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Online Game Details
Views: 10,303
Today: 0
Users: 165 unique
Last User View
11-26-23
newlifechat
Last Updated
10-01-21
claytune
System:
Arcade
Developer:
Konami

Year:
1987

Game Genre:
Platform / Shooter Scrolling

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Contra (US, set 1)

Contra (US, set 1) Title ScreenContra (US, set 1) Screenshot 1
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Rating: 9.1
(20 votes)
Plays: 4,009
M:99%
F:1%
Filesize: 388kb

Contra (US, set 1) (Arcade) Screenshots

Videos of Contra (US, set 1) Gameplay

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10-15-16 01:44 PM
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Contra (US, set 1) - contra arcade gameplay 60 fps - User video4.5/5
contra arcade gameplay 60 fps

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Contra (US, set 1) Featured Review

Contra (US, set 1) Review by: Tails the Fox - 9.4/10

Contra Arcade - A comparison


Contra (or Gryzor (or Probotector)) was originally released in Japan by Konami for arcades on the 20th of February, 1987 and was so popular that it demanded several ports, sequels, and is a beloved gaming icon. (Just not any more it seems) This review will say how well it stands up today. (Or at least how well the Arcade version does)

Now I for one bloody love Contra, as do many others. However, most have only played the NES port of this game. This was actually the first Contra game I played which is part of the Konami Arcade collection on the Nintendo DS. I think for once I will label the sections of my review.

And I shall be starting with the gameplay.
Contra has always been a very simple to play game that anyone can pick up and play. This is not to be confused with how difficult it is to get through stages, which I will be getting to. On the NES the controls are as simple as A to Jump, B to shoot, and the directional pad to aim shots and duck. This version is no different. In fact, if you have played the NES version, you will feel a lot at home with this one. The characters are a little larger, and seem to move a little slower than they do in the NES version, but it is easy to adust to that. Each of the stages are well laid out and compliment the controls (And not to mention also the tall screen) very well. The enemy layout however is not as forgiving as a lot of the time you will end up walking into an enemy you didn't see if you are playing with someone else who plays a little slower. This problem is alleviated if you are both good at the game. The game has two kinds of stages, one being a 2D platformer that allows you to jump around and fire in each direction, and the other is a stage made to look 3D and has you firing into the background. Because of the latter not actually being 3D, it is hard to judge distance and wether something will hit. This was done in actual 3D in Contra 4 for the DS which I think worked beautifully. However, in all games my preferrence is the former 2D platformer style of stage. What may put many first time players off is the fact that the player dies in one hit, and only has three lives. (The code does not work in this version) This game does require really good reactions, but that is one of the reasons that I love it. At the end of each stage is a boss, and each boss is different from the others in every way. While they all fire at you, the way you have to fire back is completely different each time. The majority of bosses require firing directly up, though there are a few bosses that are killed by shooting sideways. Each boss will be sending a huge array of bullets, and all take a lot of practice to beat. (or an autofire button, but that is cheating) It is highly satisfying to beat a boss because you get to see the next stage of the game and try to figure that one out. Or at least that was the appeal to me. Yours is likely different.

The next section is the flashiest of all sections, because it is the one about the graphics.
Contra is a very nice looking game, with well coloured graphics and (for the time) a high resolution screen. The characters are decently animated and have several frames for every animation. The stages have tons of colour, though these are dark colours, which matches the games theme, and the tiles used to make up the stages never look repetitive and compliment the stage design, never leaving an empty section. The 3D (or sort of 3D) stages look a little lackluster when it comes to detail. They have a large, thick border around the screen making it significantly smaller. They also look very repetitive with each corridor looking exactly the same. The bosses are quite a marvel to look at (as they are in the NES version as well) with each one being fleshed out, but not as animated as I would like, but they still look brilliant and imaginative. Each stage looks different from the others, and that makes them easily memorable.

That was a significantly shorter section. I can't go on about anything more than the gameplay, and I am sorry for that, but now comes the next section which shall be about the soundtrack.
The music in Contra is incredibly well made and easily it can get into your head and never leave. The sound quality for these songs are a little lacking, but they make up for it with being brilliantly written and catchy. Everyone can remember the first stage theme from the game, and there is a good reason behind that: It's so good. I find the boss theme from Contra one of, if not the best song in the game. The music from the other Contra games is good, but I don't think as good as it is in this one. There are few series that I think beat this games soundtrack. One of those few is another brilliantly known series by Konami, Castlevania.

Damn. They are getting shorter. Never mind, I'm sure I can improve. This next section is on the other parts of the game. Just whatever I don't think I have covered, so yes, getting to the end of the review.
The story of the game is incredibly simple and short. Two guys who are military commandos called Bill Rizer (who is player one) and Lance Bean (who is player two) are sent out to an island of some description (of which it has none) to stop an alien threat known as the Red Falcon. Interesting to know is that the original Japanese version said that they are terrorists, and it got changed in other versions as it was when terrorists were becoming common in America. (as far as I know) I think aliens is far more appropriate considering the bosses, but terrorists makes more sense when the regular enemies are considered. Maybe it's both. The game has a few upgrades which make it a little easier which include (but are not limited to) the infamous spreader gun which allows you to shoot in a cone, the machine gun which automatically shoots and is slightly larger than your regular shot, and the laser gun which can be used somewhat like a flamethrower by mashing the button, or a long range shot that goes through enemies by tapping it once. My favorite weapon is the spreader gun, but I will always be happy to settle on a machine gun should one come up.

Okay, I think that is everything. If you think I missed anything let me know and I will add it. (if it is appropriate) And please respond with constructive criticism, don't reply with "It's crap" or "Good review". I don't learn anything from short reviews like that.
And finally, thank you for reading my review of the Arcade version of Contra.
  Graphics 9   Sound 8   Addictive 7   Depth 3   Story 2   Difficulty 8

Contra (US, set 1) Game Description

Contra (c) 1987 Konami.

In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.

'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base.

Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

As players fight their way through the enemy-packed levels, additional weapons can be collected. If the player loses a life, they will also lose any weapon power-up they were carrying. Available weapons are:
Machine Gun: Auto-fire.
Spread gun (S): Allows the player to fire 5 shots in an arc.
Laser: Will shoot a long laser that can take out many enemies in a row.
Fire Ball [F]: A gun which fires small fireballs in a corkscrew pattern.
Rapid Bullets [R]: Increases the firing rate of the player's currently equipped weapon. Works with the Machine Gun and Fire Ball.
Barrier(B): Will make the player invincible for a few seconds.

The game consists of ten stages:
Stage 01 : Jungle (horizontal scroll)
Stage 02 : Inside Base 1 (3D maze)
Stage 03 : Core of Base 1 (3D fixed)
Stage 04 : Waterfall (vertical scroll)
Stage 05 : Inside Base 2 (3D maze)
Stage 06 : Core of Base 2 (3D fixed)
Stage 07 : Snow Field (horizontal scroll)
Stage 08 : Energy Zone (horizontal scroll)
Stage 09 : Hangar (horizontal scroll)
Stage 10 : Alien Lair (horizontal scroll)

- TECHNICAL -

Game ID : GX633

Main CPU : M6809 (@ 1.5 Mhz)
Sound CPU : M6809 (@ 2 Mhz)
Sound Chips : YM2151 (@ 3.582071 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2 [SHOOT, JUMP]

- TRIVIA -

Released in February 1987.

This game is known in Europe as "Gryzor".

Note: The Japanese version uses kanji (Chinese characters) to phonetically spell out 'Kon-to-ra', the Japanese transliteration of the name "Contra". This is an example of ateji, in which an artist uses kanji for their phonetic value rather than any meaning they may have.

Here are the official names of the characters : Bill Rizer (player 1) and Lance Bean (player 2). They were named after the following actors, all of which appeared in the 1986 movie, "Aliens"; Bill Rizer is named after the actors Bill Paxton and Paul Reiser, while Lance Bean is named after Lance Henriksen and Michael Biehn.

Bill Rizer makes an appearance as a supporting character in the 1992 Family Computer game "Wai Wai World 2 SOS!! - Paseri Jou".

The music from the final stage is also used for the final boss confrontation in "Wai Wai World" for the Family Computer.

Chad Johnson holds the official record for this game with 1, 546, 600 points on July 15, 2002.


- STAFF -

Game programmers : Satoru, Hideyuki Falco, Koichi Cobra
Video graphics : Kengo
Special designers : Ishiwari Jinbo, Passionate Norio
Sound editor : Kazuki Muraoka (Kazuki Jah)
Engineer : Rom Yamamoto
Directed by : Koji

- PORTS -

* Consoles :
Nintendo Famicom [JP] (Feb. 09, 1988; "Contra [Model RC826]")
Nintendo NES (1990, "Probotector")
Sony Playstation 2 [JP] (May 25, 2006; "Contra [Oretachi Gasen Zoku] [Model SLPM-62730]")
Microsoft XBOX 360 (2006, as a downloadable Live Arcade game)
Nintendo DS [JP] (Mar.2007, Konami Arcade Collection)
Nintendo DS [NA] (Mar.2007, Konami Classics Series - Arcade Hits)
Nintendo DS [EU] (Oct.2007, Konami Arcade Classics)
Nintendo DS [AU] (Oct.2007, Konami Arcade Classics)
Nintendo DS (2007, "Contra 4", as an unlockable bonus content)

* Computers :
Sinclair ZX Spectrum (1987)
Amstrad CPC (1987)
Commodore C64 (1987)
PC [MS-DOS] (1987)
MSX 2 [JP] (May 26, 1989; "Contra [Model RC762]")
PC [MS Windows, CD-ROM] (2002, "Konami Collector's Series - Castlevania & Contra")

* Others :
LCD handheld game (1989, "C") by Konami.
Mobile Phones (2010, Contra - Evolution Revolution)
Arcade [China only] (2011, Contra - Evolution Revolution)

Literatures:
[JP] June 05, 1998; Contra [Konami Game Books Series 4]

- UPDATES -

The game's backstory differs between sources. The storyline written above is the one used by Japanese sources and later mentioned in canon in Contra: Shattered Soldier for the PlayStation 2. In the North American manual for the NES version, the time was changed from the 27th century to the present day, with the location moved from Galuga to an unnamed South American island. Bill and Lance were given the codenames "Mad Dog" and "Scorpion", names which were later used for 2 unrelated characters in the American-produced Contra 4 for the Nintendo DS.

Contra (US, set 1) Reviews

Overall 9.1    Graphics 9    Sound 8    Addictive 7    Story 2    Depth 3    Difficulty 8


9.4
Contra Arcade - A comparison   Tails the Fox
Contra (or Gryzor (or Probotector)) was originally released in Japan by Konami for arcades on th...
  Graphics 9   Sound 8   Addictive 7   Story 2   Depth 3   Difficulty 8

      Review Rating: 4.7/5     Submitted: 04-20-13     Updated: 05-01-13     Review Replies: 3

Contra (US, set 1) Highscores

ScarTheScarab
1. 1,380,200
TimeTrial: 00:00:00
10-05-19 11:47 AM
Contra (US, set 1) - no lives lost here - User Screenshot
no lives lost here
nguyenminhthien..
2. 1,006,800
TimeTrial: 00:21:20
05-15-15 06:16 AM
Contra (US, set 1) - FAIRPLAY - User Screenshot
FAIRPLAY
jerryaberry
3. 163,100
TimeTrial: 00:05:40
05-13-15 03:56 PM
Contra (US, set 1) -  - User Screenshot
Supermatt6534
4. 123,500
TimeTrial: 00:12:36
10-09-17 12:20 AM
Contra (US, set 1) - Only 3 continues? - User Screenshot
Only 3 continues?
Nickrj
5. 120,700
TimeTrial: 00:04:55
04-15-15 03:55 PM
Contra (US, set 1) -  - User Screenshot
>>
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Contra (US, set 1) Cheat Codes

- TIPS AND TRICKS -

* Weapons
1) Shotgun: Your default weapon, can fire suprisingly fast.
2) Spread Gun: Shoots waves of expanding blobs. Outstanding.
3) Laser: Hold down fire for a longer beam. Powerful.
4) Fireball: Fires spinning red blobs.
5) Machine Gun: Rapid fire bullets. Sounds like a drum machine.
6) Rapid: Speeds up shotgun, fireball & machine gun bullets. Handy.
7) Barrier: Complete invulnerability for a limited time. Nice.

* Use shots wisely: Jump shots and crouch shots allow you to attack while avoiding enemy attacks. Do not hesitate. Keep those shots going!

* Kill before being killed: if you see an enemy, shoot right away. Defeat them before they fire at you. Be the first one to attack!

* Tip for taking down the fortress: At the end of Stage 1 (the Jungle) and Stage 4 (the Waterfall), you will find yourself at the heavily fortified entrance of the next base. To gain access to the base, you will need to destroy the large sensor. The sensor in Stage 1 is guarded by a sniper and two mortar cannons, while the sensor in Stage 4 is guarded by a large five-way cannon at middle, with two rotating guns around it (one on each side).

* Tips for 3-D mazes: Destroy the orb-shaped sensors in each wall to stop the high voltage electric currents. Taking out the weak points quickly is key to conquering the 3-D levels before time runs out.

If you press the joystick upward and touch the electricity, you will be stunned and won't be able to move for a while. Don't move forward until you take out the sensor and stop the electricity.

After you take out the weak point, look at the map while proceeding. You'll know whether to go left or right.

You can dodge enemy bullets by lying down! Destroy rolling mines by using crouch shots.

As you proceed, there are weak points that are positioned so that you can't reach them. Utilize jump shots and crouch shots.

* Beware of falling off at Stage 4: In the waterfall, missing a platform and falling down will count as a miss.

* Barrier: The Barrier power-up can only be found at the beginning of Stage 4 (the Waterfall) or halfway through Stage 9 (the Hangar) if the player has only their normal gun equipped

* Rapid Bullets: The Rapid Bullets power-up will only appear in the beginning of the Waterfall stage and halfway through Snow Field stage (before fighting the first tank) if the player has only the normal gun equipped. Because of this, the only weapons the Rapid Bullets upgrade can be used with are the normal gun, the Fire Ball gun, and the Machine Gun.

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Comments for Contra (US, set 1)

cafeman55 08-26-21 - 08:58 PM
 you know i didn't know about the continue limit until now, only 3 continues, that suck man.
Supermatt6534 04-27-16 - 12:21 AM
 There's a continue limit?
LordKyo 05-14-15 - 11:28 PM
 i wanna play the game but the game says it's missing files how can play the game.
dragonslayer444 05-14-15 - 11:50 AM
 This is a horrible horrible game.
LordKyo 05-14-15 - 08:02 AM
 how do i get the missing files? game wont load.
LordKyo 04-07-15 - 02:44 PM
 the game is missing files. cant get the game to work and dont know to get the missing files.
JahEmperah 07-20-14 - 04:51 PM
 By the way you only get 4 Continues and then it is Game Over Period like the NES Version and the same goes for Super Contra Arcade Version as Super C for the NES so you better preserve your Lives as good as you can.
JahEmperah 07-20-14 - 04:50 PM
 The Original 1987 Badass Game it is Difficult only if you do not know what you are doing the Arcade is slightly easier than the NES 1988 Version as it has less stages and I beat the Game several Times even when it asked me to Play again which it will do.
Robertoman 06-24-13 - 08:25 AM
 Missing files, system cant run
nedflanders34 04-22-13 - 05:51 PM
 This doesn't work at all
123Cheese 01-12-13 - 12:24 AM
 Hooraaaaay... only half the screen...
Deleted Account.. 10-30-12 - 02:24 AM
 Doesn't work for me. :(
mgharper94 08-17-12 - 06:46 PM
 omg where has this been!? :D

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