Overall 8.4 Graphics 7 Sound 6 Addictive 8 Story 4.5 Depth 5.5 Difficulty 6
8.5
A Very Addictive Beat-Em Up olod163
Justice League Heroes The Flash is an interesting game that is very addictive to play. The story is fairly simple: There have been various robot attacks around the globe and The Flash's hometown is being attacked so you have to put an end to the robot menace. The game is a simple beat-em up game. You go around different areas beating up robots and thugs. You attack with the B button and can call Superman, Wonder Woman, or Martian Manhunter with the L button to unleash a devastating special attack. Since the Flash's special ability is his speed you can press the A button to speed from one enemy to the next. This makes what would otherwise be a dull game into a pretty fun game. The graphics are very colorful and the animations are nicely done. The story is told through some stills, with the text right under it. The music in this game is nice but forgettable. I really recommend this game for it's addictive and simple gameplay, and I bet many will be playing this one more than once.
Graphics 8 Sound 7 Addictive 9 Story 7 Depth 7 Difficulty 7
Review Rating: 5/5
Submitted: 08-23-11
Review Replies: 0
7.8
No Flash In The Pan. c0matoast
Billy, Jimmy, Haggar, Guy, Axel, Blaze and company better not blink because they just might get rocked by the red blur that is The Flash. Developers at Wayforward worked hard to play off this side story from the bigger console game Justice League Heroes and make it not only work, but to actually be a good game. Where most portable games are not made to be nearly as good as their console counterparts, Wayfoward turned what could have been a simple cash-in into a great albeit short little beat-em-up.
Gameplay: 8/10
The Flash sets himself apart from his other beat-em-up brethren with his greatest feature: speed. By holding down the A button and flicking the D pad in the direction of an enemy sends Flash whooshing over to that enemy lickedy-split! This combined with a solid little 4-5 hit combo will take down most early level enemies. Pressing and holding the A and B buttons at the same time will cause Flash to do a sort of leaping kick for getting over obstacles while also still on the offensive.
Further into the game The Flash will gain various other abilities to help him wipe out his foes with even more efficiency including the ability to slow down enemies allowing Flash to pummel an enemy twice as much. Throughout the game he also has opportunities to call on his Justice League team mates including Superman, Wonder Woman, and Green Arrow to wipe out all the enemies on the ground. The action is fluid and precise and you will quickly learn that utilizing all of The Flash's skills is absolutely necessary in order to get through the entire game.
Story: 2/10
While this game serves as a side-story to the console game Justice League Heroes its certainly put this story on the side. In between levels we are shown little comic snippets that look more like they were made for a newspaper comic strip than an actual comic book for Justice League or even Flash himself. Stilted dialogue leaves me entirely uninterested and un invested with the story and I find myself skipping through them as quickly as possible. The game play is what really sells this game not the story.
Sound: 5/10
The opening title music is the only theme I truly enjoy from this game. The majority of music within this game are average at best and often so bland and forgettable that you will not be humming anything from this later on. To call the music awful however would be to much; it never really gets to be annoying nor is it overpowering. Its as average a soundtrack as you could hope for.
Graphics: 6/10
Every stage is distinctly different whether we are in The Flash's hometown or Wonder Woman's Amazonian island and every boss battle takes place in its own smaller sub-area. The sprites are small but well done, and as detailed as you could hope for with being so small. Everything is bright and clean looking, animations are fluid, environments have destructible items; hiding power ups and obstacles with secret paths abound. It's a beautiful game on the GBA that's for certain.
Addictiveness: 7/10
This game is not very lengthy; it can be beaten within about 4 hours as it only has about 4 levels and one mini game. Once you've beaten this game you will eventually find yourself wanting more and you will play through a second time anyway. You'll play it again and again over the years because you will remember how much of a fun little game this is and its simple but effective dash-n-bash type fighting brings you back every time.
Depth: 4/10
There is not much to unlock in JLA: The Flash aside from some behind the scenes stuff, boss rush mode, and a few cheat codes like making either flash or the enemies bigger or smaller, starting with all powers enabled, and a mini game. There is not much beyond the handful of levels and additional Justice League team mates and powers that you gradually gain from one level to the next.
Difficulty: 5/10
This game is really all about the game play so when you do play the game again, you'll want to complete the other difficulty levels and maybe attempt to perfect your fighting technique. No matter how bad or good you are at these games there is a setting for you. Other than that its a straightforward linear side-scrolling beat-em-up made by a team that loves the beat-em-up genre!
Overall: 7.8
Justice League Heroes: The Flash is a gem of a little game with its Final Fight style mixed with a little sprinkle of speed to really freshen things up; and it REALLY works! If you are a fan of games like Streets of Rage, Double Dragon, Battletoads, or even a fan of Superheroes or DC comics, then I highly recommend you play The Flash. It does the character justice and features a lot of cameos, including one from The Dark Knight himself! So get out there right now and DASH TO THE FLASH!
Graphics 6 Sound 5 Addictive 7 Story 2 Depth 4 Difficulty 5
Review Rating: 3.6/5
Submitted: 04-30-13
Updated: 05-02-13
Review Replies: 3
4.5
Just...Woefully Sad jfg314
Justice League-The Flash is what happens when marketing reps take a perfectly good iconic and licensed properties, such as The Flash and Justice League, and decide to make a video game for a quick buck. The game is a complete disappointment.
The game opens in almost a comic book format, wherein Flash is buzzing his JLA allies about a robot invasion in his native Keystone City. The attack is world wide, so Flash is on his own to handle Keystone City. Despite the apparent global invasion, Superman, Wonder Woman, and Martian Manhunter are able to duck in and help Flash out. This is good because the Flash needs a lot of help!
Flash's JLA allies are summoned through the "S" or "right" button and produce area of effect attacks against all creatures on the board. As I said, this is good, because Flash needs the help! The Scarlet Speedster is reduced to a jab ("X" button) attack and this attack only varies when "X" is pressed with "Z" to provide a high-kick attack. The "Z" button alone doesn't seem to do anything!
"Flash" is a button-smasher, sideways scrawling game, somewhat like the ol' "Streets of Rage" video game. The difference between the two is that with "Flash," you're basically smashing one button--your jab attack and about five minutes into the game, you're probably doing this with your forehead in complete frustration. Secondly, "Streets of Rage" is far more entertaining.
"Flash" begins in Keystone City fighting human thugs, who have apparently allied with the robots. No explanation is given and odder still is the appearence of a gorilla. Initially, I thought this might have been a mini-boss: Gorilla Grodd perhaps? Nope--just a random mammal who also allied with the robots.
The biggest complaint with "Flash" is the lack of "super-hero-ness." Honestly, this could have been "Justice League Heroes--Alfred Pennyworth!" Batman's butler would have as much "super powers" as the Flash. The "A" or "left button" is pressed for the "Flash Power," which is tracked by the Flash insignia below your health. I'm hard pressed to tell you what the power does, because I really didn't notice much of anything happening.
Your screen shakes mildly, but Flash doesn't seem to move any faster, in fact, I think he moves a bit slower and I just don't see how this button helps you at all. Subsequently, Flash spends the game dukeing it out with common thugs, robots, and the random wandering gorilla, like George Foreman. He frequently can get overwhelmed and has to call on the rest of the JLA to swoop in. I played on easy and power ups for health and extra lives abounded in crates, trash cans, and for whatever reason--street signs. Flash must break these containers to get his power-ups and I couldn't help but to notice that Flash takes almost as much effort to "beat up" a garbage can to get his power up, as he does taking on your basic thug.
It's sad to see the Scarlet Speedster reduced to a foraging, homeless, vandal.
The lack of an apparent super-power really nose-dives this game. At least in Streets of Rage you pick up a rock or take an enemy's bat to fight with. Flash just has his jab and high-kick. Even against the lowliest of thugs, Flash seems "un-super" and some of the thugs seemed to move FASTER than the Flash. I expected a "Flash-dash" or "whirlwind spin"--something! But Flash falls incredibly short in the super department.
I could only get through a few boards as the my interest in this game plummeted VERY quickly. Now in fairness, one other player in the Vizzed chat window noted: "This game is awesome!" Which reminds me that we really do have need for a "sarcasm font." I don't know if the player really enjoyed this game and figured something out that I didn't or if he was just being sarcastic. Save yourself time and energy on this dog of a game.
Review Rating: 2.9/5
Submitted: 04-25-11
Updated: 04-25-11
Review Replies: 2