Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 5 & 697
Entire Site: 11 & 1080
03-28-24 11:41 PM
Information
ⓘ  Info
Online Game Details
Views: 2,143
Today: 0
Users: 5 unique
Last Updated
07:55 PM
Staff
System:
Turbo Grafx
Publisher:
Tonkinhouse
Developer:
Compile
UPC: 4961355678022

Year:
1990
Country Origin: Japan

Game Genre:
Adventure, Role-Playing (RPG)
Game Perspective:
3rd-Person Perspective, Top-Down
Genre Sport:
Anime / Manga, Sci-Fi / Futuristic, Turn-based
Genre Non-Sport:
Anime / Manga, Sci-Fi / Futuristic, Turn-based

External Websites:
Play.Rom.Online
Ebay Listings

Play Cyber Knight (TG) - User Comments | Turbo Grafx

Play Cyber Knight online with Turbo Grafx browser emulation for free! Cyber Knight (TG) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Cyber Knight

Cyber Knight Title ScreenCyber Knight Screenshot 1
Cyber Knight Box Art FrontCyber Knight Screenthot 2
Rating: 5.1
(2 votes)
Plays: 90
M:99%
F:1%
Filesize: 286kb

Comments for Cyber Knight 

TheOverlord913 08-06-14 - 02:07 AM
 This version is actually better than the Super Famicom version for the sole reason that the battle animations are infinitely better. Other than that, there's a lot of areas that look better and a lot that look worse. It really depends on your preference.

Cyber Knight (Turbo Grafx) Screenshots

X X
This game doesn't have any screenshots

Videos of Cyber Knight Gameplay

There are no submitted videos for this Game

Joinable Netplay Multiplayer Sessions for Cyber Knight 

There is currently no one playing this online

Cyber Knight Game Description

In the 24th century, mankind has gone into space. The crew of the starship Swordfish are in an engagement with space pirates when the battle takes a turn for the worse. In desperation, the crew activate their jump drive without a destination... and end up flung across the galaxy to the galactic core. The Swordfish however is badly damaged with many casualties including the captain. Only 26 of the crew survive, and of them only 6 are qualified for combat: The commander, two soldiers, a mechanic and a doctor and six giant "Module" mechanized suits available for them. These survivors locate planet Farworld, apparently colonized by humans. There they discover the colony is under attack by a relentless mechanical aliens dubbed "Berserkers". The crew of the swordfish must fight back against the Berserkers and explore the galaxy for some means to return home.Cyber Knight is an RPG with a science-fiction theme of being lost in an alien galaxy. The game takes place in a top-down view for movement on planets and areas, a side-view for combat sequences and a first person menu system when aboard the Swordfish starship. The Swordfish can travel between stars, scanning worlds for information. If the ship is able to land on a planet, three crew members piloting three Modules (giant robots) can be selected to debark and explore the planet. Many planets will have towns or people living on them which can be talked to in order to uncover information. Different quests are assigned in order to find the items necessary to progress. There is no system of currency or buying items. Instead, many defeated Berserkers leave behind "NeoParts", which can be brought back to the Swordfish's lab. Analysis of these Neo parts unlocks enhances statistics (endurance, agility, accuracy, etc) for the Modules and new weapons for them to carry. The six modules are unique in statistics, and also the six pilots each carry different skills.Combat takes place in turn-based combat on a 6x6 squares field. Seen from the side view, the three modules can be positioned in relation to enemies in order to attack, using a variety of melee and long-ranged weaponry. Ammunition is unlimited, but each module also carries a number of "options" that are consumable attacks. Each Module has two sets of hitpoints: one for the pilot and one for the module itself. If either one of these reaches zero, the module is destroyed. In order to heal, the party carries 10 each of repair kits and first aid kits, which must when not in combat. These kits, as well as options and defeated pilots or modules can be restored by returning to the Swordfish.

Cyber Knight Reviews

There are no submitted reviews for this Game

Cyber Knight Highscores

There are no submitted highscores for this Game

Cyber Knight Threads

There are no submitted threads for this Game

Cyber Knight Guides and Walkthroughs

There are no submitted Guides for this Game

Users who own Cyber Knight

There are no users who own this Game

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×