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System:
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Publisher:
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UPC: 719593030072

Released: 1-01-92
Players: 1
Country Origin: US
ESRB: K

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Top-Down

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Play Lufia II - Rise of the Sinistrals (SNES) - Reviews | Super Nintendo

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Lufia II - Rise of the Sinistrals

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Rating: 9.5
(112 votes)
Plays: 13,948
M:94%
F:6%
Filesize: 1,894kb

Lufia II - Rise of the Sinistrals Reviews 

Overall 9.5    Graphics 8    Sound 7.8    Addictive 7.6    Story 7.8    Depth 8    Difficulty 7



9.6
Lufia 2: The Rise of the Awesomeness   poopywyatt

“Judgment time with the Duel Blade has come.”

-Arek

the Absolute

Lufia 2: The Rise of the Sinistrals

is an RPG that was developed by Neverland, and came out on the very last leg of
the Super Nintendo back in 1996. At this point, the N64 was out and there were
not many games produced for the SNES. In my opinion, this game did not get the
reception it deserved, because this game is a SNES gem and will steal not only
hours of your time, but your heart as well.

I first discovered this game from

renting it from a local video store. I came into this game already biased, by
being a HUGE fan of this game’s predecessor, Lufia & The Fortress of Doom.
I instantly fell in love with this game and became addicted to its game play.
It was fun battling monsters, solving all the puzzles, and learning about the
characters and a massive world and story unfolded before me. With the cartridge
and future ROMs, I have sunken in more hours than I care to admit. I agree with
what Roo from Clan of the Grey Wolves has stated in his Lufia 2 review, that
this game is not an innovator but a perfecter of all the JRPG elements.

Lufia & the

Fortress of Doom and Lufia: Rise of the Sinistals

 Lufia 2 is a sequel prequel, meaning that you

play as the characters in the VERY beginning of the first Lufia game. In the
first Lufia game if you are unfamiliar or have not played it yet), you start of
playing as Maxim, Guy, Artea and Selan and you defeat the four evil Sinistrals,
and then fasts forward to the “present” time where you play as the “Hero” which
is a dependent of Maxim. In Lufia 2, you play as Maxim as you travel to defeat
the four Sinistrals. Playing the Lufia games in order is like watching the first
Star Wars trilogy, and then going to watch episodes I, II, and III. You know
how it ends, but you wonder “HOW” it happens. Except in Lufia 2, when you get
to the very end of the game (and the end of the game in Lufia 2 is ALMOST
identical to how it is depicted in Lufia 1), there is a twist that will
delight, sadden, and entertain you.

Story: The

story begins with lengthy but enjoyable scenes right when you turn the game on
and wait. You will then be introduced to several characters and the general
back story to the overarching premise of the game…before you even start a new
game.

You begin your journey as Maxim, a

modest monster hunter in a small town. After first learning how to explore a
cave, you are tasked with the mission to investigate the cause of a series of
earthquakes in another small town. After finding and destroying the monster
responsible for the earthquakes, you are confronted by a mysterious and magical
woman. She explains that your destiny is to travel and fight. You then travel
through a series of towns, pick up a few companions, learn the game mechanics
and explore some caves, shrines, and a tower that you come across. These events
do not seem to fit into the big story at this time and some may be turned off
by this. However, you are learning more mechanics of puzzle solving, fighting
mechanics, and further developing the personalities of the characters and the
world and do fit into the overarching story as you will find out in the future.
You eventually run into the first Sinistral, and are completely obliterated by
him. This sinistral then appears in a tower that has the capability to sink the
whole continent. Maxim and 2 of his friends at the time then climb the tower
and defeat him. This is what hikers would call a false summit. By this I mean
you think you beat the game, and you get a long ending-like scent. But little
do you realize the game is about to start. 
You get what appears to be a 10-15 min story scene lasting about one
year in the game’s story. Maxim and another character get married, train,
travel, and eventually have a son.

All seems well until your son gets

abducted and you must go and save him. The mysterious woman appears and informs
you that you SHOULD have died in the last great battle to save the continent.
She then informs you that more evil beings are appearing and you must gather
your friends and stop them. Your travels take you to many interesting places
and you discover more Sinistrals and actually defeat them. You find they keep
coming back to life for some reason. Along the way you help advert warring
countries, save women, save the environment, travel under the sea, visit and
save mermaids, help build a steam powered ship, stop a country from taking over
the world, learn the truth about who you are, explore a volcano, and fly
through the air. You will make tons of friends, meet funny and interesting
(nonplayable) characters, chase after and confront evil. In this game, you get
the impression that the Sinistrals are a real threat to the world. I did not
get this impression in Lufia 1. In Lufia 1, the Sinistrals destroy one town,
and that is it. The rest of the game you are fight to prevent their return and
they do not seem to do anything to the world. In Lufia 2, the Sinistrals appear
to pose a real threat to the world and are manipulating  kingdoms, and you have to oppose them.

 You eventually make your way to Doom Island

and defeat the Sinistrals…with a slight twist at the very end. Lufia 2’s game
ending is about 20 min long. Sit back and enjoy it, because at this point you
have earned it.

Characters/characterization:  This game does an excellent job of

developing the personalities of the entire roster of main and sub characters.
Everyone has colorful personalities and quirks that make watching their interactions
with each other very entertaining. This is a quality I do not find in many RPGs
in general. I have never seen this in any of the first 6 Dragon Warriors, the
first 3 Final Fantasy games, or ANY Sega Genesis RPG. I have yet to find a game
I have come to care more about than Lufia 2, I have only found its equals. You
will find the useless banter and conversations entertaining and cheesy at the
same time!

Music: Lufia

2’s music is a mixed back of average and super-fantastic-awesome music. There
are a few ways you can look at Lufia 2’s music, one is as a stand-alone game
and the other as compared to Lufia & the Fortress of Doom.

                Music on its own: Most of the music in

Lufia 2 is average. The over world music is catchy but  nothing too spectacular. I have never been a
fan of the cave or shrine music, but they are still good at setting the mood
and they do not detract from the game experience as a whole. The music conveys
what is it supposed to convey and goes along with the general mood of any
particular scene. Whether the scene is goofy, exciting, depressing or scary;
the music and the scenario have a good harmony. This is one the strengths of
both Lufia games.

Music compared to Lufia & The Fortress of Doom: Most of the

Music in Lufia 2 is not as high quality as music from Lufia 1. The over world
music for both games is the same, but Lufia 1 has the better rendition. I also
prefer the Doom Island music in Lufia 1 to Lufia 2.

Favorite Tracks: If you have played Lufia 2 or Lufia: Curse of the

Sinistrals, then you already know of the music I am going to comment on. There
are three boss tracks and all three of them get the job done. When you fight
the Sinistrals, you are fighting to some of the best boss music 2nd
only to One-Winged Angel. This track is done with guitars and sounds like the
heavy metal rendition of traditional boss music. The track “The One Who Saves
the Earth” is one of the highlights of the entire game. It’s a shame you only
hear it at the very end of the game. The Doom Island renditions are fantastic
and help enhance the experience. If the SNES wanted to show off its music
capabilities, these tracks could easily be used.

Graphics:

The graphics in this game are average to above average for the SNES. The
sprites are detailed enough and do not leave me wanting more. The monsters are
detailed in the battle screen. The Sinistrals look terrifying and intimidating.
They take up most of the battle screen and are very detailed.

Addictiveness:

I became addicted to this game because of the puzzle elements, the battles, and
the involved story. I always was asking “what happens next?” You eventually
come to the Ancient Cave, practically an entire game in and of itself. I will
explain the Ancient Cave later in this review.

Difficulty:  Any difficulty in this game caused by monsters

or bosses can be solved by grinding and leveling up. There is depth to using
elemental weapons, armor and spells, but it is not as useful as other games. The
Ancient Cave, casino, Egg Dragon, and Most Difficult Puzzle in the World will
give plenty of challenge for all the players who want a hard core challenge.
Most of the puzzles in the dungeons can be solved with enough trial and error. In
addition, lucky for us there are gamefaqs and You Tube to help us solve any
puzzles we are given us any trouble.

Game Play:

Lufia 2 is still a standard JRPG. There is a top down view of you and your
surroundings. On the over world, you will encounter random battles that
initiate fights with monsters. In a cave, tower, shrine, mountain or volcano
you are able to see your enemies. You have to touch these enemies to initiate
battles. This also adds to depth of game play and strategy. You can choose to
fight more monsters, or pass them by. Monsters move only when you move. There
are many different movement patterns for monsters. Some monsters move away from
you, some move randomly, some move directly towards you, some move 2 or 3 steps
for your 1 step, and some move 1 step for every 2 of your steps. Also HOW you
touch the monster has implications. If you touch the monster’s back, you will
initiate a surprise attack and have one free turn of attacking. If they touch
your back, they will initiate an ambush and get one free round of attacking.

The more monsters you fight, the more experience and gold

you obtain. When you get enough experience, you advance in levels. Advancing in
levels you increase you HP,MP, strength, vitality, magic, agility and so forth.
If you find you are getting your butt kicked by monsters or do not have enough
money to buy weapons, armor or magic, then a little monster hunting or grinding
will cure what ails you.

Battle System: The battle system is standard turn bases fighting

system. A character performs an action usually based on their agility. Thus
faster characters/monsters move sooner, while slower characters/monsters are
last to move. There is also IP powers. When a party member is struck by a
monster, your IP meter goes up. This is very similar (if not identical) to
Final Fantasy 7’s limit breaks. However, you spend your IP points by using
special actions that are attached to weapons and armor. This gives depth to
choosing your weapons and armor, as the most powerful equipment does not always
have the best IP ability. Your IP abilities could be a special group attack,
individual attack, a spell, some kind of healing, or a stat boosting ability.
You will have fun picking and choosing your equipment and experimenting with
different IP abilities.

Magic: Magic in Lufia 2 is different than most other games for two

reasons. One, some characters come with magic, but magic is not gained by
leveling up. Magic is bought from magic stores in town. Later in the game,
magic spells can be quite expensive. I have found there are several spells I
end up using a lot, while others I either never touch or even buy. Two, there
are no spells that directly target an individual, group, or entire party. Every
spell can be made to target ANY amount of characters or monsters. The fewer the
targets of the spell, the more powerful the effect of the spell. Higher numbers
of targets for a given spell diminishes the effects of the spell.  This alone adds to much depth and strategy in
the game play.

Puzzles: This game plays like a Zelda game and the first Lufia game

hooked up and produced the love-child that is Lufia 2. You progress through
dungeons much like a Zelda game, and that is finding keys and solving puzzles
to get through the next door. You find several tools to use and the game
progresses, and puzzles will be based around the use of these tools. You will
be able to shoot arrows, fire arrow, a hook shot, a heavy metal ball, swing a
sword, and drop bombs. Sometimes I think Lufia 2 was not trying to rip off
Zelda, but they were unapologetically and deliberately ripping off Zelda. In
any case, they pulled it off very well with fun and progressively challenging
puzzles. These items can also be used to strike the monsters you see to stun
them, allowing you to walk past them or touch them in a way that gives you an
advantage in battle.

Capsule Monsters: A fun and worthwhile mechanic that deliberately

rips off Pokémon are the capsule monsters. You can find 8 different capsule
monsters throughout the world that will join you. They play as an extra,
non-controllable party member that fights with you in battles. They have their
own little battle personalities, with some fiercely attacking, while other run
away or defend a lot. These capsule monsters can also evolve (really?! This is
turning into a blatant rip off hahaha). You can feed your capsule monsters
weapons and armor to help their feed meter points. Once the meter is full, your
Pokémon…I mean capsule monster evolves. You can evolve your capsule monster
three times to a level 4. Typically, the higher the evolution, the better the
stats and power moves of the monsters. You can then feed a capsule monster a
certain fruit to evolve them into their master class.

Bugs: You will discover several bugs playing this game. These bugs

do not break the game or experience, but it does suggest a lack of polish. The
first bug I have discovered was in the menu screen, when you equip a weapon or
armor with a long name, then press the L or R button to switch to another party
member who is equipped with a weapon/armor with a shorter name, you will still
see the other weapon’s/armor’s letters. Next, if you are playing the American
version and you come to the area under the sea where you are in the room where
you find the Duel Blade, the whole room is a jumbled mess of graphics. This can
make getting the Duel Blade VERY, VERY challenging. This is not game breaking,
just annoying or frustrating.

Side Quests

Ancient cave: The Ancient Cave side quest could be a game on its

own. When  you enter the cave, you start
back at level 1, and lose all your weapons, armor, items, and magic. You travel
down 99 floors of a randomly generated cave. In treasure chests, you can find
weapons, armor, items, magic spells and Iris items which are used only for
display in your trophy room. Around floor 20 you will find an item that will
allow you to escape from the Ancient Cave. Only items found in blue treasure
chests can be taken out of the Ancient cave, or brought back into the cave. As
you progress through the Ancient cave, the enemies will become progressively
more difficult. Eventually you will fight the toughest monsters in the entire
game. These monsters are no joke, and will devastate your entire party very
quickly. On floor 100, you will fight a big slime monster. You have three
rounds to defeat him, otherwise he will kill himself and you get no reward. If
you defeat him, you get a slime trophy and bragging rights, but nothing else. You
can easily spend more time here than ANYWHERE else in the entire game, and then
some. You will find this challenge of survival, endurance, and strategy worth
your time.

Casino: For some reason this game has a casino side quest. You can

convert your gold to the casino currency and play games to increase your money.
You can use your money to buy some of the best weapons and armor and items in
the game. The conversion rate from gold to the casino currency is extremely
steep so the items for sale here are ridiculously expensive. I never spent too
much time on the casino games, but I did strive for some of the items here.

Forfeit: This is a unique town that I forgot to mention in my Lufia

& the Fortress of Doom review. This town has many unique shops, including a
shop that has ALL of the weapons/armor/items you have sold in your adventure.
In case you sold something for whatever reason, you can get it back here for
the right price.

Retry Mode: When you beat the game, you will have the option of

Retry mode, where you gain 2 to 4 times the experience and gold than in the
original game. This makes grinding unnecessary, and you will be able to breeze
through bosses and even defeat bosses that are normally supposed to kill you
for the story to progress. Here you can speed through the game and enjoy the
story and buy all the most expensive weapons, armor and magic as well as buy
extra stuff to fee the capsule monsters.

Gift Mode: Finish the game in Retry, and you can play in Gift mode.

I do not remember if you get the same benefits of Retry mod or not, but what is
mode does is allow you to play the Ancient Cave with ANY party of your
choosing. You can Do a solo run, or pick one, two, or three other party
members. Without this mode, you can only play the Ancient Cave with whatever
party members you happen to have at that point of the story when you enter the
Ancient Cave.

Dragon Eggs: Like in the previous game, collect 8 dragon eggs in

treasure chests around the world; bring them to the Egg Dragon a wish, which is
1 of four options. After you get your wish, the dragon eggs are scattered
around the world in somewhat random locations. There is an item you can buy
that counts the number of treasure chests in a dungeon. This item is helpful in
finding unopened treasure chests only. I will let you figure out how to use it
to find dragon eggs. Nonetheless, return all the dragon eggs to the Egg Dragon
four or five times, you will be given the option of fighting the Egg Dragon.
Like Final Fantasy optional battles, this will be the hardest boss battle in
the entire game. Your party members will have to be around level 90 to 99 in
order to defeat him.  There are some good
prices once you do defeat him.

The Most Difficult Puzzle in the World: You will encounter this

puzzle towards the end of the game. As its name implies, is the most difficult
puzzle in the entire game. I have not solved this puzzle without
internet/youtube help. You get amazing rewards when/if you solve this puzzle.

Conclusion: I

hope you have enjoyed my review of Lufia 2: The Rise of the Sinistrals. This game
is a must for any RPG fan, and a game you will probably fall in love with. I
hope you have a chance to, not just play the game, but experience the game for
all that it is.  


  Graphics 7   Sound 10   Addictive 9   Story 8   Depth 8   Difficulty 7

      Review Rating: 5/5     Submitted: 01-01-15     Review Replies: 1


9.4
Lufia II: How Maxim rose to fame   janus

In Lufia and the Fortress of Doom, you start the game with Maxim, Selan, Artea and Guy and you are on your way to fight the Sinistrals to restore peace on Earth. But how ever did they come there? Find out by playing Lufia II: Rise of the Sinistrals.

Note that this review contains major spoilers from the storyline. You have been warned

Graphics: 8/10

With respect to the era the graphics are sub par. 3D effects (flying vessel, submarine) come rather late in the game and the colors aren’t as bright as Final Fantasy VI.

However it’s a net improvement from Lufia I. Characters looks better; they are taller and their movements are more fluid. Hell, they run anytime you push the control pad. It’s a nice improvement, although when you require precise moves you might get a little off. Villages are much larger and, even though dressers have no hidden object, their furniture is better-designed – you are not a space under a dresser like in Lufia I. The “decoration” (houses, stones on the ground) is varied and changes from city to city – villages tend to be smaller so their mostly have dirt roads. From the outside, towns with castles are completely separate. Also, village icons are smaller and you can see when a town (like Gordovan) is destroyed, something that’s not frequent in RPGs.

The environment outside of town has also improved compared to Lufia I. Those annoying clouds are gone, the water look more realistic and the mountains you can walk on blend it better – and impassable mountain ranges actually look like mountains rather than high plateaus. However dungeons are where the best improvement occurred. They come in caverns (with a rocky ground), dungeons (castle basements, with bricks everywhere), towers (with plenty of windows), mountains (another epic theme) and temples (with lots of columns). As you advance in the game you will find that their size, but also their difficulty (read below) increases sharply.

Battles have also improved a lot. Although enemies are as static as ever and making their silly left-and-right moves to attack, they come in more varied designs than Lufia I. You will even meet unique (and very fierce) enemies in the lowest levels on the Ancient Cave. Unlike most RPGs, enemies in dungeons will only move as you move (you can theoretically avoid them). Some will be difficult to kill since they will escape from you while others will dash towards you, possibly catching you by surprise.

The battle background has a lot of variety – maybe more than the average Final Fantasy. You will get a different background if you fight on a plain, in a desert (with the mirage around), in a forest and in the various backgrounds you find in the dungeons. Battles in themselves are also better. Although the characters always yield the same weapons (Selan has a staff, Dekar has an ax) the animation varies slightly.

Finally magic has been given quite a lot of attention. Like Lufia I it’s actually the best graphical feature of the game. The stronger the spells get the more their push the Super Nintendo capacities to their limits – the strongest fire spell has a phoenix flying (and shouting) across the screen.

Oh, and transition between screens is almost instant. No more fading in/ fading out.

Music: 8/10

For the time, Lufia II’s music is only slightly below par. There are realistic arrangements, but the realism of the instruments doesn’t quite match that of Squaresoft.

Nevertheless the music is very interesting. Because it’s a prequel, many tracks and remixes of Lufia I tracks. When you hear them, you will automatically recognize the port town, the victory fanfare, the Fortress of Doom, the Doom Island Shrine and, if you pay close attention, the regular battle theme.

Overall the music is much better than Lufia I. Although the town theme would be a better fit for a village, the village theme is excellent and quiet, the castle music sounds more, er, regal, the overworld theme uses a flute rather than a very loud and annoying trumpet, the intro to the flying ship (you can only hear it on the soundtrack) reminds me of the epicness of the Highwind in Final Fantasy VII, the ship theme is quieter and “grander”, the battle theme against the Sinistrals definitely sounds better and the underwater theme is a better fit with its very quiet tones. Oh, and the Shaia Lab theme is MUCH less annoying; it even sounds more “technological.”

What also strikes the ear with the soundtrack is the great variety of tracks. Each one of the dungeons I enumerated above has a distinctive theme. The caves sound much more intriguing, the towers sound more epic (the mountains too) and the temples mix both epicness and intrigue. Dungeons sound a little goofy for my ears (compared to the caves) but it’s nice to sometimes depart from the usual molds. The variety also includes character themes (Dekar’s is quite epic and Iris’ sounds like a theme of hope) and tracks like In Autumn (during a cut scene midway through the game, but also for “the world’s most difficult trick”), of which I can’t get enough when I want to relax.

Sound effects are also an improvement from Lufia I. Magic spells sound more realistic – you can hear the fireballs/ phoenix, gale sounds like a violent snowstorm, etc. – healing panel sounds are shorter and sound more like healing (rather than “grow up” sounds) and weapon attacks are briefer and more realistic too. They also sound more diversified, especially if the weapon is elemental (bolt-based weapons will have a slight “crisp”).

Addictiveness: 9/10

That game has quite a bit to offer for avid gamers.

First, you have the possibility of capturing and raising capsule monsters – I daresay they are like Pokémon, but I’m not that familiar with the game. Once you find them they can gain levels like you do and, if you feed them correctly, they can grow up into 5 different stages, becoming stronger and gaining more abilities in the process. And you can use them at their different states like the Pokémons.

Forfeit Island has become much more elaborate. You can now play the casino like in the Dragon Warrior series where you buy token and gamble to eventually get prizes. It’s very easy with savestates, of course.

The Ancient Cave is now much more elaborate. It goes down 99 levels, they have several designs available each time you come in and you start from level 1 and naked except for objects you find in blue chests. Otherwise you will lose whatever you find in the red chests once you exit. Your main goals are to find the several Iris articles (9 in total) and to kill the giant slime at the very bottom so you can get a key and open the chests at the entrance of the cave. You also can’t escape; you will need to find Providence, available starting at level 20.

Finally, like Lufia I there is a new game + mode, which lets you play the game again and earn 4 times the experience. If you manage to complete that mode too, you will have the gift option, where you can only access the Ancient Cave… with the character of your choice (including Tia).

Story: 7/10

Maxim is a quiet monster hunter who has fought all his life. One day, monsters take away a cave, barring the way to Sundeltan. Maxim is able to take back the key leading the way, but not before Iris, a mysterious woman that pops in from time to time, tells him a dire secret: it is his destiny to fight an evil force that’s about to rule the planet.

Honestly, the basic storyline for the game is way too cliché. I mean, “it is your destiny”; how many times did we hear that? Also characters like Maxim and Selan “have always been fighting”.

Of course, those who play Lufia I know how it will end: Maxim and his party fighting their way to the Fortress of Doom to defeat the Sinistrals.

Depth: 9/10

Fortunately, the plot goes much deeper than that.

First, the story is divided in 2 parts. The first one is where you fulfill your destiny by fighting Gades. However Iris saves you in extremis (Iris ex machina, really) from a sure death and you survive to marry Selan and create a descendant. However, this will greatly disturb the stars as – Iris tells you that later – you were not meant to survive your encounter with Gades. From the second part on, your future is a total mystery.

I liked how the game goes full circle to answer questions from the previous game. You will learn about Priphea flowers, the Ruby Icon, where the Dual Blade comes from, who was Lexis Shaia – he will even join your team – and how Maxim got his team to fight the ultimate evil.

Finally, the sheer size of the Ancient Cave will surely hook you for hours, especially if you don’t use savestates. With 3-5 designs for each floor you will encounter, it will be nearly impossible to get all the Iris treasures on the first try, and the final boss is much harder than what it looks like.

Difficulty: 7/10

Indeed, you will only have 4 rounds to defeat it if you want to win (3 if you’re not quick enough). Otherwise you will have to start all over again…

And as I said above, the Ancient Cave has many unique and extremely fierce enemies like the Silver and Golden Dragons. And you don’t even have arrows; you will basically have to kill them all, including the dragons.

Other major difficulties include the numerous puzzles you will encounter. Some are fairly easy – find switches under bushes, put a vase on the right spot to open a door – while many will require hours of thinking without a proper guide. Also if you are playing to get all the treasures know that you can’t get all of them on the first try because you don’t have all the accessories. And this time, the dragon eggs are not always in the same spot once they get sent back. Fortunately, if you can get the jewel sonar you will have an easier time finding them – it rings for every treasure chest left unopened in a dungeon.

Growing (and finding) the capsule monsters will also prove to be difficult. Unless you use the trick that only requires feeding them long knives, then get ready for a very long wait before they can even grow to their 2nd of 5 stages. Plus, you have no control over their actions – they might even flee – and you can’t heal them. But the fact that they can get attacked is good; less damage on you.

Fortunately the game is easier than Lufia 1. Every dungeon has a healing panel for hit points and magic, but also a point where you can save. It’s very useful, and many of them are only a few rooms away from the boss. Characters also seem to gain levels quicker even for regular gameplay. I barely had to grind my levels to get through the game.

And as I said above, fights inside dungeons are completely (well, almost) predictable. While your foes’ movement pattern can be hard and frustrating to follow, you can nevertheless learn it and, if need be, paralyze them so you don’t have to fight.

Finally, buying weaponry is made much easier. Unlike even FF VI, you see exactly how much more/ less attack, defense and other statistics each weapons and armor give you. Plus, thanks to IP some of them even have special functions inside battle. You may be able to heal, increase your stats or decrease your enemies’ and make special attacks. Many of them are elemental-base, which is quite useful.

In short, Lufia II: Rise of the Sinistrals is a game every RPG lover must try. Despite not-so-extraordinary graphics and music and a highly clichéd storyline, the game has so much to offer that you might not even notice these shortcomings. I DARE you to spend less than 10 hours in the Ancient Cave if you don’t use savestates!


  Graphics 8   Sound 8   Addictive 9   Story 7   Depth 9   Difficulty 7

      Review Rating: 5/5     Submitted: 07-31-15     Review Replies: 0


9.6
Lufia 2: Rise of the Sinistrals   Dragoon26
     The legendary sword Duel Blade has sat dormant for all of human existence. It was thought it would stay that way for thousands of years. But Duel Blade has started to ring, and a destined warrior named Maxim is about to begin a journey to save mankind.
Story - 9 
     
     If I had to rate the Lufia series as a whole, I would say it's above average. It's not CRAZY! But it has its twists and whatnot. Probably a 7.5 or so.... That rating doesn't do this specific game justice. Lufia 2 by itself gets a 9 easy. It's not the story itself, but rather how the story is told that makes it so good. All of the characters have distinct personalities that add to a game that is already very charming. 
     Puzzles occur frequently and you have an array of things to help you out. Arrows, bombs and a hook-shot to name a few. The puzzles are really a defining characteristic of this game and set this game apart from other RPG's of its time.
Sound - 8
     Lets be realistic. It's not Chrono Trigger, nor is it Final Fantasy 4 or 6. It may not even be better than Lufia 1. But that's ok, it's a SNES RPG! I can't think of one with bad music.... Seriously. This game still has enough to give it a solid 8. The Doom Island theme alone is worth the price of admission.
Addictiveness - 10
     This game contains one of the most addicting things I have ever come across in a video game.... The Ancient Cave. Here you are stripped of all your items, equipment, and levels. You then proceed to try making your way through 99 floors of monsters and treasure, which is nearly impossible at first. The maps change every time you re-enter, and later enemies will dominate you if you are not prepared. The only way out is the item "Providence", which can be found randomly after 20 floors.
     However, scattered among the game's normal Red Chests are Blue Chests. These contain equipment both rare and powerful. Not only is the equipment strong, you start with it from the start of the cave if you make multiple runs. So you have a much better chance after getting a few Blue Chests and hopefully finding some healing spells.
     It almost qualifies as a game in itself.
Depth - 8
     This game, like the first, has a "Retry" mode after clearing the game. This allows you to go back through the game getting 4x the gold and experience. It makes things much easier, as you could imagine. More time to enjoy a great game, less time worrying about grinding and dying. Nice.
     Unlike the first game, this game offers "Gift" mode after being cleared on "Retry". It is all about the Ancient Cave. In a normal game, characters are forced in and out of your party as you progress, making certain character combinations impossible. Here you can choose your party of 4 from any of the games 7 playable characters.
Difficulty - 7
     Lufia 2 has a few things that I feel make it much easier than the first installment. First I have to mention Capsule Monsters. They fight along side you, never have to be healed, and can even grow stronger if you feed them enough.... uhh... swords and stuff. Each one represents a different element and they are pretty helpful, especially early on.
     Second, you only have random encounters on the world map. You can see your enemies everywhere else. That means you can avoid them by either walking right by them or stunning them with your arrows, hook-shot, etc.
     The last thing I will mention are "IP Attacks". Think limit breaks that are affected by your equipment. These are pretty helpful even early on, but some of the later IP Attacks Maxim can use make him nearly invincible.
Graphics - 8
     Lufia 2 looks great for a SNES game. The sprites are solid and the enemies look awesome.... But... This game came out in 1996. People would soon be playing Mario 64 and Final Fantasy 7. So even though the graphics are fine for its system, I feel they are also part of the reason this game wasn't more popular. Still gets a 8 from me.

  Graphics 8   Sound 8   Addictive 10   Story 9   Depth 8   Difficulty 7

      Review Rating: 4.8/5     Submitted: 05-21-13     Updated: 05-21-13     Review Replies: 0


9.1
Lufia II Review   ignavusd
This game is very good and personally I feel one of the better RPGs I've played.
The graphics of this game are very smooth and well put together. It ranks in the Top 5 of the the SNES for me. Animations and sprites are good for the graphics allowed.
The music is also good. It fits in well with many aspects of the game, and certain scenes have a good track to keep the mood. Some of the sounds were a bit basic though, so it lowered the overall appeal.
One of the bigger problems with this game is that I feel like after beating it maybe once or twice I won't come back to play it. For games like this often times you explore or beat everything your first/second run through.
The story, however, is good. While the whole cliche idea of "Warrior destined to save world" is use a lot, it has also proven to make for many good games.This is an example as this game has a strong plot and doesn't send you on pointless quests.
It is also a fairly long game, which means it will occupy you for some time. This is good as personally I prefer games that take a decent amount of time, as they leave an impact on me more then a random game that takes an hour to complete.
The difficulty is enough to pose a challenge, but not enough to deter the less then focused players. For some games, unless you are ready to grind your levels just to get past certain points you are stuck. This game provides a decent challenge if you just follow the game without hours of training.
Overall I found this game to be quite compelling. For the SNES it ranks up there with other great works for me like the Final Fantasy games. This is a game I'm happy to have been recommended to play, and I enjoy adding it to my repertoire of beaten games.
  Graphics 9   Sound 8   Addictive 4   Story 8   Depth 7   Difficulty 7

      Review Rating: 4.1/5     Submitted: 04-19-11     Review Replies: 1

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Game Characters in Lufia II - Rise of the Sinistrals

Maxim (18)
Selan (13)
Tia (12)
Guy (8)
Artea (4)
Dekar (4)
Lexis (2)
Erim (1)
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Comments for Lufia II - Rise of the Sinistrals

pinku 09-19-15 - 01:48 AM
 It's my first time playing this game and man its amazing and pretty addictive for me!
Proganthony 08-14-13 - 07:42 AM
 Does the game always gets messed up after you defeated the Ghost Ship?
NameEntry 04-29-13 - 04:00 PM
 This game is so charming. I'm loving it so far.
draco7137 01-30-13 - 12:44 PM
 first time playin this game never heard of it before hopefully it ranks up to games like final fantasy and others of that nature.....
Cab 07-20-12 - 01:59 AM
 the button for select is R.shift.
timbrodman625 06-25-12 - 06:54 PM
 if you didnt beat gades the first time your a noob
jeffjordan69 06-18-12 - 05:40 PM
 i dont know if its just me or if others have had this problum but when i try to play the game the plugin keeps breaking down i have tryed repairing it many times because this is one of my favorate games and it does not work for me now the first 1 works
Pakey 06-15-12 - 06:18 PM
 what is the button for 'select'? I tried enter/return and backspace but it doesn't work:(
twobearshighfiv.. 06-09-12 - 07:22 AM
 this site is amazing
alexkew420 05-24-12 - 12:15 PM
 i love this game i havent played it in forever!
vocalist3 05-20-12 - 12:00 PM
 One of the very few games that satisfy me :-)
Astynax27 05-14-12 - 08:12 AM
 F2 to save, F4 to load.
jundie 04-01-12 - 07:47 PM
 hi all is there a turbo button for faster gamespeed like the real emulator too?
angel10301 03-13-12 - 11:50 PM
 GAME NOT SAVING RIGHT I LOST 5 lvls
macreuben 02-24-12 - 02:37 PM
 heya
macreuben 02-24-12 - 02:37 PM
 hol
Neo-Mythrill 01-22-12 - 08:15 AM
 test
violatedpurity1 01-15-12 - 04:21 AM
 i love this game it is one of my all time favorites, i have played it several times over the last 13 years and have loved it immensely
reaper13342 01-11-12 - 11:13 AM
 Everyone makes their main Character's name Maxim cus thats his real name,I named him Neo :3
Geicen 12-22-11 - 09:29 PM
 Is anyone else having trouble Saving? i've saved twice and then it just takes me back to my first save. It doesn't matter how many times I save i'm still sent back to when i first get Tia in the party...
minecraftian2000 12-03-11 - 01:39 PM
 this game rocks! i love this game!
macblo 11-21-11 - 01:31 PM
 This game is the first RPG were you can choose how many enemys to target and which ones to target
alpena83 10-02-11 - 07:32 AM
 I am going to try it... let's see if it is any good.
Sindaye 08-30-11 - 05:07 AM
 I had no issues loading/playing it. thus far it's working like a charm, I miss this game so much. lol snes games were so complicated despite everything
shadowmaster99 08-14-11 - 12:34 AM
 it won't work it just says emulator closed and won't load

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