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03-28-24 11:48 AM
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Game Details
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Users: 9 unique
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09-30-18
janus
Last Updated
11:48 AM
Staff
System:
Windows
Publisher:
Blizzard Entertainment
Developer:
Blizzard
UPC: 51581037343

Released: 12-31-96
Players: 1-4
Online: 4
Offline: 1-4
ESRB: M

Game Genre:
Action RPG
Game Perspective:
Isometric

Price Guide (USD):
Loose:  $9.99
Complete:  $17.89
New:  $48.00
Rarity:  7/10

External Websites:
Ebay Listings
Amazon: $18.50
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Diablo (PC) - Windows

Diablo is an Action RPG game developed by Blizzard and published by Blizzard Entertainment in 1996 for the Windows.

Diablo

Diablo Title ScreenDiablo Screenshot 1
Diablo Box Art Front
Rating: 9.1 (2 votes)

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Diablo Featured Review

Diablo Review by: janus - 9.5/10

Diablo: the Creepily Addictive Game

Step (or step back) into one of the best, bloodiest and scariest games ever made: Diablo. Believe the M rating for this game; the killings are real, ruthless and there’s plenty of blood flowing around. There is also some nudity in the lower levels.

Graphics: 10/10

The graphics were absolutely stunning for 1996. The three characters were all drawn with human proportions and their moves reflected their strengths and weaknesses. The warrior can slash his sword and axe like a madman (it IS swift), but casting a spell – even Town Portal – takes a while and can be interfered with. The archer attacks with her arrows as if they were a machine gun (it’s THAT quick) but her weak physique makes her sword slashing like she were underwater. Finally, the wizard casts spells like the archer throws her arrows but his lack of strength and dexterity make him an easy prey if he tries using a bow of a sword. You can’t see their faces, but they are far less pixelated than Final Fantasy VII. Oh and their appearance changes when they wear advanced armors.

Although their adventures are limited to a huge dungeon and the village, both environments still have a lot to offer. In the latter, you can talk the various town folks who, most of the time, will just utter generalities about themselves or the world. They can also give you clues on your various quests, or even give you one which, in the end, will give you a rare item that will help you in your quest. All of them have also very-well drawn, despite their (nearly) “stand stillness.” Many do serve an important purpose: the blacksmith can sell/repair weapons, the sorceress can sell spells, scrolls and blue potions to replenish your mana, the elder can identify any unknown object (that are written in blue or gold), the healer can heal you (for free!) and sell you life potions, and the peg-legged boy can sell you rare (but expensive) weapons.

In the (massive) dungeon, you will have to go down over 16 levels into hell in order to fight the Lord of Darkness. They are divided in four main parts: the church proper, the catacombs, the caves and hell. Each section boasts massive levels – UNIQUE levels that change every time you start a new quest – that will take you a while to explore. They are full of traps, doors, barrels and shrines that can hurt, help you or have a mitigated effect on you (some shrines will increase a stats while decreasing another). Fortunately, the very first level of the new parts has a direct link to the village, so don’t worry about having to escalate back EVERY stairs if you run out of Town Portal scrolls or mana.

Each part is distinct from the other, and each level is slightly different from the other. In the church proper, everything has a beautiful brick design; in the catacombs, the ground is made of dirt and there are wooden planks everywhere; the caves have rivers of lava and the ground looks even softer; finally Hell is surrounded by fire and lava (which can’t affect you) and the deepness affects the lighting around you despite the fire and lava.

Finally, all those pesky monsters that want to kill you are well-designed, despite being hidden in the darkness. Their movements are swift, they are vicious – the butcher can kill you with two hits of his cleaver if you’re not prepared enough – and in the lower levels they can still hurt you even after they die (those who spit acid are still effervescent). More advanced monsters can even open doors/jail doors so always be on the lookout.

Oh, and let’s not forget about magic. Although I’ve never really used it (I don’t like the wizard that much), it was still realistic-looking. The fire was bright and hot, the town portal really looked like it was transporting you into another dimension and lightning was pointy and “electric-y” has it should be.

Music: 9/10

Although the soundtrack isn’t very elaborate – one track for the village and one for each part of the dungeon – it is still one of the best ever composed.

First of all, it’s a perfect reflection of the general mood of the game. It’s dark, mysterious and even has some realistic creepy sounds (be it human or not). All tracks loop after FOUR minutes, probably one of the longest loops in the history of video games (excluding end-of-game themes, of course). The theme of Tristam (the village) is also very-well done, with its realistic guitar sounds.

Second, the game is fully voiced, an impressive feat for 1996. Every single non-playing character will actually talk to you (even though you will also be able to read when you are not transacting with them) and in a tone reflecting their character: Cain will sound old and wise, the drunkard does sounds completely drunk, the boy sounds like a child, the blacksmith sounds manly while the tavern owner sounds weaker and the barmaid has a soft voice opposed to the deeper voice of the sorceress. Your characters also talk… a little. It’s usually after completing a quest or when exploring a new part of the dungeon. On the down side, you can also hear them suffer when they get hit… and they seem to like it. The worst one is the archer, whose death seems… orgasmic.

Finally, all those monsters in the dungeon also have realistic sounds. Skeletons do “sound” like bone when you kill them, the realistic sound of your weapons/spells hitting foes made of flesh does sounds like you are piercing their skin and creatures spitting acid really sound like they are burning your flesh. Some even talk; it’s not elaborate (AAAAAAAAAAAAAH! FRESH MEAT!!) but it’s a nice addition.

Addictiveness: 10/10

Damn, who could have thought that a relatively simple game could be so addictive?

As always, the good graphics and music did most of the job. Don’t forget that back in 1996, the CD era in games was just starting. The games that were on the PSX at the time weren’t that impressive yet, and late 16-bits games were still mostly moving from left to right and up and down (rather than move 360 degrees). So the PC medium with its ever-improving CPU was the best one for high-quality graphics.

Also, the great element of randomness in the game is a big plus. You can (almost) never get two quests that are exactly the same, be it from the look of the levels or even from the quests you get.

Finally, the multiplayer feature was also very interesting. I didn’t try it that often but I actually think that it makes the game easier. Not because one or more players can help you kill those pesky monsters but because there are far more monsters around, making your level increase even easier.

Story: 3/10

Yes, I don’t give that feature a high score because the plot is rather slim and straightforward.

The ultimate goal of this game is to reach the depths of hell in order to kill Diablo, the Lord of Darkness. He and Archbishop Lazarus and the two only kills you have to make in order to make the game process to the next level or towards the end. Someone made a real-time speedrun of the game and it lasted less than five minutes by focusing only on those two.

Of course, going straight down to hell would be foolish and suicidal unless you have a cheat code. So before you reach the evil duet, the game can be summarized by this: level grinding. Lots, and lots, and lots of level grinding.

Depth: 9/10

Fortunately, this grinding is made very easy thanks to everything else Diablo has to offer.

As I said above, not two levels are the same as you start different quests. This will always make your exploration unique when you start a new quest. And since these levels have quite a large land area, you will want to explore everything so you get money, weapons and experience.

In addition, there are some 12 optional quests that you may inherit, each of them varying in length. For example, while you can get the Butcher’s quest right before you first enter the church, you won’t find him until you go down to level two. You also have to be careful how you handle the objects you get during your quest. In Ogden’s sign, you won’t get the unique object he has for you if you give the sign to the monsters that want it.

Difficulty: 7/10

Despite a high rating for difficulty, it’s actually gradual.

The easiest level will allow you to breeze through the levels, supposing you can arm yourself properly and know how to level-up intelligently – higher-level weapons and armors can only be worn if you have a minimal set of statistics.

However, starting at the medium level it gets really difficult. You will need to click your mouse like mad if you want to avoid being killed quickly by even fiercer enemies – the archer seems like a more clever choice since she can attack at a distance. And at the hardest level, it’s (almost) downright impossible to get by with physical attacks. Even if you’re lucky enough to have enemies on the other side of jail bars and a bow, it just won’t be strong enough to withstand being used so repeatedly so quickly. The magician seems to be the only one that can go through the hardest level (I’ve never actually finished a game with him).

Weapon and armor durability is another challenge in Diablo. Unless you can get something “of the Ages” (meaning it’s indestructible), all your gear will eventually wear out unless you have it repaired at the blacksmith – the warrior can do some emergency repairs but it decreases the durability of the thing repaired. Fortunately, you will see a symbol of the piece that needs repair in the lower screen area (it changes from that to red if the durability gets below 5 or so). The wizard can also recharge his staves but, like the warrior, his powers can’t match those of the witch.

Finally, your inventory is very realistically limited. The objects you get occupy a definite amount of room in your, er, bag? More advanced, large armors will take a lot of space, making you thank your parents for buying you puzzles when you were younger, whereas money won’t. Up to a certain amount it will only take one square making it easy to cram it.

Speaking of money, the PC version has one ridiculously easy trick to basically give you infinite money. Just drop your armor (not sure if it works with other pieces of equipment) on the ground, walk away and then walk back to pick it up. At the exact moment when you pick the armor, pick a potion at the same time. That potion will become the armor; repeat as needed. However, make sure there is enough room in your inventory for both armors or else they will disappear.

In short, Diablo is a must-try for all gamers not afraid of “a little” blood splashing around. The graphics were astounding for the time, the replay value (with all the quests and different dungeon settings) is almost infinite, the music was creepy enough to make your heart race and the depth of the game will surely keep you busy for a long time. Plus, if you prefer cooperation, you can also play online with other players.


  Graphics 10   Sound 9   Addictive 10   Depth 9   Story 3   Difficulty 7

Diablo Reviews

Overall 9.1    Graphics 10    Sound 9.5    Addictive 8.5    Story 4    Depth 9.5    Difficulty 7


9.5
Diablo: the Creepily Addictive Game   janus
Step (or step back) into one of the best, bloodiest and scariest games ever made: Diablo. Believe th...
  Graphics 10   Sound 9   Addictive 10   Story 3   Depth 9   Difficulty 7

      Review Rating: 5/5     Submitted: 04-01-15     Review Replies: 1

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Comments for Diablo

janus 04-16-15 - 07:44 PM
 I wish more games of this kind existed. It's merely button-mashing, but it's done in an intelligent manner.

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