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04-17-24 10:31 PM
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Online Game Details
Views: 3,953
Today: 0
Users: 14 unique
Last User View
12-16-20
grissiombe
Last Updated
10:31 PM
Staff
System:
Arcade

Year:
1987
Players: 1

Game Genre:
Maze

Play Mustache Boy (MAME) - Online Rom | Arcade

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Mustache Boy

Mustache Boy Title ScreenMustache Boy Screenshot 1
Mustache Boy Screenthot 2
Rating: 8.7
(4 votes)
Plays: 305
M:95%
F:5%
Filesize: 123kb

Mustache Boy (Arcade) Screenshots

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Mustache Boy Featured Review

Mustache Boy Review by: Singelli - 8/10

Making Mustaches Look Good!
Overall Rating: 8/ 10

Meet Mustache Boy: the first boy in history to fly through space sporting a handlebar mustache..... and looking good doing it!

In all honesty, I find the title of this game a little strange. I almost have to wonder if a little boy became frustrated with the caterpillars on his upper lip and decided that he would put his frustration to use by catching in space balloons and teasing voracious space aliens.

All joking aside though, this game is FANTASTIC.  It's rare that I find a 25 year old arcade game of this quality, and even stranger that I'd be willing to stand at the machine and feed it every one of my quarters.  The basic premise of this game is straightforward:  Step on every tile in the map at least once while avoiding death.  If you survived by the time you've touched every tile, you move on to the next stage.

GRAPHICS: 9/ 10
This game has some of the better graphics I've seen for arcade games.  For a 25 year old game, the images are of high quality and impressively clean.  Ranging from color schemes to sprite composition, I couldn't find a glaring flaw in the graphics if I tried.  For example, I really enjoyed the lighting details found on the blocks which form walls.  The attention to those tiny details allows the blocks to have a smooth, rounded appearance to them.  In most older games I've played, those blocks would be garishly pixelated and horribly squared.  Instead, the player is met with a very aesthetically pleasing border which doesn't make anyone feel dizzy.

First, the color palettes.  I have got to say that I LOVE the color schemes of this game.  Whoever designed the game did a great job with picking colors that do not clash or brazenly take over the screen. Most of the landscape colors are subtle pastels and easy on the eyes.  Whenever Mustache Boy steps on a tile, it changes colors so that the player knows which tiles are taken care of and which are left.  Even these colors are awesomely coherent.  They don't boldly collide and yet they are distinguishable enough to be effective.  This offers consistency throughout the game and only adds to the joy I found in playing the game.  You can see some of the color schemes here:

       

Just as equally important, each sprite has its own color and design.  The 'rewards' from balloons are well designed.  Varying from fruit to gems to game tools, these bonuses are unmistakable and colorful. Although not required for game play, these little gifts are fun to obtain and view while shortly on the screen.  Each nemesis, too, is quite unique and my only complaint regarding them is that there aren't more.  Even though I'm certain the enemies are meant to be space aliens not resembling earth creatures, I can easily describe each one because the art is that well done.  Unlike the shapeless blobs that inhabit other games, the enemies in Mustache Boy are creative and enjoyable.  Standing in a league of their own, the enemy sprites can be described as such: a blue grim reaper, a one eyed purple people eater which flashes gray when it's angry, a funny blue wall of slime which spits at the hero of the game, a red bomb like creature with a yellow eye, a wrench baring tan droplet with anger issues, a blue penguin missing its beak, and a gray... alien.  (The actual graphics in the game are much better than this, but I blew up the images to give everyone a better look at these guys.)

                 

These guys can't take all the credit though.  Just as easy on the eyes is the hero of the game himself.  Sporting a fancy red space suit and a matching mustache, this little guy can't help but make your heart melt.  He eagerly jumps throughout the game, and even encourages the player with a jumping thumbs up when levels are finished.  Like everyone, he has his bad days, and those tend to be the days he leaves his suits at home.

           

Now, as wonderful as this might all be, every game has its downsides.   For me, one of the biggest graphical downsides is in the fact that no new bad guys are ever introduced throughout the game.  The same can be said for tile types.  There are TWO tile types in the whole game, and one of those types is hardly ever used.  Not only is it under- represented, but it's also very confusing.  When I first saw it, I thought it perhaps had some special ability because it appeared to have the number 11 etched into the lower left hand corner.  However, as I played the stage with this tile, I discovered that there was nothing special about this tile at all.  It would have been nice to see more textures applied to the floor and walls, and it would have been nicer if each texture had its own property.

Another thing I didn't like about the games graphics was that the cut- scenes are quite disappointing.  Every five levels, the player is given a small break via a small scene in which three bad guys cross the screen on a sky blue back drop.  I think these little scenes are supposed to elicit a smile, but they're dull and unimpressive.  Furthermore, There are only six such scenes which recycle throughout game play.

Those two things aside though, I WAS impressed by how fluidly the game plays.  With each alien having its own special form of movement, balloons randomly drifting across the screen, and Mustache Boy leaping all over the place... I'd expect the graphics to be a little glitchy or jumpy.  Instead, the game plays flawlessly and motion is seamless.

SOUND: 6/ 10
The music in this game is not bad at all.  It's quirky, upbeat, and fun to listen to.  The quality is high, it sounds very 'spacey', and the loops are long enough to keep irritation at a minimum.  So why did I rate this so low?  Here's the issue:  It takes about four rounds to realize something:  There are ONLY two songs throughout the whole game, which are switched out for every stage.  This means that you must go through ALL 60 levels of play listening to the same music.  While the music isn't bad, this gets quite annoying after about 20 rounds, and I as a player felt like shaking the people in charge of the soundboard for this game.  There is a third song, but it's played during bonus rounds, which take so much work to earn that you MIGHT hear it once or twice before you finish the game.  The bonus round music is the best of all, but you're unlikely to hear it more than twice.

To make matters worse, the music speeds up as the clock winds down.  Usually this isn't such a bad thing, but once again... when you only have the choice of two sound tracks, the winding down music get old...FAST.  There are also so many other sounds going on most of the time, that irritation only builds up.  The only relief from this is if Mustache Boy steps on a tile which says "Stop", but even this doesn't last long.  The enemies freeze, the music stops, and for a few brief and glorious moments, all you can hear is the 'thock thock thock' of a clock ticking.  This grandfather clock noise soon became a favorite of mine, but after 20 rounds, I just had to mute the game.

Most sounds were obvious and un- inventive. The bomb sounds like a bomb, the occasional dying noise sounds like an awkward squawk, and the invincibility music sounds like invincibility music.  The only other sound that I found truly annoying was that of the purple rushing alien.  Whenever he rushes toward your sprite, the result is a cross between a zipper being pulled and the air being let out of a balloon stretched taut.

Another thing that bothered me about the game's sound was that there were points in which completely random sounds assaulted my ears.  These sounds were so infrequent that I have no idea what they were supposed to signify, and as far as I could tell, there was no variance on the screen from normal game play.  These noises were very distracting because I'd find myself glancing around the screen to try and find the cause of the noises.  However, I never did find anything.

Although it seems my thoughts on the sound are completely negative, there's a reason I didn't rate the music any lower.  The music IS well- written and fitting with the game... and its quality is high. I simply could not bare the repetition.

ADDICTIVENESS: 8/ 10
There is no doubt in my mind that I would come back to play this game.  Not only did I have a blast playing it, I also felt it was perfectly suited to my level of gaming.  Probably the biggest selling point for this game is that it has sixty levels.  I have hardly come across any arcade games with so much area to progress in, and this unique factor is worth being rated all on its own.  However, another selling point is that the game offers a challenge without being overly difficult.  I've never been very good at video games, and I felt that this one was not too easy to beat, nor did it seem impossible for me to even try.  It took me several hours to finish, but I'm sure someone with better skills could have beaten it in an hour and a half.  Usually I don't like games which can be finished so quickly, but I have to make an exception for this one.  I could imagine myself playing it a number of time, although like every game, I'm sure I'd wear myself out on it eventually. That being said, I would only replay the game if I muted it from the start.

STORY: N/ A
This game has no story that I am aware of, which is an absolute shame when one considers the hilarity factor found in each character's potential.  I'm quite disappointed, for example, that the cut scenes didn't build or keep a plot.  However, I had fun imagining my own plot twists and missions, so I thought this category was at least worth mentioning for a sentence or two.

DEPTH: 7/10
As mentioned before,  a huge selling point to this game is the fact that it has 60 levels.  Additionally, each stage has a unique layout.  For these two reasons, I give this category a decent rating.  That being said, there's a lot to be wished for.  Most things I've already mentioned, like the desire to have a wider variety in enemy sprites and floor tiles. It would have been nice as well, if more enemies had special abilities.  As the game stands, only three bad guys do anything other than kill upon contact.  The purple guy (which I hated the most!) lurches towards your sprite and it's impossible to outrun him, meaning you must jump over him and time your jumps just right.  The blue slime spits at you and can even spit through walls and space... but as far as I could tell, his spit did nothing.  It turned Mustache Boy green, but I didn't notice any effect in the game play.  It's a possibility that Mustache Boy moved slower, but I don't think that's the case.  Perhaps the loss of his red space suit is merely and attempt to stab at his identity?  (LOL)  Finally, the wrench baring drop was my favorite.  He runs around and knocks walls down, creating more paths of access for bad guys, and also creating more tiles you must activate.

The other bad guys? They just toil around and try to kill you.  Nothing more, and nothing special.

Then too, there's the fact that the maps never really grow in size.  Every single map (except for the last two) has between 120 and 180 tiles, and every map starts with 1500 on the time clock.  The last two levels of themselves are quite pointless and a huge annoyance when it comes to ending the game.  The 59th round has 18 tiles while the 60th has just 1.  These tiles aren't impossible to reach either, so the pointless rounds are a HUGE let down.  There aren't even any balloons to collect or enemies to dodge.

This is my second time writing this review because I lost my first draft due to a site glitch.  However, I know there was more I had to say on the issue of depth.  I simply cannot remember what it was, and thus, I'll move onto the next topic.

DIFFICULTY: 7/ 10
I love the balance between challenge and ease in this game.  I can't speak for other gamers, but this joy of a game kept me interested because it was not too easy or too hard.  At first, the game is a little frustrating because there is no explanation of controls.  It took me forever to figure out how to pass level 5 because I didn't know you could 'double jump' through space (an ability about the game that irked me a little).  Once you figure this out however, the game controls are really quite simple to get accustomed to.  I hardly ever lost any lives, and thankfully I didn't lose all my lives once I got past the half way point.  If someone were to go through 35 levels and completely die, I'm certain most would rage quit.  In detail, here are some of the game aspects that I felt were supposed to challenge the player and either succeeded or did not:

Conveyor belts. At first, these tricky little things seem to be quite a burden.  Even looking at them can intimidate the player into avoiding them at all cost. However, they really are rather pointless.  Not only is the change in speed minimal, but any change at all is easily avoidable through a few carefully placed jumps.  In fact, there were only ever a few times I felt the conveyor belts offered any difficulty at all, and that was towards the end of the game when Mustache Boy must leap from belt to belt, while trying not to be sucked into space.  Otherwise, these are not something to fear... at all.

Lack of path walls. There are several places in the game where the paths have no border to keep you from falling into space and losing a life. At times this is daunting and a little irritating.  The border of the tiles doesn't seem to quite match up with the border of holes in the floor.  What I mean is this:  There are often times where it seems as though Mustache Boy should fall into space and lose a life, because he is halfway on the path and halfway on the spot indicating space. However, he doesn't fall. And yet sometimes he does.  This was a slightly irritating factor of the game, but luckily it wasn't often an issue.

Jumping mechanics.  I hated these because they made no sense to me. Not only can Mustache Boy bounce off thin air once per jump, but he can also change direction mid- jump.  I don't know if he can change direction more than once or twice because time doesn't allow for it.  At first, I thought that these two things were a glitch in the game, but it's later very obvious that they are NOT.  It's impossible to complete most levels without doing one or both of these things.  I didn't like it because it makes no sense to me that someone would be able to jump onto a hole and bounce off of it.  It did, however, offer a way to challenge the player, which I DID like.

Enemy re- spawning and behavior.  Enemies in this game spawn super fast, unlike many arcade games I've played.  This was one of the things I liked best about the game because it helped keep me on my toes constantly.  One of the reasons this was a fun quality of the game is because more points are rewarded for killing enemies, than for stepping on tiles or even collecting balloons.... making it a great opportunity for high score collectors.  The only way to kill an enemy, however, is by stepping on a bomb while the creature is in its blast radius, or stepping on a tile which says 'pow'.  If you step on this tile, all enemies will run away from you and you have to chase them down in order to reap the benefits.  Otherwise, enemies DO aggro towards Mustache Boy, which I love. This especially makes the game difficult towards the end of each stage when enemies have more freedom to move.

Bonus Rounds.  These are obviously supposed to make the game easier.  What I -did- not like about them however, was that they are way too difficult to get.  While I understand that bonus rounds should not be frequent (or risk losing the fun of them), I thought the bonus rounds in this game were TOO hard to accomplish.  In order to win a bonus round, you have to collect a balloon with each letter of the game's name.  Since balloons drop a wide assortment of items however, this hardly ever happens.  Also, bonus rounds cause you to completely skip your current round, so if you don't get enough points to exceed what you would have gotten, then you have actually lost points.  (However, unless you are a moron, this would be hard to accomplish... LOL)

(You know what's kind of funny? As I uploaded this image, the captcha was "Jump Higher")

Bombs.  Bombs are probably the most strategic thing to use in the game.  They automatically activate all tiles within a 1 block radius, while also killing any enemies that wander within.  You cannot get killed by the bombs, so it's nice to lure enemies into the space and reap the rewards.  However, this should only be done if there is plenty of time left on the clock.  What I did NOT like about the game was the fact that the bombs 'create' spaces that weren't there before.  If there are any walls are within the 1 block radius, they disappear and open the playing field... and you can walk through the walls while the bomb is still flashing to go off.  The same thing happens to any holes in the floor within the blast radius.  The holds automatically fill in with tiles and you can walk on the empty space while the bomb is still flashing.  I at first thought this was another glitch, but it too became apparent that the effects were intentional.  This at points made the game a little more difficult though which I enjoyed.



Overall, this is NOT a game I would pass by.  It has its flaws, but all games do. I thoroughly enjoyed this game and it's one of the few I've actually completed on Vizzed.  It's great in most aspects, and I plan on beating it again.

Finally, I wish to leave you with something I found a bit humorous.  Not to spoil the ending of the game or anything, but I just can't resist this... a message from the staff that designed the game.






























  Graphics 9   Sound 6   Addictive 8   Depth 7   Difficulty 7

Mustache Boy Reviews

Overall 8.7    Graphics 9    Sound 6    Addictive 8    Depth 7    Difficulty 7


8
Making Mustaches Look Good!   Singelli
Overall Rating: 8/ 10Meet Mustache Boy: the first boy in history to fly through space sporting a han...
  Graphics 9   Sound 6   Addictive 8   Depth 7   Difficulty 7

      Review Rating: 4.5/5     Submitted: 01-20-13     Review Replies: 5

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