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cafeman55
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Staff
System:
Nintendo NES
Publisher:
Tecmo
Developer:
Tecmo

Year:
1990

Game Genre:
Action
Game Perspective:
3rd-Person Perspective, Platform, Side-Scrolling
Genre Sport:
Fighting, Martial Arts, Puzzle-SolvingArcade, Fighting
Genre Non-Sport:
Fighting, Martial Arts, Puzzle-SolvingArcade, Fighting

External Websites:
Play.Rom.Online

Play Ninja Gaiden II - The Dark Sword of Chaos (NES) - Reviews | Nintendo NES

Play Ninja Gaiden II - The Dark Sword of Chaos online with Nintendo NES browser emulation for free! Ninja Gaiden II - The Dark Sword of Chaos (NES) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Ninja Gaiden II - The Dark Sword of Chaos

Ninja Gaiden II - The Dark Sword of Chaos Title ScreenNinja Gaiden II - The Dark Sword of Chaos Screenshot 1
Ninja Gaiden II - The Dark Sword of Chaos Box Art FrontNinja Gaiden II - The Dark Sword of Chaos Box Art BackNinja Gaiden II - The Dark Sword of Chaos Screenthot 2
Rating: 8.5
(44 votes)
Plays: 5,146
M:99%
F:1%
Filesize: 167kb

Ninja Gaiden II - The Dark Sword of Chaos Reviews 

Overall 8.5    Graphics 8.5    Sound 9    Addictive 9    Story 7.5    Depth 7    Difficulty 9



10
Ninja Gaiden II - Faster Paced and Harder Than the First One   Sephirothxxxxxx..
Today, to keep in sequence with my Ninja Gaiden review, I am going to review Ninja Gaiden II: The Dark Sword of Chaos. This is one of my favorite NES games and it's also one of the hardest NES games I have played. Others include Teenage Mutant Ninja Turtles, BattleToads, and others but that is for another review. Anyway, this game is great. Read along as I review each aspect of the game and maybe convince you to try it out!
Graphics-9- This game boasts some great graphics; they are even better than the graphics in the first one. The wonderfully detailed cutscenes are still there and I still think they look like "Fist of the North Star". Some enemies from the first one are still there in the second one, however there are also some new enemies to provide some variety and, of course, there are new bosses to fight. This game also pushes the capabilities of the NES by utilizing scrolling backgrounds AND animating backgrounds in the levels (I.E. When you are running on top of a train, the train is moving, you can see the wheels spinning and you can see layers of backgrounds flying past you.) The scrolling backgrounds provide a new sense of detail that the first one didn't have and it also gives a new sense of realism that the first one didn't give the player. The graphics are a step up from the first one overall, and this says something since the first one had great graphics to begin with. They are colorful, detailed, and every enemy is distinct from the others.
Sound-9- While not quite as awesome as the music in Ninja Gaiden 1, the music is still great in Ninja Gaiden 2. Some sounds from the first one even made it into the second, like the death music and the boss theme. I personally really like the music in the first level as well as the music from level 2-2. They are very well done and, even though I didn't like them so much at first, they have grown on me. Now, as far as sound effects go, they are virtually unchanged from the first one. They are slightly more detailed but it's not really something you would notice unless you paid special attention to the sound effects.
Addictiveness-10- This game is easily just as addictive as the first one! You have tons of enemies to kill, you run really fast, you can wall jump, throw stuff, and more! It's kinda like if you took the code for the game "Strider" for Genesis, changed it here and there to work on the NES and well as make it into a more unique game and then sold it. That's kinda what Ninja Gaiden II is like.
Story-5- The story isn't as good as Ninja Gaiden 1's story, and it's also slightly more cliché, but it's still an interesting one. Here are the basics to prevent spoilers. The story takes place very recently after the first one. It opens up to a character named Ashtar, who is basically the unseen kingpin from the first one, and he learns of the defeat of Jaquio, the bad guy from the first one. So, because Ashtar is on his own now, he takes matters into his own hands and decides that he wants to open the Gate of Darkness and take control of the earth. It's Ryu's job to prevent this. So now you must guide your hero through level-after-level and along the way you meet some new characters and get in touch with some characters from the first one. The cutscenes are obviously still there and they do their job just as well as they do in the first one.
Depth-8- This game is only a notch above the first one in depth, but that is perfectly fine. There are more enemies to kill, lots of levels, hard bosses, and an AWESOME new power up. Do you read or watch Naruto? Do you know what a shadow clone is? Well, Ninja Gaiden 2 did it first.  You can collect a power up in this game that will create a clone of you that follows your every move with a slight bit of delay. This delay allows you to strategically place your shadow clones (More officially referred to as "split clones".) during boss fights and be able to get more hits on them in a shorter amount of time. If done correctly, this makes some bosses die in as little as 4 hits. I love this power up. It is an awesome addition to this awesome game and was very innovative at the time. Another awesome thing about these shadow clones was that they were completely immune to damage. As long as you stayed alive, they would accompany you through every level. You can have up to 2 of these monsters following you. Again, this was an awesome addition that I'm sure would at least crack a little smile on the face of a new player.
Difficulty-9- There is one main detail in this game that makes it harder than the first one. That one detail is stage hazards. As early as level 2-2, you are faced with winds that blow Ryu from left to right and it greatly affects his momentum depending on the direction he is running. It sounds cool, but it is actually very frustrating. Along with this, there are enemies waiting for you at every turn and I promise you that you will end up dying from and enemy bouncing you off of a ledge. Hey, I never said this game wasn't frustrating! Every other difficult aspect about this game was pretty much carried over from the first one. If you want more details about the difficulty, I recommend checking out my Ninja Gaiden 1 review via the link below.
Overall, I gave this game a 10. I try to make my reviews not sound biased and instead offer you with my real opinions on this game. The game is great fun, but it's also a hair-puller and a tear-jerker and possibly a controller-thrower (Or a keyboard/monitor puncher if you play here on vizzed. I have the actual game, luckily. ) I think you should try this game out, and I hope my review convinced you to try it! If this review didn't feel as detailed as my Ninja Gaiden 1 review it's simply because it is, at its core, the same game. Most of the things I said in the Ninja Gaiden 1 review would have just been repetitive if I also included it in this one. Also, if you haven't read my Ninja Gaiden review and you would like to, check the link below. Check it out if you are so inclined to. That's all for my review today. I hope you enjoyed reading it as much as I did making it. Peace out!
My Reviews of the Ninja Gaiden Series (Click one):
 Ninja_Gaiden_III

  Graphics 9   Sound 9   Addictive 10   Story 5   Depth 8   Difficulty 9

      Review Rating: 5/5     Submitted: 04-17-13     Updated: 05-22-13     Review Replies: 4


9.5
Best 8-bit Ninja Gaiden game!! Ninja action perfection   bsnowotter
The Ninja Gaiden series is probably the best ninja series of the 1990s, and some of the finest action games ever.  Of the three that were made, Ninja Gaiden 2 is probably the best (and it's better on the NES than the SNES Ninja Gaiden Trilogy remake bundle.  Ninja Gaiden plays like castlevania after Simon Belmont has been trained in the ways of the Ninja, bouncing off walls and taking down relentlessly-spawning speedy baddies from all directions, and it presents the action amidst high qualtiy, meaningful and often moving cutscenes that tell the story of the Ninja Dude and his friends trying to stop evil punks from bringing a demon God back to life.  
Ryu Hayabusa runs from left to right, swording monsters and collecting powerups hidden in floating lanterns (on in the case of NG2 the sequel in floating red orbs).  He can spring special moves he collects into action by pressing up and attack for the price of some of his Ninja ammo that can be found in the red orbs (like all the other items the game has to offer).  Ryu can stick to and bounce off walls, and in this one he can climb for the first time (in the first game he could only climb when he was clinging to a ladder, otherwise he could only climb walls by awkwardly jumping off the wall and u-turning mid air and grabbing on to the wall slightly higher than he grabbed it in the first place--luckily this maneuver is never required and highly advantageous in only like one or two spots).  At the end of each level is a boss fight--like in Castlevania, Ryu dies when his Castlevania energy bar reaches zero, and the boss dies when the boss's "enemy" bar reaches zero--this is an "imitation is the sincerest form of flattery" situation, because while the play control, item distribution, item ammunition, energy bars and boss-battle-format seem lifted directly from the first Castlevania game, Ninja Gaiden shakes up enough of the play control and the feel of the game, and the presentation (such as the cutscenes) that Ninja Gaiden feels entirely like it's its own kind of thing, rather than a ripoff or clone.  
The biggest addition, gameplay-wise, over the first game are these phantom-doubles, red clones (you can collect up to two) who follow the hero around.  If he stops, they stop, even if they are in the air, and most importantly they attack when he does in the way he does, giving the hero the potential of a triple-shot special weapon deployment.  
It's hard to say if the plot of the second game is BETTER than the first game, but it's just different enough that a strong case can be made either way, the fact that it at least comes close is quite an accomplishment.  Difficulty-wise, Ninja Gaiden 2 eliminated some viciously-difficult platforming bits from the final stages of the first game making completing the game a bit closer and a little less frustrating to achieve.  
By comparison, Ninja Gaiden 3 had the chance to be comparably good.  It was designed with the idea that it should be possible and not insanely difficult, so the hero was given a collectable sword upgrade and a more forgiving "floaty" jump, and things were on their way to turning out well, but some idiot in the United States decided to make every enemy do twice as much damage as intended, they removed the health-up potions, they removed check points so players must backtrack miles when they die and for the first time they put a limit on the number of continues (5 max).  This makes me really angry, it is a crime against humanity and it is yet another example of why piracy is morally justified, so feel free to download the japanese ROM if you want to play the real game (just like downloading the original star wars trilogy, prior to george lucas pooping on it, is not illegal because no legitimate government would frown on the act).  
But I digress... as it was released, the third Ninja Gaiden game is so idiotically difficult that there is only really competition between NG1 and NG2, and NG2 is probably the best of the two because of the additional special weapons, the awesome addition of the phantom doubles (which don't return in NG3 btw), and also there is the addition of environmental annoyances, such as levels in which the wind changes direction and messes with you, levels where the surfaces are icy, levels where there are water currents that push you around, levels that are mostly pitch black except when lightning strikes periodically...  If you enjoy the additional environmental annoyances they are yet another cool thing that makes NG2 the best of the bunch (though if you dislike the environmental stuff they aren't so challenging that they intrude on your enjoyment of the Ninja action.  
Graphics = 8
Ryu is a well-animated, cool-looking Ninja, and the way he jumps and does Ninja flips is pretty iconic.  He fights a wide array of evil-looking enemies, the boss characters are big and menacing.  The levels that Ryu runs through are very pretty, atmospheric and feature cool graphical effects such as scrolling backgrounds (the train level comes to mind).  Also, the graphical style of the game's cutscenes take a turn for the better, the people are presented in less of a graphic novel, more of a vaguely anime-inspired look, Ryu comes across as younger looking, people generally have more personality, or attitude, or demonic freakiness depending on the character... Ryu looks less like a middle-aged pair of angry eyes like in the first game.  Overall the graphical presentation is solid.  
Sound = 9
There are satisfying and appropriate sound effects in this game, but like many games of the NES era this game really amazes with its music.  if you don't touch the controller at the title screen and watch the opening movie, you can hear a really haunting melodic intro to the game which makes the evil Ashtar seem fittingly evil.  Also, many of the rousing tunes that go with the ninja action pull a Megaman and include an introductory riff that is not included in the track's infinite loop--there is an attention to detail and high-quality level that shines through in the game's musical stylings.  
Addictiveness = 8  Depth = 6
The high quality ninja action will keep gamer's glued to the screen till the credits roll.  The episodic nature of the levels and the inclusion of checkpoints are very helpful in keeping the frustration level down, you don't go back too far if you die, only if you run out of lives, but when you run out of lives you feel like you deserve to be sent a little farther backwards, so it's not too frustrating to get back to the latest challenging spot to overcome.  While it's addictive, the game comes from an era prior to easter eggs, unlockable achievements etc, and the only replay value to be found is when you replay a level after you die, the game pretty much gives you everything on its one and only go so you may not feel inclined to beat it again until the buzz of beating it the first time wears off.
Story = 10
NG2's cutscenes tell quite the interesting tale of evil cults bringing demons back to life, being stopped only be ninja dragons and his friends... the story is good and blotched with scary/dramatic/sad moments.  It's quite good!!
Difficulty = 9
Ninja Gaiden games are challenging... due to the slick play control, and Ryu's ninja abillity to stick to walls and things, the platforming itself would be super-easy if not for enemies coming from every direction to take the Ninja down.  The guy responsible for bringing Ninja Gaiden into the 3d world (starting on the xbox---btw ninja gaiden on the xbox is definitely one of the greatest action games ever) criticized the NES era games by saying that the challenge involves memorizing where the bad guys appear, and while I agree that memorizing where they show up can help with the particularly tricky spots, I paid attention to the experience of playing through the levels and I found that I did not have the enemy locations memorized, and even if I did that would not solve a lot of the problems that arise, the sort of thinking-on-your feet gameplay is more present than that dude gave it credit for, if there is an axe-chucking baddie, for example, knowing where he appears is less important than keeping sharp and getting in close between his thrown axes (or eliminate that risk and chuck a special attack at him)... anyways, the game is pretty difficult but in a fair sort of way, if an enemy does knock you to your death you probably made a bad judgment call in the final moments prior to death...
Overall, NG2 is highly recommended for people looking for Nes-era ninja action.  Keep those fire wheels spinning!
  Graphics 8   Sound 9   Addictive 8   Story 10   Depth 6   Difficulty 9

      Review Rating: 5/5     Submitted: 06-17-13     Review Replies: 1

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Ninja Gaiden II - The Dark Sword of Chaos Highscores

nguyenminhthien..
1. 999,900
TimeTrial: 00:56:17
01-08-12 10:09 AM
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leonemark8
2. 524,900
TimeTrial: 00:00:00
01-29-11 06:48 PM
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maceikobrandon
3. 443,900
TimeTrial: 00:00:00
11-11-10 11:13 AM
Ninja Gaiden II - The Dark Sword of Chaos - and made it further - User Screenshot
and made it further
Nickrj
4. 186,600
TimeTrial: 00:13:22
09-10-14 08:18 PM
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sloanstar1000
5. 89,600
TimeTrial: 00:16:18
11-03-13 10:40 PM
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Comments for Ninja Gaiden II - The Dark Sword of Chaos

Matt The Cat G 02-19-15 - 02:01 PM
 This is a cool game that I remember playing as a kid. But on the NESCafe emulator, Stage 2 with the train is messed up. Is there any way to fix that?
sloanstar1000 11-03-13 - 10:05 PM
 My guy keeps flickering and I can't tell where he is sometimes.
Sephirothxxxxxx.. 09-10-13 - 09:25 AM
 Oh, one of my favorite games got GoTW! Yay!
drewserthebrews.. 06-17-12 - 12:15 AM
 jk
zzzhuh 05-05-12 - 12:07 PM
 These save states make this game a lot more tolerable.
chaoszach 01-04-12 - 08:54 PM
 i started to type and the game crashes on me and i got far on this game i was close to ashtar
chaoszach 01-04-12 - 08:52 PM
 THE ICE LVL ISNT TO HARD
nguyenminhthien.. 01-02-12 - 11:27 AM
 hehehe...
Ghost Queen 07-30-11 - 08:10 PM
 Wind and enemy respawns are the two bad parts about the Ninja Gaiden series; otherwise, it's easy...
MonsterHand 07-20-11 - 04:43 PM
 One more left...
blackie 03-31-11 - 03:47 PM
 i like the port 23 we
maceikobrandon 11-11-10 - 11:14 AM
 ice got me, i had 5 fn lives
leonemark8 11-10-10 - 12:34 PM
 WHATEVER
maceikobrandon 11-10-10 - 11:31 AM
 i said hey, the high score on here isn't too high, and I remember beating this game many times when i was younger, so what the hell... and then i remembered how much i hate the game, with its enemy respawn bs...argh makes me mad

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