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|Teenage Mutant Ninja Turtles Review by: Darkpower508
Teenage Mutant Hero Turtles review
Teenage Mutant Ninja Turtles, how that names brings back memories to so many people. I don't know why, but I can't remember much of the series as a kid. I remember watching it, but I just don't remember what happened, but it was popular. I remember my brother wearing like some clothe with holes in to pretend he was one of them, and I think we all did something like that as a kid. I was willing to give this game a go, despite all the Nerd's preaching of it being a terrible game and all that. This is Teenage Mutant Hero Turtles. Oh yeah, not "Ninja". Here in England, it's "Hero" for some odd reason. Was there some Copyright infringement or something? Ninja sounds way cooler than Hero, if you ask me.
The game opens up with a awesome tune and a cut scene, one of the few games to use them. It shows all the turtles, them using their weapons and their names. It was only now I could appreciate how awesome their names are, especially Raphael. Then we see Splinter point with just one frame dedicated to that movement, and the screen moves over to Shredder, our main evil villain of the game. He kidnaps April. For those who don't know much about Teenage Mutant Ninja Turtles, Splinter is the mentor of the Turtles, and taught them everything he knew. He's one of those loveable elderly people that still packs a punch with old age. And he's a rat.....yes a mutant rat. April is the human thrown into the plot to make the clash of humans and mutants a little more interesting. She is not a mutant, and wears an iconic yellow rain coat. So the goal is to rescue April, save the town from Shredders evil doing, infiltrate his base and take him out once and for all, preferably in that order.
So you start in a town, and you can walk around with an overhead view. There are man holes you can go down to progress to different stages of the level. There are also these tank things that when you touch them, you instant die, with the message "[Turtle's Name] has been captured". You then pick a different Turtle to continue the fight. As far as I'm aware, you can't get them back unless you get a game over. In essence, you have four lives, and three continues before going back to the start again. Every time you pause, you get different messages from Splinter and (when rescued) April, which mildly help at the best of times. You also get a map on the screen, which is really helpful when you get to Level 3. You collect pizza slices to regain health. One slice reals one bar, half a slice heals half a bar, and a full one heals all your health. You can change from turtle to turtle whenever you wish, so you van just get the weakest turtle out when you spot a slice and heal him, then switch back to one that has more health. You can still attack enemies in this overhead view, and it's quite comical seeing them explode when you hit them. It's the style of explosion, really. It tells me "YOU DEFEATED AN ENEMY. CONGRATULATIONS!!!"
As you enter a man hole, you enter a side scrolling platformer where enemies are out for your hide. Each weapon is more effective to enemies than others, so even though the Katana has more range, the Sai might be more effective to kill some enemies in there. As I absolutely love the Bo Staff, I'm picking Donatello. The Bo Staff is a personal favourite in this game as well, as it seems overall very effective and covers the most range. That isn't to say the others don't have their perks. The katana seems to "slice round corners" if you know what I mean, where the Bo is a clunky straight stab attack, not a swing. reminds me of the whip in Castlevania, maybe that's why I like it so much. That's a good thing about this game, they make beneficent uses, differences, advantage and disadvantages with how the weapons attack enemies. Stabs and swings are just different attack styles, they are different ways to play the game. If you want to be a master of this game, you gotta be kinda like Ninja Turtle Avatar and master all their styles of attacking and how their weapon works. I work best with the Bo, the the Katatan, then the Nun-Chucks, and finally the Sai. With this in mind, I use my strongest first till near death, then choose my weakest till a pizza slice. It works for me. It's good to see that they didn't use the range of the weapon as power, but having it a little like Megaman and the Robot Masters where one weapon is better to use against an enemy than it is to another, except you don't fight any Robot Masters and you don't gain their power-ups. Speaking of power-ups, some enemies drop weapons you can use as secondaries, again like in Castlevania. You press select to change between weapons, and they range from throwing stars to Sonic Booms.
Another thing I will praise highly is the controls of the game. They're a rare set, making you feel epic and awesome like a Ninja Turtle would be. You can jump and then attack upwards to defeat an enemy, and land with a downward thrust for another enemy. It's amazing. The first thing I thought when I jumped and attacked upwards was ":DDD Mind=blown". The hit frame for enemies and Turtles is fairly good, although it is a little unfair to the enemies as I could swear I hit an enemy with a weapon out of range. This is balanced with the poor hit frame of the electric weed things in Level 2. Also, whenever you hit your head on the ceiling, you kinda get trapped there, and lose a lot of potential distance. I think this was designed to make the player not jump to high in certain situations. Would a Ninja jump and hit his head on the ceiling when jumping a gap? No, and if he did do that, his head won't slide along it, he'll hit it and become a little dazed. So what you have to do is tab the jump button a little for small jumps, hold it for a bit longer for a medium jump, and hold down for a second to a large jump. It's not like a Megaman where you can control your height of the jump, it's designed to use different jumps for different situations. A smaller jump might make a narrow gap, but a bigger jump will fail you.
The graphics aren't that bad. They look good, but they seem a little sloppy to me. For some reason, they don't look polished to me. Maybe it's the background of some places that put me off. There is some fine detail in it, but there are often so many enemies on the same screen, they flicker and it's hard to appreciate them for what they are. That's the main problem, the flickering. A common problem when the screen is overloaded with sprites. When the screen exceeds eight (the maximum amount it can hold), they disappear to allow a ninth to appear. They reappear as that ninth one disappears to allow the one that disappeared to reappear, and all of the sprites try to do this at once, creating flickering, or something along those lines. This game will often have a lot of sprites on the same screen, and this problem will be very common throughout the game, often distorting the graphics and how you see them.
The music is very well done. The overhead view of the first Level seems quite cheerful despite a kidnapping, but that all changes when you enter a man hole. Kinda reminds me a little of Castlevania, dunno why. In face, this games style seems like a combination of Castlevania with its difficulty and attacks, and Contra with it's jumping and awesome controls. Who made this game? .....Konami?! Their symbol isn't on the cart or box, but it's copyrighted by Konami. Wow....any game Konami makes is awesome. Anyway, the music you hear when you complete a level fills you with that sense of accomplishment any good game can offer. I really feel good about myself when I complete a level, and it kinda gives me that magical sense of being able to help the Turtles in some way that adds to the sense of achievement.
That's another thing I love about this game, the difficulty. It has that "no push-over" sense that quite a few popular NES games have, like Contra, Castlevania and Megaman, which were all a pain to beat. This game is no different. It's challenging, and will most likely give you a huge sense of achievement if you can complete it. This is one of those games that back then, defeating it would have easily earned you a worthy hard core gamer title with your friends. However, some of the difficulty is done in a cheap way. At first, you don't notice it as you just think you suck, but after a while, you notice "hang on, that;s not right". Like in Level 2, there is a part underwater where you swim up and see a piece of that electric weed. You naturally go to the left, to stay as far away from it as possible, but when the screen scrolls up, there are these weeds on both sides. Oh yeah, real fair game. What's more, you could be bang in the middle, and the slightest touch to these weeds on the left will harm you, but you can touch the weeds on the right and not get harmed. How cheap and poorly coded is that? After a while, I have come to the conclusion that the game is unforgiving in it's attacks, even when the player is being careful at some stages. Despite this, I like the challenge very much, even if some of the hits are cheap.
Overall I give this game a 7.9/10 I can see why the Nerd hated this game, but truth be told, I think it's legitimately a good game. I like the challenge it gives, the style of attacks you have to adapt to, both you enemies and your own, and everything else about it. I enjoyed it, even if I did rage quit at one point, I'll most likely pick up that controller and try again. If you are a fan of the Teenage Mutant Ninja Turtles, you'll enjoy this NES game. If you like platformers, you'll still enjoy this game, just don't expect it to be a walk in the park. Like any Ninja, you must prepare for the road ahead.
Graphics 7 Sound 8 Addictive 6 Depth 9 Story 4 Difficulty 9
Teenage Mutant Ninja Turtles Box Description: Carnivorous robots chow-down in China Town, while brutal Ninjitsu Warriors, blood descendants of the deadly "Foot" Clan, bust-up bystanders from the Bronx to Broadway. Police SWAT Teams can't stop them, but the Teenage Mutant Ninja Turtles can! 'Cause, powered by slices of pizza, they're always ready to rumble - with nunchukus, Katana Blades, and a party bus loaded with Anti-Foot Clan Missiles. So team up with the turtles, Raphael, Leonardo, Michaelangelo and Donatello, then switch on the tortoise radar, following your map and sixth sense past savage traps and secret sewage passages. Knock heads with the nasty Ninjitsu and either splatter them senseless or get yourself turned into turtle soup!
Teenage Mutant Ninja Turtles Description: With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue! Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from The Shredder's clutches deep in the bowels of The Technodrome itself.Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon series of the same name. Play as Leonardo, Michelangelo, Donatello and Raphael (one turtle only, but the ability to swap between turtles at any time) as you save your friends and battle The Shredder and his cronies. There are no 'lives', as such - when you lose a turtle, he becomes 'captured', and you cannot use him again until you rescue him from a place hidden in the overworld.Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use.
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Teenage Mutant Ninja Turtles Highscores Table
Teenage Mutant Ninja Turtles Cheats and Codes
Teenage Mutant Ninja Turtles Cheats, Codes and Tips:
Believe it or not the famous Konami Code works here as well. Though it won\\\'t give you extra lives it will give you extra continues. Just enter the following code at the title screen.
Giant Mouser boss glitch
The Giant Mouser at the end of level 4 can be beaten even more easily than normal with this trick. Just stand under him and wait for his mouth to open. When his mouth opens to reveal the \\\"weak spot\\\", pause the game. Unpause the game, and the Mouser\\\'s mouth will be closed again, but his weak spot will be slightly visible from behind his mouth. You can now hit it to cause damage while his mouth is closed! Repeat this every time he opens his mouth for an easy victory.
Easy way to restore power
Find a doorway that has a pizza slice or full pizza right at the beginning. Enter, grab the pizza, and exit. If you go back in the pizza will regenerate. Use this to restore power to all your turtles.
Kill Rockstedy Without taking a hit.
When you fight Rockstedy jump on top of the ledge on the right side of the screen, switch to Donatello and just attact downward. Everytime Rocksteady jumps he will take damage and you will get by without a scrape. This will work faster if you time your attacks with his jumps.
Kill Shredder while taking little to no damage.
When you make it to the final boss (Shredder) all you need to do is have Donatello or another Turtle that has the scrolls and position them on the lower right side of the screen (not on the ledge). When Shredder comes close jump up and attack, this will knock him back and he will then jump up towards your Turtle again. Just keep jumping and attacking in that one spot and he will never get close to you because the ledge in front of him will prevent him from getting close enough to touch you. The only thing you\\\'ll have to worry about is his gun which he only fires while stationary, so just jump over what he shoots at you.
Remove Crushers in Level 3
Go to the third level and hop in the Party Wagon. Whenever you see a pesky Crusher drive around, press SELECT. You will exit the car, and the Crusher should vanish from the screen.
When you get the boomerangs, throw up to 3 of them in the air, then switch turtles, and have the new turtle catch them. The new turtle will be able to use those boomerangs without having picked up a boomerang icon.
Teenage Mutant Ninja Turtles User Reviews
8.5 Graphics 6.8 Sound 7.5 Addictive 5.5 Story 5.5 Depth 6.8 Difficulty 9.8
- Turtles From The Time???
After All These Years.
I Finally Completed it.
I Cant Believe I Actually Got To The Shredder Without a Game Genie Wh...
Graphics 7 Sound 7 Addictive 6 Story 3 Depth 3 Difficulty 10
Review Rating: 5/5
Review Replies: 4
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8.5 - Unless you have a buddy for co-op play, this is your best Turtles game on NES - bsnowotter
This is the first of three Ninja Turtles games on the NES. While the latter two somewhat successfully captured the charm o...
Review Rating: 4.3/5
Review Replies: 0
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5 - Why? Just why? - Itachi9695
Teenage Mutant Ninja Turtles is an arcade classic and...wait a second. Sorry, wrong game, let's try that again. Teenage Mutant N...
Graphics 7 Sound 8 Addictive 1 Story 5 Depth 7 Difficulty 10
Review Rating: 3/5
Review Replies: 12
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7.9 - Teenage Mutant Hero Turtles review - Darkpower508
Teenage Mutant Ninja Turtles, how that names brings back memories to so many people. I don't know why, but I can't remember much...
Graphics 7 Sound 8 Addictive 6 Story 4 Depth 9 Difficulty 9
Review Rating: 1/5
Review Replies: 0
Reply to this Review
4 - jamespond
If you're looking for a heck of a good time this game is worth trying. But it is very challenging. Love how the game ends.
Review Rating: 1/5
- THE J
This game is kind of hard but its good if you know what to do like if you find a pizza
You can restore their health 7/10 decent game
Review Rating: 1/5
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