where they revealed both Sonic Mania and Sonic Forces, which went by the name Project Sonic 2017 at the time. The news spread quickly, and many were excited for both games to release. Sonic Mania was scheduled to release Spring of 2017, but was later delayed to August 2017, just 3 months before the release of Sonic Forces. Sonic Mania was VERY well received, some even calling it, "The best Sonic game in 20 years". On the other hand, Sonic Forces did not do as well. Most users on this site might know that I have grew up with the Sonic franchise and that I enjoy a majority of its games, but where would I put this one compared to all the rest, and is it worth a buy? Let's get right into this.

Graphics - 10
Sonic Forces is the first game in the series to use Hedgehog Engine 2, a new engine developed by Sonic Team themselves. The engine took about 2 years to develop. Being the most recent Sonic game with the most recent and advanced engine, it would be only natural that the game would actually look like it was made in 2017. I'm happy to say that this is one of, if not [b]the[/b] best looking Sonic game out on the market right now. Most of the gameplay looks just as good as the cutscenes, and there's so much stuff in the background that it even tends to distract me from time to time just because it's so detailed. For example, take the Null Space stage. In the background, you can see all manners of battleships and aircrafts in a struggle against the enemy. Essentially, it's a huge battle going on right beside you as you are running your way to the goal. It all looks beautiful and I hope to see detail like this in the next entry in the franchise. 

Sound - 7
Here is where the review is going to start to get divisive. You see, Sonic Forces is a very strange game, you either really hate it or you really love it. Some people just don't know what their opinion of the game is in the first place... Read the rest of this Review
Harry Potter and the Prisoner of Azkaban
01-31-17 04:12 PM
Harry Potter and the Prisoner of Azkaban Review: SCARY
Harry Potter and the Prisoner of Azkaban was released to theaters all across the country a long time ago. Due to its success, a lot of merchandise was created, including a video game. Harry Potter and the Prisoner of Azkaban was released on the Game Boy Advance in 2004. I don’t think many people played this game, but I did when I was a kid, and I loved it, even though it was really hard. What do I think of this game nowadays?

Graphics - 4
It may just be me, I don’t know, but am I the only one that thinks the graphics in this game look disgusting? If you haven’t seen this game, go look at some screenshots, and tell me what you think. These have got to be some of the worst graphics I have seen on the Game Boy Advance, and it sickens me to look at these graphics. And when I say everything looks disgusting, I mean everything, even the icons for crying out loud!

Sound - 7
I only remember about 1 or 2 tracks from this game. Still, those two tracks aren’t anything that I’d call amazing, but they still sound pretty cool for the Game Boy Advance. I remember despising a lot of songs from this game just because of how annoying they were. Heck, I think there was even a track that just had a single note playing for 5 seconds and then went up a bit, then repeats itself. That’s not a song, that’s an annoyance. The rest of the songs are mediocre, and they work for whatever situation you’re in most of the time.

Addictiveness - 6
I’ll admit, even with all of the negative things I’ve said about this game so far, I still had a little fun with it for the first few hours of gameplay. After that, the game gradually gets more boring as time goes on. I got so far into the game, that it got so boring, that walking down a simple hallway in the game was more fun. I’m not kidding. If you decide to play this game, I promise you that you won’t be playing it for very long.

Story ... Read the rest of this Review
Mario Super Sluggers
01-31-17 03:38 PM
Mario Super Sluggers Review: BASEBALL YEEEE
Mario Super Sluggers is yet another title in the Mario sports series of games. It was originally released as Mario Superstar Baseball for the Gamceube. Mario Super Sluggers was released for the Wii in 2008, while the original was released in 2005. Opinions on Mario sports games vary from person to person, as far as I can see. Is this sports game worth checking out, or is it just a crappy remake that adds nothing new and turns out to be a complete waste of your time? Let’s find out.

Graphics - 8
The graphics in Mario Super Sluggers seem to be a huge step up from the original. I haven’t really played the original at all, but from what I can tell, the graphics seem to be better to an extent, since this is on a console from a generation ahead of the original. There are a few instances when I think they could have tried a bit harder to make the game look better, but those instances happen to be very few throughout the game.

Sound - 6
The sound in Mario Super Sluggers is ok at best. I can think of a ton of sounds that just annoy the crap out of me for no reason other than they sound annoying. At the same time, the sound the bat makes when you get a really good hit is extremely satisfying, as it should be with games like this. The music in this game is mediocre, if I’m going to be honest. It seems bland at times, and while there are good tracks in the game, I cannot seem to remember any of them.

Addictiveness - 8
To my surprise, I actually enjoy playing this game. I think the reason that a lot of Mario sports games have even made it this far and have still managed to stay alive up to this point tells us something. People find them entertaining, otherwise making these games would be a huge waste of money. I find this game to be most enjoyable when played with a friend. I remember back when I was allowed at dad’s house that I was always looking forward to playing this game with my step-brother. He always ended up... Read the rest of this Review

Lexatom's Last 25 Game Guides
Pokemon Yellow
01-04-19 12:19 AM
Pokemon Yellow - All Pokemon Locations
Welcome to my guide on Pokemon Yellow. Here is where you can find detailed information on Pokemon locations, how rare they are, and how to obtain them. I hope this guide helps you in your journey to become the very best, like no one ever was. Let’s begin with the Routes and what Pokemon appear in those routes.

Route 1
In Route 1, you can find Rattata and Pidgey. Rattata is common, and appears at levels 2 to 4. You can only find Rattata by walking through the tall grass in this area. Pidgey is common, and appears at levels 2 to 7. You can only find Pidgey by walking through the tall grass in this area.

Route 2
In Route 2, you can find: Pidgey, Rattata, Nidoran (Male), Nidoran (Female), and Mr. Mime. Pidgey is common in this area and appears at levels 3 to 7. Pidgey can only be found by walking through the tall grass in this area. Rattata is common in this area and appears at levels 3 to 4. Rattata can be found by walking through the tall grass in this area. Nidoran (Male) and Nidoran (Female) are uncommon and appear at levels 4 to 6. They can both be found by walking through the tall grass. In the area behind the trees you need to cut, there will be a trainer there who is willing to trade you a Mr. Mime for a Clefairy.

Route 3
In Route 3, you can find: Spearow, Rattata, Sandshrew, and Mankey. Spearow is common and appears at levels 8 to 12, and can be found by walking through the tall grass. Rattata is uncommon and appears at levels 10 to 12, and can be found by walking through the tall grass. Sandshrew is uncommon and appears at levels 8 to 10, and can be found by walking through the tall grass. Mankey is uncommon and only appears at level 9, and can be found by walking through the tall grass.

Route 4
In Route 4, you can find: Spearow, Rattata, Sandshrew, Mankey, and Magikarp. Spearow is common and appears at levels 8 to 12, and can be found by walking through the tall grass. Rattata is uncommon and appears... Read the rest of this Guide
Kirby: Triple Deluxe
01-02-19 12:59 AM
Kirby Triple Deluxe: All Sun Stone Locations
I was all over this game when it first released, but I always had trouble 100%ing it. Here is where you can find all the Sun Stones in the game.

Fine Field - Stage 1
Sun Stone #1 - After obtaining the Hypernova Seed and sucking up the first big tree, you will receive your first Sun Stone.

Sun Stone #2 - Once you reach the block puzzle, use your Hypernova ability to suck and drag the second block to the left side of the screen. Jump on top of it, and start sucking to get the other block off of the ledge. Once it hits the ground, it will crack open, letting your second Sun Stone free.


Fine Field - Stage 2
Sun Stone #1 - Once you reach what seems to be an end to a pathway, jump over the shotzo, and do not grab the star. Instead, destroy the cracked wall to the right of the star. The first Sun Stone will be in this hidden room.

Sun Stone #2 - Eventually, you will reach a cannon section. Press the button at the right time to be shot into the second Sun Stone.

Sun Stone #3 - There will be a secret door near the end of the level, enter it, and destroy the bomb blocks inside of the room. Go into the water bowl, and start pouring water on the sprouting flower. The flower will grow, revealing a key to a door above you. Open the door to get the third Sun Stone.


Fine Field - Stage 3
Sun Stone #1 - You will reach a section where you can get inside of a thing that shoots rockets into the background. Shoot these rockets at the stone blocks, but be careful you only get 3 rockets. Once all of the blocks have been destroyed, you will get your first Sun Stone.

Sun Stone #2 - You will find another special door. Drop below and go inside it. Inside, there will be a cannon. Hop inside the cannon and tilt the 3DS to align the rope so that the cannon and fuse connect. Light the fuse, then hurry to the cannon, and it will shoot you up into your second Sun Stone.

Sun Stone #3 - You will eventually ... Read the rest of this Guide
Five Nights at Freddy's: Sister Location
01-30-17 04:32 PM
Five Nights at Freddy's: Sister Location Guide
Before you begin the game, you will hear voices speaking as well as a quick cutscene showing off Baby. Once you click New Game, you will a girl saying, “Daddy, why won’t you let me play with her?” After that, the game will begin.

Night 1Active Threats: NoneDifficulty: You can’t die

Elevator
The game begins with you in an elevator. A voice will come on and explain bits of story and gameplay from time to time to help you. Eventually, a keypad will flip open and he will ask you to enter your name. No matter what you click, the result will be the same. He tries auto-correcting your name, and the result is Eggs Benedict.

Once the elevator ride ends, you can open the elevator doors by pressing the bright, red button to your right. Once the doors open, make your way through the vent in front of you. Crawl to the exit of the vent, and you will reach the Primary Control Module.

Primary Control Module
Click the button that has the symbol of a sun on it to light up Ballora Gallery once the dialogue ends. He will then instruct you to click the button that has the symbol of lightning on it to electrocute her. Check the light again, and Ballora will be dancing on her stage.
Do the same on the right side. Once you electrocute Funtime Foxy, she will be dancing on her stage as well. Go through the vent that opens in front of you. Once you reach the exit of that vent, you will be in Circus Baby’s Auditorium.

Circus Baby’s Auditorium
Check the light to the room as you are instructed to do so. He will tell you to keep electrocuting Baby to get her to activate, but it never happens, despite the system telling you that she is working just fine. Go back into the vent you came from, and exit it. A random cutscene of you watching TV and eating popcorn will play, and then the night will end.

Night 2
Active Threats: Bidybab, Ballora, Funtime Freddy
Difficulty: Medium

... Read the rest of this Guide
Five Nights at Freddy's 3
01-14-17 09:15 AM
Five Nights at Freddy's 3 Guide
This guide will go through everything in Five Nights at Freddy's 3 to 100% completion.

Night 1

Active Specimen - None
Difficulty Level - You can't die.
Once you start a new game, you will be introduced to a newspaper that tells of the opening of Fazbear's Fright, a horror attraction based on the pizzeria that once existed 20 years ago. Once the newspaper disappears, you will begin Night 1. Once it begins, you will get a phone call/message from your boss, dubbed "Phone Dude" by fans. Listen to these messages carefully, since they will teach you some mechanics of the game and also give out some lore hints. Below is a summary of the transcript of the phone call for Night 1. Only the parts of the phone call that explain gameplay mechanics will be below.

"Uh-when the place opens, people will come in at the opposite end of the building, and work their way towards you, then past you and out the exit. Uh-You'll be starring as... The security guard! So not only will you be monitoring the people on the cameras as they pass through, y'know, to make sure no one steals anything or makes out in the corner, but you'll also be a part of the show. You can check the security cameras over to your right with a click of that blue button. Uh, you can toggle between the hall cams and the vent cams... Uh, then over to your far left, uh, you can flip up your maintenance panel. Y'know, use this to reboot any systems that may go offline. Uh, the most important thing you want to watch for is the ventilation. Look, this place will give you the spooks, man, and if you let that ventilation go offline, then you'll start seeing some crazy stuff, man. Keep that air flowin'."

If you take a look at the layout of the building, you will see the entrance at the top-right and the exit near the bottom-left. The antagonist will start from the entrance and will eventually make his way to your office, which happens to be right next to the exit.  In the cameras,... Read the rest of this Guide
Pokemon Red
01-07-17 11:07 AM
Pokemon Red/Blue - Pokemon Locations
This is a guide that I thought would be very helpful to have somewhere on the site. I saw that there wasn't one like this so I decided to make one. This guide will showcase all the areas in Pokemon Red/Blue and the Pokemon you can find in that area, as well as how to catch those Pokemon. Pokemon exclusive to Red will be highlighted Red and Pokemon exclusive to Blue will be highlighted Blue. Pokemon that are catchable in both versions will not be highlighted. Also, Pokemon Yellow encounters will not be included, there will be a separate guide for that.

Pallet Town

Poliwag
Tentacool
Goldeen
Magikarp
Bulbasaur
Charmander
Squirtle
Poliwag can be found with the Good and Super Rods. Tentacool can only be found with the Super Rod. Goldeen can only be found with the Good Rod. Magikarp can only be found with the Old Rod. You can choose either Bulbasaur, Charmander, or Squirtle at the beginning of the game.

Route 1

Pidgey
Rattata
Pidgey and Rattata can both be found by walking.
Route 22
Rattata
Nidoran (Female)
Nidoran (Male)
Spearow
Rattata and Spearow can both be found by walking. Nidoran (Female) is most common in Blue, but can still be found in Red. Nidoran (Male) is most common in Red, but can still be found in Blue.

Route 2

Pidgey
Rattata
Caterpie
Weedle
Pidgey and Rattata can be found in both versions by walking. Caterpie only appears in Blue for this area, and Weedle only appears in Red for this area.

Viridian Forest

Caterpie
Metapod
Weedle
Kakuna
Pikachu
Caterpie and Metapod are most common in Blue, but can still be found in Red. Weedle and Kakuna are most common in Red, but can still be found in Blue. Pikachu can be found by walking.

Route 3

Pidgey
Spearow
Jigglypuff
All Pokemon here can be found by walking.

Mt. Moon

Zubat
Geodude
Clefairy
Pa... Read the rest of this Guide
Legend of Zelda, The: A Link Between Worlds
01-10-16 12:23 AM
A Link Between Worlds Heart Piece Guide
There are 28 total Heart Pieces in A Link Between Worlds. 14 of them are in Hyrule, and 14 of them are in Lorule. Here is a guide on how to obtain them all.

Hyrule

[img]http://www.zeldadungeon.net/wiki/File:ABLW-HP-01b.png[/img]

Heart Piece #1 - To find the first Heart Piece, go to Kakariko Village and go to the well. Pick up the rocks blocking the way and fall down the well. Follow the path inside the well to obtain the Heart Piece.

[img]http://www.zeldadungeon.net/wiki/images/thumb/3/38/ABLW-HP-02a.png/200px-ABLW-HP-02a.png[/img]

Heart Piece #2 - Go south of Kakariko Village and complete the Cucco dodging minigame to obtain another Heart Piece.

[img]http://www.zeldadungeon.net/wiki/images/thumb/d/dc/ABLW-HP-03b.png/200px-ABLW-HP-03b.png[/img]

Heart Piece #3 - Go back into the Graveyard and go under the gravestone. You will see a Heart Piece on the ledge in the second room. Merge into the wall and cross over to get it.

[img]http://www.zeldadungeon.net/wiki/images/thumb/f/fd/ABLW-HP-04b.png/200px-ABLW-HP-04b.png[/img]

Heart Piece #4 - Go back to the Blacksmith's House and merge into his wall. Go to the back of his house to find and obtain another Heart Piece.

[img]http://www.zeldadungeon.net/wiki/images/thumb/0/00/ABLW-HP-05b.png/200px-ABLW-HP-05b.png[/img]

Heart Piece #5 - Go into the Lost Woods from the northeast entrance/exit. Go to the southwest part of the woods and you will find a log with a small crack of land next to it. Merge into the wall and slip through the crack, and it will bring you to another Heart Piece.

[img]http://www.zeldadungeon.net/wiki/images/thumb/c/cb/ABLW-HP-06b.png/200px-ABLW-HP-06b.png[/img]

Heart Piece #6 - Go to the east of Hyrule Castle and walk to the top corner. You will find the Heart Piece in between some rocks.

[img]http://www.zeldadungeon.net/wiki/images/thumb/3/3f/ABLW-HP-07a.png/200px-ABLW-HP-07a.png[/im... Read the rest of this Guide
Five Nights at Freddy's 2
04-19-15 04:48 PM
FNAF 2 Guide
Night 2 starts with a phone call again.

“Ah...hello, hello! Uh, see, I told you your first night wouldn't be a problem. You're a natural!
Uh, by now I'm sure you've noticed the older models sitting in the back room. Uh, those are from the previous location. We just use them for parts now. The idea at first was to repair them...uh, they even started retrofitting them with some of the newer technology, but they were just so ugly, you know? The smell...uh, so the company decided to go in a whole new direction and make them super kid-friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Freddy head trick shoud work on them too, so, whatever.
Night 1

Like almost every single night in every Five Nights at Freddy’s game, the 1st night begins with a phone call.


“Uh, hello? Hello, hello? Uh, hello and welcome to your new summer job at the new and improved Freddy Fazbear's Pizza. Uh, I'm here to
talk you through some of the things you can expect to see during your first week here and to help you get started down this new and exciting career path. Uh, now, I want you to forget anything you may have heard about the old location, you know. Uh, some people still have a somewhat  negative impression of the company. Uh... that old restaurant was kind of left to rot for quite a while, but I want to reassure you, Fazbear Entertainment is committed to family fun and above all, safety. They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility, they even let them walk around during the day. Isn't that neat? -clears throat- But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away. Heck, we should be paying them to guard you. Uh, now that being said, no new system's without its... kinks. Uh... you're only the second ... Read the rest of this Guide
Legend of Zelda, The: A Link Between Worlds
04-07-15 12:12 AM
ALBW - Chapter 3.1 Guide
Chapter 3

Now that we’re finished with the House of Gales, we need to
go to the Tower of Hera next. But, before we do that, we need to get a certain
item to scale up the mountain. Use your bell, and fly to the weathervane at the
Sanctuary. After, go left 1 screen, and up 2 screens. You will soon see a
house. Go inside to meet Rosso. Talk to him, and he’ll give you the Power
Glove. With the Power Glove with you, you can now lift and throw rocks and
other objects!
Once you got the Power Glove from Rosso, go back down a
screen, and head east for a few seconds. Eventually, you’ll see a cave blocked
by small rocks. Pick up the rocks and throw them out of the way to enter the
cave.
Inside
the cave, there is one main path with Mini-Moldorms in it. Defeat the Mini-Moldorms
and keep following the path to exit the cave. Once you exited the cave, you’ll
find yourself on Death Mountain. There are a ton of rocks in this area, as well
as some big meteors filled with rupees. Alongside with those, this area
introduces you to a new enemy called a Deadrock. If you hit one, they will turn
into stone. Be careful around them, as they move quickly. Once they are stone,
run past them to avoid taking damage. Just don’t stay near for too long,
because they will turn back to normal if you do. After going through the
gigantic maze of rocks, you will see a bridge. Cross the bridge and climb the
ladder you see. You will see
another
entrance to a cave, along with a Weather Vane. Make sure to save here, so you
can fly to it just in case.
Once you enter the cave, you will see a bunch of boulders
rolling around pathways. Cross the pathways avoiding the rolling boulders as
you go, and you’ll see some stairs leading to another pathway. Another way to
avoid the boulders is to turn into a painting and let them pass by. Once you
reach the top p... Read the rest of this Guide
Legend of Zelda, The: A Link Between Worlds
04-06-15 02:52 PM
ALBW - Chapter 2 Guide
Chapter 2
Since you have 2 locations marked on your map, you can go to
them in any order. However, we will cover the House of Gales first. Go back to
your home, but don’t go inside. Go east from your home and cross the bridge you
see above you. You will then meet Irene. She is the witch’s granddaughter, and
she was told by the fortune teller, that if she didn’t take care of you, she
would be met with a terrible fate. So, now she will take you to the signposts
you’ve saved at before! Now, go back in the direction to the House of Gales.
Walk across the first cliff (platform) you see. (It’s directly west from the
House of Gales). You’ll see a man standing there.
He says the only way to get to the House of Gales is to swim
there. (No, really?) He says you should visit the Zora’s. They live in the
northeastern part of the map. Go back on the bridge where you met Irene, and
keep going north. Once you get behind the Eastern Palace, you will the Witch’s
Hut. We don’t need to go there now, though. So, just go east of the hut. Sooner
or later, you will see a Zora. He tells you that there is no way to get into
Zora’s Domain because the bridge is out.
Cross the gap by turning into a painting. When you cross the
gap, turn back to your normal self. When you move on to the next area, you’ll
see a chest on a ledge. It's not that important, as it only contains 20 rupees.
Keep going northeast. Whenever you see a waterfall, go towards it. There is a
secret cave behind the waterfall.
The first time you try to enter, a Shady Guy will bump into
you and run away after talking a bit. Ignore him, and go into Zora’s Domain.
Once you get in, you’ll the princess of the Zora’s has gotten huge and angry,
because her Smooth Gem was stolen.
Go outside of Zora’s Domain and ring the bell. Tell Irene to
... Read the rest of this Guide
Legend of Zelda, The: A Link Between Worlds
04-06-15 10:57 AM
ALBW - Chapter 1 Guide
Chapter 1- A Rude Awakening. Required Items: NoneNew Items: Sword, Lantern
Once you start up your new file, you will be treated to a
cutscene of Link having a nightmare.  It shows the triforce and a shadowy
figure, then a scream ends the nightmare.  Gulley walks into your house to
wake you up with a scream, telling you your late for your apprentice work.
Gulley leaves your house, telling you to come on.  Follow Gulley
until you trigger another conversation.  He encourages you to save your
place.  After you do so, continue following Gulley until you get to the
blacksmith's shop.  The blacksmith tells you to deliver the captain's
sword to him in the sanctuary after he scolds you a bit. He marks the Sanctuary
location on your map. Go to the Sanctuary.
Before you enter, the doors to the sanctuary will shut with Seres
inside. Dampe will freak out, trying to open the door, but fails to do so. He
tells you to just use the sword for the captain. So, you “borrow” his sword for
pretty much a quarter of the game.  Dampe
tells you there is a secret entrance under a grave. Pull the grave in the
middle to unveil the secret entrance. Go inside to be in your first
mini-dungeon.  The enemies here are mainly
Ropes and Rats.  Once you enter, you’ll
see a bunch of pots everywhere. There is also a chest in the middle of the
room. Open the chest to find a lantern. Light up the unlit…uh…we’ll call them
torches, to open the door. Once you enter, there is another room with a bunch
of unlit torches, making it dark.  Light
them to navigate your way through. There is an optional chest with 20 rupees in
it. Go to the very left of the room to find stairs. Go up the stairs, and
you’ll see a locked door, two unlit torches, and a thin path to the right.
Follow the path on the right to get a small key. Go back to the locked door and
open it... Read the rest of this Guide
Five Nights at Freddy's
04-04-15 02:29 PM
FNAF - Night 5 Tactics
Night 5


You think there wouldn't be a phone call for this night since Phone Guy died in the last one. But, you thought wrong. The phone call this night is a bunch of demonic sounds jumbled together, with some animatronic sounds put in there. This tells you that this will not be an easy night. Welcome to the final night in the main story of the game.

Strategies


Strategy 1-
The most common strategy for this night is to do these steps in a certain pattern:
1. Close the right door (If Freddy comes to the East Hall Corner)
2. Check Pirate Cove
3. Check both Hall Lights (If Bonnie/Chica is there, close the door.)
4. Repeat.

Using the cameras drains up power. Because of this, it is recommended that you only look for Bonnie and Chica using the Hall Lights. Freddy cannot be seen with the Hall Lights, so if he is at the East Hall Corner, quickly close the door. If you do not check the Hall Lights often, then Bonnie/Chica are most likely going to get you. If Freddy is seen at the East Hall Corner, close the door and do not check the East Hall Corner again until you hear his laugh. After he laughs, it's safe to open the door. But before you open it, make sure you check the Hall Lights. Checking the East Hall Corner after you've seen Freddy there causes him to stay longer. 

Strategy 2-
Another strategy is to use a different pattern:
1. Check the Show Stage for Freddy
2. Check both Hall Lights
3. Check the Show Stage for Freddy
4. Check both Hall Lights
5. Check the Show Stage for Freddy
6. Check Pirate Cove for Foxy (This way you won't watch him too much or too little)
7. Repeat

Tips

1. It is recommended that you do not look at Freddy in the East Hall Corner more than 2 times, or else he will most likely get into your Office, even with the door closed sometimes.

2. Make sure you check the Show Stage so Freddy stays there longer and Pirate Cov... Read the rest of this Guide
Five Nights at Freddy's
04-03-15 01:48 PM
FNAF - Night 4 Tactics
Night 4


Like at the beginning of every night, another phone call comes in. This is the last we hear of Phone Guy in this game.

"Hello, hello? Hey, hey wow, day 4. I knew you could do it. Uh, hey listen, I may not be around to send you a message tomorrow. It's been a bad night here for me. I'm kinda glad that I recorded my messages for you when I did. Uh, hey do me a favor. Uh, maybe sometime, you could check in one of those suits in the back room? I'm gonna try and hold out until someone checks. Maybe it won't be so bad. Uh, I always wondered what was inside those empty heads back there. You know....oh no.." Static and animatronic noises are heard during this phone call, signifying Phone Guy's death.

Strategies

Strategy 1-
Freddy becomes much more active on this night. The good thing is, that he laughs most of the time whenever he moves. But, you already knew this. The path Freddy usually takes is: Show Stage ---> Dining Room ---> Restrooms ---> Kitchen ----> East Hall ---> East Hall Corner ---> Office. Like I said last time, the easiest strategy to use when keeping Freddy away from you is to watch when he's on the Show Stage. Similar to how you watch Foxy in Pirate Cove. Remember to check both hall lights and Pirate Cove frequently. But, don't check Pirate Cove too frequently, that just triggers Foxy to come out anyways. A good pattern to go with is: Check both lights, check Pirate Cove, check both lights, check Pirate Cove, and then check the Show Stage. It is recommended that you check on Foxy at least 6 times an hour. 

Tips & Tricks

 1. If the hall lights or door buttons stop working, it means that Bonnie or Chica got into your office, depending on which side the buttons aren't working on. If this happens on the right side, just close the left door and do not pull up your monitor, as that triggers Chica's attack. However, Freddy can still get in. If it's on the left si... Read the rest of this Guide
Five Nights at Freddy's
03-09-15 05:06 PM
FNAF - Night 3 Tactics
Night 3


Characters Introduced
Freddy



Night Difficulty - Intermediate




Like the last 2 nights, once the game loads, you get another phone call from phone guy.

"Hello, hello? Hey, you're doing great! Most people don't last this long! I mean that they move on to other things by now, uh, I'm not implying that they died. Th-that's not what I meant. Uh, anyway, I better not take up too much of your time. Things start getting real tonight. Uh...hey, listen, I had an idea. If you happen to get caught and want to avoid getting stuffed into a Freddy suit, uh, try playing dead. You know, go limp. Then there's a chance that they may think you're an empty costume instead. Then again, if they think you're an empty costume they may try to stuff a metal endoskeleton into you...wonder how that would work. Yeah, nevermind, scratch that. It's best to just not get caught. Um, ok, I'll leave you to it. See you on the flip side."

Strategies
Strategy 1- One strategy is to just close the left door. Don't do it immediately, however, only do it when your power goes down to 90%. Once your power goes down to 8%, open the left door back up. Then, you must wait until 6 AM arrives. However, this strategy may not work if Foxy becomes active before your power goes down to 90%. So, keep that in mind. Also, keep an eye on Freddy, as he starts to become active this night. And, he attacks you whether you have the camera up or not. So, be careful. If Freddy reaches the East Hall Corner, close the right door so he can't attack you, since he attacks you from there instead of the window or blind spot like Bonnie and Chica.

Strategy 2- Another strategy is to do these things in the correct order:
1. Check Pirate Cove for Foxy
2. Check for wherever Freddy is, as checking on him can slow him down.
3. Check both Hall Lights.
4. Check the power.
5. Repeat.
Only look for Bonnie and Chica using the ha... Read the rest of this Guide
Five Nights at Freddy's
03-07-15 06:18 PM
FNAF - Night 2 Tactics
Night 2


Characters Introduced
Foxy

 Night Difficulty: Easy-Intermediate



Once you complete Night 1, you obviously move on to the second night in the game. Once it loads, you are introduced with another phone call: "Uhh, hello? Hello? Well, if you're hearing this then you made it to day 2, uh, congrats! I won't talk quite as long this time since Freddy and his friends tend to become more active as the week progresses. Uhh, it might be a good idea to peek at those cameras while I talk just to be sure everyone's in their proper place. You know? Uh, interestingly enough, Freddy himself doesn't come off stage that often. I heard he becomes more active in the dark though, so, hey, I guess that's one more reason not to run out of power, right? I also want to emphasize the importance of using your door lights. There are blind spots in your camera views, and those blind spots happen to be right outside your door. So, if you can't find something, or someone, on your cameras, make sure to check the door lights. Uh, you might only have a few seconds to react. Uh, not that you would be in any danger, of course, I'm not implying that. Also, check on the curtain in Pirate Cove from time to time. The character there seems unique in that he becomes more active if the cameras remain off for long periods of time. I guess he doesn't like being watched. I don't know. Uh, anyways, I'm sure you have everything under control. Talk to you soon!"


Strategies

Strategy 1- Just close the left door.
As in Night 1, this strategy could also work in this night as well. However, it's a bit tougher to pull it off. What makes it even tougher, is that you are officially introduced to Foxy in this night, so you have to check the cameras on Pirate Cove from time to time so that he doesn't come running after you. Make sure to check at least every 4-20 seconds. If you need the power, feel free to temporarily open the left door as l... Read the rest of this Guide
Five Nights at Freddy's
02-21-15 07:51 PM
FNAF - Night 1 Tactics
Characters Introduced:
 Bonnie
 Chica

Night Difficulty Level: Very Easy

Once the game has started up, you will get a phone call. The phone call tells you the following: "Hello, hello? Uh, I wanted to record a message for you, to help you get settled in on your first night. Um, I actually worked in that office before you. I'm finishing up my last week now, as a matter of fact. So, I know it can be a bit overwhelming, but I'm here to tell you, there's nothing to worry about. So, let's just focus on getting you through your first week. Okay?

Uh, let's see, first there's an introductory greeting from the company I'm supposed to read. Uh, it's kind of a legal thing, you know. Um, Welcome to Freddy Fazbear's Pizza. A magical place, for kids and grown-ups alike, where fantasy and fun come to life. Fazbear Entertainment is not responsible for damage to property or person. Upon discovering that death or damage has occurred, a missing person report will be filed within 90 days, or as soon as property and premises have been thoroughly cleaned and bleached, and the carpets have been replaced.

Blah blah blah, now that might sound bad, I know, but there's really nothing to worry about. Uh, the animatronic characters here DO get a bit quirky at night, but do I blame them? No! If I was forced to sing those same stupid songs for 20+ years and I never got a bath, I would be a bit irritable at night too. So, remember, these characters hold a special place in the hearts of children, and we need to show them a little respect, right? Okay.

So, just be aware, the characters do tend to wander a bit. Uh, they're left in some kind of free roaming mode at night. Something about their servos locking up if they get turned off for too long. Uh, they used to walk around during the day, too. But, then there was the Bite of 87'. Yeah. It's amazing how the human body can live without the frontal lobe, you know?

Uh, now concernin... Read the rest of this Guide
Pokemon X
11-17-14 06:33 PM
All Mega Stones in Pokemon X (Locations)
Venusaurite- Lumiose City, Professor Sycamore's Lab (If Starter)
                        Lumiose City, Vernal Avenue Stone Emporium (If not starter)

Charzidite X- Lumiose City, Professor Sycamore's Lab (If Starter)
                         Lumiose City, Vernal Avenue Stone Emporium (If not starter)

Blastoisite- Lumiose City, Professor Sycamore's Lab (If starter)
                     Lumiose City, Vernal Avenue Stone Emporium (If not starter)

Alakazite- Reflecting Cave B3F, Postgame

Gengarite- Laverre City, Given to you

Kanghaskanite- Glittering Cave, Postgame

Pinsirite- Santalune Forest, Postgame

Gyaradosite- Couriway Town, Postgame

Aerodactylite- Ambrette Town, Given to you

Mewtwonite X- Pokemon Village, Unknown Dungeon

Ampharosite- Azure Bay, Given to you

Scizorite- Frozen Cavern behind Abomasnow, Postgame

Tyranitarite- Cyllage Gym, Postgame

Blazikenite- Event Only

Gardevorite- Held by traded Ralts in Lumiose City, Southern Boulevard, Cafe

Mawilite- Shabboneau Castle, Postgame

Medichamite- Laverre City- Postgame

Manetricite- Route 16, Postgame

Bannetite- Cave of Emptiness, Postgame

Absolite- Kiloude City, Postgame, Given to you by Serena/Calem

Garchompite- Victory Road, Postgame

Lucarioite- Held by traded Lucario

Abomasite- Frozen Cavern, Given to you

Lexatom's Last 7 Game screenshots (299 total) (view last 250)

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Lexatom's Game History
Road Runner's Death Valley Rally (snes),   Final Fantasy VII (psx),   Mega Man X6 (psx),   Mega Man X5 (psx),   Mega Man X4 (psx),   Mega Man 8 (psx),   Mega Man 8 (ss),   Sonic the Hedgehog - Pocket Adventure (ngpc),   Sonic 3D Blast (ss),   Knuckles' Chaotix (32x),   Sonic the Hedgehog - Triple Trouble (gg),   Sonic Chaos (gg),   Sonic The Hedgehog 2 (gg),   Tails Adventures (gg),   Sonic The Hedgehog (gg),   Sonic the Hedgehog (gen),   Sonic the Hedgehog (gen),   Bomberman 2 (nes),   Final Fantasy (nes),   Final Fantasy I & II - Dawn of Souls (gba),   Final Fantasy Tactics Advance (gba),   Final Fantasy VI (snes),   Sonic Battle (gba),   Mega Man 7 (snes),   Ms. Pac-Man - Maze Madness (n64),   Mega Man 7 (snes),   Adventure Island 2 (nes),   Adventure Island 2 (nes),   Adventure Island 2 (nes),   Sonic R (ss),   Sonic Drift 2 (gg),   Sonic Drift GG (gg),   Sonic The Hedgehog 2 (gg),   Sonic The Hedgehog (gg),   Sonic R (ss),   Sonic the Hedgehog - Triple Trouble (gg),   Sonic Chaos (sms),   Sonic The Hedgehog 2 (gg),   Sonic The Hedgehog (gg),   Sonic Battle (gba),   Sonic The Hedgehog (gg),   Sonic Battle (gba),   Super Mario Bros (nes),   Wally Bear and the NO! Gang (nes),   Pokemon Emerald (gba),   Pokemon Leaf Green (gba),   Pokemon Fire Red (gba),  
 
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