|Mega Man - Dr. Wily's Revenge Review by: Darkpower508
Mega Man: Dr Wily's Revenge
With the countless sequels to the classic Mega Man games, there were bound to be some on the Game Boy as well, and there was one. Mega Man, Dr. Wily’s revenge. This is the only Mega Man classic game I know that has a sub-title: Dr. Wily’s Revenge. I always look forward to a new Mega Man classic game; I always want to hear the music and see the new robot masters. I mean, its Dr. wily’s revenge. He can’t possibly use the same robot masters before in this game, right? I mean, why use the same robot masters that failed you before? Well, let’s regret throwing away our previous powers and get that shiny blue helmet on. It’s time to look into this game.
The story can be abridged in 7 sweet words: “Wily escapes builds robots taking over world.” And the goal is for you, the Blue Bomber, to stop him. Always the base story for classic, always will be for the classic (well, it gets more in depth around Mega Man 7 & 8). With that, let’s start the game *presses start*…..Cut Man, Fire Man, Ice Man and Elec Man? They were in the original Mega Man. Are you seriously telling me that Dr. Wily thinks that because these four robot masters failed him before, he won’t this time? The more I play the Mega Man series, the more I realise that Dr. Wily is a pretty stupid evil villain. Because they recycled old robot masters (although technology the first six robot masters weren’t robot masters in the first place. They were created by Dr. Light and then Dr. Wily took control of them. For the sake of argument, I’ll call them Robot Masters), the music was also recycled, which was a disappointment. At least the game over music and Wily Stages were good enough to compensate this.
An odd thing about this game is you have to press start to select a robot master, not A. Why exactly? I thought my Game Boy was broken for a moment until I tried the Start button. Nothing to complain about, but it’s just a little weird having the start button to select a robot master instead of the A button, which worked pretty well on all the other Mega Man games. The first thing I noticed as I played a level was the controls were quite a bit less tight than the originals, which is a disappointment. It’s also a little less “fast-paced” than the originals. The enemy placement and some enemy’s properties, on the other hand, are rather interesting and unique. Again, this almost compensates the lack of tight controls and fast-paced game play.
Well, it’s a Game Boy game, so the levels can’t be that long, at least not as long as the NES games. *after some game play*Boss? No, just more level. *After a bit more game play* ….Boss? No, just more level. Man, this level is pretty long. *after what seems like an eternity* …..Boss?!? God, when does this level end?!? It just goes on forever and ever and ever and ever. *gets game over* Damn! And it’s a hard game at that. The levels are long and devilish. It’s like the Game Boy version of the original Mega Man, only with what seems like longer levels (but at least there aren’t any of those…..*shivers*…..green propeller shooty things from Ice Man stage from the NES game). Gotta admit, the game certainly gives you a run for its money.
The graphics in this game might be in black and white (with some gray in between, and a green tint if you’re playing on the original Game Boy), but they are nicely detailed to the enemies and platforms. The background is a little bland from time to time, but redeems itself at the Wily Stages. Almost half of the music in this game is recycled from the NES games (and not quite as good, in my opinion), but the rest is pretty good by Mega Man standards. The boss music is well suited to the environment of battle and the Wily Stages are just…..good, let’s keep it at that.
Near the end of Dr. Wily Stage 1, there is the classic “Dr. Wily Teleportation System Fight Past Robot Masters Again” part of the game. I know the drill. So the position of these teleports must relate to the robot masters on the menu screen eh? I’ll fight Cut Man, he’s easy and I’m low on health….Hmm, since when did Cut Man have a boomerang on his head…..Quick Man?!? What the hell are you doing here? Well, apparently you can get up to ten weapons on this game, with the first half being there being gained at the end of Dr. Wily Stage 1. This was a nice surprise. But why….WHY did you have to bring back bubble man? Granted, he is much harder with no metal blades by my hands, but why bubble man of all Robot Masters? In Mega Man 3, there was a Doc robot that took Bubble Mans power. Why is Dr. Wily so obsessed with getting Bubble Man on his side? I bet the next time I see him, he'll be in an asylm shouting "BUBBLES!!!! BUBBLES!!!!". At least they made him somewhat of a challenge this time.
I only have one real grudge against this game: Spikes. You've heard it all before "I hate spikes" this and "I hate spikes" that and so on and so forth. The reason why I hate this this time is because of the platforms working together with the spikes. I feel rather intimidated by the long jumps I have to do over spikes. Most of the time, I barely make it, but sometimes, I fall shortof 2 pixels and I die.....*shivers*. I also hate them combinding the disappearing blocks with spikes under them. Yeah, it is a lot like Heat Mans stage with the disappearing blocks and the lava and the crafty trapping you to die at your doom. Don't think I didn't hate that as well, but with spikes.....*shivers*
Overall. I gove it a 7.7/10 Despite all they did, I was rather disapointed in this game. Sure, some of the music was pretty good (where it wasn't just recycled), and some of the graphics were nicely detailed, and the level design was interesting, and there were some nice twists, but it all boils down to weather or not it has any real originalty. Mega Man 1-6 for the NES were pretty much the same, save for some big improvements to the game play itself, but this game was almost like a copy of Mega Man 1 and 2. I was very disapointd to not see any new robot masters or anything like that (apart from Enker, which was nice). This is worth playing, but you might as well play Mega Man 1 instead. If your looking for a challenge, then you've come to the right stop.
Graphics 7 Sound 7 Addictive 7 Depth 7 Story 2 Difficulty 9
Mega Man - Dr. Wily's Revenge Box Description: They're alive, and ripping up the town! Insane industrial wizard Dr. Wily has revived 8 of his robot masters in another try at taking over the world. Dr. Wily's really raving this time. As you blaze and blast your way closer, he runs further into even nastier mazes, and hides behind terrifying tons of mechanized maniacs, including the all-new Mega Man Hunter! Yikes, Mega Man. This one's a close shave!
Mega Man - Dr. Wily's Revenge Description: Mega Man is the robot creation of Dr. Light, whose sworn archenemy Dr. Wily spends innumerable games trying to cause trouble with his own odd robots. As Mega Man, you run and jump through futuristic levels, shooting baddies with your blaster, and defeat each of Dr. Wily's Robot Masters. When you defeat them, you can take their ability as your own, which can provide an advantage against other types of evil robots.
In this Game Boy version, Mega Man must fight against Ice Man, Electric Man, Cut Man, and Fire Man. After he defeats those four he battles Quick Man, Heat Man, Bubble Man, and Flash Man. And after that, there's Dr. Wily's Space Node. That sounds like a lot, but passwords will save your progress, if you make it past certain milestones.
Loose Value: (beta)
Complete Value: (beta)
New Value: (beta)
Characters in Game: