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04-19-24 11:14 AM
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Online Game Details
Views: 9,243
Today: 0
Users: 62 unique
Last User View
10-13-22
denis0k
Last Updated
02:43 AM
Staff
System:
Arcade
Developer:
Stern

Year:
1980

Game Genre:
Maze / Shooter Small

Play Berzerk (set 1) (MAME) - Online Rom | Arcade

Play Berzerk (set 1) online with Arcade browser emulation for free! Berzerk (set 1) (MAME) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Berzerk (set 1)

Berzerk (set 1) Title ScreenBerzerk (set 1) Screenshot 1
Berzerk (set 1) Box Art FrontBerzerk (set 1) Screenthot 2
Rating: 9.2
(13 votes)
Plays: 2,229
M:100%
F:0%
Filesize: 13kb

Berzerk (set 1) (Arcade) Screenshots

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Videos of Berzerk (set 1) Gameplay

RetroGameNinja
09-26-14 04:19 PM
00:07:02  Views: 7
Berzerk (set 1) - RetroGameNinja Plays: Berzerk - User video5/5
RetroGameNinja Plays: Berzerk
denis0k
09-13-16 03:51 PM
00:01:55  Views: 34
Berzerk (set 1) - berzerk gameplay in 60 fps - User video5/5
berzerk gameplay in 60 fps

Joinable Netplay Multiplayer Sessions for Berzerk (set 1) 

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Berzerk (set 1) Reviews

Overall 9.2    Graphics 3    Sound 9    Addictive 10    Depth 3    Difficulty 8


8.5
"Coin Detected in Pocket."   GamerPony2013
Berzerk was a video arcade game made by Stern electronics in 1980. It was based off of the designers...
  Graphics 3   Sound 9   Addictive 10   Depth 3   Difficulty 8

      Review Rating: 4.5/5     Submitted: 10-22-13     Review Replies: 2

Berzerk (set 1) Highscores

Ferdinand
1. 4,170
TimeTrial: 00:04:52
05-04-15 12:32 AM
Berzerk (set 1) -  - User Screenshot

Berzerk (set 1) Cheat Codes

- SCORING -

You get 50 points per robot destroyed. It doesn't matter whether you destroy them or they get destroyed some other way.

You get a bonus of 10 times the number of robots in a maze if you clear it For example, if you destroyed all 7 robots in a maze, then your bonus would be 10 X 7 or 70 points.

- TIPS AND TRICKS -

* Here is how the rounds progress in the revised version :
Points - Robot Color - Shots fired
0-260 -Yellow - 0
260-1200 - Red - 1
1200-3000 - Light Blue - 2
3000-4500 - Green - 3
4500-6000 - Purple - 4
6000-8000 - Yellow - 5
8000-10000 - White - One fast shot (2x speed)
10000-12000 - Light Blue - Two fast shots

This color system now repeats. At around 20000 points, the robots stay light blue. Starting at about 10000 points. Berzerk becomes largely a game of luck. If you get an open maze with a lot of robots, there is not much you can do.

* When you start the game, the Humanoid will be put at the left entrance. (In a 2-player game, player 2's Humanoid will be put at the right entrance). You will face anywhere from 1 to 12 robots. Quickly assess where the Humanoid is at and destroy the closest robots. The first 3 sets of robots are pretty easy. It's when they start firing those 3+ shots at you or the supershots things can get bad.

* Remember, the Humanoid is longer then he is wide; use this to your advantage. Always try to exit the maze from the left or right exit so that the Humanoid presents a small profile for the next maze. If you enter from the top or bottom, you presents a bigger target. Of course, there is no defense against being put right next to a robot.

* There is a 1-2 second delay after you enter a maze before the robots come after you; use that to your advantage.

* You cannot run and shoot at the same time in this game. You have to stop and shoot. Use the joystick to aim and press the FIRE button. The Humanoid may move a little in that direction so don't try to shoot robots point-blank or you will destroy the robot while the robot vaporizes you.

* When you get into the later rounds, luck will be as much a factor as skill. This is especially true when the robots are firing supershots at you (these shots travel twice the speed of normal shots).

* Evil Otto (the bouncing happy face) will appear from where the Humanoid entered the maze. Evil Otto's appearance is directly related to how many robots you start with. The lower the number, the sooner Evil Otto appears. Evil Otto cannot be destroyed.

* Because the robots are attracted to you 'as the crow flies', they will tend to clump together and smash into each other. The best way to kill robots is to stand safely behind a wall and let them shoot and smash each other. The ball (Evil Otto) will also kill them. You can ignore some robots in the maze and let Otto kill them for you. Otto follows your position like the robots, so as he comes across the screen, lead him up and down into any remaining robots before you exit.

* If the robot cannot hit you with laser fire, they will still try to kill the Humanoid by attempting to run him over.

* The walls in the maze are deadly. If the Humanoid or a robot runs into a wall, he is vaporized. (You score the points if a robot is destroyed by running into a wall). The wall will light up if the Humanoid is too close to it.

* If you and a robot are in line and firing at each other, your shots will negate themselves out. In the later levels, this could prove deadly since they can keep up with your firepower.

* An Interesting Quirk : There is a one pixel space between the Humanoid's head and shoulders. The game doesn't register it as existing so if a robot's shot goes through that space, the Humanoid doesn't die.

* The robots always walk toward you unless you're in their line of fire; then they will pause to shoot. There are eight directions you and they can shoot. The only way to survive the higher levels (10, 000 points +) is to learn the blind spots of the robots. If you are in a robot's blind spot he poses no threat, and you can concentrate on blasting the others. The angle shots are almost never necessary. It is very difficult to hit a robot with an angle shot. When you shoot, the Humanoid stops moving, when you can't move, you are vulnerable. Make your shots count and don't bother wasting your time with angles unless you are on an early level and need the practice.

* Because the robots are shorter than you, try to avoid robots at the bottom edge of the screen. By the time you move low enough to get a shot they will have already fired. In contrast, if you come 'up' on robots from the bottom, you can shoot their feet and duck back down before their shot reaches you.

* Because the Humanoid is a lot taller than he is wide, it is very easy to avoid shots from above and below. Take out the robots to the sides of you first.

* If you poke your head above a wall just far enough to shoot above it, the robots on the other side of it can't shoot you. They will only hit the wall. ALWAYS use this tactic to kill most of the robots in a maze. When you are in the right position, just hold down the fire button. This will make the Humanoid stand still. You can inch your way very close to the deadly walls without fear of running into them. When shooting up or down, that trick doesn't work. If there is a wall between you and a robot above you, run to the right and start shooting up just past the wall. If you are lucky, the robot will walk into your fire before he gets a shot off. By design, if a robot is above you, he will lock into position directly in-line with your shots, and you will shoot each other's bullets. In early rounds you can overpower a robot and outgun him, but later the robots can keep up with you and you will be in a deadlock. To defeat him, shoot up and immediately walk to the right and he will walk into your bullet.

* The robots are programmed to avoid colliding into the sides of the deadly walls, but they can't detect the start or end of a wall. If a robot is below the end of a wall, you can move up and direct him into the wall end.

* In later rounds, all of the real action takes place in the first two or three seconds of a round. If you survive the initial shots from the robots, you are as good as done with the maze. When a new maze comes on screen, you are very vulnerable. Often you are in the line of fire of five robots. As the new maze slides on-screen, you can see it before the robots appear. Use this time to decide which way to run. Assume that there will be a robot in each 'room' or 'nook'. Shoot the robot right in front of you first, and then run toward his position. By running ahead, you will exit the line of fire of any robots above/below you and also the dreaded angle shots. Once you are out of their line of fire, you can re-enter their line of fire selectively and shoot them. Get to a safe barrier as soon as possible and wait for the robots to move into easy positions.

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Comments for Berzerk (set 1)

Dr. Dray 10-31-19 - 09:31 PM
 Fatal error--can't be played.
vibuma 12-23-15 - 04:32 PM
 cacht that humanoid
jonathanzygorodi 05-04-15 - 03:31 AM
 theres a story that a kid died playing that game
GamerPony2013 10-22-13 - 07:50 PM
 This game is so fun! I also really like the sequel, Frenzy. I think the voice is pretty cool. "Get. tha. hu-man-oid! Get. tha. in-tru-der!"
Lexatom 10-14-13 - 06:05 PM
 The game that can kill...
CobraGuy 12-28-12 - 08:10 PM
 As weak of a game as this seems now (even for retro arcade standards, I remember how awesome it was hearing the game "talk." One of the lines, as you passed by was a synthesized "Coins detected in pocket."

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