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03-28-24 11:11 AM
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Game Details
Views: 1,285
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Users: 1 unique
Last Updated
03-20-24
Staff
System:
Sega Genesis
Publisher:
Viacom New Media
Developer:
Viacom New Media
UPC: 40824231006

Released: 5-01-95
Players: 1
ESRB: K

Game Genre:
Action
Game Perspective:
Platform, Side-Scrolling
Genre Sport:
Sci-Fi / FuturisticSci-Fi / Futuristic
Genre Non-Sport:
Sci-Fi / FuturisticSci-Fi / Futuristic
Game Misc:
Licensed TitleLicensed Title

Price Guide (USD):
Loose:  $6.48
Complete:  $27.94
New:  $69.98
Rarity:  6/10

External Websites:
Play.Rom.Online
Ebay Listings
Amazon: $6.00
PriceCharting Info

Phantom 2040 (GEN) - Sega Genesis

Phantom 2040 is an Action game developed by Viacom New Media and published by Viacom New Media in 1995 for the Sega Genesis.

Phantom 2040

Phantom 2040 Title ScreenPhantom 2040 Screenshot 1
Phantom 2040 Box Art FrontPhantom 2040 Screenthot 2
Rating: 8.1 (12 votes)

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Phantom 2040 Featured Review

Phantom 2040 Review by: Totts - 9.5/10
Even though the Super Nintendo and Genesis both have a number of forgotten gems in their library, Phantom 2040 has to be one of the most under-appreciated games from the 16-bit era. In fact, I was not even aware of its existence until recently. If you enjoy action games with exploration elements such as Metroid and Castlevania, you need to take a serious look at Phantom 2040.

The game is based off of an animated sci-fi TV show from the mid 1990Œs that was loosely based on the comic strip hero The Phantom. I would imagine that if you are a fan of the TV show or the comic, you would enjoy this game even more. However, if you are like me and havenft previously experienced either installments, you will still get a lot out of this game.

Metroid set the standard of having a deep storyline that was traditionally uncharacteristic for action platformers. Phantom 2040 sticks to this formula by pulling a great plot from its comic book roots. The futuristic storyline starts out rather slow (and confusing for people like me who arenft familiar with the characters), but once things starting building up, you will quickly be pulled in. Within the game there are also about twenty multiple endings which are dependent on the choices you make within the game.

For its place in the SNES/Genesis timeline, Phantom 2040 has some pretty good graphics. The colors and backgrounds bring the sci-fi/comic book feel to the game. The detail of the world map, cut-scenes, and slick menus also add to the level of polish.

The characters are very well designed, but as I eluded to in the gameplay comments, it did seem like the character movements in Phantom 2040 were a bit stiff and could have benefited from a few more frames of animation to really bring them to life.

Some of the levels designs are above average, most with highly-detailed backgrounds. This is more noticeable in the city areas than in most of the building-type areas. Overall Phantom 2040 will impress the 16-bit crowd, but Ifve obviously seen better.

As expected, the Super Nintendo version does have superior graphics, but it isnft anything drastic. Sometimes I felt that the Genesisfs portrayal of the game felt more suiting, while in other scenes (like certain cut-scenes and boss battles), I could notice the color limitations of the Genesis.

It is amazing what one can do within the audio limitations of 16-bit machines. Phantom 2040 has some surprisingly good musical for such an obscure title. I found myself humming along with them on occasions and the music really ties in with the atmosphere of the story and blends in with the actual surroundings in the game as well. Each chapter of the game has its own distinct melody, along with the three different sets of boss music and opening melody.

The realistic (for the gamefs era) explosions heard every time a biot explodes are also fantastic. The music stays quiet when youfre in an area irrelevant to your current objective, but flares up when youfre in the right place (also indicated by the flashing locations on the Metropian Map). The boss music is especially action-packed (with the exception of one track which can admittedly become repetitive).

Again, if you enjoy the Metroid style of gameplay, you should feel right at home with Phantom 2040. The focus on shooting, jumping, and ducking throughout the game also reminds me a bit of Vectorman. However, as opposed the the pure run-and-gun style of Vectorman, Phantom 2040 requires more exploration throughout and between level in addition to using a rope-like item to grab onto and swing from ledges.

Phantom 2040 also incorporates some of the item and power-up collection elements from other classic games like Metroid and Legend of Zelda. Items includes things such as a Wave Punch, a shield, and the Shadow Panther, which leaps from enemy to enemy and defeats all that it touches. Some weapons are ideal for beating bosses, while others are better for blowing away enemy biots.

Since the powerful weapons require extra energy, you must use them sparingly if you want to succeed. Once Phantom acquires additional weapons and items, you must assign them to a specific controller button at the inventory screen. When battling enemies, you can often use punches and kicks in order to save the good stuff for later.

Collecting items to boost your capabilities definitely motivates you to want to explore the different maps. Unlike the rather repetitive areas in most Metroid games, Phantom 2040 actually has a variety of level designs and backdrops which keep the game from getting stale.

Overall, gameplay is relatively fast-paced and blowing stuff up it quite satisfying. However, I didnft feel that the movement and control was quite as slick and natural as the later Metroid games.

For the most part, the controls (such as jumping and shooting) feel rather intuitive, but the swinging didnft react quite the way I expected. The character movement felt a little stiff, so I felt underwhelmed in that regard when comparing it to Super Metroid or Metroid Fusion. Maybe it was just my imagination, but I felt that the Genesis version had slightly more responsive controls. Not anything drastic, but I felt more comfortable on the Genesis.

With the branching paths and multiple endings, you will definitely be tempted to play Phantom 2040 more than once. However, if you are playing the game on the actual system, the password gsaveh system will definitely get on your nerves. In order to recall all the aspects of your progress, you will have to enter 48 characters into the game to continue. Playing the game on an emulator with save states will make your life much easier.

Phantom 2040 Game Description

The cartoon mini-series: Phantom 2040, right here. It is the aforementioned year, 2040, and the city of Metropia is in total chaos. Crime, smuggling and terrorism are escalating. The debase company, Maximum Inc., has invented biotechnology that is threatening to mess about with nature - causing animal extinction and ecosystem adulteration. Evil company owner, Rebicca Madison, would like to rule Metropia and the world.In comes Kit Walker, the 24th Phantom, following the proud but secret footsteps of his ancestors. This 18 year old has to fight his way to get things right, or end trying.The game has many twist and turns in its plot, and a multitude of endings.

Phantom 2040 Reviews


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Comments for Phantom 2040

Freppe 09-18-11 - 03:56 PM
 hi
Masten 09-18-11 - 02:34 PM
 Hello
Freppe 09-18-11 - 09:23 AM
 This game is so cool!
goku3000 09-18-11 - 01:28 AM
 davideo7 why do you play this game all the time
mariovssonic1 09-17-11 - 05:04 PM
 Don't beg him for viz, dude. That's called viz-begging.
goku3000 09-17-11 - 04:38 PM
 davideo7 will give me goku3000 some viz please

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