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Game Details
Views: 1,639
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Users: 4 unique
Last User View
10-29-20
rickcas
Last Updated
09:32 PM
Staff
System:
Arcade
Developer:
Konami


Game Genre:
Platform / Shooter Scrolling

Super Contra (MAME) - Arcade

Super Contra is a Platform / Shooter Scrolling game developed by Konami for the Arcade.

Super Contra

Super Contra Title ScreenSuper Contra Screenshot 1
Super Contra Screenthot 2
Rating: 8.8 (12 votes)

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Super Contra (Arcade) Screenshots

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Super Contra Game Description

Super Contra (c) 1988 Konami.

The sequel to "Contra" - released a year earlier - is set in the year 2634 and begins with the disturbing news that the alien invaders from the first game - a race known as the Red Falcon - have renewed their attack on Earth and have infiltrated military bases and possessed most of the federation forces troops.

The heroes of the first games - Bill Rizer and Lance Bean - are once again called upon to defend the Earth and defeat the alien invaders.

Super Contra plays identically to its predecessor, with the usual mix of run-and-gun gameplay. The main difference is that the into-the-screen stages of the original Contra have been replaced with overhead stages. In addition, power-up icons are now represented as the actual weapons wielded by the characters, instead of the traditional letter-based falcon icons and players can now upgrade their weapon by picking it up twice in a row.

Another new gameplay addition is that players can now control the height of their jump; holding the joystick up and pressing the jump button allows for a higher jump; likewise the player can perform low jumps by holding down-right or down-left while pressing the jump button.

The available weapons are as follows:

* Machine Gun - Fires bullets at auto-fire. The upgraded version increases the firing rate to a near-ridiculous speed.

* Bomb Launcher - Fires bombs that spread fire when they hit their target. The upgraded version causes bigger explosions.

* Laser Rifle - Fires a powerful laser beam once per shot. The upgraded version fires a larger beam.

* Spread Shot - Fires a three-way shot. Increases to a five-way spread after the upgrade.

* Mega Shell - Available only in the top-view stages. After picking it up, players can launch it by pressing the jump button and kill all on-screen enemies.

Super Contra's five stages are:

* Area 1 - Outer Base (side-view) - A military base overrun by possessed soldiers. Bosses include a manned tank and a possessed helicopter. At the end of the level, players must destroy a core protected by a pair of snipers and a grenade thrower to gain entrance to the next area.

* Area 2 - Inner Base (top-view) - A tank hanger filled with manned tanks and cannons, in addition to enemy soldiers. The end-of-level boss is the Hyper Electric Magnetic Tank Magnus, which is manned by three gunners.

* Area 3 - Jungle (side-view) - Enemies come from trees as players progress through the level. The heroes will sometimes have to cross a lake, and players can duck into it to avoid enemy fire. Towards the end of the level, the heroes are faced with alien eggs that produce facehugger-like creatures (the same ones featured in the original game). The end-of-level boss is an alien shrine with a skull.

* Area 4 - 1st Alien Lair (side-view) - This takes place inside an alien nest. The enemies are now xenomorph-like creatures and mutant mouths that shoot alien spawns. The sub-boss is an alien hovercraft composed of skulls, while the end-of-level boss is a flying alien.

* Area 5 - 2nd Alien Lair (top-view) - The final stage, filled with mouths emerging from the ground, flying heads and spider-like creatures. The final boss is Gaver, a giant alien head with snake-like arms.

- TECHNICAL -

Game ID : GX775

Main CPU : Konami (@ 3 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), K007232 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2
= > Fire, Jump

- TRIVIA -

Released in January 1988.

This game is known in Japan as "Super Contra - Alien no Gyakushuu [Model GX775]" (translates from Japanese as 'Alien's Counterattack'.

King Records released a limited-edition soundtrack album for this game (Music From Super Contra & Ajax - K30X-7702) on 21/03/1988.

- UPDATES -

The western version ends the game after the staff roll, while the Japanese version takes the player to a second and harder cycle of the game.

Super Contra Reviews

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Super Contra Highscores

nguyenminhthien..
1. 310,640
TimeTrial: 00:00:00
05-11-18 09:50 PM
Super Contra -  - User Screenshot
dragonslayer444
2. 207,560
TimeTrial: 00:00:00
05-07-18 05:31 AM
Super Contra -  - User Screenshot
1974wolfman
3. 183,500
TimeTrial: 00:00:00
08-01-18 03:54 PM
Super Contra -  - User Screenshot
MattyIce
4. 168,920
TimeTrial: 00:00:00
11-14-17 01:15 PM
Super Contra - My best so far... - User Screenshot
My best so far...
Supermatt6534
5. 108,140
TimeTrial: 00:05:53
04-27-16 12:56 PM
Super Contra -  - User Screenshot
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Super Contra Threads

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Super Contra Guides and Walkthroughs

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Users who own Super Contra

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Game Characters in Super Contra

Comments for Super Contra

MPNCD06 11-11-18 - 01:27 AM
 classic
tRIUNE 05-12-18 - 10:57 PM
 Awesome game
nguyenminhthien.. 05-11-18 - 09:52 PM
 bad game!
ARedLetterDay 04-23-18 - 05:29 PM
 Brilliant constructive criticism there, ds!
dragonslayer444 04-23-18 - 05:24 PM
 I hate Contra seriously overrated rubbish.

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