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03-28-24 01:53 PM
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Online Game Details
Views: 11,746
Today: 3
Users: 98 unique
Last User View
03-13-23
cafeman55
Last Updated
03-27-24
Staff
System:
Nintendo NES
Publisher:
Acclaim Entertainment
Developer:
Technos Japan
UPC: 21481106050

Released: 2-01-91
Players: 1-2

Game Genre:
Action
Game Perspective:
3rd-Person Perspective, Side-Scrolling
Genre Non-Sport:
Arcade, Fighting
Game Misc:
Coin-Op Conversion

Price Guide (USD):
Loose:  $12.00
Complete:  $32.99
New:  $165.00
Rarity:  4/10

External Websites:
Play.Rom.Online
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Play Double Dragon III - The Sacred Stones (NES) - Reviews | Nintendo NES

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Double Dragon III - The Sacred Stones

Double Dragon III - The Sacred Stones Title ScreenDouble Dragon III - The Sacred Stones Screenshot 1
Double Dragon III - The Sacred Stones Box Art FrontDouble Dragon III - The Sacred Stones Box Art BackDouble Dragon III - The Sacred Stones Screenthot 2
Rating: 8.1
(45 votes)
Plays: 8,271
M:99%
F:1%
Filesize: 151kb

Double Dragon III - The Sacred Stones Reviews 

Overall 8.1    Graphics 8    Sound 9    Addictive 7.7    Story 6    Depth 5.7    Difficulty 9



8.4
Double Dragon III Review   Zircron Swift
Double Dragon III on the NES is clearly the hardest in the series. I wanted to be good at Double Dragon (because I suck at the game  D=), and what better way to do so than to pit myself in the hardest of the series, forcing me to learn fast or die. There was in fact an arcade version of the game, The Rosetta Stones, which included a weapon shop where the player had to insert more credit to gain power ups, extra characters and extra lives. This game has none of that. I'm alway up for a challenge, and this game is sure to offer me one.
So the story is that one year after Jimmy and Bimmy have defeated.....erm, I mean Jimmy and Billy have defeated the Shadow Warriors, Marion dissapears (.....again). A mysterious woman by the name of Hiruko tells them that if they want to save Marion, they need the three Sacred Stones. And then you play the game. One guy, eh? Well it can't be that hard, right? Wrong. The game is as hard as nails, only the nails are made of reinforced steel with guilded gold mards that shatter your very soul a thousand times when you try to break them......with spikes everywhere. If you want a good picture of it, try taking on Chuck Norris in a battle to the death. Yeah, it's that hard. One guy, no continues.
After you beat the first guy, there's someone mortally wounded that wants to talk to you. He says he tried to fight them off, but they were too powerful. They are great fighters, but the one you should be watching out for is.....and then he clechely dies before he utters his name, clearly for-shadowing your experience of the game. Then more guys come out and try to kill you. All the normal moves are there, punching, kicking, jumping and kicking, but there are some new ones as well. You can jump (A+B) and then press the A button slightly after to grab hold of the enemy and throw them off, very useful for when they are walking away or you need some space. Then there is the spiny air kick (Jump and then the A button), much like Ryu's "I would like some pound cake!" kick in Street Figher II, which is pretty useful if your surrounded.
One thing that impressed me about this game was the music. It is awesome. I couldn't hear much of it at first due to the intense difficulty (like the music in the first level only), but of what is there, it's awesome. It does fit fighting a lot of really hard enemies well to the situation. The graphics are nicely detailed. The contrast of colours make the enemies visable and easy to see, as well as who you are. Although to be perfectly honest, one spot was a little too linear in colour for my liking (nearly all purple in the final part of the first level).
You can play with two players, with a Type A and Type B. Type A is sort of like "friendly fire", so if you hit your partner, he won't react. Type B takes this friendly fire away, making the game just as hard as it was before, if not harder. It would be kinda fun if I could punch player 2 in a safe spot for being rubbish at the game, but it's so hard that you need all the healh you can get. You can press Select to open up the player select screen and to choose your weapons. Jimmy has some Nun-chucks you can use, but after five uses, they disappear or get destroyed or something like that. They regenerate after you complete a level (along with your health).
Sometimes, an enemy is holding something, like a broken bottle or a knife. If you knock them over, then there's a chance you can pick them up. These break after some uses, so use them wisely. I'm convinced they also work on a timer as well, so use them while you can. Your enemies are anything from gangster moter bike rider guy, to the thug guy, to.....the lady that wears pink? I'm not sure what she is meant to be.
The game really is as hard everyone says it is, which is why it makes it all the more sweet to attempt to finish the first level by myself and sucssed. If I can do this, then I should be able to master just about any Double Dragon game, as in become a Double Dragon God. As I played more and more of this game, I came to realise the true beauty of Double Dragon. Before, I thought it was all "punch this guy, punch him again, is he dead yet? Yawn", but now I realise the truth. It's an art in itself to kick the enemy to the ground, and then punch them to death, or to throw them across the screen and then expertly fight another enemy behind me as he recovers from the throw. I see now the essence of fighting hoards of enemies and then coming out on top, and out-witting the boss with cunning and subtle moves as the boss leaves himself open for a punch-kick combo. Before I was blind, but now I see truly why this Beat 'em Up series is so loved, and I'm going to repect it by beating the first level of this game by myself.
Overall, I give it an 8.4/10                Had the game been easier, it would have been given a higher rate. The feel of this game is based mainly on the game play and music, which sets the difficulty level to perspective. It really is epic when you can get so far into the level and just wipe out the enemies without getting touched And yes, I did manage to defeat the first level on 1 Player mode (on the original NES system, so no save states!). It wasn't easy, but now I am much more experieced at the game than I was before. I feel I could defeat the original Double Dragon game now. This is something I plan on doing one day, as I want to finish what I started. This game is a huge challenge, but if you are persistant enough, you will be able to defeat the first level of this game on your own.
  Graphics 7   Sound 9   Addictive 7   Story 5   Depth 6   Difficulty 10

      Review Rating: 4.5/5     Submitted: 03-30-12     Updated: 03-31-12     Review Replies: 4


7.6
Double Dragon 3: The Sacred Stones - definitely some sacred stone kicking going on   geeogree
Double Dragon 3: The Sacred Stones is the third and final NES game in the Double Dragon series for the NES. This game is set 1 year after the Double Dragon 2 and features a mysterious organization that isn’t revealed until later in the game. The original hero has been replaced in this game though by a guy named Bimmy and his brother Jimmy. Maybe Bimmy is a brother of Billy and Jimmy that we had not met before. ;) Just kidding, that is obviously a translation error or typo that got missed. Still pretty funny.
Graphics 9/10 – I absolutely love the look of this game. Like the previous games the sprites are quite well done and very improved upon compared to the last 2 games. The enemies as well are more detailed and better designed and have much more variety than before. The fighting animations are also more interesting and varied. New moves in this game add a lot of visual variety to the game that was lacking before.
And like the previous games the backgrounds in this game do not disappoint. There are always things to look at in each level. Rarely is there open space that isn’t filled with something. I recall 1 later level which has blue sky as the only background but it makes sense in that case and is not just the graphics designers being lazy. Even within the levels there is a lot of detail. I particularly love the fireplace at the end of Chin’s level.
Sound 9/10 – this game again has some great sound to it just like the previous games. The main screen and intro songs are interesting. And the level songs also fit the overall feel of the game. The keep the pace up for the game but also reveal a lot of the mystery you are supposed to be feeling in the early parts of the game because it is quite unclear about what is happening. Overall the music maintains a fast pace though which suits the game and fits in with the need to find and save Marion again (yup, Marion has been kidnapped again).
I also really like the music change for each boss. It really feels like it amps up the importance of what is going on. Most games do this but I can’t ignore the fact that this game does it and does it well.
Addictiveness 9/10 – I have played this game dozens of times. I did own it as a kid so I was able to play it a lot. However, I feel like the story and gameplay lend itself to being quite an enjoyable game to play over and over again. The combat doesn’t get old because there are enough different types of things you can do with each character (and the other characters you get access to later in the game) that it stays enjoyable.
Story 8/10 – this game has a far superior story to the previous 2 games. Obviously Marion has been kidnapped again but this time you don’t know who did it. The only person who saw the kidnapping is named Brett and he is a friend. You get to him just in time to talk to him but not before he dies in his attempt to tell you who is behind the attack.
You then meet a fortune teller named Hiruko and she tells the Billy and Jimmy that Marion’s kidnappers are searching for the 3 Sacred Stones. In order to stop Marion’s kidnappers you must collect the 3 sacred stones before they do. Only once this is done is it possible to save Marion. It’s not clear why but Hiruko seems confident that this will help.
On the way to collect the stones you run into 2 characters that eventually join your team, Chin Seimei and Yagyu Ranzou. Chin is the brother of one of the guys defeated and killed during the second Double Dragon game. He is out for revenge against the Lee Brothers. Yagyu’s identity is more mysterious. After defeating each of these 2 guys you collect their stones and they join your cause.
Once both of these guys have joined your cause it is off to Italy (after being in China and Japan respectively) to find the final stone. Once the final stone is collected it is off to Egypt to save Marion and discover the secret of who kidnapped her and why. I won’t spoil the ending because that is the real twist on everything. The twist at the end is another reason why this game is so much better than the previous ones. It’s not just a straight beat em up challenge to save the girl.
Depth 4/10 – there isn’t that much depth to the game really. 5 levels that aren’t too long or complicated to complete and a boss fight at the end of each one. The story doesn’t really have room for more levels but it feels like the game could use it. It’s just a bit short for my taste.
Difficulty 7/10 – this game, like its previous incarnations, is not an overly hard game to play. The gameplay overall is straightforward. You need to beat up all the bad guys. Like the earlier games there are almost always 2 or 3 enemies (depending on 1 or 2 player mode) on the screen almost all the time leaving you outnumbered. This isn’t as bad as it was previously because there are more moves to use this game. The Lee brothers have the spinning kick move from Double Dragon 2 that hits enemies on either side of them and propels them back pretty far. This is by far the most useful, but sometimes difficult, move to use. There is also a running flip toss sort of move which is fun to use but doesn’t work all that often. The 2 playable characters also have their own move set which keeps the variety of the gameplay good.
There aren’t many instant death spots in the game which also reduces the difficulty. There is 1 spot at the top of the elevator in the first level which has a ledge to the left that if you fall off you die instantly. That makes sense and is also useful to you if you can knock enemies of the ledge. The other spot I remember is on the Egypt level. You start out the level on top of large pillar blocks that have large spaces separating them from each other. The jump is possible with all the characters but must be made nearly perfectly in order to not die. I believe there are a few more jumps like this later in the Egypt level once you are inside the pyramid. They aren’t overly difficult but you can also be knocked off the place you are standing into the open spaces and die really quickly. Can be pretty frustrating when that happens.
Something else that helps the difficulty not be as bad as other games are the extra weapons that each character has. The Lee brothers have nunchakus which beat the first boss on their own. Chin has this claw thing for his hand that increases the damage he deals while using it and Yagyu has shuriken that he can throw. Each of these items is limited in use so is best saved for the boss of each level but they are very helpful. Most bosses would be difficult to defeat without the weapons.
Overall 7.6/10 – it is not often that I find a sequel to a game, on the same console, which I think is better than the original. This game however does that for me. The game looks and sounds better. The gameplay is WAY more interesting. The story is far superior and there are more playable characters this time around which makes the game way more fun. The difficulty is still manageable. Certain parts are clearly very difficult but most of the game is playable by someone and beatable within a few tries of the game. The only real disappointing part is how short the game is. If it were a bit longer this game would be an 8+ for sure. Still, highly recommend this game. Super fun to play!

  Graphics 9   Sound 9   Addictive 9   Story 8   Depth 4   Difficulty 7

      Review Rating: 3/5     Submitted: 04-14-16     Review Replies: 0

Double Dragon III - The Sacred Stones (Nintendo NES) Screenshots

X X Double Dragon III - The Sacred Stones
Double Dragon III - The Sacred Stones
by geeogree (5/5)
Character Profile : Switching to the special weapon
Double Dragon III - The Sacred Stones
by Jordanv78 (4.88/5)
Bimmy and Jimmy??!?! ;-)
Double Dragon III - The Sacred Stones
by Nickrj (4.83/5)
Video Hunter Screenshot
Double Dragon III - The Sacred Stones
by Systmz (4.4/5)
billy vs. chin seimei
Double Dragon III - The Sacred Stones
by Systmz (4.25/5)
chin seimei vs. yagyu ranzou
Double Dragon III - The Sacred Stones
by Systmz (4/5)
chin seimei vs. queen noiram
Double Dragon III - The Sacred Stones
by Systmz (4/5)
billy vs. beardyman

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Comments for Double Dragon III - The Sacred Stones

DisBULLits4U 05-08-15 - 12:44 AM
 Sometimes I mess up on doing the spin kick move in the game
Will1 01-31-15 - 08:05 PM
 like to play the game but the difficulty
atrainz 09-05-12 - 08:35 PM
 if only they had this at galloping ghost so i could buy all the power-ups!
Jordanv78 05-04-12 - 07:11 AM
 This game sucks compared to the first two.
Jsmooth15 04-26-12 - 06:17 PM
 wow this game is really hard especially wo controller
tylersinger 05-13-11 - 06:32 AM
 why is this game retardedly hard
maceikobrandon 11-25-10 - 08:57 PM
 they really messed up on this one. No lives, no score, slow controls...ugh, makes me sick
pattisbulan 07-24-10 - 03:01 PM
 what the...?!
TheBeefina7or 07-18-10 - 12:35 PM
 anybodythere

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