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03-28-24 08:32 PM
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Game Details
Views: 988
Today: 0
Users: 0 unique
Last Updated
03-15-24
Staff
System:
Game Boy Advance
Developer:
Zieldak

Year:
2012
Players: 1-2
Hack Of:
Mega Man Battle Network 6 Cybeast Falzar
Hack Type:
Game Mod, Graphic

Game Genre:
Role-Playing (RPG)
Game Perspective:
3rd-Person Perspective, Isometric
Genre Non-Sport:
Anime / Manga, Real-Time, Sci-Fi / Futuristic

Mega Man Battle Network 6 - Zieldak's Patch hack (GBA) - Game Boy Advance

Mega Man Battle Network 6 - Zieldak's Patch is a rom hack of Mega Man Battle Network 6 Cybeast Falzar developed by Zieldak in 2012 for the Game Boy Advance.

Mega Man Battle Network 6 - Zieldak's Patch

Mega Man Battle Network 6 - ZieldakMega Man Battle Network 6 - Zieldak
Mega Man Battle Network 6 - Zieldak
Rating: 8.2 (7 votes)

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Mega Man Battle Network 6 - Zieldak's Patch Game Description

All Changes:

- Changed ID# and ABC# sortings.

- Changed a lot of chip descriptions and chip names.

- Most chips have 4 Chip Codes now.

- New starter folder.

- New menu palettes.

- Some In-Game graphics changed. (PET Menu, HP Bar, Emotion Window,
Custom Screen, Custom Gauge, Reward Screen and other.)

- The library lists all obtainable standard chips in the game.
+ Standard - 200 Chips -> 225 Chips

- New Battle Chips
+ AquaVulc (Standard) (10x10)
+ FireVulc (Standard) (10x10)
+ ElecVulc (Standard) (10x10)
+ HellRol1 (Standard) (30x3)
+ HellRol2 (Standard) (50x3)
+ HellRol3 (Standard) (70x3)
+ TriSaber (Standard) (50x3)
+ StepCros (Standard) (160)
+ SonicBom (Standard) (50x?)
+ ShotGun (Standard) (30)
+ V-Gun (Standard) (30)
+ SideGun (Standard) (30)
+ Stunner (Standard) (30x2)
+ Sparker (Standard) (30x4)
+ Shocker (Standard) (30x6)
+ DblDrmSd (Standard) (80)
+ CustSwrd (Standard) (10+???)
+ Astroid1 (Standard) (6x40)
+ Astroid2 (Standard) (8x60)
+ Astroid3 (Standard) (10x80)
+ Blinder (Standard)
+ BustrArm (Standard)
+ PunchArm (Standard)
+ NeedlArm (Standard)
+ PulseArm (Standard)
+ BoomrArm (Standard)
+ BatCan1 (Standard) (40)
+ BatCan2 (Standard) (80)
+ BatCan3 (Standard) (120)
+ BatCan4 (Standard) (60x3)
+ Z-Saber (Mega) (100)
+ Bass (Mega) (160)
+ Bass (Mega) (180)
+ Bass (Mega) (300)
+ SyncTrgr (Mega)
+ BustrMax (Mega)
+ Standard (Standard)
+ ProtoMn (Giga) (400)
+ DarkSwrd (Dark) (400)
+ DarkThnd (Dark) (200)
+ DarkRecv (Dark) (+1000HP)
+ DarkInvs (Dark)
+ DarkCirc (Dark) (300)
+ DarkCann (Dark) (0-500)
+ DarkMetr (Dark) (100)
+ DarkLnce (Dark) (400)

- Battle Chip Changes
+ Atk+30 is now Attck+20
+ ColorPt is now Panel+5 (+5/pnl)
+ DblPoint is now Panel+10 (+10/pnl)
+ AreaGrab, PanlGrab, V-Doll chips won't do any damage on hit
+ Barrier nullifies 50 damage rather than 10.
+ Some chips's MB capacity is changed.
+ Various changes in chip APs (Attack Powers)

- Reward changes
+ DarkChips are obtainable from some Rare viruses and bosses.
+ Bass Mega Class Chips are obtainable from Bass.
+ Elemental Vulcan (AquaVulc, FireVulc, ElecVulc) chips are obtainable from
the Gunner virus family.
+ MegaBuster Special chips (ShotGun, V-Gun, SideGun) are obtainable from the
Gunner virus family.
+ BatCan chips are obtainable from the Catack virus family.
+ Astroid chips are obtainable from the Champy virus family.
+ HellRol chips are obtainable from Bass.
+ TriSaber chips are obtainable from the Swordy virus family.
+ StepCros chips are obtainable from the DarkMech virus family.
+ SonicBom chips are obtainable from the Nightmare virus family.
+ DblDrmSd chip is obtainable from the Nightmare virus family.
+ Stunner, Sparker, Shocker chips are obtainable from the KillerEye virus
family.
+ MegaBuster Modifier chips (PunchArm, NeedlArm, PulseArm, BoomrArm) are
obtainable from Champy, Shrubby, PulsBulb and Puffy and from their
versions.
+ DblBeast W is obtainable from Number Trader - 15511679
+ Blinder * is obtainable from Number Trader - 79459146
+ Z-Saber Z is obtainable from Number Trader - 74198795
+ Bass * is obtainable from Number Trader - 59485971
+ BustrMax M is obtainable from Number Trader - 09000465
+ SyncTrgr M is obtainable from Number Trader - 22812406
! Original chips with extra Chip Codes are not normally obtainable. Use the
cheat if you want them.

- Virus Battler V5 (Battle #10) is much harder, because BlastMan has 500 HP
and not only 300.

- Crosses won't crash the game when using SyncTrgr.

- MegaMan.EXE's mugshot changed.

- All bosses have much more HP to make the game a bit harder. No AIs are
changed.

Mega Man Battle Network 6 - Zieldak's Patch (Game Boy Advance) Screenshots

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Mega Man Battle Network 6 - Zieldak's Patch Highscores

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Mega Man Battle Network 6 - Zieldak's Patch Threads

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Mega Man Battle Network 6 - Zieldak's Patch Guides and Walkthroughs

Guide / Walkthrough
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Comments for Mega Man Battle Network 6 - Zieldak's Patch

Johnny Eagle 08-07-15 - 09:20 PM
 First I get a "Damaged Chip Data" message when I try to edit the Expo Folder just after getting it. Now I got one after trying to edit my main folder shortly after entering the Green Town Comp. Would appreciate this being fixed soon.
BananaPlays13 06-18-15 - 11:13 AM
 BEST HACK!
AlphaZ3R0 01-11-15 - 10:18 AM
 my folder doesnt work after i gain the cybeast power you should fix that
AlphaZ3R0 01-10-15 - 06:02 PM
 the double beast code thing didnt work neither did the z-saber but the bass , max buster, and instant synchro work just fine
hollykento10 03-07-14 - 09:00 PM
 where to get dark chips????
hollykento10 03-07-14 - 07:27 PM
 Yay dark chips are back!!!!! I really like dark chips because they make Megaman evil!!!
Thorren 11-24-13 - 07:22 PM
 Seemed pretty cool, but then it said I got damaged chip data" and it would freeze up when I tried to edit my chip folder.
tRIUNE 10-15-13 - 11:32 PM
 same difference, lol. I wonder if the creator considered that when making this hack
hardcoregamer2 10-15-13 - 11:01 PM
 won't make sense*
hardcoregamer2 10-15-13 - 10:06 PM
 Sweet dark chips are back! To bad it won't have sense since they were destroyed last game.

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