Z Description: Real-time strategy game with a difference: you fight for control of the sectors, some of which contains manufactories which can gain you additional units. Touch the "flag" in the sector and it's yours. Capture the sector before the new unit comes out of the manufactory and the new unit is yours. With six different robots (different armaments and armor and speed), multiple vehicles (from jeeps to tanks) the robots can utilize, your ultimate objective is to destroy the opponent's base... And prevent him from doing the same to you...
Z differs from other RTSs by emphasizing territorial control (and the manufactories) instead of getting kills and gathering a bit army. You have finely balance defense and offense. If you wait too long enemy will grab all the manufactories first. If you go too fast you'll get hammered for stretching yourself too thin. You can hijack enemy vehicles by shooting the driver off. If you send a group of soldiers toward an objective and they find a vehicle, one of them will split off to grab the vehicle. It's these little touches that makes Z an underappreciated title, as you don't really need to micromanage each soldier.