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Registration: 04-30-13 12:30 PM (4013 days ago)
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Last Post: 03-29-24 10:11 PM
    in Tedious, but kind of fun (Game Reviews)
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Retro Game Room Scores
Bump 'n' Jump   Rank 3/4 : 42,030
Jackal   Rank 5/9 : 222,570
Kung Fu   Rank 9/22 : 165,370
 
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endings's Last 10 Game Comments (view last 100)
Dune 2000 The mystery of life isn't a problem to solve, but a reality to experience
Mario Kart 8 Deluxe Its like a greatest hits release version of Mario Kart, new stages, but plenty of old ones redone with new gfx. Battle mode is fun.
Bionic Commando - Winter Edition I love the original NES BC, which had night/day stages... so ? The guards have their uniforms changed, but our hero still walks in a day-glo green outfit. Theres no shading on him or inside the radio rooms at all.
Samurai Nihon-ichi (set 1) this is one of the hardest games I've played yeesh
Teenage Mutant Ninja Turtles - Toon Hack I like it! I can actually tell who Bebop is for once.
Contra - Black Dawn nope. its lazy, only first stage is significantly changed. Enemy life has been boosted to boss type health. But this sucks.
Dying Light This is ok, but I'm not seeing much replay value in this. I enjoyed State of Decay's zombie world more.
Cutie Suzuki no Ringside Angel While the wrestlers all share the same body, the move animation is pretty decent. Would be nice to have a battle royale or other mode, though.
Trojan this game sucked when it came out, and it still sucks
Castlevania - Aria of Sorrow I love SoTN, but I just could not get into this game. The soul part seems interesting, but also kind of tedious.

endings's Last 5 Game Reviews (view last 25)
Bugs Bunny Crazy Castle, The
03-29-24 10:11 PM
Tedious, but kind of fun
The plot doesn't make much sense, Bugs Bunny is looking for his girlfriend (not Lola) who looks like him a dress (LOL), and the other Looney Tunes are blocking him for some reason. You go through 60 levels and you'll probably be ready to be done by the 20th. But its kind of fun and if you die its very easy to jump right back in, and extra lives are plentiful.



7- The graphics are clean and you can clearly tell what items are, and what characters are here (Yosemite Sam, Daffy Duck, Wile E. Coyote, and about 100 Sylvester clones?), and each has their own kind of pathing. You are just to collect carrots and the level ends. You can sometimes pick up ACME type weapons like a boxing glove, or push a safe on someones head.


6- There is very few tracks or sound effects, but what is here is good. The main theme is hummable.

7- Its honestly a bit addictive, and deaths happen quick and boom you're right back in. Its not a great game, but it has no wasted space other than a celebraory dance for a few seconds when you win a stage.

4- Story is bare bones. Its rescuing a char you've no history of, and not sure why the other Tunes care to stop this.

5- As far as depth, its OK. Some of the levels have different mechanics and there are new items and dangers (at least).

3- None of the enemies are very challenging, the maps can be fairly large, but there is time to think and get the hang of it.


In the end, playing this is mediocre, but serviceable. Its OK, and thats.. OK!
Super Mario Party
07-19-23 12:49 AM
A decent reimagining of the Party games
Super Mario Party shakes up the formulaic games of old with a lot of changes, but never manages to fix my long time gripe with this series. At first it seems disappointing, the boards are all smaller, the dice blocks also only have 6 spaces on them (instead of 10), and most aggravating of all, there are only 4 maps!! I had issue with Mario Party Superstars for only having 5, this is a step in the wrong direction. But some of these changes are actually more beneficial.

Pros:

Games give you way more money - in old MP games, one good player can win all Minigames and choke on coins while everyone else stays poor. The Lucky Spaces were an attempt to counter it, but this features nearly every game giving at least +2 coins. It means you're not stagnating, and more money means more spending on items in the shop, creating more variables.

Stars only cost 10 coins instead of 20 - in an effort to streamline, the stars are cheaper overall, and thats good for keeping the stakes high.

Many playable characters, each with Dice Blocks- Every character now has their own special dice block they can choose at any time to roll instead of a regular one. These dice are very specific to different playstyles. The Shy Guy is all 4's and one 0, for instance. Some have High risk, high reward. Some give or take away coins, and you can gain an ally in the board game who will share their block with you, and roll a 1 or 2 that is added to your total. The more the merrier when you land on this space.

Rumble Controls - When you enter a duel, it used to take you to a crappy minigame you barely played since duels are rare. Now it takes you to a simplistic minigame that relies on the rumble feature.

Faster, dramatic games - Games are quicker and you can enjoy more out of them. The ! spaces on boards now can do many different actions, depending on where you land when you got there.


Cons:

4 boards??? - This is unforgivable. To... Read the rest of this Review
Mega Man
07-17-23 12:20 PM
Humble Beginnings
Mega Man, the hero who is fairly generic, save for his ability to copy his foe's more powerful attacks. The box art looks bad. The hero looks constipated. But here it starts, a platformer where you can do the stages in any order, and the weapons can help you defeat the other stages.

Bomb Man: He's probably the easiest to defeat, and his stage is not very hard. His bomb power sounds very useful, but honestly, aren't. The fire weapon from Fire Man is his weakness, but the boss spends so much time slowly jumping, you shouldn't need it.

Cut Man: This dork has a pair of scissors over his head and he throws them at you. His stage is a little harder than Bomb Man, but his Rolling Cutter is useful. If you have Guts Man's power, Cut Man is a piece of cake.

Guts Man: Some recommend starting here first, I think he has a hard stage, as its full of pits and armored enemies. The boss throws giant rocks at you and stuns you when he lands from a jump. Timing is key for this whole level. Just be aggresive with the boss.

Elec Man: A pretty easy vertical stage, and one you definitely want to come back to with Guts Man's Super Arm ability, as there is a hidden powerup, Magnet Beam near the top of the tower. Elec Man himself has a very strong attack you'll want to jump over. Use the Cutter to kill him.

Ice Man : This stage sucks. The disappearing blocks are numerous and can really waste your time and your life. If the magnet beam has been recovered, it can make steps for you to cheat, haha. You might think a fire weapon hurts Ice man but surprise, its Elec Beam.


Fire Man: This guy has a stage of flowing lava that's a little hard, made easier with magnet beam. His weakness is Ice Slasher, but it still takes quite a few hits.

Mega Man has a heavy jump that takes some getting used to. He can also hang almost completely off an edge with only one foot supporting him, so use that to your advantage.

Graphics: 5<... Read the rest of this Review
Adventures of Rad Gravity, The
07-16-23 03:48 PM
A nice, tough game if you can get past the ugly
Rad Gravity is a quirky game that looks weird, plays weird, but is pretty fun. Your mission is to collect the lost computer -minds (compuminds) that can save the galaxy. You have one already, its in your ship and talks to you (its a big robot eye on a computer lol). You get to choose what stage you visit, or revisit, as its open world, and Rad is a side-scroller with an assortment of upgradable weapons and an odd, slippery run.

Graphics: 4
Rad on the title screen isn't so bad, but once you get playing, it all looks simplistic. The spaceship interior with the robot eye looking at you is pretty campy and tolerable (though his space chair looks 1d) but once you beam down to the planets you'll see how small the characters are. There is a bit of definition, but all the backgrounds look cheap and don't sell the adventure. The first planet, Cyberia, is supposed to be a cyberpunk planet, with neon signs and graffitti, but good luck telling what is what in this place. Other worlds don't fare much better.

Sound: 2
Ooh, boy. The sound is close to trash. There aren't many tracks and many are used for the world stages over and over. I recommend muting this one, its pretty bad.

Addictive: 7
Despite the too small graphics and atrocious music, the adventure does have a lot of twists and new areas to explore, as each planet is not huge, so just when you get tired of pastels and grey of Cyberia, you are moving on. There are simple puzzles to solve, and many items to pick up. Since you can revisit locations, its always available, and with your trusty communicator in your inventory, you can teleport out of danger/map any time you want.

Story: 7
After beating the first stage, i was surprised to find the ship burglarized! There are always small things happening to change the plot and add suspense. I really liked these touches. Navigating the asteroid belt was my favorite. There are some twists, I won't spoil them.

Depth: 6<... Read the rest of this Review
Ultima - A New Exodus
07-15-23 08:45 AM
Ultima: Exodus is a game about grind.
Ultima Exodus is like overcomplicating an RPG. You get over 10 classes of character with no data on what their differences are, you cannot just level up - you need a permit to be above level 5, and just raising your stats doesn't come naturally - you have to go to a weird place. The combat is very slow (because you start 50 feet away from all your enemies, forcing you to walk to each other for many turns), and you need a wide array of incomprable MacGuffins to compelte the quest (cards, marks, a silver horn, etc).Lets face it, this is a grindy game.

Graphics: 4
The character creating sprites are big, but crudely made. The combat sprites are small and only have 2 animations! This feels like some very crude age of gameplay here. One of the items you can pick up is a flower, which looks HUGE and is as big as one of your people. When you enter dungeons, its a first-person experience, and can be disorienting.

Sound: 7
The music is pretty good, honestly. At least they had that going for it.

Addictive: 4
Its fun for awhile, then you get to that crushing realism that you will probably never beat this game, and find out what the heck Exodus is.

Story: 6
So the first Ultima game was about an evil warrior, a Mordred type if you wanna go King Arthur. The second game was about his wicked apprentice, a wizard lady. Now this third game is about Exodus, their infernal creation.. a kid? No, its.. actually... their castle. Yes, you're fighting their castle this time. LOL. It doesn't make much sense but you'll understand it a little better if you make it to the end.

Depth: 6
There is a lot of heart put into this, with the classes, the choice in what stat to upgrade (only 4, but stil), and where to go, what to equip. Its kind of daunting if you're unfamiliar with RPGs. But honestly, the classes are unbalanced and some are useless (don't be a druid). The weapon selection is interestingly very small, and do yourself a fav... Read the rest of this Review

endings's Last 7 Game screenshots (307 total) (view last 250)

endings's Game History
Code Name - Viper (nes),   Friday the 13th (nes),   Duck Tales 2 (nes),   Duck Tales 2 (nes),   Duck Tales 2 (nes),   Duck Tales 2 Deluxe 2013 (nes),   Duck Tales 2 Deluxe 2013 (nes),   Duck Tales 2 (nes),   Duck Tales 2 (nes),   Duck Tales 2 (nes),   Duck Tales (nes),   Sumo Wrestling (nes),   Hydlide (nes),   Rollergames (nes),   The Combatribes (US) (mame),   The Combatribes (US) (mame),   Legendary Wings (US set 1) (mame),   Legendary Wings (nes),   Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai (tgcd),   Sunset Riders (4 Players ver EAC) (mame),   Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai (tgcd),   Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai (tgcd),   Smash T.V. (rev 8.00) (mame),   Little Nemo - The Dream Master (nes),   Little Nemo - The Dream Master (nes),   Duck Tales (nes),   Legends of Owlia, The (nes),   Legends of Owlia, The (nes),   Castlevania Holy Relics - Improved Controls (nes),   Blaster Master (nes),   Blaster Master (nes),   Simpsons, The (4 Players World, set 1) (mame),   Hydlide (nes),   Total Recall (nes),   Total Recall (nes),   Total Recall (nes),   Total Recall (nes),   Bump 'n' Jump (nes),   Link: The Faces of Evil (cdi),   Link: The Faces of Evil (cdi),   Xenophobe (mame),   Xenophobe (mame),   Xenophobe (mame),   Bump 'n' Jump (nes),   Bump 'n' Jump (nes),   Simpsons, The (4 Players World, set 1) (mame),   Simpsons, The (4 Players World, set 1) (mame),   Castlevania - Rondo of Blood (english translation) (tgcd),   Simpsons, The - Bart vs. the World (nes),   Simpsons, The - Bart vs. the World (nes),  
 
Game Boy Advance Games endings owns (5)

Super Nintendo Games endings owns (12)

Nintendo 64 Games endings owns (2)

Nintendo NES Games endings owns (44)

Game Boy Color Games endings owns (1)

Arcade Games endings owns (10)

Sega Genesis Games endings owns (7)

Game Boy Games endings owns (3)

Commodore 64 Games endings owns (1)

Sega Master System Games endings owns (1)

Sega CD Games endings owns (7)

Turbo Grafx CD Games endings owns (2)

CD-i Games endings owns (2)

Neo Geo Pocket Color Games endings owns (2)


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