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Main Profile AuroVee's Profile Game Profile : Wishlist : Collection

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Registration: 05-15-13 05:17 PM (2960 days ago)
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Last Post: 08-21-17 12:09 PM
    in Summer 2017 Netplay Tournament: Teams = Playoffs Week 1 (Contests, Tournaments & Netplay)
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AuroVee's Last Game Comments
Micro Machines 2 - Turbo Tournament Waiting for when Davideo7 and co would get the session set up on my behalf.
Riven - The Sequel to Myst I seemingly can only do up to where one has to swap disks.
F-Zero - GP Legend kingcroba1200: You need to earn the max amount - $2,550,000,000 - to unlock new characters.

AuroVee's Last 5 Game Reviews (view last 25)
TRAUMA
08-20-17 04:17 AM
Short, sweet and slightly addicting?
From my old Steam review, posted in 2014:

"I don't know why I keep on coming back to this rather short game. With four levels, each with four endings - one official and three alternative - and a set of 'collectables' (read: photos) to find, TRAUMA is short. So what is it about it which makes me come back? Is it the mechanics of actions which you can use to clear the levels? Or is it the story of someone who was caught in a car crash, and how the levels help explore her mind's state as she recovers?"

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It has been three years since I did that review on Steam for TRAUMA, a point and click adventure based in the dreams of a young woman who survives a car crash, but is in hospital recovering from said crash. And now that I look back on it, with fresh eyes due to not playing it for over a year, I can still see the charm of it.


The Graphics:
TRAUMA is, first and foremost, similar to an FMV game in terms of graphics, but instead opts to use stills which you can move around either through clicking or through the use of special gestures - but I'll explain them when it comes to the difficulty. There are some FMV sequences, like the introduction, the short films which play once you complete the main ending of each dream and the two endings, but otherwise TRAUMA opts for a photographic look with the odd neon glowing symbol.


The Sound:
TRAUMA doesn't have a lot in terms of music and sound, with it being a short game, but what music and sounds there are do manage to fit into the game.


The Addictiveness and Depth:
TRAUMA is short. You can possibly beat the main story in about 15 minutes, maybe less, and to collect everything might take up to an hour. But, as I explained in the old review, there's something about it which makes me come back, even after completing the game. There might not be any achievements either. So this is more of a matter of taste and if it tugs at your heart.
Read the rest of this Review
Persona 5
04-22-17 02:51 PM
Taking Your Heart with Style
Persona 5. Created to celebrate 20 years of the Persona series, itself a branch of the greater SMT series, even though it wasn't released in the West until the year after... Well, it is a game which will take your heart, at the very least.


The basic concept is the same as prior Persona games - you play a transfer student who just transferred to a new school. Although in this case... It's because you have a criminal record after trying to help someone and ending up hurting a powerful man who manages to stick a charge of assault onto you, meaning you were expelled from your old school and had to move to Tokyo because of the school you go to there being the only one which would accept you.

...Although it doesn't begin like that. Instead, it begins six or so months after you transfer into the school, and you are in the middle of a heist in a casino. You play as Joker, the leader of the Phantom Thieves of Heart - real name choosable by yourself after a short while - during one of the heists, and this serves as a good taste of power, showing you what Joker can really do, barring his Wild Card ability, at this point in time - jumping from ceiling-mounted lights, dashing from cover to cover, and even a fight with a Shadow - but this is short lived, as Joker is captured, drugged and forced to sign a false confession - the latter being how you can choose your name.

Now, this serves as a framing device for most of the game, as from then up until the time where the Casino heist happens, you will occasionally jump forward back to the present time, where a female prosecutor is trying to grill you for information on your group and/or showing you who your next target was, either at key moments in the plot, or when you gain a new Confidant - this game's equivalent to Persona 3's and 4's Social Links.

Anyway, the game dives you right into the meat of things early on, as on the first day you should be going to school, you instead end up a... Read the rest of this Review
Legend of Zelda, The: Skyward Sword
04-20-17 08:35 AM
A near perfect Legend
Skyward Sword, made to celebrate the 25th anniversary of The Legend of Zelda, and the first game to take place in the timeline, charts the journey of Link as he takes on his rated role in an attempt to stop Demise. And it is not without its flaws, but it almost is perfect.


Graphics:
The Legend of Zelda: Skyward Sword opts for a semi-realistic cell-shaded style for the graphics, which I feel serves as a great strength to the game, not just because of how it helps with the controls. And while I am here, I must mention that I love how, with the Pro option for the HUD, you're able to see the environments a lot better with less of the heads up display to distract you. It is nothing short of perfection, and so that is why it gets a perfect 10


Sound:
Skyward Sword is the first Zelda game to be almost fully orchestrated, and the soundtrack... Well, I am listening to it as I'm writing this review to help me get into the mood. There are a great many songs - nearly a whole 200 of them - and there's not a lot that I can complain about them. Of course, the main theme - the Ballad of the Goddess - is actually a reversed version of Zelda's Lullaby from Ocarina of Time, which is a nice twist indeed. Some themes are remastered versions of old themes, but some of them really fit - for example, when I listen to Groose's Theme, I can already tell that he's possibly going to pick on Link - and end up with a taste of his own medicine from Zelda in return, accompanied with a nice song called Zelda's Intervention. And there's also the variants of his theme which play in different contexts.
Another theme which deserves mention, is the theme of Fi - It too has some variants as well depending on the context of the situation. The same goes with the Bazaar, where the theme which plays changes depending on which shop you're visiting.
The theme for the Sky is no Hyrule Field theme, but it does fit the flying which you can do there.
And the dungeon t... Read the rest of this Review
Mario & Luigi - Superstar Saga
04-18-17 08:35 AM
A grand beginning to the spin-off series
Mario and Luigi. These two famous plumbers from the Mushroom Kingdom finally made their RPG debut as a duo - especially Luigi, who first appears as a playable character in this game - in Mario and Luigi: Superstar Saga, otherwise known as simply Mario and Luigi RPG in Japan. It takes mechanics made in Super Mario RPG, and refined them into a smooth RPG experience set in a new locale known as the Beanbean kingdom. And it is one of the greatest RPGs you could find on a GBA.


Graphics:
The graphics of Mario and Luigi: Superstar Saga - which I'll shorten to just Superstar Saga for now - are crisp, vibrant and amazing. And the animations of all the characters, including Mario and Luigi themselves, are flawless. That even includes the hidden Easter Egg where poor Luigi get abused by Mario in the crotch in order to get more money, which never fails to not put a smile on my face.


Music:
The music for Superstar Saga is a bit catchy. From the main overworked theme of the Beanbean Outskirts, to the basic battle music, from People's theme to the themes which play during the final boss, each song fits the tone of the area which they take place in.


Addictiveness and Depth:
As Superstar Saga is an RPG, it normally is something which once you've completed, you want to leave. But there are many things which you can do, from getting all of the coffee blends and therefore all the E. Gadd accessories, to playing the guessing games of the Thwomps, to finding the ten Beanstones, as just a few of the optional side activities you can do in the game. Plus, because you can manually dodge in this game and avoid attacks completely, that offers a whole set of possibilities for self-set challenges, including not healing at all during the final boss fight - which means taking them on with only 1HP.


Story/Synopsis:
For once, it's not Bowser kidnapping Peach like he normally does - instead, the plot kicks off with the main antag... Read the rest of this Review
Suzuki Bakuhatsu
03-26-17 02:44 PM
Daughter of a Bomb Disposal Expert Dismantling Bombs in the strangest of places
Suzuki Bakuhatsu is a surreal puzzle game which was only released in Japan, which features the daughter of a bomb disposal expert, the titular Suzuki, as she encounters bomb after bomb, sometimes in the most surreal of places.

The game offers three different difficulty levels, which allows you to decide just how long you have to disarm each bomb, and also how many (if any) sections are trapped and thus need to be dismantled within a tight time frame. On Easy, you get the most time and the least number of trapped sections, while Hard will feature more trapped sections and tight time limits. The timer doesn't start until you start unscrewing the bomb, except for certain bombs which start ticking right away - however, those bombs are normally the easiest to defuse once you know the trick.

Barring the cut screens, which are often slide shows of pictures with the odd video clip and some visual effects, the main graphics of the game give you 3D models of the bombs which you can move around to an extent, which can help you with disarming the bombs. While the game is Japan-exclusive, most of the menus are in English, and there's the usage of icons to show which tool you are using - from a screwdriver and a pair of wire cutters, to different wrenches and even torpedoes for one bomb. This allows for those who don't understand Japanese to be able to play through most of the game without much aid, even though there are bombs which require some knowledge of Japanese or, at the very least, a guide. For example, the phone bomb has you calling people who may or may not know which wire to cut, but unless you can read Japanese, you won't know that you want to avoid the blue wire and cut the red wire instead, from what one of the people you can call would tell you.

There's 19 bombs in total which you can defuse, although through a single play through, you only defuse either 10 or 11 of them, of which five are fixed: the first three, which includes an or... Read the rest of this Review

AuroVee's Last Game Guides
TRAUMA
08-20-17 05:28 AM
TRAUMA walkthrough
For this walkthrough, I will simply explain how to get all four of the endings, starting with the Main Endings of each of the four levels, then the Alternative Endings for each as well as the different Symbols you can draw to look around and/or manipulate the environment.

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The Next Hurdle: Save the Teddybear
   Rotate left twice to find a photo which teaches you the Zoom Out Symbol, which is a line going downwards. Use it to zoom out, then rotate around to the other weights, where you will see some kind of 6 neon symbol on them. This is the Lift Symbol, which allows you to lift weights. Return to the sphere, and use the Lift Symbol on it to get the Main Ending.

Following Role Models: Catch the Ghost
   Move to the side of the building where the ghost is leaving from and look at the photos. These photos have the Capture Symbol, which allows you to capture ghosts which are standing still. Now, follow the ghost until you see a point where he is standing still, and then use the Capture Symbol to get the Main Ending. If you go one step too far, you return back to the start.

What They Expect: Follow the Arrows
   Move forward, then turn left until you see a drain with a neon symbol over it. This is the Drain Symbol, which allows you to drain things away through drains. Now, head down the main road until you hit a wall with a drain. Use the Drain Symbol on the wall, then keep on following the road until you end up back where you started to get the Main Ending.

The Road Less Travelled: Find a Path through the Thicket
   Move forward, then turn left until you see some neon symbols.  Follow them, but pay close attention to them when you get close, as these are Cut Symbols which can cut away shrubs. Follow the path of symbols until you get to a clearance, then turn left until you see more neon symbols. Follow them until you hit a dea... Read the rest of this Guide
Suzuki Bakuhatsu
04-16-17 09:35 AM
Suzuki Bakuhatsu Game Walkthrough and FAQ V0.90
Table of Contents:To quickly jump to a section, search for the provided hashtag code next to it.
Disclaimer - S#DVersion History - S#HControls - S#CGuide Information - S#IFrequently Asked Questions - S#QWalkthrough - S#WOpening Block - SB#OOrange Bomb - B#01Pistol Bomb - B#02Phone Bomb - B#03First Block - SB#1Train Crossing Bomb - B#04The Moon Bomb - B#05Second Block - SB#2Pinball Table Bomb - B#06Cassette Tape Bomb - B#07Ice Tea Bomb - B#08Third Block - SB#3Light bulb Bomb - B#09Puzzle Box Bomb - B#10Fourth Block - SB#4Lunchbox Bomb - B#11Jukebox Bomb - B#12Gandar - B#13Fifth Block - SB#5Car Engine Bomb - B#14Submarine Bomb - B#15Sixth Block - SB#6Heated Table Bomb - B#16Sukuki’s Shadow Bomb - B#17Endgame Block - SB#EKeyhole Bomb - B#18Ito’s Heart Bomb - B#19Special Thanks - S#T

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Disclaimer: S#D
This guide is owned by and copyleft AuroVee, and is only currently allowed on the following sites:www.vizzed.com
Any sites which have this guide on while not being in this disclaimer will be in breach of copyleft, and will be asked to remove the guide from their site. Failure to comply will result in the site being blacklisted, and therefore unable to host any guides made by AuroVee.
Suzuki Bakuhatsu is owned and trademarked by Enix / Square Enix. PlayStation is a trademark and copyright of Sony Computer Entertainment.
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Version History: S#HVersion 0.00 - 27/03/2017 - Concept for guide drafted. Google Sheet made to carry info about the stages.Version 0.10 - 28/03/2017 - Started guide, completing Controls, Guide Information, some FAQs, the Opening Block of the walkthrough and the final stage (barring Medium time limit information). Started Disclaimer, Special Thanks, and setup the template for all other bombs.Version 0.11 - 30/03/2017 - Finalized Table of Contents, and completed Gandar Bomb. Added all Bomb Numbers, and added details to a few Bombs, including the Keyhole Bomb. Extended Special Thanks.Version ... Read the rest of this Guide

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AuroVee's Last Game Videos (4 total)

AuroVee's Game History
Mega Man Battle Network (gba),   Mega Man Battle Network (gba),   Mega Man Battle Network (gba),   Mega Man Battle Network (gba),   Mega Man Battle Network (gba),   Boktai - The Sun Is in Your Hand (Solar Sensor Fix) (gba),   Boktai - The Sun Is in Your Hand (Solar Sensor Fix) (gba),   Micro Machines V3 (psx),   Crash Bash (psx),   Crash Bash (psx),   Crash Bash (psx),   Super Bomberman 4 (english translation) (snes),   Micro Machines 2 - Turbo Tournament (snes),   Micro Machines 2 - Turbo Tournament (snes),   Super Bomberman 4 (english translation) (snes),   Super Bomberman 4 (english translation) (snes),   Super Bomberman 4 (english translation) (snes),   Super Bomberman 4 (english translation) (snes),   Micro Machines 2 - Turbo Tournament (snes),   Micro Machines 2 - Turbo Tournament (snes),   Micro Machines 2 - Turbo Tournament (snes),   Crash Bash (psx),   Crash Bash (psx),   WWF SmackDown! 2: Know Your Role (psx),   WWF SmackDown! 2: Know Your Role (psx),   Rugrats in Paris: The Movie (psx),   Walt Disney World Quest: Magical Racing Tour (psx),   Rugrats Studio Tour (psx),   Sabrina the Teenage Witch: A Twitch in Time! (psx),   Spot Goes To Hollywood (psx),   Interactive CD Sampler Pack Volume Three (psx),   Colin McRae Rally (psx),   Riven - The Sequel to Myst (psx),   Riven - The Sequel to Myst (psx),   Myst (ss),   Myst (ss),   Myst (psx),   Casper: Friends Around the World (psx),   Monsters, Inc. Scream Team (psx),   Bugs Bunny & Taz: Time Busters (psx),   Bugs Bunny: Lost in Time (psx),   Spyro - Attack of the Rhynocs (gba),   Spyro - Attack of the Rhynocs (gba),   Casper (psx),   Spyro - Attack of the Rhynocs (gba),   ECCO - The Tides of Time (gen),   Spyro - Attack of the Rhynocs (gba),   ECCO - The Tides of Time (gen),   Ape Escape (psx),   Ape Escape (psx),  
 
Game Boy Advance Games AuroVee owns (20)

Super Nintendo Games AuroVee owns (4)

Nintendo 64 Games AuroVee owns (8)

Nintendo NES Games AuroVee owns (1)

Game Boy Color Games AuroVee owns (1)

Sega Genesis Games AuroVee owns (1)


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