honneydewp243's Last Game Reviews |
Zork II - The Wizard of Frobozz 10-22-12 08:19 PM
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Zork II- The Wizard
The first thing I notice about this game, right off the bat- The title seems to be a reference to the hit movie "The Wizard of Oz", just with Frobozz instead of Oz. Now, to get back on topic, this game is supposed to be a step up from it's predecessor, Zork I. However, it doesn't quite live up to it's title. There are minor changes, but nothing much. On to the review!
GRAPHICS-- This is a part where it differs from Zork. The same text based theme applies, but this time the background is blue. Huge change, right? But, still, as with Zork I, due to being N/A, Graphics: 5
SOUND-- This section is rather repetitive for the series. No sound, no graphics, no score. So, due to lack of music, Sound: 5
ADDICTIVENESS-- This is the first of many sections where it disappoints. The overall quality of game-play is just... sad. It throws you into a random world with no explanation as to what to do (whereas in the last game there was a flier in a mailbox welcoming you to the game and helping you start), it is very slow with it's reactions to commands, and tends to forget that objects were mentioned in room descriptions. This greatly affects how much one wants to play a game such as this one. If you got a 1-UP in Mario, and right as you died, it forgot you ever got it and you got a game over, that would make the game a little less fun, especially if it did that frequently. Any examples and I fear I would reveal a spoiler, and I wouldn't want that, so for the lack of consistency, Addictiveness: 4
STORY-- Story-wise, this section is just as good as Zork, which makes it just as bad. As I said, it gives no direct background, although some enemy dialogue reveals that you are continuing a foolish quest, suggesting that this is a direct sequel to the first Zork. It's little things like this that let you get the story. If you really look into it, it can get pretty deep. It's so difficult to get the entirety of the story, however, that it'... Read the rest of this Review
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Zork I - The Great Underground Empire 10-21-12 07:42 PM
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Zork I - The Great Underground Empire
Zork I - The Great Underground Empire, or just Zork, is a 1980, text based computer game. It is about you (the protagonist), who wakes up in the woods. What happens after that is your choice. Every game, the different sections are randomized and the different items are taken or added or even moved.But, let's get to the review.
Graphics-- The graphics are pretty much null and void, as there are no graphics, unless you count letters. Although, they are very nice looking letters. So, since I don't think I can leave it blank, Graphics: 5
Sound-- just like in Graphics, there is no sound. If there was, it would scare your soul from your body if you didn't have a light on in-game. But it doesn't have sound, so, as before, Sound: 5
Addictiveness-- This is where it gets good. Addictiveness is one of Zork's specialties. Every time you start a new adventure, the layout and items available as well as enemy and boss locations change. It's totally different each time. For example, if you start one game and find a sword in a bush, if you go back in another game, that same sword may be in a house, or even in a dungeon with a troll. The sword itself might not even be in the game! It was (and is) a unique game, even though it has 4 other game sin the series. So, for all the little quirky features and every-changing game-play, Addictiveness: A perfect 10!
Story-- This is where it gets odd. The story is different each time. It's got no chronological order, no necessary actions, and no quests. You can do whatever, including killing yourself with whatever item is in you inventory. You can get lost and have the story go to a halt, or explore an entire overworld or underworld and have a never ending story. This is both good and bad, but the feature itself is great, so for the good and bad together, Story: 8.
Depth-- This is another specialty of Zork's. The depth of this story is endless. It makes me drool rainbows just to read the coding list ... Read the rest of this Review
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Pokemon Trading Card Game 08-28-12 11:54 AM
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Pokemon Trading Card Game- Pokemon, TGC
The Pokémon Trading Card Game, or Pokémon TGC for short, has long been one of my favorite games, period. Sadly, though, other than by using ROM downloads and this site, very few people have been able to enjoy this. I was lucky enough to own three game cartridges, and am writing a review as a way to recommend this to others. The graphics rating is at an eight, strictly because I believe they could have done a little bit better. I do think that it had a certain essence of Pokémon, though, in the pictures on the cards and the characters as well as the over-world. It was unusual, however, the way the allowed the character to move so oddly. It was a tad bit uncomfortable to me, as I am used to tile-set movement. The card graphic were very well drawn and actually were on the real Pokémon trading cards that so many of us loved. So, for those reasons, graphics get: 8 "Ah, music! A magic beyond all we do here!" That was a quote by Hogwarts professor Albus Dumbledore. And, in this game's case more than ever, it is very true. The music in this game was orchestrated to digital perfection. I gave it a perfect ten just because of the music. As for sounds, well, there was a slight absence at times, but those that were there were on par with other games in the system. So, Sound gets a: Perfect 10! Addictiveness. Now this is available in every Pokémon game to be on the face of this planet, and this one is no different. Every game you get different cards and have to make different strategies specific to your deck and the choices of decks you made at the start of the game. The booster packs have random, but themed, card in them. The mail you get also gives you random cards. No two games are ever he same. Just like the classic Pokémon games, there are powerful cards and weak cards. All of that makes ... Read the rest of this Review
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