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Last Updated
02-12-17
tRIUNE
System:
Nintendo NES
Developer:
Gaijin Productions

Year:
2000
Hack Type:
Translation

Game Genre:
Role-Playing (RPG)
Game Perspective:
Top-Down, 1st-person
Genre Non-Sport:
Detective / Mystery, Horror, Puzzle-Solving, Turn-based
Game Misc:
Licensed TitleLicensed Title

External Websites:
Play.Rom.Online

Sweet Home (English by Gaijin Productions) hack (NES) - Nintendo NES

Sweet Home (English by Gaijin Productions) is a Role-Playing (RPG) game developed by Gaijin Productions in 2000 for the Nintendo NES.

Sweet Home (English by Gaijin Productions)

Sweet Home (English by Gaijin Productions) Title ScreenSweet Home (English by Gaijin Productions) Screenshot 1
Sweet Home (English by Gaijin Productions) Box Art FrontSweet Home (English by Gaijin Productions) Box Art BackSweet Home (English by Gaijin Productions) Screenthot 2
Rating: 8.1 (27 votes)

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Sweet Home (English by Gaijin Productions) Game Description

This is a complete English translation of the Famicom game released by Capcom in 1989, Sweet home. The game is an RPG that incorporates "survival horror" elements. The game stars five members of an investigation team, equipped with... well, your standard investigation equipment (Cigarette Lighter, Medicine Box, Camera, Vacuum, and a Key). The team enters the abandoned Mamiya Mansion to investigate and document the painter Mamiya Ichirou's famous frescoes. However, as soon as they enter they find themselves trapped within the manor and terrorized at every turn. You must guide the five characters through various puzzles and battles to escape the mansion.

This game fits in well with the rest of the Resident Evil series. While the game is not an official prequel, it is often cited as the inspiration for the Resident Evil/Biohazard series that began on the PSX. Sweet Home can safely be classified as a puzzle-RPG with "Survival Horror" elements. For a Famicom game it is extraordinarily graphic at times.

Sweet Home (English by Gaijin Productions) (Nintendo NES) Screenshots

X X Sweet Home (English by Gaijin Productions)
Sweet Home (English by Gaijin Productions)
by no 8120 (5/5)
Misc : leaving first room of castle
Sweet Home (English by Gaijin Productions)
by no 8120 (5/5)
Misc : note says where second fresco can be found
Sweet Home (English by Gaijin Productions)
by no 8120 (5/5)
Misc : kazuo has discovered a fresco!
Sweet Home (English by Gaijin Productions)
by no 8120 (5/5)
Misc : a letter has been found in left side room
Sweet Home (English by Gaijin Productions)
by no 8120 (5/5)
Misc : entering a haunted castle
Sweet Home (English by Gaijin Productions)
by Deleted Account 199085 (4.75/5)
Cut-Scene : 5 people enter, lets hope they all leave
Sweet Home (English by Gaijin Productions)
by no 8120 (3/5)
Misc : kazou finds a note beside a broken bridge
Sweet Home (English by Gaijin Productions)
by no 8120 (3/5)
Location : room on the right is locked
Sweet Home (English by Gaijin Productions)
by no 8120 (3/5)
Location : going to second room of left side

Videos of Sweet Home (English by Gaijin Productions) Gameplay

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Sweet Home (English by Gaijin Productions) Featured Review

Sweet Home (English by Gaijin Productions) Review by: Bloodpump - 9.4/10

One of the unsung greats
Sweet Home is a Famicom game that unfortunately never made it around these parts, but it isn't hard to figure out why. For its time this was graphic. This was really graphic. This was also the best RPG (IMO of course) released on the Famicom/Nes. Yes, I know someone out there is thinking 'Final Fantasy' or 'Dragon Warrior', which are both certainly more important titles, but I argue that while those games are great and definitely landmarks, they aren't as entertaining as this one. The gameplay in those are rather slow and both require monumental amounts of grinding, while this one doesn't. Yes, there's still a little bit of grinding in this but it really isn't painful.

That, of course, could be a reason why some people won't like this one as much as the classics. They're stuck to the conventions of the general Nes RPG and change, unfortunately, is a scary thing for them. No offense intended. This game is about as unconventional as a Nes/Famicom RPG gets. The game, of course, also has elements of survival horror and strategy woven into it, but it is primarily a RPG.

Graphics (9/10)
The graphics in this game look amazing. The cutscenes are done well and the monster designs are delightfully grisly. The game is appropriately colored in a darker tone, which helps elevate the atmosphere the game is trying to give off. Of course, its not the best Ive seen on the system (I'd give that honor to Battletoads probably), but its certainly up there.

Sound (8/10)

Game sounds great and the music, albeit not exactly catchy, is nice. Like the graphics it sets the tone for the game, although I don't think it does as well of a job doing so.

Addictiveness (10/10)

I found the game to have a very high level of replayability, something that its contemporary counterparts lacked. I think the big reason for this is the fact that I don't have to grind my ass off in this, but it could also be the whole party organization aspect or even just the fact that this looks so much more different then the others. Whatever the case happens to be, I know that I can play this anytime and have a lot of fun with it.

Story (8/10)

The story is, like everything else in the game, unconventional, and is based on the film of the same name (Yes, this is a movie adapted game, don't let that scare you off). You are a party of five that goes into a haunted house and ends up being trapped in there. Your primary objective is to find out how to escape, while also studying the frescos. Sounds simple enough, but the story has quite a few twists that I dare not spoil for anyone whose interested in trying this out.

Depth (8/10)

The game isn't as long as a lot of other RPGs, but it more then makes up for it in the sheer amount of things going on in it. The game never has a stale idea or never gets boring. There are a few multiple endings (Depending on who/how many in your party survives), and a various amounts of ways to die.

Difficulty (7/10)

The games fairly difficult to first time players. The fact that, unlike the conventional RPG, you are not able to revive dead party members is definitely a scary thought, and the puzzles in the game can get tough, but keep your cool and think well and you should be able to get through the game without running into too many brick walls.

In conclusion, I found the game to be rewarding and very fun. I highly recommend RPG or Survival Horror fans to give this game a try, or even fans of the more unusual games.
  Graphics 9   Sound 8   Addictive 10   Depth 8   Story 8   Difficulty 7

Sweet Home (English by Gaijin Productions) Reviews

Overall 8.1    Graphics 9    Sound 8    Addictive 10    Story 8    Depth 8    Difficulty 7


9.4
One of the unsung greats   Bloodpump
Sweet Home is a Famicom game that unfortunately never made it around these parts, but it isn't hard ...
  Graphics 9   Sound 8   Addictive 10   Story 8   Depth 8   Difficulty 7

      Review Rating: 5/5     Submitted: 09-28-12     Review Replies: 0

Sweet Home (English by Gaijin Productions) Highscores

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Sweet Home (English by Gaijin Productions) Threads

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Sweet Home (English by Gaijin Productions) Guides and Walkthroughs

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Users who own Sweet Home (English by Gaijin Productions)

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Comments for Sweet Home (English by Gaijin Productions)

Dahaka 11-23-15 - 03:57 PM
 I've read about this in a top of survival horror games, says that this game it's like a Resident Evil. I have to play it later.
Starman_Deluxe 06-21-13 - 04:53 PM
 Really awesome (and scary) game.
AnonTheMouse 03-09-13 - 01:04 AM
 @madnesscombatfa. - You don't know what inspire means, do you? Elements from Sweet Home were used in Resident Evil, even though it is not a direct sequel. The fact that the same company made both does not preclude them from getting ideas and inspiration.
madnesscombatfa.. 11-05-12 - 11:27 AM
 @AwesomeGangsta it is made by the same people as resident evil, so it didnt 'inspire' it
Deleted Account.. 09-13-12 - 12:54 AM
 Ever since I saw a video on the game, I've wanted to try it out. Happy I get to try it out :D
The Wizzard 09-06-12 - 02:08 PM
 Sweet Home. Not in Alabama, unfortunately.
Schreibschrift 04-23-12 - 12:37 PM
 how do I pick up items?
AwesomeGangsta 03-04-12 - 03:50 PM
 This game did in fact inspire the original Resident Evil. As awesome as Resident Evil is, it wasn't a totally fresh idea at the time. :P
death_nation 02-22-12 - 02:28 PM
 Yes it is you retard jackstar
jackstar99 02-19-12 - 05:46 PM
 no it didnt macblo
poohbeah 07-22-11 - 02:12 AM
 WOW this game is pretty fun :D
macblo 04-24-11 - 12:29 PM
 this game is cool because it inspered resident evil

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