Overall 7.8 Graphics 10 Sound 6 Addictive 8 Depth 10 Difficulty 7
8
City building: nicely achieved on the SNES TheDiaz
Returning to Vizz, I decided to write a new review, this time from a classic from my childhood: Simcity 2000 for the SNES, because I love these game series
And because
EA sucks..
A little of story of this game: I got to play this games several years ago, I don't remember exactly when, maybe I was like 12, and it was my introduction to city building games. I must say that even when I went to red almost every city I had fun with it, and even more when I figured out how to start making money.
Let's get started:
If you have played any of the Simcity games, then you get the same idea as always: build roads, a power station, zone Residential, Industrial and Commercial and connect everything and watch how it grows. And then you have to see what to do with civics, because there's no way people will be happy with crimes or random fires. And yes, they want a diploma, so your city requires a school sometime. This, and more stuff you have to take care of was something that was fun to do, and achieving a thrilling city with high population was a common and difficult achievement to accomplish.
Graphics:
The graphics used in Simcity 2000 are the same used on the other versions, there's not much difference between them. And I must say I love them: You actually see a detailed and living city on the screen when buildings start growing. I don't have much to say that they are what you would expect from a city building game on the SNES, even knowing they managed to take PC graphics of the time on the SNES,
Sound:
This is one of the points I feel the game fails. You hear the same 2 songs (maybe there are more, but I'm not sure) after a quiet time with no BGM on the game. It's so much enjoyable to turn down the music and put your own music, it doesn't matter if it isn't about city building. Sound effects are acceptable, even if you build like three schools and hear the same SFX all the time... r when you are demolishing a lot of stuff... remember to turn down the volume or you'll bleed
Addictiveness:
This is the point I find it is important in this game: how much you can get out of it. As a city builder you can have a lot of fun building cities as you want, it is easy to return to a point where the city was okay if you did something that took you from green to red in one game year thanks to being able to sae and reload almost every time you want (and don't forget to save when you are turning the game off). It feels good to play, how your city grows and when you finish building it, when you have no more space to put anything. The only problem is the replayability of the game can suffer quickly: Yes, you can be hours and hours in one only city, but because of limitations you only get 5 maps to play in, and no random map generation like in the PC version. Scenarios are there but I prefer to just build my own city. They will give you an already built city which is going to suffer from some kind of incident (fires, alien attacks, the normal stuff) and you must achieve certain objective, like a total number of population and certain building is not destroyed.
Depth:
The depth of the game became an improvement of the prequel. You had more buildings, more complex transit system and the terrain was not just plain, you can even terraform the space to make it easier to expand your city. You require to place certain building thinking how far they can reach, so it would be as efficient as it can be. Transportation can get complex, as you need to build your city around it so people can get to work faster. Fir the city to grow you have to see what it wants not just what you wish to do (but you can manipulate the system to work as you want). The city will require and demand residential for people to live, commercial for profits and shopping and industrial for work, and what would grow in those zones depends on the demand and land value where is going to be built, so you must play to learn how to rise demand and land value. The most of both, the greater the expansion and the more money will be going towards the city funds. Just building stuff won't work, you still need to plan ahead and see you budget if tit is rentable to do. And the only way to do it is actually playing. You still need to get a feel of the game to know how it plays, not just a guide you found of the Internet, but they can help you getting started.
Difficulty:
As I said, the game needs to be played more than once to learn exactly how it works. It is not enough to just build stuff because that can take you from green to red in the first years of the game. The problem in this version is the controller. Every time you build something you have 1 second of load time to pass so the game starts running again because of hardware limitations. The menus are kind of easy to learn as they have icons that show you what they do (a house for residential zone, some balloons for parks and plazas, a book for schools). There's a tutorial that teaches you the basics, but doesn't show you how density woks or how water systems affect your game, which are more advanced game mechanics that you find once you start playing.
Overall:
Maybe it's not the best port to exist ever, but it is decent for the kind of game it is. You actually get to build a city as if you were playing the PC version, but with less map variation and lag issues when you try to scroll through the map. It is, in fact a good game to enjoy one evening if you want to build your little city filled with Sims, which I might do before the exam I have in a few hours (what, you have to study for exam? You crazy). You feel good when you manage to build a good city and even with the system limitations you can get far in the game and manage to build a big metropolis... and it has bigger maps than Simcity 2013.
Graphics 10 Sound 6 Addictive 8 Depth 10 Difficulty 7
Review Rating: 3/5
Submitted: 12-04-15
Updated: 12-04-15
Review Replies: 3