It's not as easy as it looks, you worms!
While not nearly being as simple as some of the MAME games, Worms still is a ratherb un-complicated game. A new game begins in an unmarked territory that is randomly generated with several "armies" of worms placed on the map. The game plays out as a turn-based free-for-all war in which you must attack the other worms and try to kill them before they kill you. To achieve this, you get ten weapons (Bazooka, Grenade, Cluster Bomb, Shotgun, Uzi, Fire Punch, Dragon Ball, Dynamite, Airstrike, Teleport) that you can choose to attack with each turn (one attack per turn). Each weapon achieves a different effect which can prove more or less effective in each situation. You also have to be careful because it's extremely easy to injure yourself in the blast from the weapons - especially the Bazooka. Oh, and when Worms die, they give off a small explosion that damages any nearby items.
Another neat fact about Worms is that the weapons damage the terrain as quickly and easy as it does the worms that just so happen to be caught in the blast. I have personally seen people use this fact to their advantage to create tunnels and valleys to "trap" other worms.
Giving allowance to the fact that Worms is a particularly old game on an equally old console, it has some pretty damned decent graphics. Earning an "8" from me, Worms' graphics manages to cover all the neat little weapons and AOE effects while still maintaining a high image quality [for the age of the system and game, anyhow].
There's not much that you can say about sound, really; it was clean. Worms' sound is not choppy and plays well. (Although, like all other sound, repetitive listening makes it really old and annoying.) There's no lag to the sound. All of the sound effects are appropriate and work nicely with the game.
Worms is a rather addictive game; I don't normally care for games similar to Worms. However, Worms has a unique appeal with the battle to master the various weapons as well as puzzle out the best strategy to take out your opponents.
To the best of what I can see (and my knowledge...), Worms does not have a story. Can't exactly get a rating in a category that Worms does not have, right?
Worms earns a "3" from me in the Depth category. This is due to the fact that the game is completely centered around killing the other worms with no story, little scenery, and only a handful of weapons. It's like taking the "guessing" part and mystery part out of Clue and making it just about the people trying to kill each other.
Worms is not an insanely difficult game. Really, the most difficult part about it is trying to avoid splash damage and get your weaponry around the terrain. There's a little bit of strategy in playing with other people, but by yourself? Worms garners a nice "6" in the difficulty category.
So Worms isn't exactly the most difficult, demanding game on the market but it definitely requires at least a little bit of understanding of how the weapons affect you and the terrain. This particular game has no story, little to offer in the way of depth but still holds an appeal. For a SNES game, Worms has good graphics and really damn good sound. And while this game isn't the first one on my Wishlist, it definitely has replay value - especially if you play it with other people.
Graphics 8 Sound 9 Addictive 7 Depth 3 Difficulty 6
Worms Description: Worms is a turn-based strategy game. It features up to 4 teams of 4 worms, aiming to destroy the others on a generated terrain. Each worm has 100 hit points, and dies when his hit points fall to 0. Upon death, a worm explodes, causing damage to everyone around.Gameplay is turn-based. Each turn, the player can control one specific worm from his team. The worm can crawl left and right or jump. However, there is a time limit to make a move; also, if the worm falls from a great height, it loses health and the turn ends immediately; and if a worm falls into water or offscreen, it dies. Each turn, a worm can also make a single attack: the player can aim up and down, choose a weapon and then fire it. After attacking, the turn ends. There's a lot of weapons available - the standard ones as bazookas (which is affected by the (random) wind settings and gravity) and grenades. The others include a Fire Punch, dynamite, air strikes, and utilities such as ropes and girders.There are 10 styles of terrain, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). Shots leave craters in the ground, and complex tunnels can be formed.