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Davideo7 (Rate)
Thumbs: 121 - Post: 8 words



Thee Owner
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Since: 12-06-04
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Posted on 01-15-08 08:45 AM Davideo7 is Offline     (ID: 59787) - Link | Reply to Post

Questions? Comments? Suggestions???
Post it here, every response helps!



(edited by Davideo7 on 01-15-08 08:46 AM)
JigSaw (Rate)
Thumbs: 21 - Post: 16 words


Hell Knight
The Goatinator
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Since: 04-06-06
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Posted on 01-22-08 03:38 PM JigSaw is Offline     (ID: 59975) - Link | Reply to Post
You should hop on msn, I got some serious complications facing the development of this game.
Davideo7 (Rate)
Thumbs: 121 - Post: 12 words



Thee Owner
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Since: 12-06-04
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Posted on 01-22-08 03:44 PM Davideo7 is Offline     (ID: 59977) - Link | Reply to Post
I'm still at work but I'll be home in about an hour.
iBOCK (Rate)
Thumbs: 12 - Post: 15 words




Vizzed Elite
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Posted on 02-20-08 10:14 AM iBOCK is Offline     (ID: 60664) - Link | Reply to Post
Once I scrounge together some moolah I'll throw it all into the character creation part.
hadoken92 (Rate)
Thumbs: 0 - Post: 80 words


Blue Octorok

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Posted on 12-10-08 01:46 PM hadoken92 is Offline     (ID: 75081) - Link | Reply to Post
well there should be extra characters and stages.

I should say that pac-man and ryu are good ones

as for stages i say the pac-man arcade cabinet stage from mugen and ryu's stage from SF II (you can edit them to as much as you like just shrink ryu's sprite to the size of the others then he's up to the task of fighting the others) further more chrono (from chrono trigger) should be added and as well as ness (from mother\earthbound)
zhoutai (Rate)
Thumbs: 0 - Post: 100 words


Member
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Since: 02-01-09
From: Perth Amboy, New Jersey
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Posted on 02-01-09 10:29 PM zhoutai is Offline     (ID: 79212) - Link | Reply to Post
hi guys heres a few other characters that could be implimented into the flash game : Zero from the megaman x series from the snes, either the Zero sprite from megaman x2 or x3 would rock, Richter from castlevania dracula x on the snes or off of castlevania symphony of the night off the ps1, Samus Aaron from Super Metroid on snes, Link from the snes a link to the past, X who is the upgraded version of megaman from the megaman x series. i know it requires time and money so ill help out with the funding each week.
ThatZackGuy (Rate)
Thumbs: 0 - Post: 329 words


Scout
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Posted on 03-15-09 02:45 AM ThatZackGuy is Offline     (ID: 83599) - Link | Reply to Post
Upon seeing the demo (i hope it was the current one ><) I noticed a few things right away!

1. I think the environments need a little more work. Is is possible to animate the backgrounds of the environments a little? For example... in the Mario level if you made the clouds in the background float from right to left, or maybe bring the patches of grass to life by making them move in the wind or something of that nature. It isnt bad the way it is... but I believe that there is room for improvement.

2. the controls were difficult. I tried and tried and tried to find some sort of consistency with the controls and it just did not work for me at all. I finally found all the necessary keys to operate but at that point my hands were in a very awkward and uncomfortable shape on the keyboard. Maybe there is a better control scheme available?

3. you pretty much fly after you double jump

4. Not that this should be another super smash bros or something, but maybe the use of items would make the game not so focused on just being able to tap the fire button more times in a row than the opponent. Or maybe we could impliment the use of terrain objects that can disable an opponent or hurt them... i dont know, another idea!

and last but not least

5. the game needs a better GUI. I like the way a majority of it looks. Don't get me wrong, but I just think that It could look better. The health meters at the top of the battle could use some work for sure!

I'm not saying that the game is bad, I am very impressed with the progress so far! I'm just putting in my two cents here.

I have experience with vector imaging and I would be more than happy to create some peripherals for new health meters and whatnot.


good work though! keep it up!
Juliet (Rate)
Thumbs: 12 - Post: 11 words


Triclyde

3rd Place in the July 2009 VCS Competition!



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Posted on 06-06-09 05:50 AM Juliet is Online     (ID: 94372) - Link | Reply to Post
Is Vizzed Flash bash can be played by non members too?
carto (Rate)
Thumbs: 0 - Post: 98 words


Clefable

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Posted on 07-07-09 05:31 PM carto is Offline     (ID: 104017) - Link | Reply to Post
Have you thought about adding a miniature Mortal Kombat characters like Sub-Zero and Lui Kang?

Also for the characters that seem to be a little to similar you could try boosting the power of one and making it a locked character that could some how be linked to the level you are on the Vizzed Board. This could encourage new members to start posting or people who are not members to become members. Some examples of these could be Mario and Luigi, Mega Man and Bass, sonic and shadow. this would also help dedicated members feel more rewarded.
tails the fox (Rate)
Thumbs: 1 - Post: 11 words


Poliwrath
My posts can only be read in FireFox. IE users copy it into a word document.
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Posted on 10-07-09 03:02 PM tails the fox is Offline     (ID: 117425) - Link | Reply to Post
It sounds a bit crazy but how about the famous Fatalities?
NeoOmega (Rate)
Thumbs: 2 - Post: 35 words


Zombie

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From: carteret
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Posted on 02-08-10 03:11 PM NeoOmega is Offline     (ID: 139766) - Link | Reply to Post
hey david is there any way you can get an english translation of arabian nights sabaki seirei ou please it looks like such a good game but i want to play understanding what they say.
Armydude (Rate)
Thumbs: 4 - Post: 24 words


Slime
Temp denomination I'll be back
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Since: 06-10-09
From: On my computer is all you need to know
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Posted on 03-15-10 05:40 PM Armydude is Offline     (ID: 154512) - Link | Reply to Post
this might not go here, but the game keeps saying I don't die when I go into the darkness of the levels. Whats wrong?
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