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On Page: 1
Directory: 2 & 563
Entire Site: 5 & 701
04-18-24 12:59 PM
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Online Game Details
Views: 10,291
Today: 0
Users: 52 unique
Last Updated
02-17-17
NovemberJoy
System:
Nintendo NES
Developer:
Hummer Team

Year:
1995
Players: 1-2
Hack Of:
Super Mario World
Hack Type:
Pirate, Port

Game Genre:
Platform
Game Perspective:
3rd-Person, Side-Scrolling

Play Super Mario World (Full Version) (Super Mario World Hack) - Reviews | Nintendo NES

Play Super Mario World (Full Version) online with Nintendo NES browser emulation for free! Super Mario World (Full Version) is a rom hack of Super Mario World (NES). Play it with our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Super Mario World (Full Version)

Super Mario World (Full Version) Title ScreenSuper Mario World (Full Version) Screenshot 1
Super Mario World (Full Version) Screenthot 2
Rating: 7.5
(8 votes)
Plays: 3,847
M:98%
F:2%
Filesize: 209kb

Super Mario World (Full Version) Reviews 

Overall 7.5    Graphics 7.5    Sound 5.5    Addictive 4    Story 5    Depth 5    Difficulty 8



7
Not too bad, but could be a lot better.   Pacman+Mariofan
Hello! Here is my review of a pirated NES version of Super Mario World. I made a thread of this quite a while back saying how bad it is but I've changed my ways of thinking since then. Anyway, on to the graphics!
Graphics: 7
The graphics are very poor compared to the SNES version, but they aren't really that bad overall. Most of them are pretty impressive in my opinion. The graphics aren't very good because this is an NES game. NES graphics aren't very good at all compared to SNES graphics. The creators of this pirated hack did a good job in my opinion. The graphics could be better, but it's really hard to rip graphics from a later system and insert them into an earlier system.
Sound: 6
Some songs aren't too bad but other songs are terrible and very off-key. For example, the song that plays in the background of the first level sounds really good but the song you hear when you get the "starman" power-up is not even the same song anymore and it sounds really bad. The sound effects are the same way. Like the graphics, it's really hard to rip sounds from a later console and insert them into an earlier console. Most of the sound effects are different as well as the graphics but some sound somewhat similar to the original sound effects. For example, the sound effect that you hear when you get a Yoshi coin sounds similar to the SNES version's sound effect, but the sound effect that you hear when Mario jumps is completely different.
Addictiveness: 4
If you beat this game, you might not want to play it again. It depends on the person though. The reason for the addictiveness being so low is that the game is really hard, which I will explain in the 2nd-to-last paragraph.
Story: 5
It's the same classic Mario story. Bowser kidnapped Princess Peach and Mario must go on a quest to save her. There's nothing else to say here.
Depth: 6
This game isn't very long, especially compared to the original SNES version. Quite a few levels are missing. It's really hard to remake a game and put it on a different console. That's the only reason I can think of as to why a few levels weren't included in this "special" NES version.
Difficulty: 8
This game is really hard mainly because of the way Mario jumps. He jumps really high but not very far. The only reason this game would be really hard is if you went to any world except world 8 on the world select screen. Yep, the creators included a world select screen. That just ruins the game's original purpose. In the original game, you have to start at world 1 and work your way toward the end. In this game you only have to beat 1 level. You can start at world 1, but you don't have to. That's not the stupidest part though. When you do select a world, all the levels are unlocked and Mario is placed at the final level of each world. That ruins the game's original purpose even more. In the original game, you have to start at the first level and you have to beat one level to unlock another one. But overall this game is really hard. I find it impossible to beat without savestates. The main reason for that is because you can't save your progress! The only way to save your progress is to do a save state.
Overall: 7
This game isn't that bad. There are a few bad things about the game, but I think it's still OK. Call me crazy, but I like this version more than the SNES version only because it's shorter and I found it easier only because it's shorter. I recommend you try this game if you thought the original SNES version was too easy, you just want a challenge, or you just want a new game to play. I hope you liked this review! I would highly appreciate some feedback!
  Graphics 7   Sound 6   Addictive 4   Story 5   Depth 6   Difficulty 8

      Review Rating: 4/5     Submitted: 07-12-13     Review Replies: 3


5
Not so super?   NovemberJoy
Almost anyone can tell you who Mario is, whether they play video games or not. He's basically the video game equivalent of Mickey Mouse - colorful, designed for children, and its parent company doesn't always do the right thing. Super Mario World is one of the most recognizable games out of the entire franchise, though, and that's a major accomplishment for something as popular as Mario. Designed to show off the power of the Super Nintendo, it represented a huge leap forward in video game technology that some gamers consider to be the best era for gaming, although a lot of people would disagree. With success, though, comes imitators. Bootleg games are very common, and they come in many different forms. One of the most common forms a while ago was bootleg Famicom cartridges containing multiple games and cheaply done hacks of different games. There are numerous hacks that are just other games with a slightly altered title screen and Mario pasted in, but there are also other bootleggers that go above and beyond the call of duty and create new games from scratch. Okay, they're not really new - they're just imitations of other games - but they're as new as you'll get in most cases. That's where this comes in - a semi-faithful port of Super Mario World to the original Nintendo Entertainment System. How does the SNES's less super father handle this game? Let's see...
In terms of graphics, it's actually pretty impressive for the NES. They tried to take the original game's graphics and make them work with the NES's limited capabilities, and it worked surprisingly well. The animations are faithful to the original, the sprites look great, and the palette choices were made very well considering the limited number of colors there were to choose from. Flickering and slowdown are common, though, and some objects just weren't ported correctly, such as the giant Banzai Bills from the SNES original. Even with these flaws, though, the graphics continue to be impressive for their system.
While they were talented at taking SNES graphics and making them work on the NES, they weren't so talented with music and sound. The songs are all recognizable, but they all sound very off as well. Some of the themes are completely absent, too, and the music choices don't make very much sense. The third level of the game uses the title screen theme, which doesn't fit very well with a level at all, and collecting a Star makes the theme for the final World play instead of the familiar Star theme that most of us are used to. The sound effects have the exact same problem, too - everything sounds similar to its original counterpart, but they could've been ported a lot better.
In terms of gameplay, it's basically the same as the original game. All of the familiar powerups are here, including Yoshi, despite Miyamoto insisting that Yoshi would've been impossible to program on the NES...well, it's definitely not the first time he's been wrong about something. Although some parts of the game have been cut out for space constraints, it's a surprisingly faithful port...at least, at first glance. All of the worlds are here, although they've all been piled into one map instead of having certain worlds occupy an entire map to themselves.
As soon as you try to play it, you'll instantly know what the defining flaw of this game is - the controls and physics. It's clear that the programmers didn't even try to make the physics work properly, let alone make them similar to the original game. Running feels awkward because you go from walking to running the instant you push the button, and that speed alone feels way too fast for the levels that this game has. Jumping is even worse. No matter how much momentum you have, you slow to an absolute crawl whenever you jump, which makes many jumps much harder than they should be. It really feels like you're jumping on the Moon, with the extreme height and hang time, and it feels wrong, especially with the level design. Some of the levels have been re-designed with these physics in mind, and they only highlight how broken the physics are to begin with. If you're porting a game, and a level is impossible because you programmed your physics engine poorly, you should re-design your physics engine, right? Not according to these game designers.
The levels feel very similar, and many of them are exactly the same as they were in the original game. The parts that are edited, however, feel very out-of-place and generally only serve to highlight how broken the physics are. For example, the second level of the game had the very last part of the level edited, with an extra pit added in that's too wide to jump over. You're meant to hit a block and grab the P-Switch that's inside it, but the switch will fly right into the pit if you don't hit the block from the right side. Did anyone bother to playtest that level at all? Some levels were also edited just because they couldn't recreate them with NES hardware, such as the first castle. The last part of the level full of crushing ceiling spikes has been completely removed, being replaced with a hallway full of Thwomps instead. In general, the unedited levels are fine, but the edited sections of these levels are poorly designed.
Speaking of levels, this game does not have all of them, as I'm sure you expected. Not only have many levels been cut from the game entirely, but secret exits did not survive the translation to the NES, meaning that the path through the game is entirely linear. What's the point of having an overworld when there's no secrets and no alternative paths to take? This also means that two entire worlds, the Star World and the Special World, have been removed from the game entirely. Personally, I'm glad that they were removed - can you imagine just how badly these guys would screw up those levels, judging from their level design skills in every other level?
There was an honest effort made for this game to be decent, and it's sad that it ended up being as terrible as it was. It's impressive that so much of the game survived the port, but the many flaws shine through in almost every aspect of the game. Terrible physics, poor level design, badly-ported music, and everything else means that this is a game you probably shouldn't play. It's far from the worst bootleg game I've ever played, but it's definitely not one of the better ones.
Final Rating: 5 moon-jumps out of 10
  Graphics 8   Sound 5   Addictive 4   Depth 4   Difficulty 8

      Review Rating: 3/5     Submitted: 02-17-17     Updated: 03-08-17     Review Replies: 2

Super Mario World (Full Version) (Nintendo NES) Screenshots

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Super Mario World (Full Version) Game Genie Codes

YUSUPLAZ - Corrects jumping physics of the game, so that Mario does not lose speed after a jump.

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Comments for Super Mario World (Full Version)

marc-gamer 08-26-14 - 07:02 PM
 At least the pirates TRIED to make a Famicom remake of Super Mario World! Be easy on them!
mariogeek244 08-18-13 - 04:40 PM
 Can you remake the music?
Pacman+Mariofan 01-07-13 - 02:42 PM
 XProtoManX: I think you're playing it with the VNES emulator and it doesn't work. Try the Vizzed RGR Plugin.
XProtoManX 01-01-13 - 07:52 PM
 how the heck do you play it? it just shows a gray screen >:3
Pacman+Mariofan 11-11-12 - 08:37 AM
 Mario can jump really high, but not really far.
Mariodied507 05-02-12 - 01:57 AM
 its a pirate hack its made from scratch
MarioSonicBrony 04-21-12 - 06:37 PM
 For some reason, it isn't working for me...
Dip33333 04-19-12 - 11:17 AM
 I guess.. this is a hacked version of SMB 3.
Pikakai 04-16-12 - 02:15 AM
 I have this on my ds. its a little bit harder than the real snes version
supermegablox 04-14-12 - 03:54 PM
 jzrozzn8707 the last one for the NES was a pirated version that didnt have all the levels this does
jzrozzn8706 04-14-12 - 03:24 PM
 what do they mean...full version?

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