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03-28-24 10:33 AM
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Online Game Details
Views: 3,497
Today: 0
Users: 17 unique
Last User View
04-19-22
mazasafar
Last Updated
10:33 AM
Staff
System:
Turbo Grafx
Publisher:
Taito Corporation
Developer:
Taito Corporation

Year:
1990
Players: 1

Game Genre:
Action, Strategy
Game Perspective:
3rd-Person Perspective
Genre Sport:
Puzzle-Solving
Genre Non-Sport:
Puzzle-Solving
Game Misc:
Coin-Op Conversion

Play Puzznic (TG) - Online Rom | Turbo Grafx

Play Puzznic online with Turbo Grafx browser emulation for free! Puzznic (TG) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Puzznic

Puzznic Title ScreenPuzznic Screenshot 1
Puzznic Screenthot 2
Rating: 8.4
(4 votes)
Plays: 350
M:94%
F:6%
Filesize: 111kb

Puzznic (Turbo Grafx) Screenshots

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Puzznic Game Description

The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.

There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)

The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives.

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