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03-19-24 12:46 AM
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Game Details
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05-25-18
Masterforce
Last Updated
12:46 AM
Staff
System:
Sega Genesis
Publisher:
Renovation Products
Developer:
Wolf Team
UPC: 720238101309

Released: 1-01-91
Players: 1
Country Origin: US

Game Genre:
Action
Game Perspective:
3rd-Person Perspective, Platform, Side-Scrolling
Genre Sport:
Anime / Manga
Genre Non-Sport:
Anime / Manga

Price Guide (USD):
Loose:  $29.00
Complete:  $103.50
New:  $7.95
Rarity:  6/10

External Websites:
Play.Rom.Online
Ebay Listings
Amazon Listings
PriceCharting Info

El Viento (GEN) - Sega Genesis

El Viento is an Action game developed by Wolf Team and published by Renovation Products, Inc. in 1991 for the Sega Genesis.

El Viento

El Viento Title ScreenEl Viento Screenshot 1
El Viento Box Art FrontEl Viento Screenthot 2
Rating: 7.3 (14 votes)

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Videos of El Viento Gameplay

El Viento Featured Review

El Viento Review by: endings - 7.9/10

Its the Call of Cthulhu, with boomerangs and some serious spikes in difficulty
This is a game with a anime-inspired story sequence, and a lead character who actually starts off with a really useful weapon that you don't need to upgrade - because its pretty awesome already. And man is it tough. The story goes there are old standbys of Nintendo-hard games, old 8 -bit brutal rites of passage - but the Genesis had some really fierce, difficult games itself; Chakan, Contra Hard Corps are brutal, and so can be El Viento - this very game here we are reviewing.

We'll get to the difficulty later, the story is unique, and deserves a lot of mention. You play as a female, Annet, who looks like the love child of Talim, from Soul Blade -is a wizard who wants to stop a mad priest and his gang of accomplices from reviving an elder god, Hastur. There are some freaky Cthulu type creatures about, which if this was a next-gen game, would probably make this a lot scarier. But this is a game full of brightly lit stages, and the low-res pixels when you're actually playing the game make this a decidedly not-too-scary adventure. While the story has a lot of nice detail and narrative, there are some crazy parts too that make you wonder why they are even in the game.

Graphics: 7
This is a mixed bag. As the graphics are for the most part serviceable, or fantastic, or in a few cases just bad. The cut-scenes are the real star, and all are well made. There are many mysterious people Annet meets; a sorceress Restiana, bad guy Vincente, or the cheesy Ernest, and a few more.
Sadly, the in-game levels have some fair-to-dull character sprites, and some nicely detailed backgrounds and some really lame ones. There are awesome bosses like the first one, a tank which gradually alters its attacks based on what remains of it, and a dull red brain thing that just sits there and has a weak attack. The first stage does a good example of showing you you're in a city, or another you're outside a blimp with propellers and gunners, then other stages you're riding on the back of a shark/dolphin thing for no reason or hopping across tiki face platforms. What? I took a lot of pictures of the stages and cut-scenes, check them out for examples if you wish.

The good: The cut-scenes are vibrant, use interesting angles and tell a good story. Cthulhu and 1930's time period make it stand-out.
The bad: the choice to use go big on some graphics that don't need it-  the mice in level 2 are as big as your knee! The silly looking giant Octopus-ish enemy! They are so magnified they look terrible.

Sound: 4
There is nothing very good here, and that made me sad. The music is like an uneaten side at your dinner, its just there. The music rarely tries to match the stage its on, and misses on many occasions for me. I had hoped for some mysterious or even spooky music here and there, but nothing along those lines. Its seems dull rock or techno sounding for most stages.

The good: the 4th stage had a pretty good castle music
The bad: The 1930's are not represented in sound, nor any impending doom music of ancient Hastur coming to devour the world.

Addictiveness: 7
Lets talk about some good points. The variety of stages, large cast of characters (cut-scene and enemy types) make this a robust game. It starts out fairly hard on the first stage, but the second is much easier, and you learn more magic as you go along.  Annet never feels under-powered, despite her beginning lack in spells, because she has bladed boomerangs that cut enemies down fast. And thats her regular attack, a full range, fast, unlimited boomerang duo! She is crazy tough too, taking a LOT of hits. While you can see this is a hard game, there is no instant death pits, making life-bar management one of the key concepts to staying through the game... BECAUSE YOU ONLY GET ONE LIFE. Yes, on game over, its really game over. No continues! Its rough, but you will likely keep playing for awhile, especially in our age of save-states.

The good: Annet has magic spells, a lot of health, and some deadly boomerangs she can throw across the screen! A real heroine!
The bad: This game has some really cheap parts, and the stages go from interesting, to weird. If you don't care for the story or cut-scene art, the slog through some stages can be a pain.

Story: 8
I like the story, so I'll rate this high. You mileage may vary. I liked that not everyone Annet met was out to get her, and some even blurred the lines of people who might have been her friend if they met under different situations. I like the spells improved each time you gain a new one, none felt like a step back, she was gaining in power, as well as learning more of her enemy with each beaten stage. That being said, there are some strange ideas here, and I'm not sure they fit in with their setting, some of which feels disposable. I wish the choice of stages made more sense. A automated machine-run factory in the 1930's? Or in my favorite insanity moment- Riding on the back of a dolphin/shark while things attack you. It might be a little girl's idea of a wonderful adventure, but not when parasailers bomb you and Cthulhu wants to chew your face off. Its surreal in its blend of cute and crazy. I also wish bosses made more sense, or had cut-scenes to explain some of them. I get some are demons summoned to stop you, but why a tank boss that busts through a wall?

The good: Annet's friends and foes, its a fairly large cast in a platformer.
The bad:  How did we get in a castle? What castle is in New York that this might be based off? Why is there a demon boss hide in boxes and not attack us? What the heck?


Depth: 7
While the path is quite linear, there are a few small secrets to obtain. A few off the beaten path rooms, nothing more than a few seconds at a possible dead end, and even these are sparsely placed. However, the magic has some novel uses, and working it in to get health-crystals was great. I also liked some of the bosses (the 3rd in particular) were really tough if you fought them with regular attacks-  but if you used the right magic spell, it was much easier, kind of like Mega-Man.
The story plays out well, and uses many characters, both good and bad, over a variety of stages.
Since you only get one life, learning the easiest way through a stage ,say the factory stage on 6 which can mass-produce hazards if you wait too long, is a key element. Mastering safe-spots on the last stage is the only way to survive it, you must use some smarts.

The good: There is a few health picks ups for the clever. The spells all behave differently and can be applied to different situations.
The bad: More uses for the spells, which at some points, ranged from unneccessary (the first stage and second stage) to overly critical (the freaking last stage!). Also this is a bit out of the box, but I would have liked to see the dark ritual storyline explored more. What forces other than Annet oppose Hastur? Some of these characters just ache to be used in different, twisty ways.

Difficulty: 10
Man, this is a brutal game. As stated, you get one life. And as she gets hit, Annet does bounce back half a step, but she has no invincibility frames. She can keep taking damage, but it still takes a bit of time. Its not like say, Hydlide (old reference lost on younger viewers?), where two seconds of damage and you're dead. But this lack of protection for her, and berift of shield or health spells is unwelcome, and just another issue to work out.
The stages are very unbalanced. The first stage is decent, but the second feels more like a mario-game, which a lot of jumping over things and a ridiculous spinning platform section that just puts you back at the cliff face if you miss. It takes off no life! It cannot kill you! Its the only time you have to do this in El Viento! Why is it in this game?
The sewer stage has unending rats that can repeatedly hit you as they fall, killing you quickly. Not demons or wicked sorceresses, but death by comically big Tom and Jerry mice! The nerve!  And then a few stages after that you're just doing some lite puzzles with oil tankers that explode, almost no enemies in it. What?

The last stage gets special mention. Its a hot mess. From the beginning you meet some bat-winged demons and they hound you forever. You can kill them but within seconds they are replaced. The whole stage ends up being a cat-n-mouse of powering up your highest spell, casting it, and running to find new cover before its over. If you can. But theres screens and screens of this, and not so many hiding places. Its madness.

Enemy wise- you meet a odd cast. Some are simplistic, a mad scientist type who throws bottles at you, to a jalopy that guns at you while riders leap out and fight you on foot. I wish some needed magic to hurt them, but I suppose that would only make the game even harder. All enemies only take a few hits(or one), by spell or boomerang; and this is good, as it shows Annet is powerful, and she needs to feel powerful because of the boss types at the end, which almost always are way bigger than her.  But the bosses are just as unbalanced. 

Lets play a little game. I'm going to list some bosses, and you tell me which order you think you'd fight them in.

boss a) A giant tank that has a powerful cannon, then gets missiles, then a chain gun.
boss b) A red blob that sits completely stationary, if you attack it you'll take off a lot of its life, and it responds with a sporadic lightning attack.
boss c) A winged demon you cannot hurt, nor it hurt you, but it decides to hide in boxes and you end up playing the shell game. If you find the right box, he gets hurt. Wrong, some shrapnel comes out and may hurt you.

If you picked them in order a is 1, b is 2, etc. Then you're right. For some reason, the first boss acts more like a boss then two of them after it. Its really odd.

I was almost going to give this game a 9 in difficulty. I mean, you can play this in save states, but imagine this on console. Its unforgiving as each new area might need to be mapped out, the factory stage and last stage especially for their savage spikes in difficulty. But that last stage is so crazy, with its endless swarm of demons that circle you, constantly nipping your life away, its almost too much to bear for me. I had to put it down. Even with save states I began to be put off. If I was playing this on a console, I can't imagine ever beating it, one single instance of bad luck or a misplaced jump can be fatal. A heal spell would have made this not so bad, but strangely, Annet learns only attack spells. 

The final verdict: 7.9
This game has a lot of heart in story, a slick anime-art style, and in giving us a heroine who is tough and cool. It is pretty cool that hardly anyone has played it, and its got some unique elements. The difficulty spikes sometimes feel random, as later stages can be easier than earlier ones. The lack of lives and continues will punish many players, including me. Despite save-states, I even gave up trying to beat El Viento on its last stage, it just didn't seem worth those hundreds of attacking bats. I might try someday to finish it.


  Graphics 7   Sound 4   Addictive 7   Depth 7   Story 8   Difficulty 10

El Viento Game Description

In 1930s New York, a dark cult plans the resurrection of their master, the Dark Prince Hastur, in order to control all of New York and the world. The mob is on their side in this, funding their dark projects and rituals needed to bring their dark master out into their world.

El Viento Reviews

Overall 7.3    Graphics 7    Sound 5    Addictive 7    Story 8.5    Depth 6.5    Difficulty 9


7.9
Its the Call of Cthulhu, with boomerangs and some serious spikes in difficulty   endings
This is a game with a anime-inspired story sequence, and a lead character who actually starts off wi...
  Graphics 7   Sound 4   Addictive 7   Story 8   Depth 7   Difficulty 10

      Review Rating: 3/5     Submitted: 09-29-14     Review Replies: 1

El Viento Highscores

Dahaka
1. 142,500
TimeTrial: 00:07:17
03-06-15 04:15 PM
El Viento -  - User Screenshot
dragonslayer444
2. 111,500
TimeTrial: 00:20:33
03-06-15 11:08 AM
El Viento -  - User Screenshot

El Viento Threads

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Users who own El Viento

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Comments for El Viento

Jordanv78 09-28-14 - 10:04 PM
 Speaking of this game in Ninja Gaiden in the same breath is blasphemy. This game is nothing but a mediocre side scroller.
rowenisopirus 06-11-11 - 02:35 AM
 Game reminds me quite a bit like Ninja Gaiden in the sense of combat side scroll, but is really good!

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