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Game Details
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Users: 2 unique
Last User View
12-04-16
kamilek1996ch1
Last Updated
01-13-18
EX Palen
System:
Playstation Vita
Publisher:
Roll7
Developer:
Roll7

Released: 1-21-14
Players: 1
ESRB: E
Trophies: 12
300 points

Game Genre:
Sports
Game Perspective:
Side-Scrolling
Genre Sport:
Skateboarding

External Websites:
Features:
1

OlliOlli (PSVITA) - Playstation Vita

OlliOlli is a Sports game developed by Roll7 and published by Roll7 in 2014 for the Playstation Vita.

OlliOlli

OlliOlli Title ScreenOlliOlli Screenshot 1
OlliOlli Box Art FrontOlliOlli Screenthot 2
Rating: 9.3 (1 votes)

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OlliOlli Featured Review

OlliOlli Review by: supernerd117 - 9.3/10

A Good Grind
Note: This is a review of the 3DS version, not the Vita version.  My understanding is that there are no major differences, however; the feel may differ slightly.

I’ve never been much into sports games.  From my early experiences with John Elway’s Quarterback on the NES to Tony Hawk’s Pro Skater 3 on the Gamecube, I was never much good at them.  I tended to enjoy the “lite” games more, such as NFL Blitz and the Mario sports games.  These had solid, simple gameplay that was easy to grasp and fun, yet not deep.  I was content never seriously getting into a “hardcore” sports game.  I have changed.  OlliOlli is the game that lead to my change of mind.

Let me give you a bit of background: I first played this game on PC.  At first, I was of the same mindset, as I played with my Xbox 360 controller.  I thought the game (at the time) to be too difficult and boring, due to frustration.  I logiced away the game as something I should put to the side in favor of other games.  Perhaps I was right.  After all, the game was originally designed for handhelds.  And I am so glad I got it on 3DS.  It just feels so much better playing it that way.

Control is simple, yet quite deep.  You move automatically, but can speed up by pushing against the ground with your foot (and sometimes have to) with the A button.  You also land with the A button.  You jump and perform tricks and grinds with the analog stick.  And you can alter what tricks you to by holding A, R, or L.  This system is quite complicated to grasp at first, but is quite fun as you get better at it.

The game, however; doesn’t hold your hand for long.  It thrusts you into the thick of things.  After a brief tutorial to learn the basics, the game expects you to learn the rest by turning to the “Tricktionary”, a guide on how to pull off tricks.  It’s filled with all the basic instructions for every trick.

Pulling them off can be tricky, however.  The game requires precise inputs to pull off the more complicated tricks.  For some jumps, you may have to rotate the analog stick a full three-quarters of a full circle in order to pull them off, all in a brief moment, or you may only be rewarded with an “Ollie”.  This, however; is not a flaw of the game.  Quite the opposite.  Much of the delight of the game comes from learning and practicing these moves, stringing them into combos.

And that brings me to the combo system.  The game boasts a simple, yet absolutely wonderful combo system that hinges largely upon momentum.  Pull off tricks to boost your combo meter, and as soon as you hit the ground, your combo ends.  You have to keep an eye on your momentum.  Certain grinds may be more effective than others.  Should you finish a grind, or risk jumping and grinding again to build a combo?  When should you jump in order to build the most momentum?  These things have to be kept in mind as you try to build up the best combo.

Level design is also excellent.  It starts off simple, with few jumps and grinds, but soon escalates to grindfests (and I mean that in the best way possible), with jumps in between.  OlliOlli’s fast pace makes these moments absolutely exhilarating.  As I jumped between rail to rail, managing a 20+ combo merely on the second world, I realized that this game had quickly become not just my favorite sports game, but one of my favorite games ever.

The game also has a great sense of humor.  Your character will often fall down several flights of stairs with exaggerated bumps only to be magically restored as soon as you press that retry button.  It’s a nice touch to an otherwise serious game.

Achievements add even more to the game.  Each level has five achievements to unlock by completing objectives.  By completing all five (not necessarily in one run), you will unlock a Pro level, an alternate, more difficult version of the level.  These Pro levels also have achievements, adding even more to replayability.

Often the achievements required me to think outside the box.  For example, one quest to collect spray cans required me several times to jump below a grind rail, instead of landing on it, as I had previously hoped to do.  At first, I was perplexed.  But I was also delighted.  Despite having to mix things up, they still managed to challenge me in a fun way, albeit perhaps less fun than trying to beat my high score.

There are also daily grinds (1-chance levels that test you against the world) and Pro Levels, which are tougher versions of levels that you have gotten every achievement for.  These also have five achievements each, adding even more replayability to the game.

There are even “Spots” unlocked after beating each corresponding level.  These spots test you to pull of the best single combo you can.  There are even Pro Spots that correspond to the Pro levels of the game.

The music choice was also excellent.  Instead of having tracks according to level, there is one continuous track playing in the background that will occasionally fade to a new section.  These sections range from urban jazz to rhythms that will get your blood pumping.  Although there perhaps could have been more variety, the music is excellent and helps set the mood.

The graphics are also great, yet simple, and exist primarily to set up the gameplay.  However, much like in Rayman Legends, it is easy to miss touches going on in the background as you get lost in the gameplay.  The backgrounds are fun to look at and move unlike what I’ve seen in any other game.  As you jump and move, the backgrounds move with you dynamically.  It’s a neat effect, and one I’d like to see in more games like this.

If there’s one criticism I can perhaps level at the game, it’s that it seems to reward slower play at certain sections.  For example, on grind rails, you are able to pull of higher combos by stringing together grinds and jumps.  On earlier levels, there are fewer grind rails strung together; therefore, in this case, the game encourages you to make the most of one grind rail to get a high score.

Overall, OlliOlli is perhaps the single greatest single-player sports game I have ever played.  I cannot find any major flaws with the game, and the core gameplay is among my favorite of any game ever.  I look forward to playing OlliOlli 2 sometime in the future.

Presentation: 8/10
Graphics: 8/10
Sound: 8.5/10
Gameplay: 10/10
Lasting Appeal: 10/10

Overall: 9.3/10

Nota Bene: I suggest the portable version over PC.  It just feels so at home on the 3DS.

A few users I hope will read this review:

janus :
A user of this :
juuldude :
  Graphics 8   Sound 8   Addictive 10   Depth 8   Story 1   Difficulty 7

OlliOlli Game Description

OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind. Not enough for you? Complete all challenges to unlock the super skilful RAD Mode!

Rack up the biggest and coolest combos along the way then time your landing to perfection to rule the leader-boards. Just don’t slam on your face (you will slam on your face).

Compete across the world in all modes to get the highest scores on every Level and Spot.

Daily Grind gives you 24 hours to challenge the world at a randomly selected Spot. You can practice as many times as you like, but you only get one chance to set your score. Just don’t slam on your face…

OlliOlli Reviews

Overall 9.3    Graphics 8    Sound 8    Addictive 10    Story 1    Depth 8    Difficulty 7


9.3
A Good Grind   supernerd117
Note: This is a review of the 3DS version, not the Vita version.  My understanding is that ther...
  Graphics 8   Sound 8   Addictive 10   Story 1   Depth 8   Difficulty 7

      Review Rating: 5/5     Submitted: 08-13-15     Review Replies: 2

OlliOlli Cheat Codes

Trophies

There 1 Gold, 3 Silver, and 7 Bronze Trophies.

Combododragon Land a Combo of x25 or more. Bronze
Dizzy Land a 540° Spin Bronze
Explorer Find the 5 Hidden Golden Skateboards. Bronze
Half Way There Unlock all Amateur Challenges. Bronze
Hit the Spot Get a Score of 2M on a Spot. Silver
Locked On Achieve a total of 1,000 Perfect Grinds. Bronze
Make your Mark Set a Score on 25 different spots. Bronze
Professionalism Unlock all Pro Challenges. Silver
So Many Points Land a 2M Point Combo in Career Silver
Technical Master Land 1 of every Trick. Bronze
Totally Radical Beat all Levels on Rad Mode. Gold

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