The Legend of Zelda: A Link Between Worlds Review by: Azul FriaThis game is worth its value.
You assume the role of Link as usual. This generation of Link takes place six generations after Legend of Zelda: Link to the Past. This generation's Link is a blacksmith in training and he is always overs
leeping and the boss's son, Gulley, wakes him up every time and the boss is not to happy about Link's chronic tardiness. He has you deliver a sword to a guard and along the way, there have been talks about walls being defaced all over town with painting that look like people that will not come off. You find out the guard went to the sanctuary and when you get there, all hell breaks loose and you must find a way to get in there. There is a secret passage that leads to the inside of the sanctuary. An evil being named Yuga is kidnapping all of the seven Sages starting with Seres and turning them into framed paintings. The guard from earlier even got turned into a painting on the wall. Link is defeated and ends up back in his bed with a mysterious person named Ravio who decides to stay at your house while you go out on an adventure, he gives you a bracelet that will come in handy. Go the village in the west and speak to Sahasrahla and he sends you to Eastern Palace to find an understudy of his named Osfala. He will eventually get kidnapped too as does many people you meet along the way but didn't know they were Sages yet including little Gulley.
After kidnapping Osfala, Link gets turned into a wall painting but thanks to Ravio's bracelet, he can unmerge and merge into the wall at will as long as there is energy left. It turns out that Yuga wanted the Sages' power to revive Ganon over in a place called Lorule which is like a mirror version of Hyrule and he meets their princess, Hilda (Zelda, Hilda, Sabrina the Teenage Witch reference maybe?) . She uses her power to bind Yuga and Ganon while Link goes out to rescue the Sages to uncover the Triforce of Courage.
GRAPHICS - A+
State of the art graphics here. The level design is totally awesome and to make matters even better, once you obtain the use of Ravio's bracelet given to you, you can also see parts of the terrain that normally "faces away" from you as this game is normally a top-down frontal view. The terrain itself is also detailed to help you out on where to go and where not to go. Ex: You can tell that the ice will make you slip and fall (into a hole if not careful that is) and lava is bad for your health. There are tiles that even give hints on what to do next. A few good examples are using Tornado Rod when are ninja star shaped tiles on the overworld, using a bomb where it is obvious that there is a cave-in somewhere to be blown apart. Note: The only exception I know of is in the lower center region between two statues where you can bomb a hole there even without the cave-in hint and it leads to a lost Maiamai and a Heart Piece. More graphical help include a tower that hints what weapons are appropriate or required. You find that out when you journey to Eastern Palace the first time and see a couple towers with a tile shaped like the bow and arrows. Read the sign and head back to the house and rent the Bow and Arrows. Combined with the 3DS's capabilities, the graphics earn a perfect score from me. Check out the graphics the many weapons leave when you use them.
CONTROLS - A
The controls are on point for the most part but they are not too perfect. There will be times where you forget which button controlled which equipped weapon. Sometimes I equip the bomb to the X button and the bow and arrows to the Y button and sometimes when I'm not paying attention, I press the bomb button by mistake instead of the bow and arrows button. Nothing to really blame the game for but it is all about paying close attention to what you are working with. Another thing that is a pet peeve but can't be blamed on the game is that you can't change your stance while equipping the shield or readying a bow and arrow to fire. Instead you will strafe and it can throw you off your game if you try to shield yourself but face the wrong direction. Since all weapon use does utilize the 8-way control, you must aim carefully or you will miss.
SOUND/MUSIC - A
The music is pretty much a remix of all the music from Link to the Past but there are a few exceptions. It is however still a good soundtrack, no doubt about it. The sound clips are also the same except you can go around using your sword to find secert walls anymore.
REPLAY VALUE - A+
The game is worth playing over and over again and is very addictive. The part of the game that really got me into the groove is trying to locate all 100 Maiamais. Finding them is only half the battle but obtaining them is a different ball game. You must employ different tactics such as merging and knocking them off of wall via unmerging, dashing into trees, and even using a Titan's Mitt to lift up large rocks to name a few tactics. For every 10 you find the Mama Maiamai will turn an item you own into a more powerful nicer version. You must own not rent the item first before she can help you with that. This will help you proceed through the game easier. There are also the quest of finding all of the Heart Pieces to try to get all 20 hearts total. Each 4 heart pieces you find equals one full heart. You can also try out several minigames along the way to earn lots of rupees. There is a Tower in Lorule that functions like an arena where you can win prizes. Win the beginner's for rupees (5 floors). Win intermediate (15 floors) for a heart piece and complete the advanced for the Super Net and Super Lamp by beating it twice (50 floors). Once you complete this game, there is a Hero Mode for a much harder quest.
Street passing is also encouraged as you can try to fulfill all sorts of challenges (50 in total) to find different ways to win. Win without X or Y means use your sword. Now win without X, Y, or B means try using the Dash Attack (using L) to win or throw a bomb back at the opponent (using A) or hope they fall off a cliff or hole several times especially in an ice level fight.
OVERALL - A+
Nintendo did right with this game and I loved every minute of it. Even though it was too easy compared to its Link to the Past counterpart, there is so much stuff to find in this game thus I gave the Depth a grade of 10. Final verdict: This game is a must have for the 3DS.