Overall 6.8 Graphics 7.7 Sound 8.3 Addictive 6.3 Story 9 Depth 6.3 Difficulty 9
9
Ultraman Rocks! gamer-dad-79
Ultra man Towards the Future is a Great fighting game. I grew up watching Ultra man shows, and I really enjoy fighting some of the rivals I saw Ultra man defeat in the shows. Although there could have been a lot more opponents. This game is difficult to beat, because of the limited moves you get, and the only way to win is to use your strongest special attack. The unique fighting style is something that gives this game an edge. In my opinion, everyone should try this game at least once. As I mentioned, it is hard, so don't get discouraged, keep at it, and save the world.
Graphics 8 Sound 8 Addictive 8 Story 9 Depth 9 Difficulty 10
Review Rating: 3/5
Submitted: 11-09-11
Review Replies: 1
6
Ultraman: Towards the Future (SNES) yaoyao9
"Ultraman Towards the Future" on the Super Nintendo Entertainment System is a game that is quite controversial, and definitely received its fair share of criticism and applause. So here I am throwing in my two cents. While I was generally pleased with "Ultraman" on the SFC in Japan, I am not at all please with its US counterpart.
The game, first of all, has no story. I can understand why "Ultraman" has no story, since it is the first attempt at these types of slow fighting games, but why not this one? It came about a year after the original, so why hasn't it improved at all?
The controls are where I give up on this game. It shares the same control scheme as the original, which is fair enough, but the enemies move so many times faster than Ultraman Great (the Japanese name), you become ill-equipped to deal with these unfair challenges. This forces you to jump all around and cleverly dodge everything these enemies throw at you, which would be fine in a game like "Ultra Seven", a true sequel to "Ultraman" on the SFC, which fixes all these problems and adds a control scheme that is easy to use. In that game, many characters move faster than you as well, but with those fluent controls, dodging them is no longer such an issue. "Ultraman Towards the Future" however, uses the same control scheme as "Ultraman" which makes it practically impossible to dodge as the game demands. When in the original, all a player needs is to tank hits and roll forward to grapple, this sequel demands high velocity dodging, a feat that cannot be done without weeks of concentrated practice and repeated failures.
The music, like in all of the Bandai "Ultraman" games, are superb, and the graphics don't deviate too much from the original. "Ultra Seven" was definitely a better improvement on those grounds.
Replayability is an issue, as it get monotonous after a while. While the original "Ultraman" had a FPS stage at the very end, with character dialogue as in the TV show (IE Mephilas), this game has nothing to back it up, which makes it a game you replay only when you have worn out your copy of Kamen Rider, Ultraman, and Ultra Seven.
While I am going to be lenient once I review Ultraman, this game gets nothing. It is a sequel that barely improves the original, and in fighting games, that is key. There are no improvements to the graphics, and it seems like a step backwards for no inclusion of other game play modes. It is jam crushed between the two pieces of bread that is Ultraman and Ultra Seven, using the controls of Ultraman, and the enemy movements of Ultra Seven. It does not fit well for a fighting game at all. Play at your own risk. You will be frustrated 8 out of 10 times.
Graphics 7 Sound 10 Addictive 4 Depth 4 Difficulty 10
Review Rating: 3/5
Submitted: 08-16-13
Updated: 08-16-13
Review Replies: 1
8.2
Ultraman, Towards the Future Ultramanzenith
Ultraman Towards the Future is, in my opinion, an underrated game. Gamers complain of two major things; the controls and the graphics. Let's take a look. The game follows the 'Ultraman; Towards the Future', story arc. The opponents you'll face are from that series, going from Gudis, to Bogun, Degola, Gudis II, Zeboken, Majaba, Kudara and Killazee. You must fight each monster to advance, and then beat the game. The graphics, while not the best, are certainly not the worst. I've seen worse on modern PC games that came out not too long ago. The transformation effect that shows Ultraman growing to his standard fourty meter height looks pretty good. In game play, the movements are fluid, the characters look detailed and the background, for an SNES, look really well done. As for the controls, well the complaints are not entirely unjustified. It does take almost a second for Ultraman to land a blow, making it easy for your opponent to counter. However, it is in the finisher that the core of the problem lies. In order to defeat your opponent, you not only have to deplete its life bar to nothing, but you also have to fire your strongest attack at it when it says 'FINISH' in your opponent's health bar. In the lower center of the screen, you'll see a list of energy-based attacks, starting from the weakest to the strongest. A meter next to the attacks will gradually fill, all the way to the top. When it is at the top, you must select the attack, then fire at your opponent when he has not health left to defeat it. Gamers will, more often than most, get really frustrated with this since it goes against the basic rule of any fighting game of just depleting your opponent's life bar to defeat him/her/it. However, that is the only thing I see wrong with it. Aside from that, it is a good game, especially if you're an Ultraman fan. Any fan of the Ultraman franchise will undoubtedly add this to their collection.
Graphics 8 Sound 7 Addictive 7 Depth 6 Difficulty 7
Review Rating: 3/5
Submitted: 04-16-13
Review Replies: 0