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Online Game Details
Views: 11,470
Today: 2
Users: 100 unique
Last User View
01-03-23
classgame
Last Updated
02:17 AM
Staff
System:
Super Nintendo
Publisher:
Natsume
Developer:
Natsume Co.
UPC: 719593030058

Released: 3-31-94
Players: 1-2
Country Origin: US

Game Genre:
Action
Game Perspective:
3rd-Person Perspective
Genre Sport:
Arcade, Sci-Fi / Futuristic, ShooterArcade, Sci-Fi / Futuristic, Shooter
Genre Non-Sport:
Arcade, Sci-Fi / Futuristic, ShooterArcade, Sci-Fi / Futuristic, Shooter

Price Guide (USD):
Loose:  $171.25
Complete:  $479.00
New:  $1.00
Rarity:  5/10

External Websites:
Play.Rom.Online
Ebay Listings
Amazon Listings
PriceCharting Info

Play Wild Guns (SNES) - Online Rom | Super Nintendo

Play Wild Guns online with Super Nintendo browser emulation for free! Wild Guns (SNES) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Wild Guns

Wild Guns Title ScreenWild Guns Screenshot 1
Wild Guns Box Art FrontWild Guns Screenthot 2
Rating: 9.1
(35 votes)
Plays: 6,032
M:99%
F:1%
Filesize: 695kb

Wild Guns (Super Nintendo) Screenshots

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Videos of Wild Guns Gameplay

krauser
05-27-13 01:09 PM
00:14:02  Views: 38
Wild Guns - Wild Guns (SNES / Super Nintendo) - User video5/5
Wild Guns (SNES / Super Nintendo)
evilcon09
10-20-13 06:07 PM
00:04:47  Views: 72
Wild Guns - Wild Guns (SNES / Super Nintendo) - User video5/5
Wild Guns (SNES / Super Nintendo)
elite768
02-23-15 07:10 AM
00:10:08  Views: 0
Wild Guns - Final Fight Part 1 - User video3/5
Final Fight Part 1
elite768
02-23-15 06:08 AM
00:08:24  Views: 162
Wild Guns - Wild Guns (SNES / Super Nintendo) - Armored Train - User video3/5
Wild Guns (SNES / Super Nintendo) - Armored Train
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Wild Guns Featured Review

Wild Guns Review by: Totts - 9.5/10
Wild Guns takes place in a strange collaboration of Western and Sci-Fi themes. There are plenty of cowboys, miners, deserts, and gunfights, but saloons have neon "OPEN" signs, forklifts sit in the background, people drive dune buggies through the desert, and foes wield rocket launchers, freeze-rays, and jet-packs. What's most out of place of all is the many, many robots that you'll fight throughout the game. The contrast of the two themes is pretty goofy, in and of itself, but it's refreshing to see any genuinely novel theme in a video game. (Nintendo's Tin Star also has a science fiction western theme, although it's actually a light gun game.)

Its sparse plot follows Annie and her hired assistant, bounty hunter Clint, as they attempt to get revenge on various thugs who killed a member of Annie's family and kidnapped the rest. The differences between the two characters are mostly cosmetic, but Clint has a long dive and a short jump, whereas Annie is the opposite. Clint is obviously based on, and dressed identically to, Clint Eastwood's character from the "Dollars" trilogy. Annie is obviously based on Annie Oakley, and is dressed in an elaborate late 1800's-style dress with a floral hat. There isn't really any characterization to either of them, but Wild Guns is all about straight arcade-style play, so that kind of thing would be kind of out of place anyway.

At its core, Wild Guns basically plays exactly like every other variant of the genre, so anybody familiar with Cabal or NAM-1975 will be able to get into it very easily. Like in Cabal, your character can only walk left and right across the immediate foreground, and always faces the background with their back toward the player. Enemies will appear in the background and have to be shot by aiming at them with a cross-hair that's controlled with the D-pad. Comparatively, your foes always face toward the player and shoot into the foreground. Moving the cursor will also move your character, but they can't walk while shooting, which you will be doing more or less without pause, so you don't have to worry about walking into enemy fire on accident. Holding Y will fire your weapon, pressing B while holding the D-pad to the left or right then you'll quickly dive out of the way. You're completely invulnerable while diving, so it's an absolutely essential technique. If you're quick, it's also possible to destroy most enemy bullets and bombs by shooting them. You only take a single hit before biting the dust, but you begin with three lives, and can gain more by scoring a crapload of points.

Wild Guns's level structure is basically identical to Cabal's, but how you progress through them has been changed. In Cabal, each level consisted of a series of static screen-sized areas. Wild Guns is similar, only the first area in each level is approximately 1 1/2 screens wide. In Cabal, each area is finished after you defeat a minimum amount of foes, but here, the first two areas of each level are timed - when the timer reaches zero, every enemy is destroyed and you fight a boss. Each of the first five levels has a total of three areas - the third of which lacks a timer, and is just a boss fight. Level six has four areas - the last of which is against the game's final boss - but otherwise follows this exact formula. The first and sixth levels are always identical, but the other four can be played in any order you like.

What few original techniques are available to you in Wild Guns seem relatively minor, but they're what really make it such a great game - they take the genre's conventions and refine them to the point of perfection. For starters, pushing B while you aren't shooting performs a jump in either direction or straight up, and a double jump is executed by pushing B while airborne. You'd expect that this is simply a differently animated dive, but not so - you lack invulnerability while jumping, but it moves you a slightly different distance to the left or right, so it might be a better way to dodge bullets. Jumping straight up is often a better way to avoid a wide bullet spray that's low to the ground, because the alternative risks straight diving into it if you judge the distance wrong. Double jumping allows you to vary the distance and duration of your jumps, and if you change your mind mid-air, you can simply switch directions for the second jump. Rapidly tapping Y will make your character begin to twirl a lasso - stop tapping the button to hurl it at any opponent you are aiming at and freeze them momentarily. This works against every enemy in the entire game, except for the giant tank boss in the desert level, so it's an especially beneficial technique against the remaining bosses. Also, if an enemy enters the foreground, you can pistol them by tapping the Y button when they approach your character.

You have two very different kinds of explosives for secondary weapons: bombs and dynamite. In most games of this kind, you have grenades that do big damage, but still have to be aimed like your shots. Wild Guns makes it much easier to deal with the game's hairier moments by giving you a full-screen bomb that's fired by pushing X. You begin with merely three of these, because of their high power, and finding extras is fairly rare. If you let a stick of dynamite that's been thrown at you hit the ground. you can grab it before it explodes by pushing Y. Dynamite won't explode while you're holding it, and you have to push Y again to throw it back, so if you hold down Y after grabbing it you can keep shooting and save the dynamite for later.

Besides your standard weapon and bombs, you can also find weapon power-ups with limited ammo. These can be left behind by enemies, and are occasionally flown in by little robots. These weapon power-ups consist of a shotgun - which has a huge bullet spray, but fires slowly; a machine gun - which fires very fast, but has a narrow bullet spray; and a grenade launcher - which has an average bullet spray, a decent firing rate, and is extremely powerful. Occasionally you will find a object with a "?" on it that can give you any of the aforementioned weapons, or a pea shooter, which does no damage whatsoever - forcing you to deplete its ammo before you can shoot anything again. Shooting enemies will build up a meter at the bottom of the screen, and when it's filled it will grant you invulnerability and an extremely powerful weapon called a "V Gun". I'll assume that "V" somehow stands for "massive destruction" (or perhaps "victory"?), because that's what it doles out.

There's a great deal of variation in your opponents, and the second through fifth stages each have several foes that are exclusive to that level. Many of the robots that you'll encounter can fire bullets in wide patterns - not like in a shooter or anything, but they are much easier to dodge if you memorize their patterns. You'll also have to deal with rocket fire, freeze rays, a crab robot that attacks with its claws, and a few large robots that shoot machine gun fire that can only be dodged. Bullets often move ludicrously fast, so memorizing each foe's attack pattern makes it much easier to take out more difficult enemies before they can get a shot in.

Probably the most important of all Wild Gun's refinements is that you're shown exactly where enemy fire is headed via cursors that appear on screen. If you wait a moment, you'll even be given a reminder to get out of the way in the form of text that says "Look OUT". Even with its perfectly intuitive physics, absolutely flawless controls, large selection of weapons, and techniques that are impeccably tailored to the gameplay, all of this awesomeness would be irrelevant if it didn't all come together into a cohesive whole. That's why showing where your enemies' bullets are going is so important - it eliminates all the guessing about exactly when to do what and where to do it.

Wild Guns can be played by two people at once - either co-operatively in the normal mode, or competitively in Vs. Mode. In Vs. Mode, you move through three areas where the targets don't shoot back. The goal is to shoot as many as possible, and whoever has shot the most targets total after all three areas is the winner. The first area is a shooting range where Hogan's Alley-style targets pop up briefly. The second area is a mine where boulders fall, and miners move across the screen in carts. The third area is a dock where robots fly across the screen. If you haven't got anybody else to play this mode with, it's also possible to play against the CPU.

Wild Guns probably has the most destructible scenery in any 16-bit game, and much of each level's terrain can be damaged or destroyed by your shots. There isn't any of the chaotic scenery interaction that Taito's awesome arena shooter Dead Connection has, but there are far more background details that can be affected. You can shoot out individual windows, destroy individual bottles at the bar, or break neon lights outside of saloons, among much other possible destruction. It's a pretty cool distraction in and of itself, but shooting certain hidden areas will also reward you with bombs or weapon power-ups. The first level is especially crazy, and virtually everything in the backgrounds of its first two areas will show signs of bullet damage after having been shot.

The kind of gameplay that's in Wild Guns has its origins in the arcades, and its difficulty reflects that. If you hesitate, even momentarily, you are toast. Every mistake you make in Wild Guns will be punished immediately, and you have few lives. As awesomely, intensely difficult as Wild Guns is, it's always fair. There is always a way out of every scenario that you could possibly face throughout the game - it's just a matter of having the twitch skills to deal with things. Luckily, you can continue indefinitely (though it restarts you at the beginning of the stage), and there's an easy mode. There's also a hard mode - good luck with that.

The visuals are excellent, and look deceptively more high-tech than they really are. Everything from the heat distortion after defeating bosses, to the huge flickering explosions, to the massive blast from the flamethrower on the tank boss - it's all achieved by applying simple sprite art in ways that create flashy effects. Its designs are also fantastic. The Cowboys vs. Robots thing works amazingly well, and keeps the game from looking quite like any other. The best designs in the entire game come in the form of a few gigantic boss robots, which all look very different from each other. It's got pretty great music, as well. I've heard it referred to as a cowboy-flavored version of the Mega Man X soundtrack, and, honestly, I couldn't describe it any better.

Wild Guns tends to be a very obscure game, even among more intense SNES fans, and it hasn't been sequeled, ported, rereleased, or remade. If you aren't familiar with this you've missed out, because it's honestly among the best games for its console. If you're a fan of old arcade-style games, intense twitch-based gameplay, or Cabal clones, then you owe it to yourself to give Wild Guns a shot. I promise you won't be disappointed. It's also the kind of game that you can keep coming back to again and again

Wild Guns Reviews

Overall 9.1    Graphics 9    Sound 8    Addictive 9    Depth 5    Difficulty 10


10
Wild Guns: Review   AngelKingUltra
This is a punishing and brutal game. It will kick your ass. If your looking for a challenge, then tr...
  Graphics 9   Sound 8   Addictive 9   Depth 5   Difficulty 10

      Review Rating: 2.7/5     Submitted: 07-15-12     Updated: 07-16-12     Review Replies: 0

Wild Guns Highscores

Dahaka
1. 545,670
TimeTrial: 00:00:00
05-25-14 07:29 PM
Wild Guns -  - User Screenshot
rcarter2
2. 532,860
TimeTrial: 00:35:51
06-09-12 09:12 PM
Wild Guns -  - User Screenshot
jerryaberry
3. 438,590
TimeTrial: 00:16:47
06-08-12 07:39 PM
Wild Guns -  - User Screenshot

Wild Guns Cheat Codes

Stage Select

At the Character Select screen, hold down the SELECT button and press A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, and then B.

Wild Guns Threads

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Wild Guns Guides and Walkthroughs

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Game Characters in Wild Guns

Comments for Wild Guns

kingofbadgames 12-31-12 - 12:19 PM
 gamegrumps brought me herer
AngelKingUltra 07-15-12 - 04:50 PM
 Great Game!
breaker123 04-15-12 - 11:00 PM
 I remember this, its been years.
supernerd117 03-17-11 - 07:41 PM
 A quite difficult game, but it gets a lot easier with practice.
Darkrai1276 03-16-11 - 04:01 PM
 or that there was laser shooting robots back then
Darkrai1276 03-16-11 - 04:00 PM
 hmm i didnt know cowboys used machine guns
eyesmokepot 03-15-11 - 10:23 PM
 newbz
superhotman14 03-14-11 - 09:19 PM
 im high
LoneWolf41 03-13-11 - 12:01 PM
 I love this game espcially the boss battles. I recently bought this game on Wii Virtual Console and i really enjoy it. Wild Guns forever
DARKANINE 01-01-11 - 08:04 PM
 now its easy
DARKANINE 01-01-11 - 08:02 PM
 hard
karichaar42 12-29-10 - 08:14 PM
 HVGN loves this game
Jordanv78 12-14-10 - 10:23 PM
 I actually like the SNES version more than the arcade version. The only other game that I could say the same thing was UN Squadron.
hermantoothrot 12-06-10 - 04:40 AM
 another snes classic. i love the way they have retained all their charm
karichaar42 11-29-10 - 07:12 PM
 it's hard to play it with a keyboard
near01 09-05-10 - 06:33 PM
 One awesome game! And Natsume made/published it, which is weird coz I thought they only make Harvest Moon games.
Shikato 06-17-10 - 03:04 PM
 omg i played this game so much as a kid remember all of sound effects
413600 06-14-10 - 07:11 AM
 LOVE IT its sure been a long time
KingDDDimento 05-12-10 - 09:18 PM
 AWESOME

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